Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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Ok guys its almost time for my now daily PC1 session (I'm really trying to love this game), but i've got a question or rather seeking some expert opinions.

I really do want to like this game (PC1) but last night after playing for about an hour, I realized how tense my body felt and how frustrated I was during and after the session. I enjoy a challenge but after playing, it felt like the deck was unfairly stacked against me and that playing this game with a controller was all but impossible to enjoy. I do plan on getting a wheel in a couple months but that lead me to think.

How much will be view of this game (PC1) change if I get a wheel?

I can handle a sim, I just really haven't seen anything so frustrating as PC1 with a controller, ever. So I'm wondering are PC1 "controls" that busted that even a wheel wont matter and what does that mean for PC2? Should I hold out on PC2 and just keep busting my balls on PC1 until I come to terms with the SMS "controls/handling" formula?

Thanks all.

*I used to have a rig and played mostly F1, LFS and rFactor so no real stranger to sims, but that was back in the day :)
 
Ok guys its almost time for my now daily PC1 session (I'm really trying to love this game), but i've got a question or rather seeking some expert opinions.

I really do want to like this game (PC1) but last night after playing for about an hour, I realized how tense my body felt and how frustrated I was during and after the session. I enjoy a challenge but after playing, it felt like the deck was unfairly stacked against me and that playing this game with a controller was all but impossible to enjoy. I do plan on getting a wheel in a couple months but that lead me to think.

How much will be view of this game (PC1) change if I get a wheel?

I can handle a sim, I just really haven't seen anything so frustrating as PC1 with a controller, ever. So I'm wondering are PC1 "controls" that busted that even a wheel wont matter and what does that mean for PC2? Should I hold out on PC2 and just keep busting my balls on PC1 until I come to terms with the SMS "controls/handling" formula?

Thanks all.

*I used to have a rig and played mostly F1, LFS and rFactor so no real stranger to sims, but that was back in the day :)
It's great with a wheel. May need to tweak some FFB settings but it's really great. I've done the opposite actually. Went from a VR rig with a wheel to the couch and a controller. I've been actually enjoying it now, but I had to enable the assists on (abs, stability and traction control). Now the game is still a challenge to control with the controller but it's now managable and fun.
 
It's great with a wheel. May need to tweak some FFB settings but it's really great. I've done the opposite actually. Went from a VR rig with a wheel to the couch and a controller. I've been actually enjoying it now, but I had to enable the assists on (abs, stability and traction control). Now the game is still a challenge to control with the controller but it's now managable and fun.

Yup I know what you mean, life got in the way of my setup so I had to give it up too. I've been playing with all assists off since that's how I've always done it. Right now I have assists set to Real Life and trying to learn the Procar for some career invitation. Crashed on the penultimate lap after leading by 4-5 seconds at Spa, then just turned that **** off after going to the pit.

My night in Emoji
:D :nervous: :nervous: 🤬 🤬 🤬 🤬 🤬 :mad: :( :banghead: :confused: :grumpy: <<< In that order
 
I'm trying to understand where this confirmation of 16 cars in a lobby came from. I've looked through the whole of the discussion on AOR and all I've seen is Yorkie discuss why online car numbers would be less on Console than PC. That's it. I don't understand where the outrage is from because there has been no number stated. In the early parts, Yorkie stated that you'll find out soon as he cannot tell. That is all he's said.

The only vaguely concrete information is from the PS Store and that may have just been a placeholder number from the previous game. Through this game's cycle already, we've seen information change many times whether that be release dates or others. Having a look through t0day's posts, even he said this was not final and could increase in the coming months.

Personally, I'm amazed if it stays at 16 because SMS would have improved many aspects on their end and how the game handles poor stability. However, if it does, I can understand why with more information needing to be transmitted from Player 2 Player and Sony/Microsoft are clearly a lot more strict than a PC game.
 
Yup I know what you mean, life got in the way of my setup so I had to give it up too. I've been playing with all assists off since that's how I've always done it. Right now I have assists set to Real Life and trying to learn the Procar for some career invitation. Crashed on the penultimate lap after leading by 4-5 seconds at Spa, then just turned that **** off after going to the pit.

My night in Emoji
:D :nervous: :nervous: 🤬 🤬 🤬 🤬 🤬 :mad: :( :banghead: :confused: :grumpy: <<< In that order
Yep, pretty much in the same boat, except I still get to use my rig, if I don't fall asleep before I get to it :lol:
Anyway, I started with the Real assists and a controller but when I turned all of them on it became actually playable. I would say it is now as hard as it is with the wheel and Real assist, so I'm happy. Yes, it's not as realistic but I'm playing on a couch with a freaking pad ,so at this point all bets are off. I just want to have some fun.
 
I'm trying to understand where this confirmation of 16 cars in a lobby came from. I've looked through the whole of the discussion on AOR and all I've seen is Yorkie discuss why online car numbers would be less on Console than PC. That's it. I don't understand where the outrage is from because there has been no number stated. In the early parts, Yorkie stated that you'll find out soon as he cannot tell. That is all he's said.

The only vaguely concrete information is from the PS Store and that may have just been a placeholder number from the previous game. Through this game's cycle already, we've seen information change many times whether that be release dates or others. Having a look through t0day's posts, even he said this was not final and could increase in the coming months.

Personally, I'm amazed if it stays at 16 because SMS would have improved many aspects on their end and how the game handles poor stability. However, if it does, I can understand why with more information needing to be transmitted from Player 2 Player and Sony/Microsoft are clearly a lot more strict than a PC game.
I would be very surprised if it's more than 16. While yes SMS have optimized the hell out of the game they have also added Live Track, dynamic seasons and an entirely new physics and tire model.
 
I would be very surprised if it's more than 16. While yes SMS have optimized the hell out of the game they have also added Live Track, dynamic seasons and an entirely new physics and tire model.

Of course, which is why I would understand the decision not to increase it and go berzerk like some people and I can see why it wouldn't for those reasons. However, many other games have upped it to 22 and 24 respectively which is why. Although packet sizes would be larger with all the information to transfer from Player 2 Player.
 
Shoukd I tweak some settings to not make my g29 die on me? I've had it for about 3weeks and ever since a big rumble (only played pc1 with it) I have almost no ffb now late in the evening ffb came back but there is a notch in ceetain turns where it didn't used to be there and on karts when I turn my wheel out of a corner it rumbles harder then it used to.

Could this be from very long sessions on standard 100% ffb settings?
 
Looks like I'm one of the newest players to pre-order the pCARS 2 deluxe edition...

Was considering about buying missing DLC for my copy of Assetto Corsa...but I find out that rolling starts are still missing from Assetto Corsa (also no night racing?), which is the major reason why I still don't play Assetto Corsa, despite the fact I bought it before pCARS arrived...

(Also I'm busy at school, which is a major reason why I won't be playing very much, but still, the lack of rolling starts kind of preventing me from playing Assetto Corsa at the moment.)
 
Yup I know what you mean, life got in the way of my setup so I had to give it up too. I've been playing with all assists off since that's how I've always done it. Right now I have assists set to Real Life and trying to learn the Procar for some career invitation. Crashed on the penultimate lap after leading by 4-5 seconds at Spa, then just turned that **** off after going to the pit.

My night in Emoji
:D :nervous: :nervous: 🤬 🤬 🤬 🤬 🤬 :mad: :( :banghead: :confused: :grumpy: <<< In that order
I recommend turning ABS on with a controller. I don't use any other assists and I would prefer ABS off, but in my experience it's very rare for a game to allow me to get a feel for no-ABS braking on a controller, and the physics in PCARS1 can be unrealistically brutal about locking the brakes anyway.

PCARS2 might be different.
 
I used ABS & TCS for the first time, with the Bentley GT3. What a world of difference. I can trailbrake nicely in the V8 Supercar, because they don't have those aids. In the GT3, so smooth.
I still prefer the rawness without the aids.
 
I assume you missed this part of this video? ;)



So do I spy Vintage Spa????? 4m44s onwards in the Porsche 936. WOW. Also what circuit is the Group A on? 3m49. No wonder they haven't "officially" announced Spa if they're holding Vintage Spa up their sleeves. Cannot wait!
 
Not instant replays, post-race replays. How long can they be?
Very long.

It depends on the maximum file size limit for each platform. PC is the highest and I think Windows10 allows something like a 4TB file (?) so that can hold a lot, a lot, a lot (i mean like hours) of replay data (and many cars and weather of course)

PS4 and XB1 (not sure about Pro and X ) have lower limits but still it can capture hours and hours of replay data.

Curious why this question has come up? Was there a data length limitation some of you hit in the first game? (I'm aware of some of the bugs _inside_ the replay data, but not aware of file length limitations beyond what the OS allows)
 
Curious why this question has come up? Was there a data length limitation some of you hit in the first game?
Well, my original question was because of the 2-minute cap on instant replays (when free practicing); not about full race replays.

Speaking of which, can you tell us if that limitation has been removed (or if it's longer)?
 
American, can you speak to any improvents made if any to replays.

Pcars 1(console) had a lot of stuttering. Has that been addressed.

There was a fade to black effect instead a more typical hard cut between shots. Has that been changed in 2?

Have the camera angles been reworked from the first one?
 
We just need to make sure replays can be properly saved and uploaded to a google doc for penalty system stewards to do their job right.
 
@The_American Thank you very much for the response. I have another question, it's about how the AI selects their cars. If you pick a night race on a poorly illuminated track, will the AI still pick cars with no headlights?
 
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