Project cars 2 bug report Q&A

  • Thread starter TDZdave
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No, for God's sake no! It's childish the WAY you make your posts. Like I said to yogi, have respect and some tact is all.
Respect and tact? What are we the beta testers for the game? We are supposed to tell them what's wrong with their $125 game? They want respect for putting out an inferior product again! Tact! What like the tact of hyping something that's clearly not what was advertised and hyped over and over? Yeah I get your point. Silly me for buying all the 🤬 again.:cheers:
 
Has anyone done long runs in GT3 cars? When using softs I got a big vibration that was intermittent and didn't feel like flat spots. It was a rather nasty vibration that got worse as the tires got lower but the grip wasn't dropping off a cliff or anything and lap times were consistent. I never had a vibration like that in pCars 1 even when the tires had 0 life left.
From my post in the general discussion. It feels really bad and wrong.
 
Yea it's weird. I wonder what'll happen in our league on Monday. Porsche 911 GT3 45 minute races with normal tire wear.
 
Something I’ve noticed is that some road cars seem to be setting impossibly fast times, based on what the online lap record reports in the loading screen.

As an example, using the Ford FG Falcon V8 supercar at Bathurst, it says the online record is 2:03:XX, which is pretty much spot on accurate comparing to what the lap record is for a v8 supercar in real life on that track (Scott McLaughlin just set a new record today irl coincidentally).

Using a Ferrari 288 GTO road car which is something like 200-250hp down on power and with no aero, in the loading screen it says the fastest time is a 1:55:305, which should be impossible?

*Edit: Looking through more road cars, it shows this exact same best lap time of 1:55:305 set by the same user for many of them. Might help narrow down the issue
 
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Yeah. They removed my post for menus suck... said it didn't meet standards.
I paid for the premium package. So disappointed in the way they set up the menus. I think I'm going back to p1
Wasted $120... perhaps it works better on other systems but on PS4 it sucks.
I think you are being a bit dramatic if you are really giving up on the game for the sake of the menu design. However, I agree with you that it probably makes more sense on a pc where you can use a mouse to point and click. Doesn't transfer as well to a console with a d -pad ( I am Ps4 user)
 
I just checked xbox reviews, and immediately found (the first review) that the G920 doesn't work worth a damn, just like PC1.

I had a feeling when I asked Ian Bell, a few days before release, if they actually tested wheels on different consoles, and he chose to ignore.
Yes sir, that was a "nope, we couldn't be bothered".

It sounds like they should stick to PC only, all they're doing is gaining a bad reputation witg these half-baked console versions.

Just my 2 cents, on a "bug/issue" with the game.
The "simulator" that you can't use your wheel with. Why does that exist?
 
I paid $125 for a game. A finished product. Not a demo,not a beta. I'm being childish, or nieve to be suckered in again?
That's what have tried to say and have been shouted down, PC2 is not playable as there are just to many variables, and adjustments for the average person to enjoy the game, all you are doing is adjusting this that and everything, and doing over and over again, you shouldn't have to adjust a thing, if you don't want to, you should be able to drive any car from the time you buy it.
 
There's a couple of bugs driving me crazy online, not just the setup save mess which is ultimately one of the biggest issues I have found in the game.

These issues happen online both.

1- You exit pits, go drive laps and then back to pits. Make some adjustments on the car, then I exit pits, and little after past the exit line and having entered the track already, the game sends me back to pits instantly. Repeat the process of leaving and I'm sent back over and over again.

2- Some other times when leaving boxes, a message telling me "time exceed for.." (sorry I don't remember the whole warning message) that comes tagged to a yellow square on the right side of the screen near to the button, pops up marking a 15 seconds countdown, and then back to boxes indefinitely.

Another issue I might have found related to replays. The generated smoke you can see when drifting during the race doesn't show up on replays.

And now on to the big one issue. Quite the scary one:

I played in a lobby where a car with just two gearbox speeds was mandatory choice for everybody. It was kind of a very old open wheel or something. It was very fast on acceleration. After done with that race, I went to another lobby with mandatory Lotus 49, and to my surprise the car was using..., two speeds only like the car I used previously in the other lobby?, the physics on the Lotus 49 also felt different, borderline the same than the two gearbox speeds car that I had used before in the other lobby. What the heck?

What is this mess?
 
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I think you are being a bit dramatic if you are really giving up on the game for the sake of the menu design. However, I agree with you that it probably makes more sense on a pc where you can use a mouse to point and click. Doesn't transfer as well to a console with a d -pad ( I am Ps4 user)
Because clearly they can't be bothered to make console versions actually work.

Right?
You explain it off, like "oh, it's okay because it makes sense on a different platform".
Since when has that been a good reason?

You were kidding, right?
 
Something I’ve noticed is that some road cars seem to be setting impossibly fast times, based on what the online lap record reports in the loading screen.

As an example, using the Ford FG Falcon V8 supercar at Bathurst, it says the online record is 2:03:XX, which is pretty much spot on accurate comparing to what the lap record is for a v8 supercar in real life on that track (Scott McLaughlin just set a new record today irl coincidentally).

Using a Ferrari 288 GTO road car which is something like 200-250hp down on power and with no aero, in the loading screen it says the fastest time is a 1:55:305, which should be impossible?

*Edit: Looking through more road cars, it shows this exact same best lap time of 1:55:305 set by the same user for many of them. Might help narrow down the issue

I see the confusion here, you expected to see the world record for that specific car/class but instead what you are seeing the overall for a discipline of cars.
Do the following, go to Time Trial and select Bathurst with the Ferrari 288GTO, notice what is shown in the leaderboard with 1:55.xx value and then the car which was used.
 
Have not read all 23 pages now but has anybody examined the types of tyres so far?

I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).

Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates? :confused:


Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11

When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
 
I like the FFB settings widget that is shown in the HUD. The problem is that when you change the settings (volume, tone), the values are not updated on the HUD.
Not a big deal but it would be nice to fix this little issue.
 
Have not read all 23 pages now but has anybody examined the types of tyres so far?

I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).

Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates? :confused:


Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11

When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
All terain is for dirt. The GT3 only have full wet rain tires this time.
 
Anybody noticed that in telemetry view the grip indicators (direction/black lines, amount/circles, closeness to the limit/color) just stop working once you are outside of the pitlane? They work just fine IN the pitlane

EDIT: Found that it is not about being inside or outside of the pitlane but about if your car is under manual control. Once you have the control they just stop working
 
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Have not read all 23 pages now but has anybody examined the types of tyres so far?

I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).

Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates? :confused:


Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11

When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
That can't be, because people won't shut up in the Forza forum about how perfect Pcars tire model is.
That could imply a lot of users on this site don't know what they're talking about, and you may be flamed. Just fair warning...


Edit: I just saw it doesn't have intermediates. "Omg" "only 3 types of tires" "errmahgerrd"
GT5 had way more. (More means better, I was told so)

Im sure this sounds "inflammatory", but I am literally quoting PC fans on this site, and changing game names to suit, so, the shoe fits.
 
Ok everyone I need some help. Been playing career and on my 4th season now. Im racing in the WSCR championship and have been using the AI driver as well during the races. However when racing the 4hrs of Fuji event I handed over to the AI and he is pitting EVERY LAP!!! The car is not damaged, its not raining and I have tried hard and soft tyres and for some reason he wont go past the pit entrance without diving in lap after lap after lap.

What can I do???

Anyone else have this issue?

Is the AI team mate completely broken?

REALLY ANNOYING as I love doing endurance races.

Im on PS4 by the way.

EDIT: Happened at Road America as well.
 
Im sure this sounds "inflammatory", but I am literally quoting PC fans on this site, and changing game names to suit, so, the shoe fits.
If people are trolling in the FM7 forum just report it or use the ignore list. Screwing up threads and trolling in here just drags you down to their level. Two wrongs don't make a right and all. Don't be like them man... 👍

(Happily enjoying both titles BTW :))
 
If people are trolling in the FM7 forum just report it or use the ignore list. Screwing up threads and trolling in here just drags you down to their level. Two wrongs don't make a right and all. Don't be like them man... 👍

(Happily enjoying both titles BTW :))
Touché.
 
Have not read all 23 pages now but has anybody examined the types of tyres so far?

I tested at Nürburgring GP by use of M6 GT3. Not driven totally at the limit but for clean and fast rounds and during the test I tryed to hold this way of driving all the time. Weather was consistent all the time. I used 2 slots and speed up the weather change to 40x to get a more or less consistent track situation (hope this was not totally wrong...), than driven each type for some rounds (3-4).

Dry cond. - 25°C temp., on track 39°C
Soft slicks - times around 2:03...
hard slicks - ~ 2:05
all terrain - ~ 2:13
rain - ~ 2:08
Rain faster than intermediates? :confused:


Light rain - 17°C temp, track 22°C
soft - ~ 2:16
hard - ~ 2:24
all terrain - ~ 2:27
rain - ~ 2:11

When it comes to rain the same picture to my real suprise. Soft slicks are very easy and coformtable to drive. But how can they be a real alternative to rain ones? On the other hand: Is there any condition intermediates are the best choice? If dry or rain I received always slippery situations and no case I'd recommend to use that tyres. I think this is not working as it should. Sadly.
I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).

In my early testing before wiping my setups, I found the All-Terrain responded better with lower pressure and otherwise it resembled what I'd expect from over-inflated tires. But the "default" values are just inherited from the car's default slicks or whatever ends up saved to your pit strategy, right? That's one pain of how the tuning works in this game.
 
For what it's worth, it wasn't meant as a dig, I totally understand some of the more rabid fanboys getting under your skin. ;)

I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).
Pretty much this, you really need to be 100% sure of the values and that the game is displaying it properly. Let's do some more testing after the upcoming patch.
 
Because clearly they can't be bothered to make console versions actually work.

Right?
You explain it off, like "oh, it's okay because it makes sense on a different platform".
Since when has that been a good reason?

You were kidding, right?
I think you need to read what i said more carefully. I made an observation that it probably worked better on pc. When did I say anything about it being ok?
 
I think you need to read what i said more carefully. I made an observation that it probably worked better on pc. When did I say anything about it being ok?
I may have fallen prey to assumption. Assumption that is was the typical warcry for PC, that is, "but it's great on PC" as if that makes it better. (That it's not so good on consoles)

Quite frankly I don't have much business in the Pcars forum, so Ill be keeping my mouth shut now.
For me the game is broken and unplayable, due to terrible console wheel implementation of the Xbox, again.

I won't even glance at PC3 if it happens.
So, adios and good luck. I'll be residing back in FM7 forums to be more positive.
 
I think the game neglects to offer appropriate default tire pressures in a lot of cases, and if you're modifying the setup to swap tires, the car's setup could be out of whack in the first place, including tire pressure. Honestly, I think deeper analysis may have to wait until setups are stabilized and improved defaults are available (as promised).

In my early testing before wiping my setups, I found the All-Terrain responded better with lower pressure and otherwise it resembled what I'd expect from over-inflated tires. But the "default" values are just inherited from the car's default slicks or whatever ends up saved to your pit strategy, right? That's one pain of how the tuning works in this game.

Sounds logical and later of today I thought about the tire pressure in general. Hope it can be clarified or patched if there is no possibilty to modify the pressure during a race (so far I did not found any option while racing). Still strange to me how useful wet tires can be in dry and the other way round with slicks in the wet (I always remember this years 24h of Green Hell in the last two rounds - it makes a significant difference no professional is able to compensate). But I think we have to go deeper in detail, you're right.
 
Has anyone else experienced a strange 'slowing down' of the game when driving around Sugo? What happens for me is that in the two left handers before the final long turn onto the pit straight, the whole world slows down, not skipping frames or anything, the actual physics slow down before catching back up through the apex of the second left hander. The frames still run smoothly, its a very odd experience.
 
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