No, that takes away from the game. The not knowing part is part of the appeal.
Agreed. 👍
Although, some people want to be the first to know. I
don't want to know how the plot goes and turns, how the ending turns out, and who-does-what-with-this-and-when-do-they-do-that...and before I have seen the movie, or have read the book. And if we're going to hold games in the same regards as these art forms,
why should a game be any different? Ooooh...bragging rights as to who can be the most obnoxious know-it all, who can hold the most disappointing illusions, or just to argue
ad infinitum over trivial details. That's just not interesting nor fun to me, that's like studying for a test.
Not to take anything away from this site (heh, heh) but "knowing" everything before you've even started just isn't all that fun to me. Until I was finished with the game, I didn't bother with researching anything about GT, GT2, and (almost-completely-done-with) GT3. Admittedly, that's what kept me playing GT2 for nearly 4 years, or delving into a bunch of newly re-started GT garages for the fun of it. Sure, if you're lost, confused, or don't know what to do next, GTPlanet is a wonderful resource. But I don't want to ruin the fun before I've played it. I think in this age of a media that provides instant answers, that emotion and feeling can be lost...since that kind of excitement can't always be duplicated (if at all).
Some people want to dispatch the game it as quickly possible. Some folks want to savor every aspect of the game. Some want the easiest path, and others want to complete it in the most challenging ways. And for the most part, Polyphony has allowed the game to be opened up in this way, such that people are still finding out more about the depth and breadth of it over two years later. I think we're trying to quantify and qualify what is just an opinion about how we'd like the game to be. PD tinkers with the formula a little with every iteration, and either goes back to the old way, or abandons it for what it deems to be "better".