Pre-release GT5:Prologue Thread Firmware 2.17 mandatory for GT5:P? (and Pictures)

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With the PS3 I dont understand why PD doesnt only put 100 cars and 10 tracks on blu-ray and the rest downloadable in the following time.
Because there are people without a network connection that want to play GT5. Yes, believe or not. There are such people.
 
Oh man, I can't wait. I hope it supports the 3 pedal and gated shifter wheel. That would be awesome, especially if you could have the option of racing agints other wheel owners. That would be so intense.

It would only be intense if GT5 has a way of making miss shifting a reality including compression locking(shift lock) by shifting down too early etc.If the physics engine is what im expecting, it will reward drivers who know how to heel and toe (although ive heard G25 is a little too cramped for this), but I'm not gonna hold my breath as I know PD want to cater to all skill levels and age groups.....lets just hope it isnt aimed primarily at some ten year old.!!!!
 
it will reward drivers who know how to heel and toe (although ive heard G25 is a little too cramped for this)

You can perfectly heel and toe with g25 ,just don't use shoes.(my feet are 45(european) or 11(USA) ) Though i would prefer gas pedal to be lower than break pedal.(just like some 911's do)

If i get too annoyed, i think put some plate on break pedal rise it a bit.
 
Hi All,

Well well well. Finally some decent, solid information. I have been following the thread but only just now, chose to put in a post. Great stuff so far.

Just a little note... remember the clips show are downsized to 720p so that'd yield some quality 'gains' in itself (coming down from 1080p). Of course having said that 1080p would look nice indeed. Just not as 'smooth edged' as a downsized video of its former self. :)

Great stuff though. Looks aight. As someone said, i must say i hope they don't leave out the LAN/Local Multiplayer options and i really really hope there are now no such limits like limiting # car's on a track due to the tracks size or complexity. I hate those transparent limits (and those invisible walls to! hehe). IMO realism is in the details. NexGen is in the feature set and physics. Graphics... well they are just graphics, we expect them to get better without saying. But to be truely next generation games have to come up to the standard in physics and features - details.

I'd have to say i'm not that keen on 1000000 car's. I'd like what a few have said, a nice handful with a good mix. 200-400 (wild numbers) and for effort to be put into more tracks and more features (like above, no limitations going from WAN to LAN play, on tracks or # players capable etc). This is of course going on the limited resources limits. TO make 700 car's one must take focus off of something else (or not give as much to other parts). Sure if it meant no skimping in the other aspects of the game i'd love more cars. This simple logics go for variants of car's to. As a guy previously posted created duplicates is less work then creating different ones so why not? Well thats great and i say that to. But only if it doesn't mean leaving other more 'new' and fresh to the game other then 50 Skylines. i.e. do 20 of the more diff skylines and put 30 car's worth of effort into something new and handy for such a big game, like a stats area (who'd love to have automated excel/html output of their stats of single player, dates of each race completed, number of goes, wins, loses, dnfs, hours per track, hours per car driven, full logging of # of laps in each car/track, the list goes on). Something fresh!

Anyways its looking great so far. Really good to see something real. Great sneak peak PD. Can't wait for GT5P. :D
 
I don't know if this has been posted before, but ... Source: http://www.gamespot.com/news/6175268.html?om_act=convert&om_clk=newstop&tag=newstop;title;1
Spotted by GTRPs G.T.Ace
It isn't like they have to do much to get a better AI.


In that screenshot of the menu you see the Home logo on the far right. Is that for the actual Home interface?

I'm curious because I know that Home is supposed to offer trophies and the ability to place images and videos of your achievements up. I imagine this trophy case with all my race trophies, or even just my license trophies and I can upload a replay or screen shot to go with them.
 
Check out the Spec-B Video at around the 1:18 mark...where the Viper goes a bit on the grass.......Notice how the Grass gets affected by the Audi R8's Aerodynamics.... now Thats an awesome effect!!...

In motion. :sly:

4t7hz78.gif
 
Its a good thing I pointed that out two days ago...or not. :rolleyes:

ME
I just noticed that at about 1:18 of the new clip that the grass blows in the wind as the R8 and the viper hit the brakes into the corner. That's the kind of detail that I've been hoping for. 👍
 
I'm getting sick.

Nope... they don't pass. That has to be the Audi because that ain't a Viper interior but why do you need some much steering input on a straight road? :dopey:
 
Tophaticant
I wanna have a garage view in GT5, like in TDU. Being able to walk around a huge garage with all of your cars would be awesome, also It would be awesome if you could invite your friends into this huge warehouse, from the most humble Civic all the way up to a Ferrari Enzo, and being able to just step in and drive it out onto the test course

I don't see any reason why this couldn't be possible, but a limit of 16 cars in your own personal garage-museum-showroom whatever you want to call it makes sense. Having a personal museum may not be part of the game at launch but thanks to every PS3 being equipped with a HDD it is a strong possbility down the road in a patch

i wonder:

those graphics
60 fps
1080p native
16 cars on screen
hundreds of cars and tracks
a physics system that runs on 360 fps
real time changing weather effects
improved AI
enhanced carrear
enhanced tuning
damage (some kind)
16 player online

i mean, sounds too much even for PS3 and PD. i wonder what won't be in the game when it ships...

Are you talking about GT5 or GT5 prologue? because GT5 Prologue is just a big demo of GT5.

Blue is what will most likely be in the final game and red what will probably show up later in a patch

those graphics
60 fps
1080p native
16 cars on screen
hundreds of cars
and tracks
a physics system that runs on 360 fps
real time changing weather effects
improved AI
enhanced carrear
enhanced tuning

damage (some kind)
16 player online

There won't be more than 20 tracks in the game at launch, and that's not counting reverse or variations. Look for about 200 cars for starters

Weather won't be included at first, but may make an appearance later in a patch. Same deal with damage although it has a higher chance of appearing in GT5 then weather.

16 player online should be there. If motorstorm can have 12 cars offline and 12 cars online no reason why GT5 shouldn't be able to. No reason to cut the online player count down to 8.

But you forgot sound, can they get that sound from the trailer in the actual game. I hope so
 
I AGREE completely. This would also be the easiest way to implement "damage" into GT. Since it'd be based on numeric factors they could easily be put into the physics calculations to make the appropriate adjustments to the car's behaviour. It would ease some of the fan's demands for damage and the next step would be to do the graphical addition and that would buy PD time til GT6 comes out :sly:

As far as AI is concerned, there definitely needs to be some major improvement... but you'd think with the PS3's processing power this should be a very doable thing. Of course if they really deliver the online functionality the current news is indicating, then you can jump into some mano-a-mano racing!

Regarding damage they could maybe do just "dents" so we could see too which part is damaged beside reading it from screen, and they could make it real like if you break or damage your front spoiler you lose some of your front downforce, if you damage your right wheel car isnt aligned well etc.

When we are at AI I really dont understand why they cant make it right, or just fast for that matter :) Because when they set the limit for gold when you are doing license tests they obviously do that right as noone from us can that easily get gold every time, so what can they do is just make AI doing perfect laps on the limit for gold license. They could also give us possibility to set AI speed from like 60-100% so some fans won't get mad if things get too hard :)
 
DWA
I'm getting sick.

Nope... they don't pass. That has to be the Audi because that ain't a Viper interior but why do you need some much steering input on a straight road? :dopey:

It's not the Audi, and it looks like the GIF jumps as his hands move superfast to their final position. But I agree. That can't be the Viper. The size of the wheel's a dead giveaway.
 
^ That driver shot is inside the TVR Tuscan Speed 6, TVR's interiors are kinda weird for my tastes.

-> I really don't expect too much in GT5P, as long they being what they can deliver at launch. :)
 
^ That driver shot is inside the TVR Tuscan Speed 6, TVR's interiors are kinda weird for my tastes.

-> I really don't expect too much in GT5P, as long they being what they can deliver at launch. :)

*Googles TVR Tuscan Speed 6*

Ah, that skinny, race-like wheel is something I should have thought be from a TVR.
 
About the interior (TVR) Shot, why is the HandBrake up?? Or is it just me? Or does the TVR have such handbrake even when it's not pulled up?
 
^^ So PD wont go till THAT level of detailing huh? Like his hand on the handbrake when you pull it, like GearShifting.. (although I havent seen hands on the shifter aswell... hmmmm...
 
About the interior (TVR) Shot, why is the HandBrake up?? Or is it just me? Or does the TVR have such handbrake even when it's not pulled up?
I suppose it could be the angle, but it definitely looks like it's up.
 
they had gear shifting in forza 2, so PD should at least learn from them on that one.

Do these games always have to be quid pro quo?

Do they not have they have the right to put their own stamp on a game without someone else having to do it to compete?

Then again having drivers that prefare to drive with the handbrake on can hardly be calling it a signature design:lol:
 
I'm gonna express my complete excitment for this game:

I'm am absolutely stoked about GT5:P . One huge thing I'm really forward to is racing against 15 other competitors over the usual six. Instead of racing just that one or two AI cars that are actually competitive, I can race against perhaps maybe 7 or more other competitive cars. Now Thats racing! And can you guys imagine the pack racing you'll have? I can just see it now: 5 cars on the bottom line, while the 5 others are hugging the high line and the 6 cars in a single file line that follows while going around test course, or a train of cars thats right behind you while your going through esses and going up the big hill at Road Atlanta. And imagine qualifying! you would actually have a much bigger incentive to attempt it rather then to skip it knowing that you'll win from the back of five cars. And to lead and win against a field this big, you would actually feel like you really won something, that you really did something.
 
Just an offhand question.
Somehing i've been wondering about is a sentence PD head guy said.
At 1080p the max we could get at this time is 16 car on track, or something.
My question is (and i'm not sure if anyone can answer it) If at 1080p you get only 16 cars on track at once, if you lowered the respolution to 720p,480p,standard,etc would it allow for more cars on track?
 
If this was a PC game like rfactor you could lower the graphics/resolution and have more cars on track and maintain a stable frame rate.

But I doubt GT will have a feature like that.

edit: and as for gear shifting, while shifting GTHD the driver moves his hand off the wheel and reaches down...you cant see what happens because of camera restrictions but I'm sure GTHD has the driver animated to shift gears
 
If this was a PC game like rfactor you could lower the graphics/resolution and have more cars on track and maintain a stable frame rate.

But I doubt GT will have a feature like that.

edit: and as for gear shifting, while shifting GTHD the driver moves his hand off the wheel and reaches down...you cant see what happens because of camera restrictions but I'm sure GTHD has the driver animated to shift gears
No, but the whole point a console game over a PC game, to me at least, is knowing that you just put the disk in and it works on your console. You don't have to fiddle to get it to run well. I love RFactor, but I don't want console games to go like PC games, both are good.
 
Just an offhand question.
Somehing i've been wondering about is a sentence PD head guy said.
At 1080p the max we could get at this time is 16 car on track, or something.
My question is (and i'm not sure if anyone can answer it) If at 1080p you get only 16 cars on track at once, if you lowered the respolution to 720p,480p,standard,etc would it allow for more cars on track?

That doesnt have to do much with resolution, CPU has to process movements and paths of all those cars which is independent of resolution. But GPU will have some more job but nothing extremely more.
 
From my understanding, it would certainly have a big effect on the GPU, a game running at 600*400 is only running half as much graphically as a game running 1200*800 for example. The GPU will not be working on the physics, though the PS3's architecture could mean that one of the SPE's may be working on the graphics with the GPU. How much can be drawn is more to do with the GPU as long as it doesn't exceed the maximum capability of the CPU, which will probably never be reached except maybe in a technical demo.

That said, you are very right in the sense that drawing more cars (which may be very possible) brings up the problem of making the CPU calculate the AI (if there actually is any in GT5) and the physics for these extra cars as well as the sounds. So while lowering the res to half would theoretically allow you to draw some extra cars, you'd have to lower the number of times the CPU calculates the physics and how often the AI thinks etc to allow the other bits to be processed.
 
I don't understand.. I think it's good news if the cars is going through a textured tube like you said.. because then the reflections on the car are superb!!

What is there not to understand? Yes the car itself looks wonderful but the forest isn't really a 3d forest. You're driving through a tunnel with trees and light "painted" on it, and it looks ridiculous. I know the final version won't be like that, but if you actually look closely at the scene it is very odd.
 
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