Potato...

  • Thread starter VBR
  • 560 comments
  • 59,653 views

How do you feel about the new tyre model?

  • Much Better

    Votes: 119 27.5%
  • Better

    Votes: 185 42.8%
  • Dunno

    Votes: 60 13.9%
  • Worse

    Votes: 31 7.2%
  • Much Worse

    Votes: 17 3.9%
  • Ambivalent

    Votes: 14 3.2%
  • Neither Better Nor Worse

    Votes: 6 1.4%

  • Total voters
    432
  • Poll closed .
I love!!! Apart from being more fun, the street cars and some others really are now manageable, before the Peugeot VGT L500R was very difficult to handle, it seemed to be on an ice rink, now it has much more grip and is enjoyable.
 
Changed my vote to "Better" after some more testing. I read that someone said the rear tyres basically have more grip now, and I think that's pretty much what PD did with this update. Grinding the XBOW at BMB, all I have to do is switch the tyres from RH/RSS to RH/RS and it's pretty much 90% the same feeling as before. The 10% that's different, is the feeling of "rubberiness" in the tyres that's been improved. LFS is still king in this department, but GTS is getting close. Scarily close.

My feeling is PD needs to redo the BOP and suspension settings for all the cars. The old settings are balanced for the old physics, but now with the new physics the old settings are biased too much to understeer (because of the increase in rear grip). That's probably why people are getting slower laptimes. Once you adjust the settings, the new physics is going to be faster. I also expect MR or oversteery cars to dominate Gr3/4 now. If previously they're a handful, the increased rear grip is going to make them beautifully neutral now.

I remember the first physics change (back in December IIRC) made the front end feeling better. Now they made the rear end traction better. So the net change is, from vanilla GT Sport, grip at both ends of the car has been increased. Hence why I expect times to be faster now once people get used to the new physics and PD fixed the default settings.

Drifting is a lot better too and much closer to how it was in GT6. Cars don't feel on ice on CH tyres and it's more adjustable mid drift with throttle inputs. I had to change my settings to dial back understeer, but afterwards everything is so much more intuitive.

Rallying as someone said, the FFB isn't as violent anymore. I noticed more understeer, but the improved traction means I'm 4 seconds faster around Fisherman's Ranch than before. Also, using 50:50 split is now fastest again (previous physics change made 50:50 too understeery).

Still on my list to test are ABS and wet driving (those Northern Isle driving missions). I'm hoping ABS off is now more drivable. Good work PD, you've almost redeemed yourself for changing the daily races to weekly.
 
Well,

I first voted "Dunno" in the poll until I've tested more the new Tyre model and now I've changed it to "better".

I find that the new Tyre model behave better specially on road cars, I find the lateral grip still a bit low, but better than before, same for the wheel spinning from standing starts, better than before... Still missing a bit but more convinced.

On race cars i didn't feel so much difference between the old and new Tyre model sincerely
 
I am doing the same thing Nando deBem, and I am going to try the tyre model and if it not to my liking, I just return to play GT6 and GT5 again.

Massively interested in your views. Sold my PS3 system when I got the PS4/T150 rig, so can't compare. I was quite happy with GT6's model, especially road tires and have hated GTS from Day1. I'd really appreciate a detailed comparison.
 
Massively interested in your views. Sold my PS3 system when I got the PS4/T150 rig, so can't compare. I was quite happy with GT6's model, especially road tires and have hated GTS from Day1. I'd really appreciate a detailed comparison.
Using my G29 I have found not much difference between the tyres models from GTS and GT6 so far, but I need more testing.
I still prefer the GT6 over GTS for some reason.
 
Great post man thank you :cheers:

Changed my vote to "Better" after some more testing. I read that someone said the rear tyres basically have more grip now, and I think that's pretty much what PD did with this update. Grinding the XBOW at BMB, all I have to do is switch the tyres from RH/RSS to RH/RS and it's pretty much 90% the same feeling as before. The 10% that's different, is the feeling of "rubberiness" in the tyres that's been improved. LFS is still king in this department, but GTS is getting close. Scarily close.

My feeling is PD needs to redo the BOP and suspension settings for all the cars. The old settings are balanced for the old physics, but now with the new physics the old settings are biased too much to understeer (because of the increase in rear grip). That's probably why people are getting slower laptimes. Once you adjust the settings, the new physics is going to be faster. I also expect MR or oversteery cars to dominate Gr3/4 now. If previously they're a handful, the increased rear grip is going to make them beautifully neutral now.

I remember the first physics change (back in December IIRC) made the front end feeling better. Now they made the rear end traction better. So the net change is, from vanilla GT Sport, grip at both ends of the car has been increased. Hence why I expect times to be faster now once people get used to the new physics and PD fixed the default settings.

Drifting is a lot better too and much closer to how it was in GT6. Cars don't feel on ice on CH tyres and it's more adjustable mid drift with throttle inputs. I had to change my settings to dial back understeer, but afterwards everything is so much more intuitive.

Rallying as someone said, the FFB isn't as violent anymore. I noticed more understeer, but the improved traction means I'm 4 seconds faster around Fisherman's Ranch than before. Also, using 50:50 split is now fastest again (previous physics change made 50:50 too understeery).

Still on my list to test are ABS and wet driving (those Northern Isle driving missions). I'm hoping ABS off is now more drivable. Good work PD, you've almost redeemed yourself for changing the daily races to weekly.
 
Corner entry feels a little different, using abs weak it feels more alive and real instead of just being on rails. curbs make more difference, the left hand bend after the fast esses at nurb GP now pulls left on the brakes!

corner exit is very different, less snappy, more progressive grip on acceleration , feels more believable, less like it was on rails again. loss
of grip is much better.

I almost exclusively drive the GT3 NISMO GTR. So had a really good opportunity to compare.
 
What I absolutely hate though is the freaking oversteer while braking. I have tried several cars and GTR NISMO is absolutely the worst car under braking... it's going sideways all the time I brake. I need more time to practice though.
As others noted, maybe your brake bias is too much to the rear now?

IME, hard braking feels much more realistic now than before, where cars were braking like on rails.
 
Changed my vote to "Better" after some more testing. I read that someone said the rear tyres basically have more grip now, and I think that's pretty much what PD did with this update. Grinding the XBOW at BMB, all I have to do is switch the tyres from RH/RSS to RH/RS and it's pretty much 90% the same feeling as before. The 10% that's different, is the feeling of "rubberiness" in the tyres that's been improved. LFS is still king in this department, but GTS is getting close. Scarily close.

That's very good to hear
 
I was racing with my friend today and this happened to me... infinite wheelspin obviously still not fixed.


Playing devil's advocate for a moment; it looks to me like you might've clipped the grass (would like to see the video in far chase cam). As for the rest of the video, after going off track it takes much longer to regain grip now. Also, did you go off the track at all just before the spin, even just the outside wheels on the grass?
 
VBR
Playing devil's advocate for a moment; it looks to me like you might've clipped the grass (would like to see the video in chase cam). As for the rest of the video, after going off track it takes much longer to regain grip now. Also, did you go off the track at all just before the spin, even just the outside wheels on the grass?
No this was the only incident. Look at my throttle input.. it's not like I was rushing it... I was trying to be as gentle as I could.
 
After some driving with "new" tyre model, my opinion is that:
They didn't change anything big or special, they only increased the rear tyres grip (like RHs became RMs-RSs) while leaving rear tyre wear as RHs.
As a consequence, its much easier to catch a slide (no more ridiculous spins),
acceleration is better especially at low speeds
and naturally the undesteer is increased.
I'm not sure if they changed anything to the front tyres, maybe a slight decrease in grip.
If my presumption is correct, I only wonder what took them so long?
Yeah i think you are completely right with this i like how much more grip have the rear tyres now it feels much better than in the past when during acceleration from the stop you can feel almost like a retardation in contact tires from the ground.
 
No this was the only incident. Look at my throttle input.. it's not like I was rushing it... I was trying to be as gentle as I could.

Yeah, I could see that you hardly touched it.
 
Ok so what I have noticed is...

If your on controller, up the sensativity 2 or 3 notches and then you will get a nice feel for the tyres,.

Then you can throw it around like before and rely on the rear tyres.

Good night godbless go race.
 


I was racing with my friend today and this happened to me... infinite wheelspin obviously still not fixed.

It definitely looks strange, I can not confirm if it has been fixed or not. I have gone off track too since the update kicked in but i haven’t had these type of low grip off track. But what I did notice is that the standing starts are now abnormally grippy.
You know that I mostly win every standing start but now it’s so easy to pull away in the 458. So I would say low speed grip has been risen, I definitely don’t know what happened to you there :confused:
 
It definitely looks strange, I can not confirm if it has been fixed or not. I have gone off track too since the update kicked in but i haven’t had these type of low grip off track. But what I did notice is that the standing starts are now abnormally grippy.
You know that I mostly win every standing start but now it’s so easy to pull away in the 458. So I would say low speed grip has been risen, I definitely don’t know what happened to you there :confused:

They are definitely not abnormally grippy... compare 0-100 kph times. They are now more realistic that's for sure though.

And yeah.. it was like pre-1.23 all over again...
 
Did some more smattering of tests. I can honestly say that I love this new model. It's not perfect nor the most realistic, but I haven't had this much fun driving Gran Turismo since the PS1 days. The front to rear grip balance now means the physics are perfectly suited to my driving style. Brake as late as possible, trail it in and rotate the car at the apex using a dab of throttle. Return steering to neutral and use the weight shifting to the rear on acceleration to power out the corner. Honestly, I haven't driven like that since I last played GT2 in 2008. The PS3 era GTs never felt quite right to me for a multitude of small factors, but the current physics almost brings a nostalgic tear to my eye :embarrassed:

Wet driving is amazing in that you can feel the tyres squabbling for grip, but also feel the weight shifts front/rear/side to side adding/taking grip. The Group B cars are perfect for this due to their long stroke and soft suspensions. I took off 0.5 secs on average on all the Northern Isle events.

ABS Weak is now faster for me than ABS Default. It doesn't lock but provides extra rotation on corner entry. ABS Off is also improved, you can actually modulate the brake at ~50% in Gr3 cars without locking. It's still a bit too sensitive though and once you lock, it's extremely hard to modulate to unlock it, so I won't be using it for online for consistency reasons. If only PD allows brake pressure adjustment I can see it being usable. Otherwise I'll stick to Weak for now.

Tried karts as well. It's not as twitchy as before but still spins too easily in my opinion. Oh well, kart physics are notoriously hard to get right, even with PC sims, so I'm willing to overlook it. The Formula cars though drives a bit odd (RB Junior, RB Standard and F1500T-A). The increased rear grip makes the front end very light now, almost floaty. I haven't really tinkered with the settings much though so I hope it can be tuned out. Funny how they added the Merc F1 but didn't bother to properly retune the other Formula cars too in this update. Some things never change...

Rallying is definitely much better. The cars don't just understeer for days and you can almost feel the tyres digging into gravel when going sideways for traction (I say almost because the track surface mesh in GT's rallies are not deformable, so it's just an illusion of feeling rather than an actual physical occurence). On average I'm 3-4 seconds faster than my old times on all 3 rally tracks. It's still no RBR, but with GT's rally format (1v1, circuit courses) it could almost feel like a sim version of Sega Rally. So much fun.

Anyway, that concludes my testing of the new physics. I'm one satisfied customer with this update. I only hope that the current physics stays, not just for GTS but for future titles. I know being a console game GT still needs to maintain casual appeal, so I'm never expecting Assetto/rFactor levels of hardcore. But to me the current physics hits that sweet spot between realism and accessibility. Most importantly, it's the most intuitive physics in the series since my PS1 days, which is what makes driving enjoyable to me. Everything just makes sense. Thank you PD. Great job 👍
 
I remember @Scaff pointing out that there is no brake fade simulation in GT Sport so I am curious if anyone can confirm if there is now or not.

I doubt it, otherwise we would have a brake rotor/caliper temp/wear indicator. This is PD we're talking about, so you never know, but personally at least I haven't come across any situations that would indicate brake fade.
 
Brake fade is probably being mistaken for dirt on the tyres they did say going off track now takes longer to clean the tyres up, also going into the marbles.

I'm thinking if you trash your tyres to much they might take longer then you think to get back to maximum grip, if at all.
 
I've enjoyed the changes so far using lower-powered Nxxx cars. The Atenza on comfort soft actually felt pliant rather than overtyred.
 
I've just been playing again after being away on holiday for a week, and I honestly have no idea whether I prefer it or not.

I did a few of race C today, and I lost around 4000DR because I can't seem to corner smoothly or get a quick time. I'm having more understeer issues on the long corners and spins in the slow corners.

I suppose this is all because it's more realistic now, which means it's harder to drive quickly on a DS4. But to be honest, I don't know whether it's my driving style, I'm just bad at the track. Or perhaps it's simply because I have a few days less practice with the new tyres.

I did some practice laps at Dragon Trail Seaside afterwards and I felt like I could drive almost as well there as I could before the update, so maybe it was Le Croix that I was struggling with.

One thing I also tried was using the Group C Nissan and 787b at Interlagos. They were were tougher to handle, while during the curcuit experience for Le Mans in the 919, the lap times were about the same. I think the LMP1s will be even quicker compared to the Group Cs, and if so I hope that motivates Polyphony to seperate Gr.1 (although the sky falling down tomorrow is more likely than PD ever getting around to it).
 
With the early reports claiming the new tyre model was less grippy I was sceptical, but after a few races in different classes I'm happy to say it's a solid improvement.

Cars now feel like they stop better, mid-corner corrections seem more attainable and finally Sport tyres feel like they actually do something.

I did a few laps of Tsukuba in my lightly tuned R33 and was able to reliably hit 1.03's where 1.05's were the best I'd seen before. Whilst the car still has a tendency to power oversteer, it's less prone to wagging its tail unless you really throw the weight around.

The fact that I've been able to get multiple podium finishes in the GT-R Gr.4 vs. the sea of Megane Trophies at Suzuka has also got to be a tribute to the improved grip and handling available.
 
I remember @Scaff pointing out that there is no brake fade simulation in GT Sport so I am curious if anyone can confirm if there is now or not.
I've done many endurance races in lobbies and against AI, but never noticed any brake fade at all. Compared it to Project Cars 2 and I haven't noticed any fade at all in GTS. :dopey:
 
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