Well, yeah. I almost forgot about the Volkswagen commercials. But even then, it's still a matter of crash safety. The drivers of the VW cars weren't driving like jackasses or driving like it's a Burnout event. So the reason why I didn't mention those commercials was because there were no incidents of terrible and reckless driving. So I didn't include them. The note that accidents do happen is a perfectly fine thing to showcase. But there's a difference between accidents and intentional reckless driving. Accident means you didn't force it. Reckless driving means you intentionally want to damage your car or someone else's car.
As a different side of this issue, there's almost no real need to hate on a game for not having damage simply because a problem in platform limitation or manufacturer dissent. Perhaps PD could try to work a better agreement with certain car makes as well as trying to come up with a sizable damage model to make damage happen. Again, I'm not extremely happy or hopeful of damage. I do think they want to get it as right as possible. Maybe PD will need to think further about damage with GT6. Indication still needs to be made regarding a good damage model. It's granted that we get some sort of damage model, even if it's just visual or physical. NFS: High Stakes had the sort of damage options in which you could choose between full damage, visual-only damage, and physical-only damage. A physical-only model would work pretty well if you can't allow full damage to all cars. PD's done physical damage with GT1 (and GT2?). It could be possible to somewhat limit damage to physical only. This is good if you don't have a decent damage model to work with. People are going to complain about no full-damage, but this at least gives you some leeway in regards to messing up cars internally. Only hint of visible damage is if your car has a custom rear wing, and it goes off of your car.
That would be my issue on this deal. Anyone else want to key in on this issue?