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- Cuddington, Cheshire
- JDA1982
I beg to differ, the number of cylinders an engine has, does not mean it will sound remotely like another engine with the same number of cylinders. Ofcourse, the number of cylinders influences the sound, but there is so much else involved. That's like saying all cars sound the same at their core when at 3000rpm, just not true.Well of course they're going to have subtle differences in sound. They're just limited in the range of sounds they can produce because they are V8s. My point is that no matter much you do to a internal combustion engine, it will always be a V8, V12, I4 etc. at heart. You can't change the basic sound frequencies it will produce simply because of the way the pistons fire off in sequence. You can't make a V8 sound like a V12, it's impossible.
Now if we get really complicated, some V6s can sound almost like a V12, and a V8 can sound almost like a V16, because they fire off in similar manners. Of course, the V16 would have a more substantial sound than a V8 as well, seeing as it has double the cylinders.
All I'm saying is, to make it easier on PD so they don't have to record 700+ cars, just record some examples of every engine type in the game, and get a sound guru (preferably one who worked in a submarine) to tweak the sounds of particular cars so they sound identical to their real life counterparts. Now I can see some flaws in this, the sounds would be synthesized a little, but at least a V8 would sound like a V8 instead of a leaf blower. It bugs me to no end that some of the cars in the game don't sound like cars at all, they sound like insects (the GT-One) or a vacuum cleaner. (the C5-R)
An AJP6 sounds vastly different to an RGIOJKSNIEH6 thing-a-me-bob they in the R34 Skyline GT-Rs