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- ohio
- mc0029
Yes. 1 lock up and the RF was doneDoes anybody else have problem with the tyre wear in V8 supercars. Tyres are death after1 or2 laps ??? (PS4pro)
Yes. 1 lock up and the RF was doneDoes anybody else have problem with the tyre wear in V8 supercars. Tyres are death after1 or2 laps ??? (PS4pro)
Respect and tact? What are we the beta testers for the game? We are supposed to tell them what's wrong with their $125 game? They want respect for putting out an inferior product again! Tact! What like the tact of hyping something that's clearly not what was advertised and hyped over and over? Yeah I get your point. Silly me for buying all the 🤬 again.No, for God's sake no! It's childish the WAY you make your posts. Like I said to yogi, have respect and some tact is all.
Please stop responding to my posts if you have no help. I could care less about your opinion.No, for God's sake no! It's childish the WAY you make your posts. Like I said to yogi, have respect and some tact is all.
From my post in the general discussion. It feels really bad and wrong.Has anyone done long runs in GT3 cars? When using softs I got a big vibration that was intermittent and didn't feel like flat spots. It was a rather nasty vibration that got worse as the tires got lower but the grip wasn't dropping off a cliff or anything and lap times were consistent. I never had a vibration like that in pCars 1 even when the tires had 0 life left.
I think you are being a bit dramatic if you are really giving up on the game for the sake of the menu design. However, I agree with you that it probably makes more sense on a pc where you can use a mouse to point and click. Doesn't transfer as well to a console with a d -pad ( I am Ps4 user)Yeah. They removed my post for menus suck... said it didn't meet standards.
I paid for the premium package. So disappointed in the way they set up the menus. I think I'm going back to p1
Wasted $120... perhaps it works better on other systems but on PS4 it sucks.
That's what have tried to say and have been shouted down, PC2 is not playable as there are just to many variables, and adjustments for the average person to enjoy the game, all you are doing is adjusting this that and everything, and doing over and over again, you shouldn't have to adjust a thing, if you don't want to, you should be able to drive any car from the time you buy it.I paid $125 for a game. A finished product. Not a demo,not a beta. I'm being childish, or nieve to be suckered in again?
Because clearly they can't be bothered to make console versions actually work.I think you are being a bit dramatic if you are really giving up on the game for the sake of the menu design. However, I agree with you that it probably makes more sense on a pc where you can use a mouse to point and click. Doesn't transfer as well to a console with a d -pad ( I am Ps4 user)
Something I’ve noticed is that some road cars seem to be setting impossibly fast times, based on what the online lap record reports in the loading screen.
As an example, using the Ford FG Falcon V8 supercar at Bathurst, it says the online record is 2:03:XX, which is pretty much spot on accurate comparing to what the lap record is for a v8 supercar in real life on that track (Scott McLaughlin just set a new record today irl coincidentally).
Using a Ferrari 288 GTO road car which is something like 200-250hp down on power and with no aero, in the loading screen it says the fastest time is a 1:55:305, which should be impossible?
*Edit: Looking through more road cars, it shows this exact same best lap time of 1:55:305 set by the same user for many of them. Might help narrow down the issue
All terain is for dirt. The GT3 only have full wet rain tires this time.Have not read all 23 pages now but has anybody examined the types of tyres so far?
I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).
Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates?
Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11
When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
That can't be, because people won't shut up in the Forza forum about how perfect Pcars tire model is.Have not read all 23 pages now but has anybody examined the types of tyres so far?
I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).
Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates?
Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11
When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
If people are trolling in the FM7 forum just report it or use the ignore list. Screwing up threads and trolling in here just drags you down to their level. Two wrongs don't make a right and all. Don't be like them man... 👍Im sure this sounds "inflammatory", but I am literally quoting PC fans on this site, and changing game names to suit, so, the shoe fits.
Touché.If people are trolling in the FM7 forum just report it or use the ignore list. Screwing up threads and trolling in here just drags you down to their level. Two wrongs don't make a right and all. Don't be like them man... 👍
(Happily enjoying both titles BTW )
I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).Have not read all 23 pages now but has anybody examined the types of tyres so far?
I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).
Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates?
Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11
When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
For what it's worth, it wasn't meant as a dig, I totally understand some of the more rabid fanboys getting under your skin.Touché.
Pretty much this, you really need to be 100% sure of the values and that the game is displaying it properly. Let's do some more testing after the upcoming patch.I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).
I think you need to read what i said more carefully. I made an observation that it probably worked better on pc. When did I say anything about it being ok?Because clearly they can't be bothered to make console versions actually work.
Right?
You explain it off, like "oh, it's okay because it makes sense on a different platform".
Since when has that been a good reason?
You were kidding, right?
I may have fallen prey to assumption. Assumption that is was the typical warcry for PC, that is, "but it's great on PC" as if that makes it better. (That it's not so good on consoles)I think you need to read what i said more carefully. I made an observation that it probably worked better on pc. When did I say anything about it being ok?
I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).
In my early testing before wiping my setups, I found the All-Terrain responded better with lower pressure and otherwise it resembled what I'd expect from over-inflated tires. But the "default" values are just inherited from the car's default slicks or whatever ends up saved to your pit strategy, right? That's one pain of how the tuning works in this game.