Project cars 2 bug report Q&A

  • Thread starter TDZdave
  • 1,434 comments
  • 169,897 views
They really need to sort this issue out of having to reload your practice/quali setup before a race, otherwise you end up with the default setup! Keeps catching me out :(

Also some more bugs post patch 2.0 -



 
And another - still issues with replays getting ruined by disconnecters. How hard can it be just to freeze the disconnecter where they were on the track and then make them invisible?

 
They really need to sort this issue out of having to reload your practice/quali setup before a race, otherwise you end up with the default setup! Keeps catching me out :(

Also some more bugs post patch 2.0 -




I did notice the second one last night though not that extreme. PS4, Ginetta Jr career race @ Silverstone, while navigating the nearly flooded back straight the rear view mirror would flash no textures and be corrected before the left hander. IMO the tires behaved great in the Jr, Clio Cup and formula rookie. So happy to finally start my career the right way. :cheers:
 
Bug Report:

Tire marks through the dirt and gravel where I went off were visible on the replay before the actual time I went off. Kind of like how tire marks in GT6 replays would stay there after the fact even if you rewind the footage.
 
PS4 career mode. The podium screen is incorrect, not showing my position though the points screen is correct giving me second place.

Edit: only happened @ dubai. Race 4 was correct :confused:
 
Last edited:
Last qualify of Ginetta junior uk2 Championship is bugged. No Matter what even heating up tyres AI posts incredibile lap times.

Ginetta gt5 fixed also in career mode.
 
Last edited:
Don't know bout y'all but I've dropped AI Opponent Ability to 15% now. Those buggers even at previous 20% were still as though they were on crack. So it's 15% now. Going to see if that takes away some turbo and super traction from them.
Haven't tried other cars yet. Still in my first Career, Formula Rookie.
 
I think starting leagues before, i would say december, is a bad idea.
The problem is that the bugs affecting the actual online racing are barely being reported where as slow menus are reported every other post.. I really hope these pit stop and loading setup bugs go away quickly. Not to mention the seriously different feel cars have in race sessions. Which I think is related to the tires being fully heated at race start and cold in the other sessions, especially soft tires.
 
Not to mention the seriously different feel cars have in race sessions.

Interesting. Is this a known issue?

I had a F3.5 race yesterday at Algarve and I could hit 1:31s in practice/quali, come race and no changes to my car or conditions and I was down into the 1:33s. I just couldn't take the final corner flat out for e.g. yet I could with the same setup in a session earlier, including fuel. I spent the entire race trying to work out why that was. I thought I had damage or an overheating engine but nope.
 
Interesting. Is this a known issue?

I had a F3.5 race yesterday at Algarve and I could hit 1:31s in practice/quali, come race and no changes to my car or conditions and I was down into the 1:33s. I just couldn't take the final corner flat out for e.g. yet I could with the same setup in a session earlier, including fuel. I spent the entire race trying to work out why that was. I thought I had damage or an overheating engine but nope.
I haven't seen it acknowledged anywhere by SMS, but it is definitely a 'thing' just as you described. It has happened in every race I've done so far which have been online and mostly GT3. With you being in a different car it sounds like it is something related to tires being pre heated at the start and therefore over heating due to the low temperature ceiling of the soft tires, setups loading incorrectly or the rubber on track not carrying over to the race.
 
Interesting. Is this a known issue?

I had a F3.5 race yesterday at Algarve and I could hit 1:31s in practice/quali, come race and no changes to my car or conditions and I was down into the 1:33s. I just couldn't take the final corner flat out for e.g. yet I could with the same setup in a session earlier, including fuel. I spent the entire race trying to work out why that was. I thought I had damage or an overheating engine but nope.

How big was the AI field you were running with? Because there seems to be a problem with car performance if you try to run over 16 AI cars. I also had an issue with the Formula Renault at Catalyuna GP where I tested it and got in the upper 1:30's. Tried to run it in a 23 AI car race and couldn't break 1:50. The car didn't want to turn at all. Reduced the AI field to 15 and I think I dropped it down to a 1:34 or so in that race.

It also affects some GT3 cars I was having severe vibrations from even at low speeds. Reduce the AI car count and they suddenly become usable again.
 
The Time Trial leaderboard for California Highway Reverse is empty

Before 2.00, there was an invisible disqualifier on the road part way around the 270° curve. That's now fixed, so I got a clean (and very slow) lap. However, the leaderboard is still empty.

I have a saved replay, saved video and screen shots. Let me know if you want them, SMS.

EDIT:-
Platform is PS4 Pro. G27 wheel via Drive Hub emulating a G29
 
Last edited:
The Time Trial leaderboard for California Highway Reverse is empty

Before 2.00, there was an invisible disqualifier on the road part way around the 270° curve. That's now fixed, so I got a clean (and very slow) lap. However, the leaderboard is still empty.

I have a saved replay, saved video and screen shots. Let me know if you want them, SMS.

iirc, a similar issue was affecting the Ford Fusion. SMS should be aware, if not it will be reported! GBO, posting it might help! Edit: add platform and yes it was reported Indy Oval/Ford Fusion
 
Last edited:
Nope this downshift protection thing is really starting to get right on my tits. Had a GT3 race yesterday and it wouldn't even shift down 1 gear. Forget a big stops with several shifts. The worst thing is it's inconsistent (or I am!) but a dab of the brakes and 1 downshift really shouldn't be a struggle, especially when the revs in the lower gear are WELL within the limit.

It's amazing how much this screws you up when you come to rely on some engine braking.

It's so wrong I consider this a bug not an intended feature. No-one could get it this wrong by intent.
 
Nope this downshift protection thing is really starting to get right on my tits. Had a GT3 race yesterday and it wouldn't even shift down 1 gear. Forget a big stops with several shifts. The worst thing is it's inconsistent (or I am!) but a dab of the brakes and 1 downshift really shouldn't be a struggle, especially when the revs in the lower gear are WELL within the limit.

It's amazing how much this screws you up when you come to rely on some engine braking.

It's so wrong I consider this a bug not an intended feature. No-one could get it this wrong by intent.
I hate to play devil's advocate, but I've run a few GT3 races now, in different cars (GTR, Ferrari, Porsche, Audi), and haven't had the downshifting change effect me once. I did experience it once in a Jaguar F-Type, when I was trying to panic stop (so yeah!). Please don't think I'm trying to pick a fight with you @mattikake , I've agreed with A LOT of your comments regarding improvement to PCars 2. But this one, in my opinion, comes down to driver style. I think keeping the current downshift model would help a ton in making online races cleaner. It eliminates the temptation to brake at the last microsecond, exploiting every physic's function to get your car to slow down - even if those physics are unrealistic. I tend to drive as I drive in real life, as well as how I see real racers drive. GT3 drivers don't mash brakes and downshift like madmen/madwomen every corner - except in qualifying. So, I welcome the change as I'm not getting rear-ended so much going into tight turns. I'd like it to stay, and have the drivers adjust. But, I haven't driven all the vehicles yet, and this is certainly just my opinion.
 
With regards to downshift protection:

1. It's intentional. It's not going anywhere.
2. It will be tweaked to allow 115% over-rev instead of 105% on the next patch.

If that's not enough for you, adapt your driving style. Personally, I'm only running into it when really pushing it in TT, and that's when I'm probably pushing a bit too hard. After next patch I don't expect to run into it anymore.
 
Today raced Ginetta Juniors UK2 championship race in Donington. Qualified 4th but too eagerly I jump started the race. Was leading after first lap and went for drive through penalty. Came back from the pits last but managed to climb my way back to first in 10min race. However in the results I came as last and didn't get any congratulations from my crew chief.
 
Nope this downshift protection thing is really starting to get right on my tits. Had a GT3 race yesterday and it wouldn't even shift down 1 gear. Forget a big stops with several shifts. The worst thing is it's inconsistent (or I am!) but a dab of the brakes and 1 downshift really shouldn't be a struggle, especially when the revs in the lower gear are WELL within the limit.

It's amazing how much this screws you up when you come to rely on some engine braking.

It's so wrong I consider this a bug not an intended feature. No-one could get it this wrong by intent.
If you don't change down too early it wont affect you. You need to change your driving style.
 
If you don't change down too early it wont affect you. You need to change your driving style.
Nah. I'm nowhere near over revving the engine when I attempt the downshift. And when it does shift down the rpm is so low it's almost out of the powerband. E.g a red line of 10Krpm and optimal power at 7Krpm I find the downshift seems to put me much closer to the 7Krpm point.

To say I wouldn't BE over revving the engine after the shift.

It really is hit and miss. It's almost as if it's failing to register the shift command from my wheel.

I expect to catch this in a bug vid.
 
I've been trying to connect to online lobbies for over an hour now, and I DC from every lobby within 30 seconds of joining. Every single time. I just fired up PCARS 1, I have no issues connecting to lobbies and staying connected.

Last night I was in a psn party with a bunch of friends. We tried for almost 2 hours to get one race going, but the lobby crashed or froze us so many times that we just gave up.

Can we please get some of these network issues sorted out. The game is literally unplayable online right now.
 
Major post 2.0 issue.

The game has crashed to the Sony blue screen report page 3 times today.
I'm in the middle of trying to aquire the milkman trophy. I'll get 30-40 laps in and it crashes.

Any ideas why this is happening?
 
Filtering the player count in the online lobby list with the right trigger seems to be broken, you can only press it twice and then pressing RT does nothing, also the lobbies with the most amount of people in them seem to be around the middle or bottom when they should be at the top. Being able to filter the Minimum Grade would be a nice addition too.
 
@The_American @IanBell @Bealdor @GTsimms Has there been any talk internally about GT3 cars and possibly other classes driving very differently in the race opposed to practice and qualifying? It's as if an entirely different setup is being loaded by the game. Sometimes you also start with very different fuel and tire pressures from what you set.
 
I've recently (over the last couple days) gotten a couple in-game "Your Controller (wheel) has been disconnected. Connect or re-connect your controller" error messages. Been kind of sporadic and happens intermittently. The game freezes of course and I either have to force unplug the wheel from the USB port on the PS4 (something I don't think is a good thing to do) and plug it back in or if I can get to shut down the PS4 via the wheel's PS button then I have to do that to shut down the console and reboot. Very strange.
 
I meant to post the below in this thread. Accidentally put it somewhere else:

Whilst better since the patch, I think there are still some issues with saving setups. At this point I don't trust the "save over existing slot" option and always use the "save to a new slot" option.

Also, i just encountered a new bug whilst doing private testing offline (ps4):

I made a small change to my down force on the indy car at indy road course. When i went back out to track I was gettingsignificant jolts on my t300 and the car on screen was visibly jumping. It was as if I was running over invisible debris. I did wonder at first if I was bottoming out but soon discounted that as my setup change could not have made such difference and it didn't make the bottoming out scraping sound and the telemetry said I wasn't hitting the track.

I tried a number of things including a ps4restart to no affect. Long story short it seemed to be that my setup save wassomehow corrupted. If I loaded a different setup it would be ok. If I reloaded the original saved setup it would have the issue. If I edited the setup and saved it over the top of the same slot it still had the issue.

In the end I just deleted that particular set up slot from in the game. The others seemto be ok. So just something to watch out forif you are tuning and get done reallyunexpected results. It might not be you but the game.
 
Back