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- RacingAtHome
No.How many people can run in an online lobby. Do we know this yet?
No.How many people can run in an online lobby. Do we know this yet?
Back in March, @The_American said they were still investigating increasing the 2 minute cap.
Hopefully they've decided to do it.
We don't know anything official and I'm waiting for an announcement in that regard from SMS.16 players for console isn't it??
It's great with a wheel. May need to tweak some FFB settings but it's really great. I've done the opposite actually. Went from a VR rig with a wheel to the couch and a controller. I've been actually enjoying it now, but I had to enable the assists on (abs, stability and traction control). Now the game is still a challenge to control with the controller but it's now managable and fun.Ok guys its almost time for my now daily PC1 session (I'm really trying to love this game), but i've got a question or rather seeking some expert opinions.
I really do want to like this game (PC1) but last night after playing for about an hour, I realized how tense my body felt and how frustrated I was during and after the session. I enjoy a challenge but after playing, it felt like the deck was unfairly stacked against me and that playing this game with a controller was all but impossible to enjoy. I do plan on getting a wheel in a couple months but that lead me to think.
How much will be view of this game (PC1) change if I get a wheel?
I can handle a sim, I just really haven't seen anything so frustrating as PC1 with a controller, ever. So I'm wondering are PC1 "controls" that busted that even a wheel wont matter and what does that mean for PC2? Should I hold out on PC2 and just keep busting my balls on PC1 until I come to terms with the SMS "controls/handling" formula?
Thanks all.
*I used to have a rig and played mostly F1, LFS and rFactor so no real stranger to sims, but that was back in the day
It's great with a wheel. May need to tweak some FFB settings but it's really great. I've done the opposite actually. Went from a VR rig with a wheel to the couch and a controller. I've been actually enjoying it now, but I had to enable the assists on (abs, stability and traction control). Now the game is still a challenge to control with the controller but it's now managable and fun.
Yep, pretty much in the same boat, except I still get to use my rig, if I don't fall asleep before I get to itYup I know what you mean, life got in the way of my setup so I had to give it up too. I've been playing with all assists off since that's how I've always done it. Right now I have assists set to Real Life and trying to learn the Procar for some career invitation. Crashed on the penultimate lap after leading by 4-5 seconds at Spa, then just turned that **** off after going to the pit.
My night in Emoji
🤬 🤬 🤬 🤬 🤬 <<< In that order
I would be very surprised if it's more than 16. While yes SMS have optimized the hell out of the game they have also added Live Track, dynamic seasons and an entirely new physics and tire model.I'm trying to understand where this confirmation of 16 cars in a lobby came from. I've looked through the whole of the discussion on AOR and all I've seen is Yorkie discuss why online car numbers would be less on Console than PC. That's it. I don't understand where the outrage is from because there has been no number stated. In the early parts, Yorkie stated that you'll find out soon as he cannot tell. That is all he's said.
The only vaguely concrete information is from the PS Store and that may have just been a placeholder number from the previous game. Through this game's cycle already, we've seen information change many times whether that be release dates or others. Having a look through t0day's posts, even he said this was not final and could increase in the coming months.
Personally, I'm amazed if it stays at 16 because SMS would have improved many aspects on their end and how the game handles poor stability. However, if it does, I can understand why with more information needing to be transmitted from Player 2 Player and Sony/Microsoft are clearly a lot more strict than a PC game.
I would be very surprised if it's more than 16. While yes SMS have optimized the hell out of the game they have also added Live Track, dynamic seasons and an entirely new physics and tire model.
I think that the maximum the console can handel with the game would be reasonable tbf.I think 20 is a reasonable amount of players tbf.
I recommend turning ABS on with a controller. I don't use any other assists and I would prefer ABS off, but in my experience it's very rare for a game to allow me to get a feel for no-ABS braking on a controller, and the physics in PCARS1 can be unrealistically brutal about locking the brakes anyway.Yup I know what you mean, life got in the way of my setup so I had to give it up too. I've been playing with all assists off since that's how I've always done it. Right now I have assists set to Real Life and trying to learn the Procar for some career invitation. Crashed on the penultimate lap after leading by 4-5 seconds at Spa, then just turned that **** off after going to the pit.
My night in Emoji
🤬 🤬 🤬 🤬 🤬 <<< In that order
I assume you missed this part of this video?
Circuit of the Americas.Also what circuit is the Group A on? 3m49.
I thought it might be just wasn't sure. One of the shorter layouts.Circuit of the Americas.
Very long.Not instant replays, post-race replays. How long can they be?
Well, my original question was because of the 2-minute cap on instant replays (when free practicing); not about full race replays.Curious why this question has come up? Was there a data length limitation some of you hit in the first game?
Question about replay length