Project cars 2 bug report Q&A

  • Thread starter TDZdave
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So a couple things I've noticed recently: for some odd reason there is better grip on the ice tracks than on a regular track in the snowy season. Even with ice tires and minimum tire pressure, I cannot drive on a snow covered track. However the ice tracks are very manageable. Shouldn't the race tracks be at least plowed and salted, with snow beginning to cover the track with precipitation? (Also, snow still has more traction than ice) This would make driving in the snoy season much more fun and enjoyable, as well as make the Pirelli winter carving edge tires relevant.

Secondly, I've found that the AI always launches with zero wheelspin as soon as the lights go green (as if them and the lights are on a synchronised timer). I believe this is part of what's causing the rearending issue, at least at race start (why they still rearend me at 150 mph halfway through lap 1 is still beyond me).

Finally, I'm on Xbox One using a Thrustmaster TMX, and the TM issue where the wheel starts going crazy seems to mostly take effect on the straights when the wheel is in the center position. If I put just a little bit of turning angle on it in either direction, the shaking stops.

Ok, so one more thing (sorry), when I do a manual cooldown lap and take it all the way to my pit box in helmet cam, the next event I do I start in cockpit view (this is what the game reverts to whenever you're in the pit box.) This makes it a little difficult as I don't map a button to "change view" (because Microsoft needs to hurry up with proper keyboard support, just sayin').

@GTsimms @IanBell @The_American I hope this feedback helps!
 
Is this setup bugs a console only issue or is it the same for PC? I don’t have many setup files so didn’t have any issues yet, but just curious.


I have about 40 setups saved so far on PC and haven't had any problems. Guessing it's a console only bug.
 
Tune saving and symetrical tuning - I tuned the Ginetta more tonight for the second career mode race at Knockhill. I uncheck the symetrical checkbox and changed my tune. When returning to the track, the tune reverted back to the previous tune. I could tell because at the start of the session, I had telemetry up and had set different starting pressrures per tire. They all started as shown in the old tune. Also, and likely related, I was saving the tune each time I exited the tuning screen. It allowed for me to name the tune and appeared to be saving upon exit. But, on return to load the tune at the next track, it was not available in the menu.
 
One thing that really drives me crazy is that there's no confirmation dialogue on the choice to exit a session from three pits.
Combined with the slow menu and looking load time, being a quarter of a second too quick to press X on the wheel cost 3-5 minutes afterwards (And don't do it in multiplayer sessions )
 
I’ve been playing the game and trying to love it.. but I just can’t! Every menu screen it freezes for 1/2-1 minute. And the list goes on..

Yes I know games have bugs when they’re first released, but they hyped it up “we got out every kink.” LOL honestly I think they should’ve waited to release this.
 
I checked with the SMS folks, and they DO monitor GTPlanet for bug reports (as well as their own PCars forums of course).

I'd encourage you to document bugs which are important to you, and if you really REALLY want them fixed, describe the bugs carefully with enough information so that they can reproduce them easily in their dev lab.

Oh, and just before you hit "Post Reply", reread what you wrote to see if it comes across persuasively.
 
The big Ferris wheel at Sakitto suffers from pop up the first time you see it on PS4. it just suddenly appears over the hill. For a major track landmark I'd like to see it not pop in at all.
 
Finally, I'm on Xbox One using a Thrustmaster TMX, and the TM issue where the wheel starts going crazy seems to mostly take effect on the straights when the wheel is in the center position. If I put just a little bit of turning angle on it in either direction, the shaking stops.

This just happened to my T150 today.
Career/Circuit of the Americas/BMW GT3.
It started shaking very badly on the straights to the point I quickly unplugged the wheel in fear of damage.
 
Not sure if anyone else has experienced this issue, or whether it's car and/or track specific...but experiencing dramatic loss of car performance after pit stops.

BMW M1 Procar (totally awesome btw)
@ Bathurst, Private Test on PS4:

Started out with 50ltr of fuel, then pitted after a few laps, only taking on 2ltr each time and new tyres. Every pit stop the car seems to either gain an incredible amount of weight, or loose masses of power:

1st stint - 253kph down Conrod straight.
2nd stint - 244kph.
3rd stint - 222kph.
4th stint - 210kph.
5th stint - 190kph and could bearly get to the top of the mountain.

All damage is turned off. Reset session and same outcome. No idea what's going on. @GTsimms

Side note: can we keep this thread productive in just reporting bugs/issues and saving the tanties for another thread. It's unfortunate there are issues with PC2 but at least SMS are tracking the forums and trying to address the problems. If this thread turns into a sookfest I dare say they'll stop tracking it...

I had the same experience yesterday. Le Mans 24h simulated by 1 hour real time. You describes exactly the issue I faced there. After the first pit stop the performance of my R18 Audi dropped significantly and my top speed on Mulsanne gone back from around 310 km/h to approx. 270 km/h. Same happened to the KI. Hair-raising. I love this game but there are so many issues it's hard to believe.
 
Oh no! The landmine bug still exists! The bane of PC1, the ruiner of everyone's race, the threat to your PS4's health, the spawn of nightmares... and now the damager of your racing licence... it's back and it just won't die.

How can this be possible with a complete rewrite, new gfx engine, new physics?

 
Had an online race earlier today, TC cars at Watkins Glen short, I quailed last.

The game loads the start of the race, I'm in my car waiting for the lights...waiting...waiting....waiting....nothing. Game's not frozen, I can engage gears, rev the engine, use the clutch, just no lights to start the race.

The one of the guys on the front row reverses all the way back to where I am, he's a ghost but is damaging cars as he drives through them. I say screw it, drive forward, and cop a Drive Through. My car starts out solid, but as soon as I make contact with the car in front of me, I go ghost. Me and the other guy mess around for a minutes, smashing the whole grid (the lobby was all humans, no AI, but he was the only other car moving). Then I retire, leave the lobby, and lose 20 something "skill" points...how unskillful of me.
 
XXI
This just happened to my T150 today.
Career/Circuit of the Americas/BMW GT3.
It started shaking very badly on the straights to the point I quickly unplugged the wheel in fear of damage.

Same here. Gt3 Audi at Azure Circuit, Brands Hatch, and Audi lmp9000 at Red Bull Ring. Making swathes of the content not only unplayable but sounding like it’s destroying hardware.

TMX wheel, Xbox 1, very violent knocking when driving straight from beginning of session (practise/race/qualifying).
 
I had the same experience yesterday. Le Mans 24h simulated by 1 hour real time. You describes exactly the issue I faced there. After the first pit stop the performance of my R18 Audi dropped significantly and my top speed on Mulsanne gone back from around 310 km/h to approx. 270 km/h. Same happened to the KI. Hair-raising. I love this game but there are so many issues it's hard to believe.
Yep SMS are looking into it. Apparently not an issue on PC, but affects consoles (PS4 at a minimum). Here's hoping the upcoming patch is good and far reaching.
 
I'm not sure if this is a bug or an undocumented feature!

Qualifying for the Ginetta Junior at Donington - I get perhaps 6 laps in, really getting the rhythm, cross the line for lap 7 - still 8 mins of the session left - and the car goes into autodrive. It does 2 laps (at about 60% speed) , pits, changes tyres, then continues until the session ends.
I could change camera, HUD, Car management etc - but nothing would stop the car. I probably could have skipped to the end, but then the qualification bug would have put me at the back of the grid.
 
From reading the posts above I feel much better as others are having the same problems, I have reverted back to PC1 as the game works, just maybe the people who make these games should do a lot more trials before they are sold to we the mugs who want to believe what they say, and yes the public who buys a product that doesn't meet the sellers claims, have every right to complain, that is what I thought a forum was all about, for everyone to have their say, or have I missed to whole point of us talking about these issues
 
I checked with the SMS folks, and they DO monitor GTPlanet for bug reports (as well as their own PCars forums of course).

I'd encourage you to document bugs which are important to you, and if you really REALLY want them fixed, describe the bugs carefully with enough information so that they can reproduce them easily in their dev lab.

Oh, and just before you hit "Post Reply", reread what you wrote to see if it comes across persuasively.

It would actually help, if giving the platforms and as much details as possible (some examples: controller used/car/track tires/platform/weather/mode(private/custom/online). This car had an issue and not giving the car or track, it is not very helpful. Edit: I'm not an SMS employee, but a mod at the official forum.
 
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Bought the game yesterday, seems to be stuck installing - I'm in the "PlayGo" mode and have access to the Mclaren 720s and Long Beach but that's it. No Career mode, no tracks, no cars etc. I've tired deleting the install and starting again, cleaning the disc/console, launched the PS4 in safe mode and rebuillt the database - nothing. I ended up leaving it overnight to install, still nothing. Every other game works fine.

It's my fault to be honest, I knew SMS's reputation and I still go suckered in.
 
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Bought the game yesterday, seems to be stuck installing - I'm in the "PlayGo" mode and have access to the Mclaren 720s and Long Beach but that's it. No Career mode, no tracks, no cars etc. I've tired deleting the install and starting again, cleaning the disc/console, launched the PS4 in safe mode and rebuillt the database - nothing. I ended up leaving it overnight to install, still nothing. Every other game works fine.

It's my fault to be honest, I knew SMS's reputation and I still go suckered in.

There's a 13gb patch it needs to download and install.
 
Thanks for the responses guys. Platform is PS4 and yes, I've downloaded the update, it was initially 10GB, but after walking away and coming back it had changed to 13GB, probably not relevant though.

Does this mean you cant play the game (at least initially) without an internet connection? I know a coworker who is looking to purchase the game but he doesn't have an internet connection
 
Thanks for the responses guys. Platform is PS4 and yes, I've downloaded the update, it was initially 10GB, but after walking away and coming back it had changed to 13GB, probably not relevant though.

Does this mean you cant play the game (at least initially) without an internet connection? I know a coworker who is looking to purchase the game but he doesn't have an internet connection

Internet connection (preferably fast speed)....and a PSN account.... is necessary to download and install patches as they are made available. Not advisable to play the game without installing the patches as the patches are released to address/fix prior issues.
 

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