Post any oddities you've noticed in GT 2

  • Thread starter cerbera
  • 934 comments
  • 139,621 views
Don't froget the three drag cars being left in, (don't rember this being pointed out) 180sx, R33 Skyline, Dodge Intrped.
 
Isn't it a Road Runner? Trying to avoid conflict between Sony and Warner Brothers. Meep! Meep!

It is. The giveaway is that the Road Runner Superbird is listed as "Muscle Car Superbird".
 
Read the Suzuki Cappuchino's info section. It says how the car is "gentell" and "offers beginners a good experience of a Rear-Engined Front-Wheel Drive vehicle.
:confused:
And you're right, it is a Road Runner. My mistake.
 
Every time you race in GTWC or GT AllStars, AI's Elise GT1 is always black. It never appears in yellow. :boggled:

Also from the light-hearted look thread:

The Impreza in first Tahiti Dirt Route 3 Reverse race has been repainted to red rather than usual blue. :boggled:

The HP limit for Rome Short K-car race is too high (147hp IIRC). :rolleyes:

I don't know if this has been posted before, but I just noticed that in the Japanese intro there is a blue Viper with white stripes. It seems that PD cut this colour scheme just before the release of the game (for some unknown reason).

Seen that also in the US rev 0 (NTSC 1.0 in case you didn't know) intro. It is in Grand Valley part. Damn, why that color is removed in GT2? :irked:
 
I countered the red Impreza at dirt events about a month ago.
I was going to post about it , but then I got the idea to collect data about all the dirt events to find other possible bugs/oddities and I found a some.

It now just a matter of time , when I post the full GT2 dirt event statistics.



MadMax
 
Seen that also in the US rev 0 (NTSC 1.0 in case you didn't know) intro. It is in Grand Valley part. Damn, why that color is removed in GT2? :irked:

blue_viper_front1.jpg


Yea, this blue race kit was in GT1. I guess since there was a bunch of new Vipers (STP, Oreca, and the other one I'm foretting the name of) they decided to drop the blue one.
 
blue_viper_front1.jpg


Yea, this blue race kit was in GT1. I guess since there was a bunch of new Vipers (STP, Oreca, and the other one I'm foretting the name of) they decided to drop the blue one.

The blue RM remains, but the road car is'nt. ;)

Also noticed wrong colors in other rally events:

  • Storia at Smokey Mountain South, it should be RED, I see it on BLACK
  • Saxo at Smokey Mountain North, it should be again RED, I see it on BLACKISH BLUE

:nervous:

Also the S2000 description is also incomplete. :irked:
 
Mazda 323F Coupe Type R has 4 doors, and what looks like a back hatch to boot (um, British humor there in more ways than one)... coupe?!?
 
Mazda 323F Coupe Type R has 4 doors, and what looks like a back hatch to boot (um, British humor there in more ways than one)... coupe?!?

It is just name... :lol:

New bug: In the Celica Rally Car Prototype '99, the French flag (suggesting Didier Auriol would drove the car) is flipped. In right side it is correct, though. :boggled:
 
I initially bought a version 1.0 of GT2, and had similar problems, except they were even worse. I had several incidents where the game would freeze (or black out) right in the middle of a race. After a few weeks, I finally read about the different versions online, went to a game store, and traded up the buggy 1.0 for a 1.2/Greatest Hits edition.

This is gonna sound weird, but I wish I had kept the 1.0, just for the sake of having a fuller collection. :indiff: I saved a few bucks by trading it in, but I kinda wish I still had it. :lol: That 5,000 credit carwash (it says 5,000 but really only costs 50) may have had something to do with it. :sly:

I got the 1.0, and except for the Machine Test Bug I never got any problems with its other bugs. The best thing about 1.0 though, is the Ford Taurus RM :sly:

Rear-Engined Front-Wheel Drive vehicle.

Can you imagine how that would actually drive? :lol::lol:

Every time you race in GTWC or GT AllStars, AI's Elise GT1 is always black. It never appears in yellow. :boggled:

The Elise GT1 is always black in my game. I've never seen a yellow one :confused:

Also, the red Impreza is an RM version of a normal Impreza, not the full blown rally version. Same thing with the Storia and Saxo (in any case, you can't get the rally version of both of these cars other than in Arcade Mode). Try buying them and check the RM paint options if you don't believe me.

The blue Viper, I think, is removed because Dodge doesn't offer that colour anymore for the year it appears in game. The '02 Viper in GT5 also doesn't have that colour, but it has a couple more new colours not in GT2. I'm going to try and repaint it with Shelby Cobra's Guardsman Blue Poly. Let's see if the stripes carry over as well *fingers crossed*

The Prius description is also incomplete. I think it's because the Japanese description can fit in 2 pages, but they forgot to add another one when they translate it.
 
Last edited:
The Elise GT1 is always black in my game. I've never seen a yellow one :confused:
After you buy the Elise GT1, head to tuning shop and reach 3rd stage of weight reduction. Then go to Racing Modification. ;)

Also, the red Impreza is an RM version of a normal Impreza, not the full blown rally version. Same thing with the Storia and Saxo (in any case, you can't get the rally version of both of these cars other than in Arcade Mode). Try buying them and check the RM paint options if you don't believe me.

The 96 Impreza RM is equal to the arcade rally car. You can change it when attempting to racemod the car. Same with Saxo* and Storia. 💡

which will get a new heading (Saxo F2 I think).

The blue Viper, I think, is removed because Dodge doesn't offer that colour anymore for the year it appears in game. The '02 Viper in GT5 also doesn't have that colour, but it has a couple more new colours not in GT2. I'm going to try and repaint it with Shelby Cobra's Guardsman Blue Poly. Let's see if the stripes carry over as well *fingers crossed*

The Prius description is also incomplete. I think it's because the Japanese description can fit in 2 pages, but they forgot to add another one when they translate it.

Already noticed. :)

Why you not comment about flipped French flag in Celica Rally '99? :indiff:
 
Last edited:
After you buy the Elise GT1, head to tuning shop and reach 3rd stage of weight reduction. Then go to Racing Modification. ;)

Ah...I never thought it could receive RM. Black still looks better though. Will try that sometime. Thanks.

The 96 Impreza RM is equal to the arcade rally car. You can change it when attempting to racemod the car. Same with Saxo* and Storia. 💡

which will get a new heading (Saxo F2 I think).

That's what I meant lol. It's perfectly fine. But your first post states that it's an oddity.

Why you not comment about flipped French flag in Celica Rally '99? :indiff:

LOL It's because I don't have anything to say about it :lol: Do I have to reply to every post ever posted? :scared::crazy::lol:

I'll comment this: PD got lazy and just mirrored the livery when they made the car. Guess they didn't have a Frenchman in the modelling department :lol:

Annoyingly, they STILL took shortcuts with the Premium cars in GT5. The Acura NSX (1st gen, with pop-up lights) has the same tail lights as the Honda NSX (2nd gen, with fixed lights) for example :mad:
 
Ah...I never thought it could receive RM. Black still looks better though. Will try that sometime. Thanks.
Thanks in turn 👍.

That's what I meant lol. It's perfectly fine. But your first post states that it's an oddity.

By I mean oddity is that the color do not match original colors. :sly:

LOL It's because I don't have anything to say about it :lol: Do I have to reply to every post ever posted? :scared::crazy::lol:

I'll comment this: PD got lazy and just mirrored the livery when they made the car. Guess they didn't have a Frenchman in the modelling department :lol:

Annoyingly, they STILL took shortcuts with the Premium cars in GT5. The Acura NSX (1st gen, with pop-up lights) has the same tail lights as the Honda NSX (2nd gen, with fixed lights) for example :mad:

First off, no.

About the comment, I'm on between :lol: and :odd:. The Celica 99 rally car livery is based on the Corolla 98 livery and it has a (correct) French flag in air box IIRC. ;)

About "shortcuts when modelling GT5 Premiums", can I request a photomode picture regarding same taillights? (rant warning)
 
It may be based on the Corolla, but they probably need to resize stuff seeing the two cars have quite different proportions. Maybe in the process they accidentally flipped the flag?

About the NSX, I can't find the thread. It's quite old and a search doesn't bring it up. With the state of the GT5 forum, I won't bother searching manually. I'll get a photomode pic if I can (internet is being slow for me), but wouldn't it be much easier for you to just go to the dealership and see? (I assume you have GT5 as you got a PSN ID)
 
Another oddity/PD failure to catch the details, though not a biggie:

for the IS200, the powerband curve given in settings peaks at like 6500 and ends at 7000, but the car itself doesn't hit redline 'til 7625 or so, and it seems more probable that the graph in settings should have ended at 8000 not 7000.

I think I've noticed this a couple more times, but can't remember when. annoying when you're trying to set up your customizable tranny...
 
Yea they drew a few of those graphs wrong here and there. GT2's graphs are still better than GT4 or 5's though. At least GT2 power charts have a grid you can plot the torque & power lines against.
 
GT1's graphs are still the best, IMO. Big and easy to read. GT2's is too small. Dunno about GT3/4. GT5P and GT5's doesn't have gridlines. GT5 doesn't even have a fully customizable tranny so it's pretty redundant :ouch:
 
GT1's graphs are still the best, IMO. Big and easy to read. GT2's is too small. Dunno about GT3/4. GT5P and GT5's doesn't have gridlines. GT5 doesn't even have a fully customizable tranny so it's pretty redundant :ouch:

YES. GT1 has the best graphs. Big and easy to read WITH a grid to plot those lines against. GT2 still has the grid, but the chart itself is smaller, as you've pointed out. GT3 they got rid of this feature altogether. GT4 & GT5 brought the charts back for both gearing and power, but there's no grid. :mad:

But at least GT5 features a more accurate printout from the dyno which says "555 hp@ 6,500 rpm 370 ft-pounds @ 3,500". Something like that. Gearing charts in GT5 also include the gear ratios themselves (includes close gearing, too) and a theoretical Top Speed.

The grid in GT and GT2 is important, I don't know what's so hard about bringing it back. If I want to know how much my car is making at 2,000 rpms, it's impossible to find out without that grid. Maybe a good mathematician can concoct a workable grid on his own (as the Mad Finns do for their tuning thread) but most of us have to do a phony guesstimate. Same goes with gearing to some extent.
 
Wasn't the dyno printout present in older games as well? If you go into the specification menu (car icon in the garage IIRC) it'll tell you the full details of every car. Actually, this is my gripe with GT5. They clutter the main garage view with too much details, AND they left out details that are present in older games. I remember they used to have specs on tyre size, displacement, fuel tank size, aspiration, wheelbase and a lot others in GT2.

They also removed the unique fonts of each car's name (think Stratos, Viper, Miata). We're left with generic lettering now.

The theoretical top speed in GT5 (assuming you can reach it), is always 10 km/h more than what the car can achieve before it clips. So it might show 300, but you'll hit the limtier at 290. It's very annoying.
 
A some bug I found. In SSR5 enduro, there's a road-going Xantia there. :rolleyes: This may have related with the Vector in TM 30Lap enduro.. :eek:
 
Yeah, both of those are well known oddities. The fact that they're direct opposites makes it funny :lol: IIRC you also get a stock Viper in the Laguna enduro whereas other opponents are full-blown race cars.
 
No doubt it's already been mentioned, but if you slipstream behind a car on the run up to the Corkscrew, and keep your foot down and ram it into the wall, the AI car usually spins and it then just jams, revving up but not moving. It carries on for about half of your next lap.

There was also something similar in GT1; on Grand Valley Speedway, nudge a car into the rail on the left hand side just after the bridge, before the second tunnel. It'll just keep it's foot on the accelerator and make no effort to either turn away back onto the track, or reverse it's way out. It's a good way to beat/cheat the Corvette (A C2 if I recall) on arcade mode.
 
No doubt it's already been mentioned, but if you slipstream behind a car on the run up to the Corkscrew, and keep your foot down and ram it into the wall, the AI car usually spins and it then just jams, revving up but not moving. It carries on for about half of your next lap.

I recall this occurring when I was racing in the Muscle Car Cup at Seattle Full Course, after climbing the stairway.

Plus, I don't recall slipstream turbo was in GT2. I tried to many times, but I was stuck at the same exact speed as the rival ahead of me.
 
I don't recall slipstream turbo was in GT2. I tried to many times, but I was stuck at the same exact speed as the rival ahead of me.

Well that might have been a bit hyperbolic of me.. I just meant if you stayed right on their bumper. I have not noticed this glitch at Seattle , I'll have to try it. I think it exists somewhere at Apricot Hill too.
 
The 'jamming' glitch occurs in the 2nd turn of Apricot. Usually in the 200km enduro. The AI will do it by themselves though, you don't need to push them.

What is slipstream turbo? If it's just normal slipstream, there is definitely an effect in GT2. I've used it many times in the Turbo Car Cup with underdog cars.
 
Back