I'm going to break down the video fasj6418 posted in case you haven't downloaded all 222mbs of it
This is nowhere near 100% correct and is only meant to give you an idea of what is said and details on the features of GT5
There is a big difference in comparison to the traditional top screens that you would have on a game. Historicly you would have game logo and game modes underneath, second layer would be selection of cars and tracks etc etc.
But at PD we have studied when you combine a racing game with the online features what kind of user interface is necessary and our solution is this. (shows GT5
startup page)
This is basicly each individual's 'mypage' that you will have in the envirorment of GT5: Prologue. The car in the back ground is something that you can choose, so you can customize your mypage, give it more character, it's more about you. The car is from the selectin that you have obtained, so you choose your car.
The background (the one with the tables in the 'lets find out where this is thread') is from a small town near the Nurburgring Circuit in Germany
It is a beautiful location combined with a beautiful car, fantastic.
You can change both of these elements, the car from your garage and the background. We will be sure to provide a range of background settings to choose from.
Maybe it's a city location like Tokyo at night, maybe its inside a very beautiful architecture building, a various range of locations to choose from.
The enviorments are are like a 3-D wallpaper
The top of
mypage is a global map. Here you can show where you are. I could say I am from Tokyo so Tokyo would be flashing and at the same time it would display the time zone in Tokyo, the time in Tokyo as well as the weather. You will aslo be able to see your friends who are online. So ...online friend is not a simple ID number...adding character to that, it brings more to it.
The
caldendar feature will help keep schedule or keep track of events that are occurring within the world of GT5
, online events that we create for online users to enjoy. Any other persons, even individuals can come and schedule events and say "OK, let's all race at Nurburgring this weekend." That kind of information will be made available on the calendar.
We will talk about
TV in more detail at TGS, but we will talk about the concept of this. This is non game visual content that surrounds cars. It could be a famous TV program about cars. It could be in house video footage that we generate at PD, how to drive, things of that nature. It could be race footage, it could be something that a car manufaturer could give to us, any car related content would gather here. You will no longer have to browse through TV anymore looking for car related content, it will be here in TV, a very wide amount of car related programs.
Album is a feature that will enable players to post still photo which they take from their experience in GT. You can also post your favorite photos on album. This will also apply to video replays of your race or maybe your best time or best lap at the Nurburgring. You can show off to your friends here.
Profile adds to giving character to your mypage. You can talk a little about yourself, where you are based, your favorite manufacturer, favorite colors, favorite food. You can share these profiles with your friends online. You can check out their profiles. This brings intimacy, friendship.
The ultimate aim for
HOME is for a seamless integration between HOME enviorments and GT enviorments. Hopefully someone can open a door in HOME and enter the world of GT and vice versa
Modeling cars is PD's specialty. They try very hard.
- Average GT5 car is around 200,000 polygons
- Average GT4 car is around 4,000 polygons
- Average PGR4 car is around 90,000 - Added by Earth
The gap is 50x
We take it the extra mile, to the extremes
How the glass and lights is cut and molded how it reflects, every little detail we did not miss. We don't want to be sloppy because any little detail can ruin the realism of the car models
The car models have been created by components. The bonnet can be taken off, the bumper can be taken off to allow for future replacement of body parts.
Pit area, driver and crew is decorated according to manufacturer. Each manufacturer must agree with the design
The opening movie of GT4 with the Ford GT in the pitlane can be run in real time in GT5 @1080p
The physics have been rebuilt from scratch + there are 2 modes. Standard is designed for the wider audience. Designed for beginners to intermediate. Still very realistic but more forgiving. Professional is GT's super extreme. The real experience for those who want to improve their driving skills. Less forgiving.
We have received feedback from people. One side says it is too extreme. The other side it is a great game but I want hardcore, more hardcore driving. This is our solution. We hope it will resolve that.
16 cars @1080p only possible with PS3 and the cell processor. Our goal is to raise the bar and the standard.
Now with the interior view it feels more realstic, like you are driving the real thing and you can be more proud of what you are driving.
The entire interior is modeled.
Some elements need work. Hand movements need improvement. Visuals inside the mirrors need improvement. We'll get there.
The leather has stiching and the different textures of leather, plastic whatever material is replicated as accuratley as possible.
The AI has been redesigned. We had to because there are now 16 cars on track. The AI has to be redesigned...
There are more camera angles then from previous GTs, more wide, open camera shots.
Previously with only 6 cars we had to be more creative with the camera angles, using more zoom to create action.
Replay runs at 30fps because we add more effects to the replay.
One of the ultimate goals of GT5
is revisiting the basics of racing games. Take the core elements and raise them to the next level. 1. Car modeling. We want to stay with the reputation we have, the best possible car modeling. 2. The physics. 3. The AI. Without good AI design the race would not be enjoyable, therefore we redesigned the AI so each of the opponent cars will respect each other. 4. 16 cars will increase the racing experience.
We have things like change of weather, tuning, damage, are on our roadmap. We hope to add those in updates, but we want to make the backbone strong first.
We are prefectionists and will always be like that on our franchise.
Q&A
Q: Online Features: Forza fan asks if it will have online features like Forza2
A: I never played Forza 2
Q: How many people will be able to race against each other?
A: We're thinking about a maximum of 16. That relys on those who are trying to connect to eachother and play with eachother. With higher speeds the more
Q: Bluray? North america this year?
A: Available on PSN store and blu-ray. We don't know as of now when it will be released in US market. We will be able to talk about it at a later date. As of today...
Q: How will the physics feel differently?
A: It may only be noticeable for the more experienced drivers. Very noticeable when the car starts to slide. When it starts to slide it has previously been hard to control. But with new physics you can keep the car in a slide with throttle and steering. In Japan there is D1 grand prix drifting. He would do exactly as he would do in the real car in the game. Watching that was releiving because we know he does the same thing in GT as in real life.
Q: Will you have license tests in GT5: Prologue?
A: No
Q: Penalties because of no damage?
A: Yes, timed or speed penalty, maybe a combination of both to ensure the race is not ruined.
Q: How much time is spent modeling?
A: 6 months for 1 car. 180x longer than GT2