Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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Sometimes that's all that's needed.

IIRC PC2 signup was announced on the PC1 Public Forum, so I would suggest signing up on the PC2 Public Forum when it goes live....:cheers:

I'm already there. Have been since long before the first game launched. Problem for WMD2 was just timing. Short registration period didn't allow me to free up the needed funds at the time.
 
To add to the GT3 GTE lap time discussion. The 4 major ways to go faster, listed in order of importance for lap time impact, are improving mechanical grip, reducing weight, increaseing power and increasing downforce. The GTE cars are more developed in the first 2 categories. That more than offsets the power deficit to GT3 cars and the lower amount of downforce. I find it extremely hard to believe though that the current crop of GTE cars make less downforce than GT3 cars. Some raw numbers are needed to compare really. Which probably won't be released for at least the next 10 years.
 
To add to the GT3 GTE lap time discussion. The 4 major ways to go faster, listed in order of importance for lap time impact, are improving mechanical grip, reducing weight, increaseing power and increasing downforce. The GTE cars are more developed in the first 2 categories. That more than offsets the power deficit to GT3 cars and the lower amount of downforce. I find it extremely hard to believe though that the current crop of GTE cars make less downforce than GT3 cars. Some raw numbers are needed to compare really. Which probably won't be released for at least the next 10 years.

At this point, as of the 2016 regulations, I would say downforce is probably pretty even. FOr arguement's sake let's say it is.

As for power, GTE and GT3 both have roughly the same power. If you look at the BMW M6 as an example, they are the same drivetrain. This is also true for the Ferrari 488. Both FIA/ACO and SRO define that "The engine must be derived from a series production Engine produced at more than 300 units and fitted to a series vehicle from the same manufacturer.".

From there, they apply BoP to get all cars roughly equal, so horsepower numbers vary. Most are in the 500 - 600 HP range in both GTE and GT3. With GTE being slightly lighter, it means they have the Power-to-Weight advantage.

So to your point, GTE has the advantage on the first 3 items on your list, and is roughly equal on the 4th item.
 
So which cars are you most excited about? For me, I nearly gasped when I saw the XJ220 S TWR!! Last time I saw it was in PGR 4. Can't wait to compare it to the Enzo. The F50 GT and F40 LM are great too. Would love to hear what SMS have done with the engine sounds.

But really, a fantastic car list all round and I think now they have fleshed out quite a few more racing categories this time. For example, a load more racing Nissans, F50 GT and Panoz Esperante in GT1, F40 LM and Diablo GTR in the GTO category etc. Not to mention Porsche and Jaguar.
 
@Bealdor is absolutely correct. GTE have historically had less aero than GT3. As of the 2016 GTE regulations I think it might be a bit closer now though.

For a perfect example of the differences, take a look at the 2015 cars, especially the diffusers. Here are the 2015 Ferrari 458 cars as examples:

GTE
View attachment 667541
View attachment 667540

GT3
View attachment 667542
View attachment 667543

You'll notice on the front the GT3 has dive planes which the GTE does not have. At the rear you can clearly see the differences in the diffusers. Also GT3 have a much wider (front to back) rear wing and wing.

Again, this was in 2015. As of 2016, GTE has been given more aero, so they are now much closer. Main difference now is size of rear wing.
I disagree.

This is a 2006 F430 GT3.

2007_Ferrari_F430GT3-0-1024.jpg


img-1455796467-2645.jpg


This is the F430 GT2, which is today's GTE.

f430gt2-08_5.jpg


4014440868_3c28c316cf_o.jpg


You can easily argue that they have about the same amount of downforce.

Now in 2017 on the other hand.

This is a 911 GT3 R (GT3 class).

adb19fb3-2cd2-4f9c-bf62-823c462411a7_teaser_original_720x1_5.jpg


Porsche_911_GT3_R_01.jpg



This is the 911 RSR (GTE)

8f90625a-38c0-4806-ade8-4e5824a4a9bf_teaser_720x406x1_5.jpg


4bc3e08a-eced-4d1d-a65c-9dcda051b46c_teaser_720x406x1_5.jpg



I think you can easily argue that there's much more downforce in today's GTEs than today's GT3s. The major difference in today's cars are the diffusers. As seen here.

FORD_LE_MANS_3.jpg


2016-V8-Vantage-GTE-Tail.jpg


In comparison, here's the Aston V12 Vantage GT3.

endurance-24-hours-of-the-nurburgring-2015-7-aston-martin-racing-aston-martin-vantage-gt3.jpg
 
In that case, since you are matching up to LMP3s, then I would suggest using GT3.

Since you are talking about the cars in PCARS2, they are using 2016 specs for the cars. The reason for the regulation changes in 2016 to the GTE class was because the FIA/ACO wanted to "clearly define GTE as the top category of GT racing and improve its performance compared to GT3, to clearly separate the two classes in series where they compete together (such as TUSC, ELMS and Asian Le Mans)." - source

If you use GTE's against LMP3, there is a chance the GTEs might actually be quicker. Tis is why IMSA moved the Prototype Challenge class out of the main series.



With the 2016 regulations, the FIA/ACO loosend the rule book. They opened it up to the manufacturers to have more freedom regarding the amount of aerodynamics and how they apply it. Essentially, they created specifically sized "boxes" that define the maximum areas and zones that engineers can work within. Within those boxes, they are free to do whatever they want. Again, the primary reason behind this change was as stated above, to ensure that GTE cars are clearly faster and a level above GT3 for those series where they share the track (IMSA, ELMS, Asian Le Mans). So as of 2016 regulations, it's no longer accurate to say that GTE has "less" aero.

There are several reasons why GTE cars are faster than GT3s. The current BMW M6 is a perfect example. This car only exists as a "GTE" (actually, GTLM) in IMSA competition. It does not compete outside of North America, so technically it is not a "true GTE", although IMSA's mandate is to adhere to the FIA/ACO GTE regulations. Here is a link to the BMW Motorsports site where they talk about both the GT3 and GTLM version ( https://www.bmw-motorsport.com/en/topics/fahrzeuge/bmw-m6-gt3-gtlm.html )

The key differences are:
  • GTLM is 50KG lighter
  • GTLM has slightly longer wheelbase
  • GTLM has wider tires
  • GTLM has smaller fuel tank
  • GTLM does NOT have ABS
The slightly longer wheel base increases the car's stability and improves the aerodynamics. Wider tires also means the car's bodywork is slightly wider, providing additional aerodynamic gains. Wider tires also mean more cornering grip. Smaller fuel cell means less weight, also add to that a slightly lighter chassis to begin with, and the power to weight ratio just improved a bit as well. All of this adds up to make the GTE version faster over a lap than it's GT3 counterpart.

Overall, GTE cars are bigger, lighter and wider tires. These are the main reasons why they are faster than the GT3 version.

Hope that helped.

Now, please excuse my while I go nerd out some more..... :lol::lol:

Many thanks! Would you mind sharing some info about engine specs in GTE and GT3? I know 458 GT2 has less horsepower comprared to GT3 but that was a few years ago. Is it defined by power to weight ratio so that lighter GTE cars have less horsepower?
 
I disagree.

This is a 2006 F430 GT3.

2007_Ferrari_F430GT3-0-1024.jpg


img-1455796467-2645.jpg


This is the F430 GT2, which is today's GTE.

f430gt2-08_5.jpg


4014440868_3c28c316cf_o.jpg


You can easily argue that they have about the same amount of downforce.

Now in 2017 on the other hand.

This is a 911 GT3 R (GT3 class).

adb19fb3-2cd2-4f9c-bf62-823c462411a7_teaser_original_720x1_5.jpg


Porsche_911_GT3_R_01.jpg



This is the 911 RSR (GTE)

8f90625a-38c0-4806-ade8-4e5824a4a9bf_teaser_720x406x1_5.jpg


4bc3e08a-eced-4d1d-a65c-9dcda051b46c_teaser_720x406x1_5.jpg



I think you can easily argue that there's much more downforce in today's GTEs than today's GT3s. The major difference in today's cars are the diffusers. As seen here.

FORD_LE_MANS_3.jpg


2016-V8-Vantage-GTE-Tail.jpg


In comparison, here's the Aston V12 Vantage GT3.

endurance-24-hours-of-the-nurburgring-2015-7-aston-martin-racing-aston-martin-vantage-gt3.jpg
Yeah but this is the case after 2015 as @F1Racer68 said. This is is a pic of the 2012 Vantage GTE and it's almost another thing when talking about aero.
Aston-Martin-V8-Vantage-GTE-2012-Photo-05.jpg


This and the pic of the 2016 (2017?) Vantage you posted actually illustrate how significant the 2016 regulation change was since Vantage is the only GTE car that originates from the platform before 2016.
 
So i been watching the dev stream of them showing off the online and I saw an option of where it said name lobby. Andy Tudor even mentioned it for a sec but he didn't confirmed if it that was a PC only option. My question is this, will we able to name our lobbies on consoles as well? I been wondering about this for awhile.
 
Full Career Map
mycareer_orig.jpg

In Project CARS 2, only Tier 2 and Tier 1 are “locked”, which means you need to progress into them. Tiers 6, 5, 4, and 3 are open from the start, and you can choose to freely drop into your career in any of these Tiers.


Regarding Manufacturer Drives
manufacturer-drives_orig.jpg

As you progress through your career (and rise through the Tiers), 14 of the world’s most iconic auto manufacturers—Ferrari, Porsche, Aston Martin, and so on—will begin to take notice of your talents. By racing in cars of one of these manufacturers and thereby accumulating race distance in them, you will start earning “Affinity” towards that manufacturer.

Once you've earned enough affinity, you will become a Brand Advocate for the manufacturer, and they will invite you to take part in a Proving Grounds event where you will need to demonstrate that you have what it takes to represent the automaker’s brand as a Factory Driver. The reason for this is simple—you may have driven the miles in their car, but that doesn’t mean you’ve been winning in their cars.

When you successfully complete the Proving Grounds event, you will be tagged as a Factory Driver. You then get the opportunity to compete in a series of Manufacturer Drives, driving a selection of their cars. Successful completion of these will result in unlocking a car for that manufacturer.


There's more in their website.
http://www.projectcarsgame.com/project-cars-2-career.html?lang=en
 
Last edited:
Full Career Map
mycareer_orig.jpg

In Project CARS 2, only Tier 2 and Tier 1 are “locked”, which means you need to progress into them. Tiers 6, 5, 4, and 3 are open from the start, and you can choose to freely drop into your career in any of these Tiers.


Regarding Manufacturer Drives
manufacturer-drives_orig.jpg

As you progress through your career (and rise through the Tiers), 14 of the world’s most iconic auto manufacturers—Ferrari, Porsche, Aston Martin, and so on—will begin to take notice of your talents. By racing in cars of one of these manufacturers and thereby accumulating race distance in them, you will start earning “Affinity” towards that manufacturer.

Once you've earned enough affinity, you will become a Brand Advocate for the manufacturer, and they will invite you to take part in a Proving Grounds event where you will need to demonstrate that you have what it takes to represent the automaker’s brand as a Factory Driver. The reason for this is simple—you may have driven the miles in their car, but that doesn’t mean you’ve been winning in their cars.

When you successfully complete the Proving Grounds event, you will be tagged as a Factory Driver. You then get the opportunity to compete in a series of Manufacturer Drives, driving a selection of their cars. Successful completion of these will result in unlocking a car for that manufacturer.


There's more in their website.
http://www.projectcarsgame.com/project-cars-2-career.html?lang=en
It's most likely unlocking a car to use in the manufacture events section, with it being unlocked from the word go in time trial, quick race, online, etc.
 
I like the idea of being a driver for specific manufacturers. It reminds of a few similar career events from TD:Ferrari, and those were always a nice change of pace, so to speak, after the standard races.
 
I can't make out a V8 Supercars campaign... oh, and choosing a Manufacturer is going to be tough. Nissan, Audi and Porsche. Each have awesome cars in the game.
 
I can't make out a V8 Supercars campaign... oh, and choosing a Manufacturer is going to be tough. Nissan, Audi and Porsche. Each have awesome cars in the game.
Looks like top tier Touring Cars to me. With tier 2 being TC.
 
Full Career Map
mycareer_orig.jpg

In Project CARS 2, only Tier 2 and Tier 1 are “locked”, which means you need to progress into them. Tiers 6, 5, 4, and 3 are open from the start, and you can choose to freely drop into your career in any of these Tiers.


Regarding Manufacturer Drives
manufacturer-drives_orig.jpg

As you progress through your career (and rise through the Tiers), 14 of the world’s most iconic auto manufacturers—Ferrari, Porsche, Aston Martin, and so on—will begin to take notice of your talents. By racing in cars of one of these manufacturers and thereby accumulating race distance in them, you will start earning “Affinity” towards that manufacturer.

Once you've earned enough affinity, you will become a Brand Advocate for the manufacturer, and they will invite you to take part in a Proving Grounds event where you will need to demonstrate that you have what it takes to represent the automaker’s brand as a Factory Driver. The reason for this is simple—you may have driven the miles in their car, but that doesn’t mean you’ve been winning in their cars.

When you successfully complete the Proving Grounds event, you will be tagged as a Factory Driver. You then get the opportunity to compete in a series of Manufacturer Drives, driving a selection of their cars. Successful completion of these will result in unlocking a car for that manufacturer.


There's more in their website.
http://www.projectcarsgame.com/project-cars-2-career.html?lang=en
Unlocks? In Project Cars? Say whaaaat?
Damn, this career mode has been improved quite a lot!
 
I actually preferred not having to unlock any discipline in career mode, but oh well. I'll just shorten the season with the highest unlocked tier then move on.
 
A small thing regarding AI I've just thought up. With the IRL 2016 IndyCar drivers in the AI database, I wonder if it's possible to have them appear in other motorsport series. I doubt it because licensing but it would be a good laugh to see Pippa Mann fighting with Will Power and Conor Daly in LMP1.
 
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