Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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Off topic but a reply to this. It's all about money, market share, competition etc. It seems that MS and Sony actually talk about X platform gaming. True or hoax? You/we can imagine multiple reasons why MS reaches out to Sony right now. See it from different angles and different ways of interest. At the end it all has to do with money.

https://www.gamespot.com/articles/microsoft-confirms-its-talking-to-sony-about-cross/1100-6452820/

So to add to the question of @CSLACR : SMS would love X platform for PCars2 for sure but then it also needs X platform compatability from the hardware vendors and also the online servers need to support interoperability. Long way to go or never going to happen? Time will tell.

From a technology point of view it is already possible. But then we also have to deal with sales and marketing ;)


Some games seem to pull it off.
And tbh the forst game that has x platform compability surely will draw the online crowd, will probably 'win' the e-sports crowd over (big money in there). And therefor be the biggest racing game.

This is all speculation. Stupid profits will once again delay the progress of society (however insignificant this is) ==> and this is why kapitalism as we know it will be the downfall of the human race.
 
I never played Project Cars as much as I thought I would on the PS4, even though I purchased all of the DLC.
It landed at somewhere around 30 hours in total maybe. I tried online a few times but mostly
experimented offline with different tracks and cars. What really drew me to the game in the first place
was the weather features, the large grids (40+ cars on the track was great to see) and the many tracks.
I was disappointed however to find the lobbies were lacking a chat box where the participants could have texted each other.
It was just mic or nothing. Trying to race with a DS3 was one of the low points as well. It was just impossible with some cars.

I just pre-ordered Project Cars 2 tonight (digital deluxe edition) and am looking forward to it.
I really hope a chat will feature in the game this time and that there won't be too many bugs.
Maybe I'll see some of you on the track at some point. 👍

I second Jocke's point about the lack of a text chat box with online racing - also add that the lack of a save feature for Hosting makes it much more likely that the Host will make an error and have to open a new room. On GT6 I was able to have multiple Hosting setups saved (8 I think) - for people who host races each week in different formats / classes the lack of ability to save these formats is a pain. Hopefully corrected in PC2 (or PC3). The ability to only invite 8 people at a time was a also a bit of a nuisance (I think it was 12 on GT5 and 6).

Overall though really looking forward to this game and hoping for even greater immersion / racing enjoyment. @JockE and others - we are still hosting races for clean drivers every Monday and Wednesday from 20:30 - 21:30 BST. Finishing off before we switch to PC2 with a couple of cars which are being killed off - The Caterham Classic and Ruf GT1-X.

PC1 Combined Poster.jpg
 
For years I see that question about cross-platform. For years the answer is still the same and it'll continue to be.

And I always wonder why war thunder has true crossplatform play?

If it's so hard why did they pull it off.
If they where able to pull it off why should the answer for race games remain 'no x platform'?
 
And before that there was Portal... which I think it was the first one.

But I don't thing it has to do with the developer alone. MS and Sony have a word to say on this.

plus, because ONE game does it doesn't mean everyone will (look at sims and NIGHT racing...)
 
Just a question for anyone involved in WMD for PCARS 2, if you can answer of course: do you have a "dice" option in the car class menu, when choosing classes for multi-class, or do you have to choose each one manually? No way to have the game choose 2,3 or 4 random classes?
 
What for. There are so many classes that most random choices would be not what you like.
Then most people would push the random button again and again.
 
What for. There are so many classes that most random choices would be not what you like.
Then most people would push the random button again and again.

I take it the answer is no. It's not a critique of the game, just something that I thought would come in handy sometimes.
 
I just want to be able to select how many of each class instead of selecting classes and have it automatically divide evenly into the selected car count.
 
Sounds really good. Lets hope it works as intended.

I have a minor concern that this in combination of all the class combinations can divide the community to the point that there will be a lot of small rooms. Either that, or we'll still see several large GT3 rooms and bare rooms of everything else.

All of the above aside, I'm ready to see this rating system work in action.
 
Question about a UI related to the Racing License. Do you get an update at the end of the race in terms of how (and maybe why?) your Racing License numbers have changed? For example, you get extra skill points for racing against highly skilled drivers, you get negative safety points because you were involved in 5 collisions throughout a race. Something like a summary.
 
I have a minor concern that this in combination of all the class combinations can divide the community to the point that there will be a lot of small rooms. Either that, or we'll still see several large GT3 rooms and bare rooms of everything else.

All of the above aside, I'm ready to see this rating system work in action.

The creators of a lobby can disable the rating system AFAIK so one can have unranked rooms for just fun. (pretty sure it's been mentioned here somewhere...)

I know I won't join a race either in an open lobby or league without this enabled.

Rating just works and gives you a goal. People should not approach this as racing in fear of getting penalised look at this thinking "it'll help me improve my driving" and not being irracional instead.

It works. Look at iracing after all this years. If it didn't it would've been removed already. It may not be THE perfect system but ultimately the experience will be better for everyone hence why I think it's a ver good bet from SMS to follow it.

It'll probably also take work off the hands of the organisers too as the rules are the same for everybody and there will be no need for losing time reviewing replays to analise incidents.
 
The creators of a lobby can disable the rating system AFAIK so one can have unranked rooms for just fun. (pretty sure it's been mentioned here somewhere...)

I know I won't join a race either in an open lobby or league without this enabled.

Rating just works and gives you a goal. People should not approach this as racing in fear of getting penalised look at this thinking "it'll help me improve my driving" and not being irracional instead.

It works. Look at iracing after all this years. If it didn't it would've been removed already. It may not be THE perfect system but ultimately the experience will be better for everyone hence why I think it's a ver good bet from SMS to follow it.

It'll probably also take work off the hands of the organisers too as the rules are the same for everybody and there will be no need for losing time reviewing replays to analise incidents.

Not so sure about that part. There may still be cases where league leaders would want to override or add supplementary penalties. For example, while we cannot override the impact to the license, we might rule that it was a "racing" incident and therefore compensate for any lost position/time on the track. Or we may decide that the incident was more significant to our league rules than what the game defined and therefore add additional points penalties.

Yes, I know this is different form the license. I am only referring to your comment about reducing work for the league organizers regarding post race reviews. It will definitely help, but it won't necessarily reduce or eliminate that need.
 
Totally understand that. Hence why i said, like in iRacing, it may not be THE best solution but hey, it's the same for everyone so...

Thing is, it's better having it than not (IMO obviously)
 
Totally understand that. Hence why i said, like in iRacing, it may not be THE best solution but hey, it's the same for everyone so...

Thing is, it's better having it than not (IMO obviously)
Totally agree. Something is better than nothing.

No system will ever be fool proof or perfect. Heck, even iRacing has a "Protest" process to address issues that their system isn't able to deal with. On the surface, the new system from SMS looks very good. But right now I have more questions that answers with regards to it (as you can see in my post in the Q&A thread).
 
I have a minor concern that this in combination of all the class combinations can divide the community to the point that there will be a lot of small rooms. Either that, or we'll still see several large GT3 rooms and bare rooms of everything else.

All of the above aside, I'm ready to see this rating system work in action.

I have concerns about this too, or that the penalty system won't be harsh enough to deter the corner 1 idiots.

iRacing has the ability to report people and get them banned, so it has a leg up there. Most people also drive the same cars all the time in that game, and there will be much less of that here

My main concern with online is that the quality of racing is going to be driven down by having it be online lobby style rather than the scheduled racing done on iRacing. I know we can join a league, but the majority of people are going to be online racing with only a couple minutes of practice in the car/track combo, if any, before the race. That lowers the bar for how fast people will be, and it also lowers the bar for penalizing unsafe driving if the system is meant to accommodate those people. So, I am skeptical of how well this will work, but we'll see.
 
I have concerns about this too, or that the penalty system won't be harsh enough to deter the corner 1 idiots.

iRacing has the ability to report people and get them banned, so it has a leg up there. Most people also drive the same cars all the time in that game, and there will be much less of that here

My main concern with online is that the quality of racing is going to be driven down by having it be online lobby style rather than the scheduled racing done on iRacing. I know we can join a league, but the majority of people are going to be online racing with only a couple minutes of practice in the car/track combo, if any, before the race. That lowers the bar for how fast people will be, and it also lowers the bar for penalizing unsafe driving if the system is meant to accommodate those people. So, I am skeptical of how well this will work, but we'll see.

On the other hand, maybe it will encourage online racers to put a it more effort and reparation into their online excursions in order to improve their ratings.

It seems everywhere I turn some people are asking about some kind of unlock, progression, grinding process, etc. Well, here we now have one, and it's an online/multiplayer one to boot.

It's all in how you look at things. I see it as a much needed tool for serious online racing. Others might see it as some form of progression mechanism. And yes, others will see it as some negative thing that is going to hamper or hinder their online experience.
 
I just want to be able to select how many of each class instead of selecting classes and have it automatically divide evenly into the selected car count.

Was thinking about this the other day. I wonder if it's possible to choose same class twice to get an uneven number of cars per class. For example if I wanted 5 lmp1, 10 lmp2 and 5 gte can I choose 4 classes and make 2 of those lmp2 and the other two lmp1 and gte?
Had any wmd member tried this?
 
I have concerns about this too, or that the penalty system won't be harsh enough to deter the corner 1 idiots.

iRacing has the ability to report people and get them banned, so it has a leg up there. Most people also drive the same cars all the time in that game, and there will be much less of that here

My main concern with online is that the quality of racing is going to be driven down by having it be online lobby style rather than the scheduled racing done on iRacing. I know we can join a league, but the majority of people are going to be online racing with only a couple minutes of practice in the car/track combo, if any, before the race. That lowers the bar for how fast people will be, and it also lowers the bar for penalizing unsafe driving if the system is meant to accommodate those people. So, I am skeptical of how well this will work, but we'll see.

This is true. I'll have my eyes on GTSport and PCars 2 just to see how rating systems affect a player base heavily shifted in favor of casual gamers vs the amount of serious players.
 
For years I see that question about cross-platform. For years the answer is still the same and it'll continue to be.

Forza 7 has it. (That's why I had a small hope pcars2 would have it, maybe just for xbox and pc even)

So the real question is what would it cost, I suppose.

As written below, it appears talks are happening.


Off topic but a reply to this. It's all about money, market share, competition etc. It seems that MS and Sony actually talk about X platform gaming. True or hoax? You/we can imagine multiple reasons why MS reaches out to Sony right now. See it from different angles and different ways of interest. At the end it all has to do with money.

https://www.gamespot.com/articles/microsoft-confirms-its-talking-to-sony-about-cross/1100-6452820/

So to add to the question of @CSLACR : SMS would love X platform for PCars2 for sure but then it also needs X platform compatability from the hardware vendors and also the online servers need to support interoperability. Long way to go or never going to happen? Time will tell.

From a technology point of view it is already possible. But then we also have to deal with sales and marketing ;)
 
Forza 7 has it. (That's why I had a small hope pcars2 would have it, maybe just for xbox and pc even)

So the real question is what would it cost, I suppose.

As written below, it appears talks are happening.
You can play with PC people on Xbox with Forza 7?
 
Yes, you can also do it in Forza Horizon 3.
That's awesome.

Edit: Nicki Thiim said on his live stream today that he plans on getting pCars 2 and making a video about it. It will be nice to hear his thoughts. For those who don't him he is currently part of the Aston Martin GTE Pro team in the WEC and ELMS.
 
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Is it too soon to start trying to gather people for leagues and series? I know there are some already around and planning to move to PC2 but in general it would be nice to gauge interest in when the best times are for setting these up.

Would anyone like to help out? I'd like to be part of something cool.
 
Is it too soon to start trying to gather people for leagues and series? I know there are some already around and planning to move to PC2 but in general it would be nice to gauge interest in when the best times are for setting these up.

Would anyone like to help out? I'd like to be part of something cool.
Never too soon. Heck I posted the first recruiting thread for our league several months ago already. I even posted about our Indy 500 plans 9 months in advance... lol

This stuff takes time to plan and set up. If you wait until the game is out, you risk missing out on the early hype train generated interest.
 
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