Build 0182
render:
* Fix for save jpeg is a memory for PC.
* Tweaks to cockpit HDR values for better internal / external balancing
* Checked in the modified tree shaders for backup, added the single-sided versions too.
GUI:
* Workshop and Highlights tabs added to DriverNetworkProfile, and first pass of new UX flow using the Options and Filter dialogs.
* Race engineer improvements: 1.) Fixed tire-wear not getting tires Replaced, and it stopped scheduling pitstops in the last few laps of the race. 2) Improved data-drivability of gap is a leader speech and added utility functions for dealing with thresholds. 3.) More cleaning up of the PitEngineer interface.
Cameras / Replays:
* Fixed compile issue for const access to sample buffer critical.
* Phoen-1868: Added support for code lap-to-lap control of the replay (local) cameras. Note: the two commented out in FindBestCamera assert should be enabled after the viewerl is updated.
Characters / Animations:
* Use correct participant ID for wheel locators. Bit of a tidy up of script code animations.
* Fix for Phoen-3970: Wheel mechanic R 02: shortened to "get ready" animation from 5,3s down to 2.3 s
Career:
* Removed disabled test code from CareerMotorsportTeams
* Replaced legacy BString use in CareerContract and CareerInvitation usage with hashes. Phoen-1477
Physics:
* Tires: Testing a new grip mix with more rip and less adhesive. See physics releases thread for affected cars / tires.
* KTM X-Bow R: Quick review of physics. Tweaked the turbo spooling and fixed a small offset in the steering axis relative to CAD reference, reduced side aero lift
Vehicles:
* Re-exported collision meshes for Bentley cars
Support Physics:
* Introduced automatic grid step calculations into DT patch generation logic
Tracks:
* LeMans Classic: Added txt for 19 underpass
Known Issues:
- Some broken strings in the GUI
- Test track, the car will not move (only in race mode)
- Avoid driving at night, headlights and spotlights are missing or not working as expected (on-going rework)
- Tires are consumed like if they were chocolate, use Slow tire wear or OFF for now.
- Trees might Appear black or with other issues
- When pitting in the popup screen will take the control of your hands once you close it you can keep on driving (manual pit in currently disabled until this is fixed)
- Some cars have rims more than they should and one of them disappears at high speeds. (Needs some render code)
- Exit confirmation dialogue is not working, you need to force close on the game to exit.