Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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About the dbr1-2, the bias of Pcars 2 seems to focus on Hybrid Lmp1 (that is why we don't get the r18 tdi either) which tends to build a better balanced class (and allows us to dream about getting the 919 hybrid).
I'm also worried about that cause that means we're not getting a diesel lmp1 lineup (r10, r15+, 908 hdi fap) which I would like as well.

For the mp4-12c, we've already discussed that, they are upgrading the car list by more recent cars (here the 650s gt3) as they did with the r8 lms

Ah well, seems like I'll have to buy PCARS 1 just to drive the DBR1-2 then. :indiff:
Personally I'd prefer them retain the older GT3 cars. SMS can assign them to a slightly slower class if they can't rival the new GT3 cars (just like how ADAC listed them as 'Last Generation' cars in the Nurburgring 24 Hours, if I'm correct), and there are enough of those old GT3 cars to form a class. Still, I understand their decision.
Thanks for the answer. :)
 
Ah well, seems like I'll have to buy PCARS 1 just to drive the DBR1-2 then. :indiff:
Personally I'd prefer them retain the older GT3 cars. SMS can assign them to a slightly slower class if they can't rival the new GT3 cars (just like how ADAC listed them as 'Last Generation' cars in the Nurburgring 24 Hours, if I'm correct), and there are enough of those old GT3 cars to form a class. Still, I understand their decision.
Thanks for the answer. :)

Or at least they could have kept them as trackday cars, for those who liked driving these late gt3s and the dbr1-2
And the r18 tdi :nervous::nervous::nervous: damn I will miss those vertical lights :(
 
Why does everyone seem to conveniently forget that the car inclusion decision is not exclusively SMS' decision? The manufacturer will be the primary decision maker here with their license terms. They will decide which cars SMS can and cannot include. Once the decisions has been made by the manufacturer, then it is still up to SMS to make the final decision based on "creative design choice".
 
I agree when it's about the mp4 12c or other upgrades, I assume manufacturers don't want to be too redundant concerning the cars in the game
As well, for ruf or callaway, that's a normal thing porsche and chevrolet have the first word and may decide not to give their agreement for both manufacturers
But for the dbr 1-2 ?
 
At the end of the day, including their latest cars in games is marketing, unless its a historic car like F40 for example, but in the middle like 12c, Audi R8 V10 etc maybe thats why manufactures choose their most recent production models, but some dont care and can include all and any, some are more picky.
 
A question for any WMD personnel, why doesn't Ferrari let you model the 488 GT3 with the proper rear-wing? You have the GTE wing on both aero kits. I know the first GT3 car revealed at Mugello had the same wing on both models, but that's changed:

pwc-ferrari-488-gt3.jpg


The side flaps of the wing are larger.
 
A question for any WMD personnel, why doesn't Ferrari let you model the 488 GT3 with the proper rear-wing? You have the GTE wing on both aero kits. I know the first GT3 car revealed at Mugello had the same wing on both models, but that's changed:

pwc-ferrari-488-gt3.jpg


The side flaps of the wing are larger.

It probably depends on the car that SMS is given to model off of. If it's that first GT3 model you have above, then that is what SMS will model.
 
I think a large part of the Aston and Audi LMP cars being removed will have been they only had each other to race if you take the hybrids away. Every class in pCars 2 has been expanded by quite a bit. SMS have also said in multiple interviews they don't want just 2 cars per class.
 
I think a large part of the Aston and Audi LMP cars being removed will have been they only had each other to race if you take the hybrids away. Every class in pCars 2 has been expanded by quite a bit. SMS have also said in multiple interviews they don't want just 2 cars per class.

Then bring more diesel (908 hdi fap for instance :lol:) to fill this class ! And vintage gt !
I know it would be difficult and I understand they chose not to create a new class as they were already doing amazing job with gte, gt3, group 4 and 3, class C, gt1, tcr, and bringing rallycross, and that diesel lmp1 is not the most needed class right now, but could be an idea for dlc (even if I don't expect them to bring a whole class in dlcs) or for pcars 3
 
A question for any WMD personnel, why doesn't Ferrari let you model the 488 GT3 with the proper rear-wing? You have the GTE wing on both aero kits. I know the first GT3 car revealed at Mugello had the same wing on both models, but that's changed:

pwc-ferrari-488-gt3.jpg


The side flaps of the wing are larger.
And I wonder why SMS modelled the latest Mustang in GT4 the way they did. It doesn't resemble any GT4 Mustang that I know of, but rather a copy of Vaughan Gittens drift Mustang with a large rear wing added. It looks kind of out of place in GT4 imo with its weird guards and big wing.
 
Why should they leave a place for another manufacturer?
It's not about leaving a place. Whether by manufacturer's decision or not, each GT3 seems to be an updated version. I'm just saying why not create an updated car in lieu of an "old" model.
Sure, we have 3 Bentley GT3s, but those are practically the same design. The AMGs are totally different body wise.
 
:) There's always some pressure to 'gamify' things such that the harsh realities don't overly affect enjoyment. So maybe we give those old tyres a little more headroom... I want it to be clear though that what we are doing is generations ahead of the competition and I know what they are doing. :)

Can you explain exactly how what you're doing is generations ahead? What are the competition doing VS what are you doing?
 
I didn't look to the thread for a while as i'm moving to a new house...and just wow what a game!!

Now i can't wait! I do not even have the kitchen but i already bought a 50" Sony screen to play the game.
 
Ok, this isn't going to be game breaking or anything but: why is there public on the grandstands, marshalls besides the track when entering pits () but once you've entered the pitlane.... it seems like you're in a post-apocalypse world!

There are no team members on pitwall, most garages seem empty. Just add some sprites here and there, it would make the "buzz" feeling so much better.
SH-24LM12E-015.jpg
 
That's probably PEGI crap related. No one want's to see a car going over people, animated or not. IIRC pC1 was PEGI 3 so i'd say same for pC2...
 
It seems like quite a few tire companies are willing to work with SMS on tire physics. Any ideas on what multi-million dollar race cars are being referenced for DLC?
For some reason, I'm thinking Super Touring. But that's more 3 in the world I think.
 
It seems like quite a few tire companies are willing to work with SMS on tire physics. Any ideas on what multi-million dollar race cars are being referenced for DLC?
I could tell you but I'd have to..you know...:sly:

It seems like quite a few tire companies are willing to work with SMS on tire physics. Any ideas on what multi-million dollar race cars are being referenced for DLC?
I noted the difference in the Redbull sound in PCars2. There should be a video released shortly of the Miata drifting and you can clearly hear the difference in sound from the car in PCARS 1.
 
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It seems like quite a few tire companies are willing to work with SMS on tire physics. Any ideas on what multi-million dollar race cars are being referenced for DLC?

The first thing that came to mind was the Ferrari 250 GTO, but I think there several of these out there. I can't help but think it's a vintage car.
 
I could tell you but I'd have to..you know...:sly:

I noted the difference in the Redbull sound in PCars2. There should be a video released shortly of the Miata drifting and you can clearly hear the difference in sound from the car in PCARS 1.

In that video of the RadBull that is embedded into the article, I find it has an "echo" to it that makes it sound like it was recorded in a massive garage on a dyno. Somehow it just doesn't sound like an outdoor environement.......
 
It seems like quite a few tire companies are willing to work with SMS on tire physics. Any ideas on what multi-million dollar race cars are being referenced for DLC?
Maybe koenigsegg. One of them possibly being the One:1 or Ccx


Edit: forgot the race car part which eliminates the idea of koenigsegg, lol
 
In that video of the RadBull that is embedded into the article, I find it has an "echo" to it that makes it sound like it was recorded in a massive garage on a dyno. Somehow it just doesn't sound like an outdoor environement.......
I can't play the video for some reason even after I turn off all my ad blockers. I think the effect that you are referring to is probably reverb and not the actual engine note itself. I agree that the effect is too exaggerated and it may change in the release version of the game. The video I was referring to could be the same one as in the article but the one I saw was on the WMD Forum.
 
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On an article (I put the link below in French), they say that the AI is bad and that it recalls the dark hours of GT. There is already no offline custom championship, if in addition, the AI is bad, Project cars 2 would be a game for online players only?

http://www.journaldugeek.com/2017/0...-cars-2-un-cran-encore-au-dessus-de-son-aine/

Otherwise, the rest of the game is very good according to the article.
They are still working on AI - until we have a final product its any ones guess.

AI will never be perfect in any sim. There will be many many people who will use PC2 exclusively offline,
 
On an article (I put the link below in French), they say that the AI is bad and that it recalls the dark hours of GT. There is already no offline custom championship, if in addition, the AI is bad, Project cars 2 would be a game for online players only?

http://www.journaldugeek.com/2017/0...-cars-2-un-cran-encore-au-dessus-de-son-aine/

We had a regression bug in the AI in the build that journalist is using. The AI isn't bad. It's the best AI I've ever raced against. But it's not perfect and it never will be. But to compare it to GT where the AI were on unmovable rails (I assume this is the 'darkest hour' reference) is completely off the mark. Our AI are dynamic, adaptive, human like and yes (ignoring bugs) occasionally over zealous and make the odd mistake and spin out. They are the complete opposite of the 'dark hour of GT' AI where they worked as wonderful cornering aids.

EDIT, I really should explain what the regression bug was right?

Basically it was a tiny change that seemed positive from the coder's perspective that totally cocked up the side by side behaviour of the AI. They became extremely hesitant to overtake each other, and the player. This had knock on effects in many areas of the AI experience.
 
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