Potato...

  • Thread starter VBR
  • 560 comments
  • 59,646 views

How do you feel about the new tyre model?

  • Much Better

    Votes: 119 27.5%
  • Better

    Votes: 185 42.8%
  • Dunno

    Votes: 60 13.9%
  • Worse

    Votes: 31 7.2%
  • Much Worse

    Votes: 17 3.9%
  • Ambivalent

    Votes: 14 3.2%
  • Neither Better Nor Worse

    Votes: 6 1.4%

  • Total voters
    432
  • Poll closed .
Huhh, I've driven the Caterham and it didn't want to go straight at all. Not sure what tires it was on though.

What was the exact model, & where did you drive it?
 
My other gripe is when flat out and the road curves, should my car be spinning with minimal steering input? I don’t think so but I could be wrong, I’ve never driven a GT300 in real life.

I can't comment on real life but what's happening is that you're entering with too much weight being thrown to the outside of the turn. When the car is unbalanced on a long wide turn, and you put the throttle down flat, the contact patch on the outside tire is far larger than the inside tire. The inside tire is lighter and in some cases barely touching the road. So when you put the throttle down the outside tire pushes the car forward while the inside tire is slower, causing the car to pivot around the inside tire.

When that happens it usually means that you're making jerky motion on corner entry or that you're still pushing the throttle 100% while losing traction. I was having a similar issue on the last turn of Big Willow and I just had to lift 15% off of the throttle to keep my traction constant.
 
I can't comment on real life but what's happening is that you're entering with too much weight being thrown to the outside of the turn. When the car is unbalanced on a long wide turn, and you put the throttle down flat, the contact patch on the outside tire is far larger than the inside tire. The inside tire is lighter and in some cases barely touching the road. So when you put the throttle down the outside tire pushes the car forward while the inside tire is slower, causing the car to pivot around the inside tire.

When that happens it usually means that you're making jerky motion on corner entry or that you're still pushing the throttle 100% while losing traction. I was having a similar issue on the last turn of Big Willow and I just had to lift 15% off of the throttle to keep my traction constant.

No that’s not what I said, so I’m flat out on a straight, then the road curves so gently steer one way, maybe up to 30 degrees one way. With the amount of downforce these cars have and my gentle input this shouldn’t happen. Yes I get that with jerky inputs the car would unsettle but that’s not what I’m talking about.
 
Was a 7 Superlight at Bedford.


Same for me, Bedford Autodrome with PalmerSport. However, they used to use the Superlight R500 (the one I drove), now they only use the Superlight. Looks like the Superlight is on road tyres in that picture, & maybe that explains the difference in handling.
 
VBR
Same for me, Bedford Autodrome with PalmerSport. However, they used to use the Superlight R500 (the one I drove), now they only use the Superlight. Looks like the Superlight is on road tyres in that picture, & maybe that explains the difference in handling.

Could very well be that. Was a nightmare to drive :lol: , but so much fun.
 
So, I finally got to try the new tire model after holidays. Used just my most familiar combo of gr3 mustang on dragon trail.

Seems to me they have added more tyre flex. This gives a lot more rubbery feel to everything. Loosing and regaining grip, going over bumbs, turning and braking all feel a bit flex/bounce. One can also see the added tireflex as the tire flexes all the way up to half way of the wheel when turning. This creates a very noticeable natural delay to how the cars body reacts to steering input, as turning wheel happens first and car changes direction after some tire flex has softened the input. Too bad it seems tire flex seems to be only lateral, as theres no tire flex / squeeze under hard inline braking.

There is more understeer/lower turn in speed required with gr3/rh atleast, but at the same time grip under acceleration/ exit and braking is a lot more controllable.

In all - nice improvement to right direction. And what is also nice this all translates to T-GTs feedback. Also feels more naturally rubbery with weight transfer i think.

One of the moments where flex is easily noticable, is quickly changing lane from draft, as one can clearly feel and even see the delay/flex between steering input and direction change/ weight transfer. Notice theres still delay between controller input vs ingame steering wheel movement.



Cant really say which part comes from in game and which from ffb, so i can only speak for the T-GT.

Edit:
What I try to explain here is I think theres this nonlinear change of momentum in game which makes it feel more like actual physics simulation. As if you watch the video closely you see after steering input / steering angle change, there is some tyre flex before cars weight/momentum gradually accelerating starts to follow the tire. After this short test im pretty sure some of the loss in laptime may be regained by fine/feathering more smooth steering input to prevent some of the excess tire flex.. 💡

Also gravel now has SOME more of natural grip, but have to test that more.
 
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So, I finally got to try the new tire model after holidays. Used just my most familiar combo of gr3 mustang on dragon trail.

Seems to me they have added more tyre flex. This gives a lot more rubbery feel to everything.

There was no simulation of tyre flex before this update(someone correct me if i'm wrong),you could see the tire deformation since the game released but no physics were applied to it,maybe they just activated it with this update.
 
I really enjoyed New Tire Model, but with TCS == 0. Much more predictable slide and grip only available after few laps, that's really cool for me.

 
Is anyone else having trouble with the gr evo slipping and sliding everywhere on turn in. Ive tried +2 -2 BB csa on/off. It was a treat at interlagos last time...now its just horrible.
 
Is anyone else having trouble with the gr evo slipping and sliding everywhere on turn in. Ive tried +2 -2 BB csa on/off. It was a treat at interlagos last time...now its just horrible.

I was kicking butt with it at Interlagos (-2 brakes). I love it.

Personally, I am very happy about this change. I find there is more parity between the cars (as in I can get them to be very close in lap times) yet, they still have their distinctiveness. I love (love, love, love) that the Gr3 Huracan is now a viable choice for Sport Mode. I run it with -5 brakes and set my fastest lap with it at Interlogos (1:32:5). @QRacer_31 did a 1:32:1 with it.

I have no idea what these changes mean for those who use the aids, but for me, it's a welcomed change.


There was no simulation of tyre flex before this update(someone correct me if i'm wrong),you could see the tire deformation since the game released but no physics were applied to it,maybe they just activated it with this update.

There is definitely more emphasis on tire heat and grip. I have had to adjust my driving style (for the better TBH). Before, you could bang down the gears and let the engine braking help you stop, and you could apply a lot of rear brakes to get the tail out. Now, you have to manage the engine braking so as not to get too much rear braking or you will lose corner exit grip.
 
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After doing some races and having the new tire model in mind, I personally think that it sucks.
I was doing the FIA race on the Viper Gr. 4, and this new tire model made its understeer much worse. I had to slow down a lot more to make a turn, and gets 9001% worse when nearing Pit Lap. With the previous model, the understeer in similar situations was not as bad as now.
 
After doing some races and having the new tire model in mind, I personally think that it sucks.
I was doing the FIA race on the Viper Gr. 4, and this new tire model made its understeer much worse. I had to slow down a lot more to make a turn, and gets 9001% worse when nearing Pit Lap. With the previous model, the understeer in similar situations was not as bad as now.

Must see it this way:
- For those who only know and want to drive a car on an arcade racing game... it's a nightmare...

- For those who wish and know to drive a car on a realistic racing simulator... it's a blessing!!

:bowdown:

I personally have a position regarding this kind of games... that many hate... but many other´s would love:

- There should be 2 modes on the game, 1st Simulator, 2nd Arcadish... and for the 1st one only those using a wheel should be allowed... As I believe that no truly good racing simulator can be played at a real high level using a controller!

Those against this would contest saying that there are many top players still using a controller... but then I must reply that such thing, only proofs how arcadish this game is!!!

Count how many use a controller for playing Iracing, Rfactor2, LFs, Racing Room, and AC ??? And compare...
 
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Count how many use a controller for playing Iracing, Rfactor2, LFs, Racing Room, and AC ??? And compare...
But how many of the wheel users actually use the most realistic and immersive wheel setups... Quite often i hear people running lower steering rotation making each car handle like a Kart.
Also my old damaged T150 required much less effort than my current CSL.
 
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Count how many use a controller for playing Iracing, Rfactor2, LFs, Racing Room, and AC ??? And compare...
Because of the open nature of the platform PC games can't ever give separate assists for controller users. In GTS you can always apply full lock steering with a controller but doing the same on wheel results in a spin.
 
Must see it this way:
- For those who only know and want to drive a car on an arcade racing game... it's a nightmare...

- For those who wish and know to drive a car on a realistic racing simulator... it's a blessing!!

:bowdown:



:
But how many of the wheel users actually use the most realistic and immersive wheel setups... Quite often i hear people running lower steering rotation making each car handle like a Kart.
Also my old damaged T150 required much less effort than my current CSL.


That because CSL can give an use much more detail to driving then T150... what happens is that as GTS is much more an Arcade race game then a truly serious Racing Simulator...PD hasn´t shown until now a true interest in using to the minimum the added vantages and detail from Fanatec Wheels!!

From the very launch of this game the only true move regarding the increase of the reality level of GTS is this Tyre Flex improvement!!

Maybe later on they will finally start thinking about producing something reasonable on the Detection of hits and Penalty System, cause until now on that subject nothing of truly positive was ever implemented... only very basic and unfair solutions were ever used, no true effort on that area ever came from PD...
 
Because of the open nature of the platform PC games can't ever give separate assists for controller users. In GTS you can always apply full lock steering with a controller but doing the same on wheel results in a spin.

You re kiding aint t you??

Try to count ho many PC2 and AC on PS4 top players use a Controller, and then come again with your faded logic!!

And any of those games is a zillion more times of a true serious racing simulator than GTS!!!
 
You re kiding aint t you??

Try to count ho many PC2 and AC on PS4 top players use a Controller, and then come again with your faded logic!!

And any of those games is a zillion more times of a true serious racing simulator than GTS!!!
No I'm not kiding. Those games have built their controller support without said assists. It's that simple!!!!!!
 
From the very launch of this game the only true move regarding the increase of the reality level of GTS is this Tyre Flex improvement!!
I dont know if it was there at launch, but this is race photo from Jun 9th:

tyreflex.jpg


and Jan 4th:

r32balog.jpg
 
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You re kiding aint t you??

Try to count ho many PC2 and AC on PS4 top players use a Controller, and then come again with your faded logic!!

And any of those games is a zillion more times of a true serious racing simulator than GTS!!!

Accusing someone of faded logic without even properly reading their message isn't exactly the way to go. The point was PC games. Not many top players using a controller there.
 
No I'm not kiding. Those games have built their controller support without said assists. It's that simple!!!!!!

But those assists are what makes GTS edge away from a true Racing Simulator! Those assists don´t exhist on a true Racing simulator cause they simple don´t exist on a real car!!!

And that is also the reason why there should have 2 distinct modes on GTS! (Arcadish and Real Simulator), being the 2nd one only for Wheel control users, and with no Arcade like assists!

Accusing someone of faded logic without even properly reading their message isn't exactly the way to go. The point was PC games. Not many top players using a controller there.

most probably none.. on Iracing... and Racing Room quite sure.. and I´m not only refering to PC games but also to AC and PC Ps4 versions.. inclusively...
 
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Must see it this way:
- For those who only know and want to drive a car on an arcade racing game... it's a nightmare...

- For those who wish and know to drive a car on a realistic racing simulator... it's a blessing!!

:bowdown:

I personally have a position regarding this kind of games... that many hate... but many other´s would love:

- There should be 2 modes on the game, 1st Simulator, 2nd Arcadish... and for the 1st one only those using a wheel should be allowed... As I believe that no truly good racing simulator can be played at a real high level using a controller!

Those against this would contest saying that there are many top players still using a controller... but then I must reply that such thing, only proofs how arcadish this game is!!!

Count how many use a controller for playing Iracing, Rfactor2, LFs, Racing Room, and AC ??? And compare...
Funny you mention about players with controllers because I use one myself haha.

But those are some good thoughts and will keep that in mind.
I personally think DS4 players can be really good (S/S myself), but it can only take us/them so far before something like a wheel + pedals can take it even further. I'd love to get a wheel + pedal setup one day. Comparing to Top 10 people, I usually am 1-3 seconds behind 1st place on the list, but there have been times where I'd be on Top 10, or even Top 5 by the time the Daily Race is about to rotate. But again, maybe with a new setup, it can probably make a huge (positive) difference for me.

And specifically for the Viper in the Manufacturer Series, it took me a while to get used to it back in season 1. Now that I have a clearer mind, I think it's something like that again, just with a new tire model.

So yeah. I just need to adapt to how cars handle with the new tire model. And maybe by summer 2019 I'll have a new setup to hopefully hang out with the Top 10 people. Again, thanks for your input. :)
 
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