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The AI in GT4 was horrible, admitting that it has a problem is the first step towards recovery.
Why/how was it horrible?
The AI in GT4 was horrible, admitting that it has a problem is the first step towards recovery.
I actually find it hard to believe you are asking that question!!!! The AI in GT4 knows the racing line and that is it, if you are on the line and they want to get back on it they will simply drive into you, doesn't matter if that means rear-ending you, a side-swipe, etc. Even to the degree of just driving into the side of you on a straight.Why/how was it horrible?
I actually like the AI in TRD3. mainly because it varies depending on the type of car in the event. Open wheel events sees the AI being very cautious and avoiding contact as much as it can, while the more touring car races sees much more contact, just as you see in the real thing (take a look at a real V8 supercars race). I've also found in a lot of TRD3 races when I went back and looked at the replay the fault was not always with the AI driver, but rather with me cutting across them and a collision being almost unavoidable (but as I say some race series see more aggressive AI that others).The reason why I haven't complained about GT4's AI all that much is because I haven't been whacked off the track. There was one time in the GT4 All-Stars event at Sears Point that my Nissan R92CP got whacked in the rear by a rival R92CP in the final corner. I managed to still win the race (because it was on the Final Lap). But that's nothing compared to people who are so desperate to win that they'll run me off the road like in ToCA Race Driver 3 or Pro Race Driver (which is much worse). If it hasn't happened to me all that often, I won't talk about it. Let the AI cars "bump draft" each other all day. As long as they don't make me their b:censored:, I'm cool.
I'd back that thought up, I also think it's Autumn Ring.I don't have GT near me and the picture itself doesn't offer many clues but if I had to take a guess: Autumn Ring?
I think it's exiting the hairpin at Suzuka:
That is a great corner in GT5's rival Forza Motorsport 2, so it should be great in GT5.
The screen with the 430 looks too good to be a game, the grass detail is unlike anything I ever seen. The grass near the edge of the road looks so perfect and doesn't even look like repeating textures.
Does anybody know if the 2005 mercedes-benz SL65 AMG (aka theLINDSAY LOHAN CAR) is going to be in the game? i'm wondering because i only saw the SL55 AMG and GT4, for some reason, is the only racing game that has this vehicle. so, if anybody can help me out, thank you
I got to thinking about something last night. GT5 might be the first in the series that will make me actually qualify for a race. I've always been able to win a race from the back of the pack....t.
That's another good point. ...
Of course you could come first if starting 6th in GT games - but only if you took an overpowered car for the race . That is the main reason why something called "A Spec Poits" exists . To make you take the car somewhere in 120-200 A-Spec Points range and then to race . Try racing non-tuned (except for the tyres of course) Nissan 9CP Race Car in Gran Turismo World Championship against 1st set of opponents - where are another 9CP, CP2, Minolta, CLK GTR and Vertigo - do an ballast ad-on for achieving at least 80 A-Spec Points and then try to win from the 6th place or whatever . GT makes your racing what you make of it.
Or as JFK would say - Do not ask what Gran Turismo can do for you - ask yourself what you can do for Gran Turismo".
I just checked the video, and at first glance, you might be right. However, in the Screenshots on the official website, there are plenty of pictures with mid-engined cars such as the F430 and the R8 and more than 6 cars on the track. And it would be kind of pointless if those photomode shots actually were impossible to make.
http://www.gran-turismo.com/jp/gt5p/screen/
So anyone want to donate money towards me getting a PS3? Please
Btw they really need to work on collision physics, at least we can get a scale with percents (and for every part of the car) so car would feel different in driving when damaged, I really dont care about visualisation