Pre-release GT5:Prologue Thread Firmware 2.17 mandatory for GT5:P? (and Pictures)

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To dismiss the livery editor of Forza is just strange, it adds more to the game and also allows you to make your car exactly that, yours.
It may add more, but it doesn't need to be so much that it causes parts of the game to be removed in favor of it. This is a racing game. I expect a good chunk of the game to be racing, not painting.
I don't get why you hate Forza so much, you are like 2 people when it comes to these games on different boards.
Yes, I hate Forza so much that I even bought when I didn't have a working X360 in its first days of release. Ok....:rolleyes:
Chill out and realise that the addition of a livery editor to GT would be quality for many and only annoying to some.
But it does not need to be like Forza's which is all I see people wanting. If you want that, go play Forza. But Gran Turismo will never be Forza, and frankly, I'm glad. I don't want to see new features get dropped just because Polyphony decides a 1,000 layer Paint Shop is appropiate which will then end up in me having to cycle through 10,000 anime porn paintjobs and overpriced replicas just to find something decent. It's exactly why I don't race online anymore unless they're on my friends list or I know who they are. If not, I get stuck in an 8 player race, and amazingly, the guy who decides to be the ass is the guy who decided to paint his car in filthy language.
PS Forza is boring to some now because of the lack of tracks, nothing else, apart from maybe the glitching, but you know that's getting fixed whenever.
Yes...whenever, which in Turn10 time is whenever they decide to fix something. It took them 2 months to finally shell out the free Nissans. I can't imagine how much longer they'll have to probably shell out 2 more tracks before folks move on to Halo 3.
 
So, if one game has something good, you take that idea and improve on it. GT4 brought the idea of a photomode to the fore, it wasn't the first, but it made it popualr, a result of that is that other games got onto it. Likewise NFS brought the idea of custom paintjobs beyond simply changing the colours of a set pattern, what did Forza do, it improved on that.
Adding shapes, and logos is hardly an improvement....Oh wait, it did give you 1,000 layers.
No it didn't. A lot was missing in Forza 2, but it was not because of the paint shop. It was largy because of time, they didn't spend nearly as much time making Forza 2 as PD will have spent on GT5 by time it launches.
A lot was missing because Turn10 decided to sacrifice gameplay for graphics. I specifically remember losing the 4 opponents just so a constant 60FPS could be achieved even though the game isn't a giant leap over 1. Maybe, if they had decided instead of 60FPS so your paintjob would look pretty, they could have retained 12 cars and played at 30FPS, and still kept the giant paintshop. PGR4 runs at 30FPS and right now it's looking better than Forza 2 in many areas.
Get porn out of your head, it's something some people may do, but good moderation would see it be a small problem.
So explain why the auction house is so full of it.
Why do you even wish that people shouldn't be alloed to get creative with thier cars? Why shouldn't I be allowed the enjoyment of turning my bog standard car into a proper GT car both mechanically and visually? What is wrong with being creative and why shouldn't that be a part of a game that the vast majority of die hard GT fans have claimed "is more about the cars than the racing" in the past?
I never said there's a problem with it. But it doesn't need to be 1,000 layers like everyone keeps wishing. That's a waste. If you want to make your car look like a GT car, then bring back the Racing Modifications or allow a small paint shop, not a large one.
You really can't get this cartoon porn out of your head. That is miss-use of the system, something that happens with everything. You get an online mode, people miss-use it by ruining peoples races deliberately, you get sometihng that can be exploited and people exploit it, that doesn't mean the feature should not be included, or removed, it just means that they should do thier best to limit any miss-use.
Except they aren't doing crap. Turn10 is not limiting exploits. They're freaking adding them with every patch. Every single patch I've seen come out fixes 2 things and lets out a whole new slew of glitches. Turn10 is not limiting miss-use of the game, it's allowing more and more.

And while other people have been saying "this is GT, not Forza" there seems to be only you saying that a paint shop would be a negative aspect of the game. Other people are saying that GT doesn't need it to be good, and I'd agree, but the consensus seems to be that having it would be better than not, and imo a lot better.
Read what I said.

I don't care if it's in, but we don't need to be the same d*mn thing Forza has. That 1,000 layer is a waste of space, yet you want it. But if you want it, go play Forza. I'll accept racing mods and a small paint shop, but not 1,000 layers of wasted space. That's ridiculous.

BTW, car collecting is a feature you choose to do. But the slogan remains the 'Real Driving Simulator', and that's why I buy it. To drive cars I normally can't, not paint them up. We've lived through 4 GTs without it, and I think we can do another one. It's not just Paint. You're kind of folks want everything in Forza. Better paint, better modding, better this, better that. Fine we'll take some of it, but it doesn't need all of it. If you want everything Forza has in GT, maybe you should resort to playing Forza for those features.

You should very well know a paint shop's chance of making it in probably isn't high anyways. This is PD. Givers of cars, tracks, and pretty visuals, failures at delivering promised goods like online and real life modifications.

Being so, the things I KNOW will be in (physics, AI, etc.) are all things I'd rather see taken to their best levels with time, instead of then doing them half-ass just so I can see the return of certain unrealistic modifications, and a 1,000 layer paint shop.

I'm ALL for Racing Mods from GT2, and a small paint shop, but Gran Turismo 5 does not need the giant paint shop everyone thinks it needs just to remain next to Forza, despite this being about real driving physics and racing, than painting.
 
Adding shapes, and logos is hardly an improvement....Oh wait, it did give you 1,000 layers.
And the more the better. It doesn't effect the games performance.

A lot was missing because Turn10 decided to sacrifice gameplay for graphics. I specifically remember losing the 4 opponents just so a constant 60FPS could be achieved even though the game isn't a giant leap over 1.
Exactley, it had nothing to do with the paint shop.

Maybe, if they had decided instead of 60FPS so your paintjob would look pretty, they could have retained 12 cars and played at 30FPS, and still kept the giant paintshop. PGR4 runs at 30FPS and right now it's looking better than Forza 2 in many areas.
Get it out of your head, the paintshop is not the reason Forza 2 was limited. The paintschemes you make in Forza 2 are minute files, having a paint scheme with decals on it during a race doesn't take more grahical power than having one that's all one colour, ie a stock scheme.

So explain why the auction house is so full of it.
I said "well moderated", I'm taking your word that the AH is full of it, I admit I haven't been there for a while.

I never said there's a problem with it. But it doesn't need to be 1,000 layers like everyone keeps wishing. That's a waste. If you want to make your car look like a GT car, then bring back the Racing Modifications or allow a small paint shop, not a large one.
Why make it limited, why not offer one that gives you full control? It takes nothing away from the game in any other areas, you don't need to focus on it if you don't want to.

Except they aren't doing crap. Turn10 is not limiting exploits. They're freaking adding them with every patch. Every single patch I've seen come out fixes 2 things and lets out a whole new slew of glitches. Turn10 is not limiting miss-use of the game, it's allowing more and more.
Explain to me where I said they didn't, I was talking about all games in general, people expoit areas they can expoit, just because something can be exploited, it doesn't mean the idea is bad.

I don't care if it's in, but we don't need to be the same d*mn thing Forza has.
I never said that I did, I just said I want a paint shop, I do want a good one but I never said I wanted Forza's. I want a better one than Forza's, I want the best. That doesn't mean I won't be satisfied with less, but I want the best.

That 1,000 layer is a waste of space, yet you want it.
Why is it a waste of space? You explain to me, in technical terms, how that is a waste of space.

But if you want it, go play Forza. I'll accept racing mods and a small paint shop, but not 1,000 layers of wasted space. That's ridiculous.
Again, why do you want a limited feature over a fully fledged feature?

We've lived through 4 GTs without it, and I think we can do another one.
That is true, and i is not in any way contrary to what I've been saying. But that doesn't mean that the game will in any way suffer from having a proper paint shop.

I
t's not just Paint. You're kind of folks want everything in Forza. Better paint, better modding, better this, better that. Fine we'll take some of it, but it doesn't need all of it. If you want everything Forza has in GT, maybe you should resort to playing Forza for those features.
I fail to see where I've wanted everything in Forza 2 in GT. The fact I want paint shop is taking something Forza does well and applying it to a game where it would add depth. The fact I also want damage is not related to damage being in Forza and Forza 2. I've wanted damage in GT games for a long time. The same goes for changable boykits, I certainly wasn't pushed into wanting them because of Forza. Just because Forza 2 has a feature, it doesn't mean that is the reason I want to see it in GT. It does sometimes provide a good example of how a feature is used and how GT could use it and improve on it.

You should very well know a paint shop's chance of making it in probably isn't high anyways. This is PD. Givers of cars, tracks, and pretty visuals, failures at delivering promised goods like online and real life modifications.
It might not be high, that doesn't mean I shouldn't want it.

I'm ALL for Racing Mods from GT2, and a small paint shop, but Gran Turismo 5 does not need the giant paint shop everyone thinks it needs just to remain next to Forza, despite this being about real driving physics and racing, than painting.
As I said before, it doesn't need a paintshop to be good, I never said it did. Stop making it sould like that is what I am saying, because I keep having to state that it is not, like I have stated before. Rather, it is that GT5 with that feature is better than GT5 without it, and imo it would be a lot better. It would offer a whole new field of depth we haven't seen in the GT games to date.

Your say your not against it, but your really quite against what I'm saying here and I'm not saying GT5 needs it, just that it will benefit it. Your either not reading what I'm saying, or your more against the idea than you've stated, because there's no way someone tha tis indifferent would be making posts like yours in response to mine.
 
could you guys start a thread for this paint shop issue, that is if one hasn't already been created, this thread should be for news only
 
Get it out of your head, the paintshop is not the reason Forza 2 was limited. The paintschemes you make in Forza 2 are minute files, having a paint scheme with decals on it during a race doesn't take more grahical power than having one that's all one colour, ie a stock scheme.
The game has to process all the paintjobs, afterwards. I would have preferred many more items than a 1,000 shop. A 1,000 layer paint takes up space, space that could have been used for more features. But no. And then, it HAD to run in 60FPS, couldn't be settled for 30FPS.

Why make it limited, why not offer one that gives you full control? It takes nothing away from the game in any other areas, you don't need to focus on it if you don't want to.
It's worthless space. I'd rather see some of the space taken from a 1,000 layer shop be used for something better. I'm all for 300-400 layers or whatever, but not 1,000. I've never seen anyone completely use all 1,000 layers without doing so on purpose. We just don't need that many.
I never said that I did, I just said I want a paint shop, I do want a good one but I never said I wanted Forza's. I want a better one than Forza's, I want the best. That doesn't mean I won't be satisfied with less, but I want the best.
I've grouped you in with folks who do. My apologies.
Why is it a waste of space? You explain to me, in technical terms, how that is a waste of space.
Have you ever seen anyone use every single layer? Every one? I haven't. I've seen some super amazing stuff done on FM2's shop, but never at the expense of 1,000 layers, or anywhere close. What it takes to allow those 1,000 isn't needed. I'm not trying to say remove it all, but lower it.
Again, why do you want a limited feature over a fully fledged feature?
As I said, we don't need a full 1,000. I rarely see anyone use every layer possible unless done so on purpose.

The point is, GT5 doesn't need a THOUSAND. Settle for 500-600, hell, maybe 700. But not 1,000. It's a rarity anyone uses every last piece for their creation, and I'd rather see whatever space is left out of these cars and tracks and 60FPS graphics used for AI, damage, and online than a paintshop like Forza's. Again, I don't mind something small enough to do what you want, but not something you'll never completely use.
 
The game has to process all the paintjobs, afterwards. I would have preferred many more items than a 1,000 shop. A 1,000 layer paint takes up space, space that could have been used for more features. But no. And then, it HAD to run in 60FPS, couldn't be settled for 30FPS.

This has to be the most preposterous thing I've ever heard! 60 fps is great, especially if its locked, no game shake like in GT4....

It's worthless space. I'd rather see some of the space taken from a 1,000 layer shop be used for something better. I'm all for 300-400 layers or whatever, but not 1,000. I've never seen anyone completely use all 1,000 layers without doing so on purpose. We just don't need that many.
If Forza 2 can offer a few hundred cars and a full livery-editor, AND some form of damage on a DVD, why can't PD on a Blu-Ray Disc?

Have you ever seen anyone use every single layer? Every one? I haven't. I've seen some super amazing stuff done on FM2's shop, but never at the expense of 1,000 layers, or anywhere close. What it takes to allow those 1,000 isn't needed. I'm not trying to say remove it all, but lower it.
Camaroboy took up quite a few of them I must say. ;)




As I said, we don't need a full 1,000. I rarely see anyone use every layer possible unless done so on purpose.

The point is, GT5 doesn't need a THOUSAND. Settle for 500-600, hell, maybe 700. But not 1,000. It's a rarity anyone uses every last piece for their creation, and I'd rather see whatever space is left out of these cars and tracks and 60FPS graphics used for AI, damage, and online than a paintshop like Forza's. Again, I don't mind something small enough to do what you want, but not something you'll never completely use.

At this point, if PD can't offer a paintshop equal or greater to forza 2's, I'd be fairly disappointed, because part of become attached to my cars in Forza 2. So it IS a must to bring in new gamers, but I'm gonna buy the game anyway so whatever. :)
 
This has to be the most preposterous thing I've ever heard! 60 fps is great, especially if its locked, no game shake like in GT4....
I didn't say it wasn't. But I don't think it should be picked over other features, esp. when it doesn't look THAT much nicer than 1. In which case, I mean #1 looked good for a XBox game.
If Forza 2 can offer a few hundred cars and a full livery-editor, AND some form of damage on a DVD, why can't PD on a Blu-Ray Disc?
Is Forza 2 showing 16 cars on a track? Does Forza 2 have Photomode Locations? Does Forza 2 look anything like GT5 right now?
No. PD's using up Blu-Ray for more than damage, livery-editors and more than a few hundred cars. Look at the tracks you get just for Turn10 deciding over features for more important. I'm not saying what Forza 2 has it bad, but we missed out on some great things just for 60FPS.
Camaroboy took up quite a few of them I must say. ;)
Did he use all 1,000 though? He's a rarity in any case, and does a lot more than replicas. He's one of the folks I see who has some enormous amounts of time and effort when painting that GI60S car. He was also one whose car was worth it's price.

At this point, if PD can't offer a paintshop equal or greater to forza 2's, I'd be fairly disappointed, because part of become attached to my cars in Forza 2. So it IS a must to bring in new gamers, but I'm gonna buy the game anyway so whatever. :)
This is what I mean. GT doesn't need an equal paintshop. Most folks will probably not use the entire thing. That's why I think they should go with something similar, but smaller. I don't want to read a report that says a large paint shop was added, but PD couldn't implement reverse lights.
 
Stop your bickering.

Basically:

- including liveries in GT will affect performance no matter what. That, and it could be time spent improving other features, that many people find more important.

- GT is it's own game compared to Forza. Yamauchi is a guy who seems not to care about the competition -- he just want's a nice game. This gives the game more creative vision (it won't feel like a copy)

- Us arguing will have no result, because:
a. One likes Forza, one likes GT
b. No one will admit "defeat"
c. Even if someone does read these forums from PD, I doubt it would ever get to the top level, unlike US devs who hire people to read forums...
 
It is very disappointing to see SCEA's marketing mismanagement of the GT series is going to continue with Prologue.
Mismanagement is exactly right. How can a company use the media as their PR arm all of the time, the way PD does? Kaz has an interview with one magazine today and tomorrow he makes another that ends up contradicting what he just said or what some other magazine just published. It all ends up being one big smoke-screen. PD needs to make their own clear statements, through their own resources, including their new English web site now, not dribs and drabs through media, interviews and lab walk-throughs.

Seriously, they want me to write letters? Are these people 60 years old?
They only want something to hold in their hands. If a consumer takes the time to commit to writing, then they will take it a bit more seriously than an e-mail or phone call. It's what they want.

SCEA then ignored this market by not bringing any of the lead-up releases to GT4, and GT4 sales have been much slower in NA than GT3.
SCEA blew the GT4 introduction process. It showed they were totally unprepared.

It's appalling to see such an obvious mistake about to be repeated-I feel like I'm being punished for something I didn't do. It isn't my fault SCEA didn't keep interest alive between GT3 and GT4.
Appalling is right. To make a consumer feel the way you do is indicative of an organisation that has lost its focus and is not doing its job. An uncaring, sloppy entity. To hold the market in their hands and let it slip through their fingers is unconscionable.

How SCEA be so shortsighted? PS3 NA sales are flat, and this series is a system seller. ... I just can't fathom the thought process here...
I can't either. This truly confounds me. SONY's consumers can recognise the problems here, they do better marketing for SONY than what they have done and what good does it all do us? We still get slapped in the face as being incompetents because they admit they don't even trust us to know what we want and then, regardless, they won't give it to us anyway.

What's wrong with this picture? We shouldn't have to go through crap like this two times in a row.

Cheers,

MasterGT
 
not only they should release prologue here but they should have the game on the HD of every ps3 sold after october...

but i'm still positive that it's still only a PR struggle and the game will be released here
 
Didn't something similar happen with the release of GTHD?
It was supposed to be released in Japan first & the US after that but they ended up releasing it at the same time.

Whatever, I'm not taking any chances, I've already emailed them & I'll call tomorrow.
 
They only want something to hold in their hands. If a consumer takes the time to commit to writing, then they will take it a bit more seriously than an e-mail or phone call. It's what they want.

That's nice, but they shouldn't need feedback in order to realize how stupid it is to not attempt to release it in a huge market region.

I've already sent them an e-mail, but I might type up a letter as well saying that I'm a dedicated GT fan and followed the series from Game 1 and bought a PS3 only because of GT, blah blah blah.
Maybe it will only just be one letter but maybe it will make them realize that there are just as dedicated motor sports/GT fans in North America as well as in Europe and Japan?

Or it could end up in the paper shredder...
 
Well i'll post my reply to a full paint shop in that new thread so as not to fill this one up more.
After looking at the vid of the Lotus Elise's all racing i've noticed a very GT4 A.I. and not a "brand new reworked one".
The dumb S**T starts at the Suzuka hairpin as the guy driving the yellow lotus gets passed by a dark colored one. He was in 8th position when he got passed. Nearing the hairpin he dives to the inside and instead of the dark colored elise moving/dodging/anything it just hits him,sad.
Then going down the flowing curve the yellow elise slams its brakes, what does the other car do, yup you guessed it, nails him in the rearend like a just released inmate tappin a cheap hooker. Then one more time going down a straight stretch instead of moving to a new line to pass the yellow elise, it just..wait for it, hits the yellow elise once again, this time though there was plently of time to make a clean pass, no excuses.
This is a new reworked A.I. i was supposed to be waiting for?
If thats what PD's version of new is i just can't wait to see how that supposed new and more realistic professional mode physics engine is.
Lemme guess, still using the failed GT4 system that's just tweaked and refined?
Looking like unless there are patchs/downloadable upgrades to improve these flaws its just another GT4 all over again, but hey it's not even ready till the end of this year right?
 
That's nice, but they shouldn't need feedback in order to realize how stupid it is to not attempt to release it in a huge market region.
I understand how you feel, how you all must feel, as this is not the first time we've had to deal with this exact same fiasco, but SCEA told me that they prefer paper communications, when it comes to petitions. If it improves our chances of getting Prologue, so be it. Prologue should be worth a bit of our time.

Cheers,

MasterGT
 
Say, is it just me or is the video posted by Earth with Kaz driving the best one I've seen? Not a big deal, but While the other couldn't drive better then a Mentally ill cat, Kaz actually looked like he was driving like it should be driven(with the exception of the off after the pass on the GT-R). Its almost like my post(as well as others who shared the same opinions) have been somewhat answered. I'm not gonna say he was driving like a professional, but he actually completed a lap without messing up.
 
Who ever wrote that article at 1up is a huge Forza fanboy. Let me get out the buckets to collect all the tears shed when KY said he never played his precious Forza, and when he didnt use the triggers to drive
WTF? "He said he hasn't played Forza, which hurt" Geez, I didn't relize Forza fanboys had feelings. That is just rediculous. Then he makes a big deal about him not using the triggers, which he then says,"left me more hurt". First of all, triggers? thats new to me. and second of all, Big deal! I have used the D-pad and so has everyone else so what. And he goes on saying "its a shame that he hasn't played the only real competition". Gosh, First IGN can't seem to tell a difference between a nissan and a ferrari, and now this crap by maybe the most horrible forza fanboy ever. When are we gonna get unbiased news from a gaming source without stupid fanboys and from people that actually know what they are talking about?
 
Appropriate for the coming of football season... allow me to tackle a few hot topics here.

--- So That Was a Nürburgring Location? ---
I have the full Nürburgring course for rFactor with a few different seperate sections of the course. If you download the Nürburgring All-Road package for rFactor, you get a variety of race tracks within the general context of the famed circuit. I always said my short list would probably be Belgium or Germany. True enough, I had the Germany part right.



Liveries
The front of livery is something I'd welcome. I know my friend *McLaren* had a negative take on it. Hell, I MADE a thread in the past about livery possibilities! I feel that racing around in GT means that I have to assume some sort of race team role. I never feel that I can make a car into MY car until I style it up. Make your cars less dull. Make them YOUR cars. Give them a number and go racing. I still envision (just a wild dream) coloring up my cars in my personal blue and gold combination means I have my race car. I have a tuned car. I don't have my own unique car. So I welcome liveries. Or at least, give me the option of the driver number deal. Unless you want to have your Reflex Spice TVR Tuscan Speed 6 that is unique in your own sense... but looks like every other Reflex Spice TVR Tuscan Speed 6. It's just an identity deal. Then too, I've loved art all of my life. So I understand the essence of creativity. It is a racing game, but it's better when someone else's game lets you put on your own special touch.

As far as painting up cars with offensive material, how are you going to regulate that? Most people should know better anyways. It would be tough to regulate online or solo. It would be like trying to regulate people on Myspace who are spammers trying to be your friend (I know the feeling). This would have to be up to the moderators and administrators of GT games to make sure to limit as many of these porn-mobiles in GT5: Prologue or even GT5.


Polygons
One thing people complained about cars in GT prior to GT4 was that of cars with black bottoms. That pretty much changed with GT4. Cars still looked pretty awesome in GT3 even if the cars weren't as spectacular in design like GT4 was. That is an insane amount of polygons to model cars. With this many, you have to imagine that the cars better look amazing if a design team is going to spend all these polygons trying to make one car. They'll come through regardless. This series has been known for its cars. They'll basically make them all as amazingly as possible if you never even get to see one in person.


See? They DO Listen!
Something I've always said is that they listen to you, but not necessarily to you and your every praise/complaint. Just the notion of a more extreme model means that PD may moving more towards maturity. Doesn't mean I'll get to enjoy redlining a 3000GT around Deep Forest or Special Stage Route 11 like in GT1, but it means a closer move towards more realistic driving. This is like the transistion from a tricycle to a bicycle with training wheels... from a bicycle with training wheels to no training wheels... reminds me of my youth... Thanks! Now I feel old! Anyhow, they're stepping up the ladeer a little bit. I'm mindful of the deal about a more extreme driving model. I noticed the little hint regarding a little D1GP influence. Any sort of influence from more extreme styles of racing and driving are pretty well with me. Just don't make it GTR-tough.

"Rubber band" AI will have to change for GT5 to be a success. They at least have addressed the AI issue. I'd like to believe PD is continually looking into how to make the AI better. Then again, better AI can be quite indirect. Better in terms of more competitive? Better in terms of more human? Better in terms of not playing bumper cars? It's a vague issue unless you mean better overall AI.


Dynamic Weather
"A sunny day at Laguna Seca. It's always sunny in Southern California. But wait- high clouds rolling through... cars sliding off the track!" I'm mindful of weather. I like a model that favors time changes as well. I think if PD are going to consider a weather model, they MUST implement rain tires. Think of your Intermediate and Rain tires. You could be better able to race around a track that's been soaked in rain using Rain tires/tyres. It may not rain hard, but you still need a good set of tires to use just in case. That's why you slap on the Intermediates. Another detail is a windshield with functional rain wipers. This is not only for driving where rain falls, but also think of if mud and snow accumulates on the windshield of cars. I also would be interested in a realistic weather model. If it doesn't snow very much in a certain location, don't let snow fall. We had freezing rain here in Houston back in January, then snow back on Christmas Eve 2004 (it was fun!). I'd like to see where PD would go with this. Perhaps Suzuka could be a b:censored: to drive around in wet conditions.

As much as I'd be interested in dynamic weather, I also would be interested in any sort of dynamic time changes. rFactor had a great model. Had the ability to adjust the rate of the time changes. So a 24-hour race can range anywhere from 24 full hours to 24 minutes.



I'll end it here. Let's try to stay on topic... at least I tried to.
 
We all hate delays and delaying GT5:Prologue in US is a bad thing. But things are not too bad in US if you think about it a little.
EU PS3 was delayed. We also got model with emotion engine striped out. EU PS3 costs 886$(starter pack). Nearly all games come later to EU territory. So lot BS for us and maybe only GT5: prologue delay for you.

It was good to hear from PD that they recognized faults in mirrors and hand movement.👍
 
Appropriate for the coming of football season... allow me to tackle a few hot topics here.

Liveries
The front of livery is something I'd welcome. I know my friend *McLaren* had a negative take on it. Hell, I MADE a thread in the past about livery possibilities! I feel that racing around in GT means that I have to assume some sort of race team role. I never feel that I can make a car into MY car until I style it up. Make your cars less dull. Make them YOUR cars. Give them a number and go racing. I still envision (just a wild dream) coloring up my cars in my personal blue and gold combination means I have my race car.
Most definately agree and apparently, you would your signature paint to have blue as well(must be a Texas thing:sly:)

As far as painting up cars with offensive material, how are you going to regulate that? Most people should know better anyways. It would be tough to regulate online or solo. It would be like trying to regulate people on Myspace who are spammers trying to be your friend (I know the feeling). This would have to be up to the moderators and administrators of GT games to make sure to limit as many of these porn-mobiles in GT5: Prologue or even GT5.

I'm thinking that they'll probably be just as perfectionist towards preventing these pervert machines when they are moderating events as they are about they're game.

Polygons
One thing people complained about cars in GT prior to GT4 was that of cars with black bottoms. That pretty much changed with GT4. Cars still looked pretty awesome in GT3 even if the cars weren't as spectacular in design like GT4 was. That is an insane amount of polygons to model cars. With this many, you have to imagine that the cars better look amazing if a design team is going to spend all these polygons trying to make one car. They'll come through regardless. This series has been known for its cars. They'll basically make them all as amazingly as possible if you never even get to see one in person.
I'll tell you what, if 200,000 polygons (coupled with all the goodies that they mentionedshould they be implemented)of cars doesn't convince anyone how good this game will be, then I don't know what will.

"Rubber band" AI will have to change for GT5 to be a success. They at least have addressed the AI issue. I'd like to believe PD is continually looking into how to make the AI better. Then again, better AI can be quite indirect. Better in terms of more competitive? Better in terms of more human? Better in terms of not playing bumper cars? It's a vague issue unless you mean better overall AI.
Good point. everyone has been really mentioning alot of different aspects without mentioning rwally all of it.

Dynamic Weather
"A sunny day at Laguna Seca. It's always sunny in Southern California. But wait- high clouds rolling through... cars sliding off the track!" I'm mindful of weather. I like a model that favors time changes as well. I think if PD are going to consider a weather model, they MUST implement rain tires. Think of your Intermediate and Rain tires. You could be better able to race around a track that's been soaked in rain using Rain tires/tyres. It may not rain hard, but you still need a good set of tires to use just in case. That's why you slap on the Intermediates. Another detail is a windshield with functional rain wipers. This is not only for driving where rain falls, but also think of if mud and snow accumulates on the windshield of cars. I also would be interested in a realistic weather model. If it doesn't snow very much in a certain location, don't let snow fall. We had freezing rain here in Houston back in January, then snow back on Christmas Eve 2004 (it was fun!). I'd like to see where PD would go with this. Perhaps Suzuka could be a b:censored: to drive around in wet conditions.

As much as I'd be interested in dynamic weather, I also would be interested in any sort of dynamic time changes. rFactor had a great model. Had the ability to adjust the rate of the time changes. So a 24-hour race can range anywhere from 24 full hours to 24 minutes.

I'm really looking forward to weather. I've over time came to like driving in the wet and would love to do it once more.
 
Well actually, the primary color is blue while a number of accents are either brighter blues or gold. So my signature would be in gold. My official color names that I've come up with are Sapphire Blue (RGB of 0, 0, 128), Royal Blue (RGB of 0, 0, 255), and Pure Gold (RGB of 255, 200, 0). The blue to the Texas flag isn't as rich of a blue as I would like. Thanks for the Texas love, RACECAR.
 
One comment that stood out for me from one of the interviews regarding physics.

"In previous versions of GT controlling the car in a slide was difficult.
With new physics the car can now be kept in a slide with throttle and steering"

Absolutley sensational.I have tears of joy right now. :bowdown:
 
In response to McLaren, it seems we've both taken an overly hostile view of what the other person is actualy trying to say, so apologies from me also.

I do understand your fear that it will take away from other areas of them game if they offered something so indepth. I really don't see how it will, once the liveries are created they are compressed and apllied to the car like any other texture. Having a custom livery takes up no more processing power in a race than having a single colour one. It doesn't give the GPU any more of a hit, it doesn't have any influence in performance beyond what the stock liveries have. Sure it will take disk space, but your talking about 100mb of disk space for the image library, maybe 200mb depending on how many they have. PD have 50gb to work with, I don't see space as an issue. I understand your fears, and if it were the case that other aeras had to be sacrificed to make it work, then I'd agree with you, but I honestly do not see a tradeoff in including such a feature.

I don't think there's anything more to say beyond that, if your fears are correct, I'd agree with you, but I don't think they are.
 
hey guys, i'm a little late with the posting here but i gotta say that the in car view is very promising. Only thing that bothers me is that in one of the videos, you could see somebody racing with, what looks to me is a G25, but the wheel turning and the GT5:P turning of the wheels didnt really match.

But i'm sure PD will find a way to compensate that :)
 
has anyone noticed the throtlle percentage/indicatar bar flashes to white from red when shifts occur, as to display a clutch being depressed????? I dont remember this happening in GT4 (although its been a while) so i hope its a provision for the clutch.On the whole custom paint/liveries thing ,my view is if PD can do it then I welcome it (I would have to buy 2 cars so to keep one as stock,the other full modded) if they dont include it then it dont matter too much(besides custom licence plates and or race numbers were previously mentioned by PD )
 
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