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There was some Console Footage from VVV. And it was on PS4 Standard:
Here:
I've already seen it, but i am still unsure about the xbox one version.
There was some Console Footage from VVV. And it was on PS4 Standard:
Here:
I've already seen it, but i am still unsure about the xbox one version.
I think the big fear is that the PC version will be completed by September 22nd, but the console versions will still have some issues to be worked out. Blame Assetto Corsa for the paranoia.@MroczMR I have seen that footage but thanks for the link 👍 unfortunately it is the only footage we have up until now and I would like to see a bit more
You'd think that's how it works but the rollout of PCars1 on consoles would indicate that it's not that simple.Don't they just scale down graphics and "port" Pcars to PS4/Xbone?
Anyone question the GT-R GT3's sound? I think its off...
There's Hot Wheels livery on one of the race cars. Who knows what collaborations are in the works.i saw some "Hot wheels" sign in 2 tracks.
No " Hot wheels" Additionnal Content, please !
Thanks
Could (And I hope) that it's just that. SMS want to replicate IRL motorsport.There's Hot Wheels livery on one of the race cars. Who knows what collaborations are in the works.
Maybe the new SMS Franchise is about Hot Wheels and the signs in pcars 2 are hints?i saw some "Hot wheels" sign in 2 tracks.
No " Hot wheels" Additionnal Content, please !
Thanks
Shift 1 did have some "D1"-type action...Maybe the new SMS Franchise is about Hot Wheels and the signs in pcars 2 are hints?
Porting software, like kunos did (pairing with another studio for most of it) does not happen at SMS their engines are modular, scalable and bar differences between systems that need specific optimisations pc2 is developed in parallel for all three.Don't they just scale down graphics and "port" Pcars to PS4/Xbone?
Say wah?Porting software, like kunos did (pairing with another studio for most of it) does not happen at SMS their engines are modular, scalable and bar differences between systems that need specific optimisations pc2 is developed in parallel for all three.
Was much harder to do ofc Olin previous gen consoles, sony PS3 in particular but even in pc1 all three platforms were developed side by side.
Basically, the Madness engine (Used for Project CARS 1. Probably 2 with some revisions) was designed so it was easier to transfer from something solely developed for PC to that which would be optimised well for consoles excluding the specific differences for each console of course..Say wah?
I like the factory driver aspect. Its why I'm stuck between choosing to represent Audi or Nissan.Regarding Career mode, we now know that instead of having 3 Historic Goals like in PC1 (Zero to Hero, Defending Champ and Triple Crown), we will get Lifetime Goals. There are 7 of them, and they replicate real world motorsport achievements.
"Dominate the same championship year-on-year, win three blue riband events on the motorsport calendar such as the Indy 500 and Le Mans 24 Hours, become a factory driver for elite brands such as Ferrari and Porsche, or seal immortality with wins in three different motorsport disciplines."
I like the factory driver aspect. Its why I'm stuck between choosing to represent Audi or Nissan.
In other news, that new Sega Super GT game, looks to have sealed the fate of ever getting a Super GT licence.
By far? Really? I can name a few which I'd deem to be better.Hopefully it´s not exclusive. SuperGT would be, by far, the best license SMS could get. Half a dozen cars and two or three tracks would already do wonders. I would pay top dollars for this DLC.
We already have those type of cars though. Super GT are on another level of performance. They lapped within 4 seconds of LMP-H cars at Fugi before this years regulation changes.By far? Really? I can name a few which I'd deem to be better.
TCR International. A variety of circuits and adds to a car class that many would agree is the weakest and allows for exposure to manufacturers where other cars could be added. Also, TCR spec cars are used in many series already. GT500 is not.
BTCC. Same as TCR.
Mazda Road to Indy. Gives a further incentive to increase the oval count and adds a fair few cars.
24h Series. Promotes the idea of run what you have. Many circuits and many cars not in game.
Yes, I'd agree that Super GT is great. But I disagree that it's the best series SMS could add.
I noticed this too! It doesn't sound like the real thing.
It must be a placeholder sound because it sounds like the road version. Anyway hopefully they get the sound more towards the real life sound before release.
Here's a sound comparison:
We had something like a Super GT500 with the DTM last game. We have most of the cars with the GT3s.We already have those type of cars though. Super GT are on another level of performance. They lapped within 4 seconds of LMP-H cars at Fugi before this years regulation changes.