This is one of the fascinating things about living in the future, that demos and prologues are hotly anticipated, and people riot on message boards when even these are delayed. They have fits if somerhing isn't just like real life. And that's another thing. We've reached the point that a game is hard to distinguish from real life! We have to be picky to find faults. What a world. And yes, Forza 2 was delayed at least five times.We're basically getting to the point in which an essential demo or light version of a game can be just as anticipated as the forthcoming retail product.
Delayed? how was it delayed if a release date for the US market hadn't even been set, for neither prologue or GT5 itself?
I do own Enthusia, and I also disagree with you on how realistic Enthusia is. It's nothing like the opening Miata cinema. It would help if it had anything resembling realistic tire sounds, much to Wolfe's chagrin I insist this is true. At some point I'm going to go out with my bro's camcorder and see how similar Enthusia is to real life, compared to GT4 and Forza. I've played it enough to know it captures certain aspects of driving dynamics, and for the fans that's great, but there are also threads detailing how it gets things quite wrong too. I think in the realism department, you'll just have to leave it at the fact that you prefer Enthusia. I prefer GT4 because it sits me behind a wheel like no other game I've ever played before, and equips me to understand what my car is doing and how it feels about it.
I haven't played Ferrari 355 Challenge for years because I found the cockpit view to be crap, as it is on most games, but I might give it a whirl for the heck of it this fall.
I was also going to make that very comment about using a hand controller to control a car in real life. Physics is one thing, but being able to control a car properly and make a judgment from that, I think you're exaggerating a scouche.
By the way, I am adamantly not a drifter.
As for Prologue's delay, it irks me, though I feared as much. But there is a good thing about a delay. The Japanese release will be missing a few elements intended for the full Prologue build, such as voice chat, multiple online play modes and other things. A delay gives Kas and the lads time to finish up Prologue a bit more, so our release should be a more satisfying one.
Gosh this delay is a real bummer but im going to try my hardest to get a Japaniese or any asian version of GT5P like I did with GT4P... hopefully a mate of mine will be able to get we one there and bring it back!
I dont want to have to wait till march 2008!!! for a demo! Gosh MGS will be finished by then and thats a huge game!
As long as the GT5P online demo is still comming in oct then im happy for now
Robin
You make a ton of assumptions here based off of watching online videos and early builds of the game that are even pre-demo quality. I'm not sure where your comments about teh engine come from, but you state them as if they are fact, immediately after saying, "the way the game is looking." YOu go one and on about what it is and isn't but you have nothing to back this up other than what little we have seen online.<Tons of assumptions.>
But I believe you are making up your mind on what is and is not fact way too early.But that's just my opinion.
You make a ton of assumptions here based off of watching online videos and early builds of the game that are even pre-demo quality. I'm not sure where your comments about teh engine come from, but you state them as if they are fact, immediately after saying, "the way the game is looking." YOu go one and on about what it is and isn't but you have nothing to back this up other than what little we have seen online.
How is it that you can begin to get so opinionated and start drawing so many conclusions from what we have so far? Online videos of a pre-demo build? First-hand reports of pre-demo builds? Have you played any of the completed demos on the PSN? Those are horrible representations of the full game. What we have so far seen is pre-demo builds of Prologue, which many people consider to be a demo itself.
This goes for everyone making crazy assumptions: We have not seen anything remotely close to anything complete. So far we have only been shown enough to show us what the general look will be, nothing else. Everyone needs to calm down and realize that in the grand scheme of the finished game we know almost nothing of what it will be like.
But I believe you are making up your mind on what is and is not fact way too early.
Just look at all the delays EA's & Maxis' Spore has gone through and continues to have! I believe it may have already broken the record for longest delay.
well stated biggles.I think this is the biggest wish for hardcore racers (those people who in real life have participated in racing/lapping/drifting/rallying/burnouts/ect) and those who have some real understanding of a real cars behaviour on the limit.This is what were waiting for some sign of PD.I really believe that EPR introduced an aspect of modelling the car physics not even attempted By Forza or GT4. This makes EPR a challenging & interesting drive that rewards those prepared to look beyond its immediate shortcomings: graphics, sounds & weird gameplay.
I really hope that the GT series is able to incorporate some of the physics lessons of EPR when GT5 arrives on the scene.
It's good that you Enthusia fans have such devotion to your game and all, but aren't the physics Kaz and the lads should be studying be the physics of real life?I really hope that the GT series is able to incorporate some of the physics lessons of EPR when GT5 arrives on the scene.
Shows it bombed, and only appealed to a small group of hardcore followers?....as for EPR, its really funny that a game that bombed so hard in the sales stakes, have such a hardcore following from gamers....just shows u what great physics in a console game (from 2004???) can do!
... Then let's say that Gran Turismo 5 will be coming out at the end of November 2008 ....
@Kamus:
Enthusia's tire sounds are crap. This is the single most important aspect to me of knowing how a car feels as it takes turns. When I go sliding off a track before the tires make any sound at all, and when they do it's much like Forza's whispering crowd noise sound - on grass no less - then the game is useless to me.
Not to mention the cars don't even feel right.
I understand you Enthusia guys' enthusiasm for the game, but that's you guys. You might consider that the game pretty much bombed for certain reasons, and when someone warned me that it was even more disconnected than Toca, and I found that very thing to be the major flaw, that might be why hardly anyone liked it.
thats what i said!....what was your point to the conversation????Shows it bombed, and only appealed to a small group of hardcore followers?
Maybe in Japan . Maybe?
Living next to an intersection with a major boulevard just over a hill in a major city, I can assure you that I've heard many a traffic incident with tire sounds that sound exactly like GT4's. When I take my Supra and push it around a curve, it sounds very close to the tire sounds in GT4. I'd say you can't be serious about EPR's tire sounds. They barely exist. And I'm done addressing your DS/physics remarks because they're based completely on your imagination and biases.-The tyre sounds do suck, even though they are better than the ones in GT4, i think it's hillarious you use this as something to defend GT4 with.
And I'm done addressing your DS/physics remarks because they're based completely on your imagination and biases.
Uh, how exactly do you know "just about everyone that is a serious sim fan agrees with" you???I think it's very intresting that you think it's my imagination that's vivid, when just about evryone that is a serious sim fan agrees with me.
Yes, so maybe it would be a good idea not to jump to so many seemingly definitive conclusions based on such limited examples, and so much subjective opinion.Of course we won't know anything final until the demo of GT5 ships next month, and that's just regarding prologue, not the final GT5 build.
Uh, how exactly do you know "just about everyone that is a serious sim fan agrees with" you???
I know for fact many, including myself do not, at least not on everything you have suggested.
Yes, so maybe it would be a good idea not to jump to so many seemingly definitive conclusions based on such limited examples, and so much subjective opinion.
Awesome post:tup: And to add for people who keep wanting GT to have what ever other game has, GT5 is going to be made the "GT" way, its not gonna have Enthusia's Physics or Forza's Livery editor, or GTR's Car sounds, Its gonna be GT.I'm wondering if at Forza 2's message board if there is fans demanding Gran Turismo 5's graphics, GT5's incar view, GT5's High Dynamic Range Lighting, GT5's large variety of tracks, GT5's encyclpedia of cars, GT5's 16 car races offline AND online etc etc etc etc
Gran Turismo 5 will do certain things better than other racers, and other racers will do certain things better than it.
If you like what Gran Turismo is you will like Gran Turismo 5. This will no doubt be the biggest jump for the series. In car view, 6 to 16 cars, online racing, downloadable content, all new to the GT series.
I seriously cannot figure out why anyone, after playing through the first 4 GTs, would consider GT 5 some sort of GT 4.5 because it still doesn't have proper collision detection and the physics don't allow burnouts and donuts.
That's just ignoring all the great addtions the series is getting for the 5th installment. Of all the games that made the leap from the last generation to this one, I can honestly say Gran Turismo 5 shows the biggest improvement in terms of gameplay, graphics, everything.