Potato...

  • Thread starter VBR
  • 560 comments
  • 59,730 views

How do you feel about the new tyre model?

  • Much Better

    Votes: 119 27.5%
  • Better

    Votes: 185 42.8%
  • Dunno

    Votes: 60 13.9%
  • Worse

    Votes: 31 7.2%
  • Much Worse

    Votes: 17 3.9%
  • Ambivalent

    Votes: 14 3.2%
  • Neither Better Nor Worse

    Votes: 6 1.4%

  • Total voters
    432
  • Poll closed .
Did a few laps today first time since the update. Immediately noticed the turn in grip is much weaker, what most people are noting as understeer. Tried a few group 3 cars around brands hatch gp and all of them felt a lot weaker for grip in the front, the mustang was almost a shock.

I'm certainly slower but my gap to the top 10 times remained identical so I guess this is just what I need to get used to now.

Strangely the mustang is faster around brands now compared to the beetle or 911 compared to the old system.

I need more practice, maybe I need to learn the new limits better...
 
I've not played the game seriously since April...
Been to my buddies house twice in that time frame where we enjoy adult beverages and frig around, but not really played.

Oh my...
I really like the new tire model.

Bravo PD.
Thank you.

I'm really excited for the next Gran Turismo(GT7?),the new tire model that is already good could get even better.
 
After some testing, I can say I like the new system somewhat more than the old one. The older one felt a bit too responsive to my opinion.

I like how braking less than full force after having braked hard can help the tires recover from overheat and recover faster from brake fading.
 
I did a few runs with ABS on weak. I want to say there's a potential edge in braking distance and trailbraking effectiveness but like the first time I tried it months ago, the consistency isn't there. I'd need something more precise than the G29's brake pedal.

I'll also note that the Gr3 Renault RS 01 was a mega handling car pre-update but it was not as comfortable around Brands Hatch today. In fairness, the tighter track limits played a factor into this. I could just slip into the 22s with the old track limits which is a little under a second off my prior PB. Similar story lap time-wise with the 911. I'm aware that the Megane Trophy got the BOP weight increase but I defintely felt that extra weight around Suzuka with this new tire model.
 
I'm loving this tyre model, the old one felt a bit arcadish in my opinion. Before, I was able to hit the accelerator to the floor in a Gr4 without consequences, now is a different story.
I also feel the back of the car moving laterally when breaking in straight at high speed. Someone in this thread said that this tyre model makes the FFB better and I agree. Full sensitivity and max torque 3 or 4, you feel much more stuff than before. I love it.
 
...since I tested it a lot, it seems there is difference in tire compound usage and when tire is already used a lot there is much better grip then it was before... There is for sure some improvement for now, just need to test over the limit feeling a bit more, to see if there is better connection then it was before...

This seems first step towards seasons, as far as I am aware, there was stated that weather effects won't come before tire model has been changed... so... can we await something like that in next big update?
 
I would also like to ask all reviewers not to forget to add what they use for driving.

It would not be bad - and not to late - to change the poll with added option of the DS4 or wheel:

Much better (SW)
Much better (DS4)
Better (SW)
Better (DS4)
Etc
 
Catching a drift really has improved a lot. I had no problems with this, but needed to learn it gamewise. Now it seems more realistic so if you know how to catch a drift in real life than you also can more easily in the game. It does mean a slight adjustment in personal driving style, but always open for it in case of a major model improvement.

There is no harm in unlearning something that should not be there in the first place.
 
I'd also like to hear more from you guys who use ABS Weak. I just tried it, and I'm enjoying the added challenge of threshold braking. It's more involving to stay on the edge of lock-up and bleed it off to get turning grip. Before the update, I felt ABS default was like magic brakes, because you just had to mash the brakes, and you could still turn under hard braking with little consequence (unlike, say, Assetto Corsa).

Some folks say ABS Weak helps with turn-in as it allows you to rotate the car more. I'm not sure how that works, as I do all my braking before the turn-in.

Reduce the brake input slowly until you reach the apex.
 
Yeah not liking it at all, having a hard time getting hard on the gas even with awd Group 4 cars.

I use the d pad and x and square so yeah yeah have a laugh but reality is this slows me down considerably, all over the road at Suzuki, just terrible.
 
I was waiting till the new trye model to return to Gt Sport. I tried stage 2 the 6th mission with the porsche 911 GT3 RS (991) '16. That car was a handful before on the nurburgring. Not only did I kill my old time with only a few tries. Im sitting 3rd on leaderbord. This is def a huge improvement. Tried again and got 1st. DS4 user aswell.
 
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Is anyone experiencing problems after this update with their wheel (Fanatec CSL Elite), where if you use Gr.3 cars in PS4 mode (blue light), the steering angle doubles (you need to force the wheel twice as much to get the car to turn the same way if you only turned half of that)?

The temporary solution I've found for now is to put the wheel into Compatibility mode (purple light), start driving in GTS, and then change the mode in game (afterwhich you just reconnect the wheel with the PS button + login). Haven't seen anyone get the same problem in these forums, so was hoping someone here might be on equal terms as me.

As for the update, I feel that it's a bit interesting, T1 at Brands Hatch is a whole new challenge, and if I'm not wrong, the lap times are about .5 slower than before. Most of the cars have become somewhat heavier, like the weight transfer from left to right and vice versa in a corner can be felt much more clearly. Stability mid corner and traction on the exit are weaker than before, which I'm not such a big fan of, but I guess that this is how real-life acts like.

Could anyone confirm that the lap times are a bit slower now than in the last update?
 
G29 guy here- vast improvement. I was able go move brake balance to more neutral settings and TC to 1, which I never could. Grip goes away more progressively, but more important, if you provide car-like inputs to "grip going away", i.e. countersteer, trail brake, or reduce throttle, grip comes back! I felt I could get closer to the limit more reliably. I didn't look too closely at lap times, but at least at Suzuka, it was MORE FUN to drive.
 
This seems first step towards seasons, as far as I am aware, there was stated that weather effects won't come before tire model has been changed... so... can we await something like that in next big update?

I bet we will know the weather update is close when people start seeing Intermediate/Wet Tires unlocked at Pit Stops,these kind of glitches will probably happen.
 
I use the d pad and x and square so yeah yeah have a laugh but reality is this slows me down considerably, all over the road at Suzuki, just terrible.

Give up these controls asap, it’s literally the worst way to play racing games. You might as
well be playing with a keyboard.
 
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I haven't done any rigorous research about the results of these changes. Anecdotally though, with the Cayman on Suzuka I find myself losing my back end more but it's quicker to reel back in when it begins to slip. Overall I've only had to make slight adjustments to my driving style. I initially thought that my time away from the game was just making my fingers heavier but after reading this thread it might be the tire model.
 
Yes i have also Problems with the Fanatec Wheel since the Update, i dont know How to Discribe, but i have Big Problems to Drive Slow corners, it Feels Realy strange
 
I haven't done any rigorous research about the results of these changes. Anecdotally though, with the Cayman on Suzuka I find myself losing my back end more but it's quicker to reel back in when it begins to slip. Overall I've only had to make slight adjustments to my driving style. I initially thought that my time away from the game was just making my fingers heavier but after reading this thread it might be the tire model.


I agree with that, 100% the cars feel much less gripping at the back, the final chicane is brutal, car has to be wrong dead straight or spin city with group 4 awd cars, Group 3 rwd gonna be a nightmare.

But. You can save it a little easier.

The lack of tolerance for going on the kerbs is a big change, tough the gas near a kerb and boom u are off.
 
Yes i have also Problems with the Fanatec Wheel since the Update, i dont know How to Discribe, but i have Big Problems to Drive Slow corners, it Feels Realy strange


Just read this,,. and you´ll be able to solve that problem (CSL ELITE Wheel)


K32
Is anyone experiencing problems after this update with their wheel (Fanatec CSL Elite), where if you use Gr.3 cars in PS4 mode (blue light), the steering angle doubles (you need to force the wheel twice as much to get the car to turn the same way if you only turned half of that)?

The temporary solution I've found for now is to put the wheel into Compatibility mode (purple light), start driving in GTS, and then change the mode in game (afterwhich you just reconnect the wheel with the PS button + login). Haven't seen anyone get the same problem in these forums, so was hoping someone here might be on equal terms as me.

As for the update, I feel that it's a bit interesting, T1 at Brands Hatch is a whole new challenge, and if I'm not wrong, the lap times are about .5 slower than before. Most of the cars have become somewhat heavier, like the weight transfer from left to right and vice versa in a corner can be felt much more clearly. Stability mid corner and traction on the exit are weaker than before, which I'm not such a big fan of, but I guess that this is how real-life acts like.

Could anyone confirm that the lap times are a bit slower now than in the last update?
 
I use the d pad and x and square so yeah yeah have a laugh but reality is this slows me down considerably, all over the road at Suzuki, just terrible.

I'm not gonna laugh at you at all, but I am laughing at Sony. The DS3 had all analog buttons with 256 degrees of pressure, & guys like you could accelerate & brake with the X & Square buttons quite reliably. It was Sony's attempt at money saving with the DS4 to make all the buttons digital, & that's what's causing the problem.

Maybe you could use a DS3 with an adapter? Or, maybe there is a 3rd party PS4 controller with all analogue buttons, I don't know...


EDIT: I just tried using a DS3 on PS4 via an adapter, & while every button on the DS3 does work, GT Sport doesn't recognise any of the pressure sensitive inputs.
 
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Yeah not liking it at all, having a hard time getting hard on the gas even with awd Group 4 cars.

I use the d pad and x and square so yeah yeah have a laugh but reality is this slows me down considerably, all over the road at Suzuki, just terrible.

It does slow you down, but it gives you more feedback, i suggest you change your speeder and brake pedal to something more usual like R2 and L2 ?
 
VBR
So, we've had several adjustments to the tyre model, but the question is; are they any good? Has it improved the situation, or made it worse? What's your opinion...


Here's the 1.23 update changelog regarding the physics changes;

"8. Physics Simulation Model
 - The Tyre Simulation Model has been adjusted: handling during acceleration, deceleration and cornering have changed;
- The differences in grip power due to tyre temperature variations in races where the "Tyre Wear" option is enabled have been adjusted;
 - In "Sport" mode, "Lobby", and "Custom Race", the amount of grip reduction when the [Grip Red. on Wet Track/Track Edge] option within the [Race Settings] is set to “Real” has been adjusted. (When set to “Real”, the grip reduction when picking up debris on tyres from driving off track, etc. will be more severe and it will take longer to recover grip compared to before);
 - The handling of Formula cars when using the DUALSHOCK®4 wireless controller has been adjusted;
 - With this update of car's physics simulation model, the rankings of "Driving School", "Mission Challenge", and "Circuit Experience" has been reset. (This will not affect a player's level progression)."


Flaws of the tyre model simulation thread here: https://www.gtplanet.net/forum/threads/flaws-of-the-tyre-model-simulation.374616/


👍
Made it worse
 
Did a practice run of the Manufacturers Gr. 4 race at Gardens yesterday in my WRX with tire wear and fuel consumption on...ugh, it’s going to be a long season. The new tire model exacerbates all of the worst aspects of that car (understeer, front tire wear) while basically nullifying its one strength (great speed off the corner) which also makes its poor straightaway speed even worse.

Agree with the assessment that the brakes feel like magic now. Cars brake like they’re on rails, they don’t squirm like they used to and you can’t steer the car with brake bias like before.

Other than that though, Gr.3 feels better in the practicing I’ve done at Brands. The new track limits take a lot of getting used to though. Haven’t driven any road cars yet other than the S660 at Tsukuba which I can’t compare to pre-update.

Overall, don’t like the way braking feels now, but prefer the cornerning feel with Gr.3 cars. I use a controller.
 
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