Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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But if you invest in the company and believe everything will be awesome you save a bit of money pre-ordering the deluxe edition and getting it all under one bundled price.

The idea is that if you hold out and wait it will cost you. If you can make peace with that then go right ahead. I'd rather know I have everything no matter what because I KNOW it will be awesome.
 
But if you invest in the company and believe everything will be awesome you save a bit of money pre-ordering the deluxe edition and getting it all under one bundled price.

If money is the primary concern, and time is not, I would bet the best way to go is to wait for all DLCs to be released, that is at least one year and then waiting for a discount. Personally, seeing how much I enjoyed PC1, I already have my Deluxe key. :)
 
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Ditto
 
On the former, apologies, it's changed so much day to day I'm unsure of the current position. I've pushed it like hell though.

On the latter, Crapping myself as always. I've/we've put everything we have into this one, I think it's fair to say more so than ever before. We think we've just created the best racing game ever made, but we'll see... I can say that I felt the same sort of passion from the team this time around that I felt when we created GTR2 (and 85% of those guys/girls are still with us). It's that passion which makes all the difference and I hope it's evident for all.

Things are much more complex now. We set the bar really stupidly high in terms of improvements from pCARS1 to 2 and I think we hit about 95% of that bar. It won't be absolutely perfect in every area, nothing is, but I do in all humility feel it's the best racer ever shipped. We'll continue to patch and improve as our fans deserve of course. There are a few areas that I think are slightly less than as perfect as they could be. So yes, we'll keep hitting those for at least a year. Then we'll raise the bar again for the next one :)
So, Project CARS 3 is confirmed??
 
So, Project CARS 3 is confirmed??
They've always talked about a Project CARS 3. Assuming the success of the first game is at least replicated, I'd be amazed if they didn't do a third iteration.

Even from what we've seen, there are potentially further improvements with a next step of console. For example, AI having more player-like aspects in terms of physics or having more on circuit.

When you step away from console limitations to simply aspects of the game, the unpopular slots system will surely receive an overhaul as I cannot think of any other things they can do with the weather system in terms of types of weather excluding tweaking how it looks and the effect on circuit as well as the transition.

When you look at the on circuit aspects, there's things like SCs and VSCs/Code 60s to add fully into the game and a formation lap before a manual standing start. In fact, I'm surprised they haven't added that into the game from what we know. That's before we touch online with numbers and driver swaps.
 
They've always talked about a Project CARS 3. Assuming the success of the first game is at least replicated, I'd be amazed if they didn't do a third iteration.

Even from what we've seen, there are potentially further improvements with a next step of console. For example, AI having more player-like aspects in terms of physics or having more on circuit.

When you step away from console limitations to simply aspects of the game, the unpopular slots system will surely receive an overhaul as I cannot think of any other things they can do with the weather system in terms of types of weather excluding tweaking how it looks and the effect on circuit as well as the transition.

When you look at the on circuit aspects, there's things like SCs and VSCs/Code 60s to add fully into the game and a formation lap before a manual standing start. In fact, I'm surprised they haven't added that into the game from what we know. That's before we touch online with numbers and driver swaps.

I have absolutely no doubt that we will see pCARS3. As for when, I suspect that it all depends on when the next gen of consoles comes. Not likely to happen on this current generation, unless they find ways to optimize the game even further.

As for WMD3, if there is another one, I am in FOR SURE. Already bank rolling my buy in amount.
 
I have absolutely no doubt that we will see pCARS3. As for when, I suspect that it all depends on when the next gen of consoles comes. Not likely to happen on this current generation, unless they find ways to optimize the game even further.
I don't see why they would have a new game on current gen and I've always said the next one will be on the next generation of consoles around 2019/2020.
 
They've always talked about a Project CARS 3. Assuming the success of the first game is at least replicated, I'd be amazed if they didn't do a third iteration.

Even from what we've seen, there are potentially further improvements with a next step of console. For example, AI having more player-like aspects in terms of physics or having more on circuit.

When you step away from console limitations to simply aspects of the game, the unpopular slots system will surely receive an overhaul as I cannot think of any other things they can do with the weather system in terms of types of weather excluding tweaking how it looks and the effect on circuit as well as the transition.

When you look at the on circuit aspects, there's things like SCs and VSCs/Code 60s to add fully into the game and a formation lap before a manual standing start. In fact, I'm surprised they haven't added that into the game from what we know. That's before we touch online with numbers and driver swaps.
I was a little unsure on the possibilities of PC3 if only due to the rumors of them spinning off into a Rally game and/or a car game like GT or Forza. Of course, if part 2 is a huge success then hiring staff to make more games wouldn't be a hindrance, if necessary, and focus could be more broad.
Either way, hearing they are more or less definitely doing part 3 in the reasonably near future is great for the genre; keep pushing the envelope and others will have to adapt.
 
Wait... All the talk of formation laps and it's only for pointless rolling starts?? Why even bother? There are still standing starts available I hope? I might want to do a rolling start 2 or 3 out of a hundred races, but a formation lap and a cooldown lap is a basic level feature that is needed for 99 out of 100 races.

I don't care what the "real" series that is not being fully accurately simulated does in the real world, I'll still do standing starts for all but a handful of offline races just like no offline race I run will ever have TC/ABS enabled since there is no reason to allow it without gentlemen racers or manufacturers to force the issue. The bots probably use those anyway but so be it.
 
Wait... All the talk of formation laps and it's only for pointless rolling starts?? Why even bother? There are still standing starts available I hope? I might want to do a rolling start 2 or 3 out of a hundred races, but a formation lap and a cooldown lap is a basic level feature that is needed for 99 out of 100 races.

I don't care what the "real" series that is not being fully accurately simulated does in the real world, I'll still do standing starts for all but a handful of offline races just like no offline race I run will ever have TC/ABS enabled since there is no reason to allow it without gentlemen racers or manufacturers to force the issue. The bots probably use those anyway but so be it.
Just remember that the game is not just for you. It's for many millions of people in the world. I prefer the Real Assist settings as that's how a car is meant to be IRL. To properly simulate a car, as we all want to, the most accurate thing to do would be to use the relevant assists. But I'm just somebody else who plays the game with a different opinion.
 
I still need to pre-order the game, my understanding is that if you want everything in the UK you need to order through GAME for the limited edition then buy the season pass separately. I would've thought the Deluxe Edition was the best version but for some crazy reason it's digital only (so you're paying more for less :rolleyes:).
 
Just remember that the game is not just for you. It's for many millions of people in the world. I prefer the Real Assist settings as that's how a car is meant to be IRL. To properly simulate a car, as we all want to, the most accurate thing to do would be to use the relevant assists. But I'm just somebody else who plays the game with a different opinion.

Which is perfectly fine, and I'm pretty sure that I in no way suggested otherwise. That's why options are great. But not being able to drive to my grid spot still sucks if true. Pretty sure I'll get over it though. Also pretty sure I'll never run out of reasons to not delete the ancient and also imperfect rFactor 1 from my hard drive.

Regarding assists, I just prefer to drive the car myself, and I prefer to see competition either real-world or online between drivers managing their own traction as much as possible. I don't ever attempt to force my tastes on other people, and gladly compete against people using their settings while I use mine when I do race online. Modern cars play so many games to maintain optimal control that simplistic concepts of pure "TC and ABS" are starting to lose their meaning anyway(and to some level that's been happening since long before the advent of computers or TC/ABS). I simply find it more fun and entertaining to both drive and watch others drive without those. And I like to simulate turning those assists off on the cars where you can, and modifying them to make it possible in the ones the factory won't let you initially. And changing the rules of series that do allow them, since there isn't any reason to force them to be allowed in a digital series.

Don't mean to derail the thread into the endless pit of assist-arguments. Just please don't take away the option to turn the most basic ones off. :)

Oh and please let me drive my car around the formation and cooldown laps, period. Oh, and let other people turn that off, and let all of us skip to the end of the formation lap when we choose. An option for reconnaissance laps before the formation lap would be nice too, even if the bots don't participate in that bit.
 
Which is perfectly fine, and I'm pretty sure that I in no way suggested otherwise. That's why options are great. But not being able to drive to my grid spot still sucks if true. Pretty sure I'll get over it though. Also pretty sure I'll never run out of reasons to not delete the ancient and also imperfect rFactor 1 from my hard drive.

Regarding assists, I just prefer to drive the car myself, and I prefer to see competition either real-world or online between drivers managing their own traction as much as possible. I don't ever attempt to force my tastes on other people, and gladly compete against people using their settings while I use mine when I do race online. Modern cars play so many games to maintain optimal control that simplistic concepts of pure "TC and ABS" are starting to lose their meaning anyway(and to some level that's been happening since long before the advent of computers or TC/ABS). I simply find it more fun and entertaining to both drive and watch others drive without those. And I like to simulate turning those assists off on the cars where you can, and modifying them to make it possible in the ones the factory won't let you initially. And changing the rules of series that do allow them, since there isn't any reason to force them to be allowed in a digital series.

Don't mean to derail the thread into the endless pit of assist-arguments. Just please don't take away the option to turn the most basic ones off. :)

Oh and please let me drive my car around the formation and cooldown laps, period. Oh, and let other people turn that off, and let all of us skip to the end of the formation lap when we choose. An option for reconnaissance laps before the formation lap would be nice too, even if the bots don't participate in that bit.
There's a cooldown lap by the way after the race. :)

Regarding assists, I can see your point and we obviously disagree. I think I may have misread the tone of your post then and apologise if I came off a bit harsh. Anyway, I enjoy driving without assists as well and the IndyCar on Project CARS 1 was one of my favourite cars to drive despite it being a challenge. However, driving a GT3 without assists just didn't feel right to me because that's not what they do IRL so you don't see the lockups and massive loss of traction at times in the real cars. However, despite it being a relatively powerless car to drive, I'm sure I will enjoy the FWD touring cars like the Mercedes AMG TCR as I did the Clio Cup because of what you can do with it.

They won't take the option away to change assists from Real. That makes no sense and I like the options that games provide us with.
 
Thing with the driving aids, there's a few levels:
a. electronic (ABS/TC/ESC)
b. mechanical (locking differential, brake pressure/cooling/bias, suspension and aero)
c. "chemical" (softer tire compounds)

So where does your definition of drivers "managing their own as much as possible" begin/end?

(Is this a good time to discuss Cockpit vs. Chase view?)

Just being theoretical, everyone and each league will enjoy it how they will. This is sorta why we allow so much optionality in the game.
 
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Thing with the driving aids, there's a few levels:
a. electronic (ABS/TC/ESC)
b. mechanical (locking differential, brake pressure/cooling/bias, suspension and aero)
c. "chemical" (softer tire compounds)

So where does your definition of drivers "managing their own as much as possible" begin/end?

(Is this a good time to discuss Cockpit vs. Chase view?)

Just being theoretical, everyone and each league will enjoy it how they will. This is sorta why we allow so much optionality in the game.

Despite being somewhat competitive in online events (finalist but not eligible in two GT Academy years) i had always played with the chase cam. It was a blasphemy to all my sim friends, but i could never get into the cockpit cam and get the right feel for it.

Pcars 1 had such a bad chase cam that it was the game that forced me to learn driving with the inside views. Now i think once you adapt to the lack of peripheral view, you can actually hit the apexes better and be faster.

I know how iRacing sees this, but i don´t think chase cam users have any sort of advantage.

A better chase cam would do wonders for Pcars 2, because combined with pad handling, casuals or semi casuals mostly play with the chase view.
 
Thing with the driving aids, there's a few levels:
a. electronic (ABS/TC/ESC)
b. mechanical (locking differential, brake pressure/cooling/bias, suspension and aero)
c. "chemical" (softer tire compounds)

So where does your definition of drivers "managing their own as much as possible" begin/end?

(Is this a good time to discuss Cockpit vs. Chase view?)

Just being theoretical, everyone and each league will enjoy it how they will. This is sorta why we allow so much optionality in the game.

Yes, please. ;)

Chase View/Cam, has to go. No real sim should have this view PERIOD :sly:.

One can try to compare it to all the aids, or assists a game/sim has but that view is completely unrealistic, causes a competitive imbalance, not to mention its also a completely unattainable camera angle in real life without jerry-rigging some contraption to car rendering said car completely useless.

No self respecting sim racer races in third person chase came with swing mode enable :yuck: (please take the bait, and remember guys its just the internet ok. lets not lose our minds :D)
 
Yes, please. ;)

Chase View/Cam, has to go. No real sim should have this view PERIOD :sly:.

One can try to compare it to all the aids, or assists a game/sim has but that view is completely unrealistic, causes a competitive imbalance, not to mention its also a completely unattainable camera angle in real life without jerry-rigging some contraption to car rendering said car completely useless.

No self respecting sim racer races in third person chase came with swing mode enable :yuck: (please take the bait, and remember guys its just the internet ok. lets not lose our minds :D)

There's one in every crowd.... :lol: :cheers:
 
My thoughts are saying Vision GT would be contrary to Project CARS'/Slightlymad's beliefs, since Vision GT is (mostly) fictional with no actual tire modeling available. Do you guys agree?
 
It is at this point.

The Japanese car pack is a pre-order bonus + later a separate DLC, not included in the Season Pass according to Nathan Bell.

The Motorsports pack is Season Pass exclusive, not purchasable separately.

The rest of the DLCs will be included in the Season Pass and purchasable separately.

That is, if you pre-order the base game, you can still get everything later, provided you buy the Season Pass. If you don't you will be missing the Motorsports pack.

If you buy the base game after release, you will only be able to buy the Japanese pack at a later date than others who pre-ordered it and will need the Season Pass to have the Motorsports pack.

If you pre-order the Deluxe Edition, you will get everything as soon as they are released, since you will have the Season Pass (all DLCs + Motorsports pack) and the Japanese pack as well from day 1.

If you buy the Deluxe Edition later, with the exception of the Japanese pack you will have everything from the get go, with that DLC available for you to buy later, at a thus far undisclosed date.

Basically, no matter what you do, you will be able to get every content available in the game, regardless of the edition of the game you choose or when you buy it.
Thanks for that - much clearer now. I think the confusion came from the Motorsports Pack being labelled as a pre-order bonus with the Season Pass, which doesn't actually seem to be the case. BN strike again, it seems.
 
So will we be able to create multiclass custom championships like AC currently has? So for example, having an XJ220 S and a Type R on the track at the same time?
 
So will we be able to create multiclass custom championships like AC currently has? So for example, having an XJ220 S and a Type R on the track at the same time?
You'd have to pick the right classes. Up to 4 classes can be chosen.
In an effort to clean up the first post in the GD thread and because people want it, I've decided to create a Project CARS 2 Car and track list. Classes will be confirmed closer to release if not already.

Announced: 187
DLC Count: 8
Unannounced DLC: 32
Total: 227

* = New
** = Speculation

Acura (2)*
2017 Acura NSX GT3 (GT3)
2017 Acura NSX (Road C)

Agajanian* (1)
1963 Agajanian Watson Roadster (Vintage Indy)

Aston Martin (7)

2017 Aston Martin DB11 (Road D)
2016 Aston Martin Vulcan* (Trackday A)
2015 Aston Martin Vantage GT12 (Road C)
2014 Aston Martin V8 Vantage GTE (GTE)
2013 Aston Martin V12 Vantage GT3 (GT3)
2013 Aston Martin Vantage GT4 (GT4)
1959 Aston Martin DBR1/300 (Vintage GT C)

Audi (7)
2015 Audi R8 LMS* (GT3)
2015 Audi R8 LMS Endurance* (GT3)
2015 Audi R8 V10 Plus* (Road C)
2014 Audi R18 e-tron Quattro (LMP1)
2013 Audi A1 Quattro (Road F)
2002 Audi R8 (LMP900)
1991 Audi V8 DTM* (Group A) Motorsport Pack
1989 Audi 90 quattro IMSA GTO (GTO)

BAC (1)

2017 BAC Mono (Road B)

Bentley (4)

2015 Bentley Continental GT3 (GT3)
2016 Bentley Continental GT3* (GT3)
2016 Bentley Continental GT3 Endurance* (GT3)
2003 Bentley Speed 8 (LMP900)

BMW (12)

2016 BMW M6 GT3* (GT3)
2016 BMW M6 GTLM* (GTE)
2012 BMW 320 TC (Super 2000) #NotMyTCROrMarcelloLottisTCR
2012 BMW M3 GT4 (GT4)
2012 BMW Z4 GT3 (GT3)
2011 BMW 1M Stancework Edition (Road D)
2011 BMW 1-Series M Coupe (Road E)
1999 BMW V12 LMR (LMP900)
1991 BMW M3 E30 (Group A)
1981 BMW M1 Procar (Group 4)
1978 BMW 320 Turbo (Group 5)
1973 BMW 2002 Turbo (Road G)
1972 BMW 2002 Stanceworks Edition (Vintage GT B)

Cadillac (1)
2016 Cadillac ATS-V.R GT3 (GT3)

Caterham (2)
2016 Caterham Seven 620 R* (Road D)
2012 Caterham SP/300.R (Trackday B)

Chevrolet (6)
2017 Chevrolet Camaro ZL-1 (Road D)
2017 Chevrolet Corvette Z06 (Road C)
2016 Chevrolet Corvette C7.R GTE (GTE)
2016 Chevrolet IR-12 Road* (IndyCar)
2016 Chevrolet IR-12 Oval* (IndyCar)
1969 Chevrolet Z/28 Trans Am* (Vintage GT A)

Ferrari* (10)
2016 Ferrari 488 GT3 (GT3)
2016 Ferrari 488 GTE (GTE)
2015 Ferrari LaFerrari (Road A)
2003 Ferrari Enzo (Road B)
1996 Ferrari 333 SP (LMP900)
1996 Ferrari F50 GT (GT1)
1989 Ferrari F40 LM (GTO)
1984 Ferrari 288 GTO (Road E)
1971 Ferrari 365 GTB4 Competizione (Vintage GT A)
1967 Ferrari 330 P4 (Vintage Prototype B)

Ford (17)

2016 Ford GT* (Road B)
2016 Ford GT LM GTE* (GTE)
2016 Ford Fusion NASCAR (NASCAR)
2016 Ford Focus RS-RX* (RallyX)
2016 Ford Mustang RTR GT4* (GT4)
2016 Ford F150 RTR Funhaver* (Road G)
2015 Ford Mustang GT (Road E)
2013 Ford FG Falcon (V8SC)
2013 Ford Mustang Boss 302R1 (GT4)
1997 Ford Mustang Cobra SCCA TransAm (GTO)
1988 Ford Sierra RS500 Cosworth (Group A)
1980 Ford Capri Zakspeed (Group 5)
1971 Ford Escort RS1600 (Road G)
1971 Ford Escort MK1 RX (Classic RX)
1971 Ford Escort MK1 Racing (Vintage GT B)
1967 Ford GT40 MK.IV (Vintage Prototype B)
1966 Ford Mustang 2+2 Fastback (Road G)

Ginetta (6)
2016 Ginetta G57* (Trackday A)
2016 Ginetta G57 LMP3* (LMP3)
2015 Ginetta G40 GT5* (GT5)
2013 Ginetta G40 Junior (Ginetta Junior)
2013 Ginetta G55 GT3 (GT3)
2013 Ginetta G55 GT4 (GT4)

Honda* (3)
2016 Honda Civic Coupe RX (RallyX)
2016 Honda Civic Type R Euro Spec (Road F) Japanese Pack
2016 Honda IR-12 Road (IndyCar)
2016 Honda IR-12 Oval (IndyCar)
2015 Honda 2&4 Concept Car (Trackday B) Japanese Pack

Jaguar* (4)
2016 Jaguar F-Type SVR (Road D)
1994 Jaguar XJ220S TWR (Road B)
1988 Jaguar XJR-9 (Group C)
1988 Jaguar XJR-9 LM (Group C)
1974 Jaguar E-Type V12 Group 44 (Vintage GT A) Motorsport Pack

KTM (2)
2016 KTM X-Bow GTR* (GT4)
2015 KTM X-Bow R (Road D)

Lamborghini* (7)

2016 Lamborghini Aventador LP700-F (Road B)
2016 Lamborghini Huracan LP610-4 (Road C)
2016 Lamborghini Huracan LP620-2 (Super Trofeo)
2016 Lamborghini Huracan GT3 (GT3)
2013 Lamborghini Veneno LP750-4 (Road B)
2010 Lamborghini Sesto Elemento (Trackday B)
1999 Lamborghini Diablo GTR (GTO)

Ligier* (4)
2016 Ligier JS P2 Honda (LMP2)
2016 Ligier JS P2 Judd (LMP2)
2016 Ligier JS P2 Nissan (LMP2)
2016 Ligier JS P3 (LMP3)

Classic Lotus (10)
1986 Lotus 98T (Vintage Formula A)
1977 Lotus 78 (Vintage Formula B)
1972 Lotus 72D (Vintage Formula C)
1970 Lotus 49C (Vintage Formula C)
1968 Lotus 56 (Vintage Indy)
1967 Lotus 49 (Vintage Formula C)
1967 Lotus Type 51 (Vintage Formula 3)
1965 Lotus 38 (Vintage Indy)
1965 Lotus Type 40 (Vintage Prototype B)
1963 Lotus Type 25 (Vintage Formula C)

Marek (2)
2016 Marek RP 219D (LMP2)
2016 Marek RP 339H (LMP1)

Mazda (1)
2015 MX-5 RadBul Formula Drift (Drift)

Mclaren (7)
2017 Mclaren 720S* (Road A)
2016 Mclaren 570S* (Road C)
2016 Mclaren 650S GT3* (GT3)
2015 Mclaren P1 GTR* (Trackday A)
2014 Mclaren P1 (Road A)
1997 McLaren F1 GTR Longtail (GT1)
1992 Mclaren F1 (Road C)

Mercedes (13)
2017 Mercedes AMG GT R* (Road C)
2016 Mercedes-AMG A45 4MATIC (Road E)
2016 Mercedes A45 SMS-R TCC* (TCR)
2016 Mercedes-AMG A45 SMS-RX* (RX)
2016 Mercedes-AMG C63 Coupe S* (Road E)
2015 Mercedes AMG GT3 (GT3)
2012 Mercedes SLS AMG GT3 (GT3)
1998 Mercedes-Benz CLK-LM (GT1)
1991 Mercedes-Benz 190E 2.5-16 Evolution II DTM (Group A)
1989 Sauber C9 Mercedes (Group C)
1989 Sauber C9 Mercedes LM* (Group C)
1971 Mercedes-Benz 300SEL 6.8 AMG (Vintage GT B)
1952 Mercedes-Benz 300SL (W194) (Vintage GT D)

Mini* (1)
2016 Mini Countryman RX (RX)

Mitsubishi (4)
2016 Mitsubishi Lancer Evolution VI SVA Time Attack* (Trackday A)
2012 Mitsubishi Lancer Evolution X FQ400* (Road E)
2006 Mitsubishi Lancer Evolution IX FQ-360 (Road E)
1999 Mitsubishi Lancer Evolution VI T.M.E (Road F)

Nissan* (11)

2017 Nissan GT-R R35 Nismo (Road C)
2016 Nissan GT-R Nismo GT3 (GT3)
2016 Nissan Skyline R34 SMS-R (Trackday B)
1998 Nissan R390 GT1 (GT1)
1994 Nissan 300ZX Le Mans GTS (GTO)
1994 Nissan 300ZX IMSA GTS (GTO)
1991 Nissan Skyline GT-R (Group A) Japanese Pack
1989 Nissan R89C LM (Group C LM)
1989 Nissan R89C (Group C)
1988 Nissan GTP ZX-Turbo (Group C)
1984 Nissan Skyline Silhouette Formula (Group 5)
1981 Nissan 280ZX GTX (Group 5) Japanese Pack
1973 Nissan Fairlady 240ZG GTS-II (Vintage GT A)

Oreca (1)
2013 Oreca 03 Nissan (LMP2)

OMSE* (1)
2016 OMSE RX Lites (RX Lites)

Opel* (0)
2016 Opel Astra (TCR) Motorsport Pack

Pagani (3)
2016 Pagani Huayra BC (Road A)
2013 Pagani Zonda Revolucion (Trackday A)
2011 Pagani Zonda Cinque Roadster (Road B)

Panoz* (0)
1998 Panoz Esperante GTR-1 (GT1) Motorsport Pack

Porsche* (11)
2016 Porsche 911 GT3 RS (Road B)
2016 Porsche 991 GT3 R (GT3)
2016 Porsche 911 GT3 R Endurance (GT3)
2016 Porsche Cayman GT4 Clubsport MR (GT4)
2015 Porsche 918 Spyder Weissach (Road A)
1998 Porsche 911 GT1-98 (GT1)
1988 Porsche 962C Langheck (Group C)
1987 Porsche 962C (Group C)
1980 Porsche 935/80 (Group 5)
1977 Porsche 935/77 (Group 5)
1977 Porsche 936 Spyder (Group 6)

Radical (3)
2014 Radical RXC Turbo (Road A)
2011 Radical SR3 RS (Trackday B)
2011 Radical SR8 RX (Trackday A)

Renault (8)
2016 Renault Mégane SMS-R TCC* (TCR)
2016 Renault Megane SMS-RX* (RX)
2015 Formula Renault 3.5 (Formula Renault)
2015 Renault Megane R.S 275 Trophy-R (Road F)
2015 Renault Sport R.S.01 (RS01)
2015 Renault Sport R.S.01 GT3* (GT3)
2014 Renault Clio IV RS Cup (Clio Cup)
2009 Renault Megane Trophy V6 (Megane Trophy)
1978 Renault Alpine A442B (Group 6)

RWD (2)
2016 RWD Motorsports P20 (LMP2)
2016 RWD Motorsports P30 (LMP1)

SMS Originals (5)
2018 Formula X* (FX)
2016 Formula C (FC)
2016 Kart 100c (100cc Kart)
2012 Formula Rookie (FR)
2011 Formula A (FA)

Toyota (4)
2015 Toyota GT-86 Rocket Bunny GT4 (GT4)
2015 Toyota GT-86 Rocket Bunny Street (Road C)
2014 Toyota TS040 Hybrid (LMP1)
2013 Toyota 86 (Road G)
2013 Toyota GT-86 (Road G)
1999 Toyota TS020 GT-One* (LMP900)
1998 Toyota TS020 GT-One* (GT1)

Volkswagen* (1)
2016 Volkswagen Polo RX (RallyX)

2017 Mclaren 720S*
2016 Pagani Huayra BC
2015 Ferrari LaFerrari*
2015 Porsche 918 Spyder Weissach
2014 Mclaren P1
2014 Radical RXC Turbo

2017 BAC Mono
2016 Ford GT
2016 Lamborghini Aventador LP700-F*
2016 Porsche 911 GT3 RS*
2013 Lamborghini Veneno LP750-4*
2010 Pagani Zonda Cinque Roadster
2003 Ferrari Enzo*
1994 Jaguar XJ220 S TWR*

2017 Acura NSX*
2017 Chevrolet Corvette Z06
2017 Mercedes AMG GT R*
2017 Nissan GT-R R35 Nismo*
2016 Lamborghini Huracan LP610-4*
2016 Mclaren 570S*
2015 Toyota GT-86 Rocket Bunny Street
2015 Aston Martin Vantage GT12
2015 Audi R8 V10 Plus*
1992 Mclaren F1

2017 Aston Martin DB11*
2017 Chevrolet Camaro ZL-1*
2016 Caterham Seven 620 R*
2016 Jaguar F-Type SVR*
2015 KTM X-Bow R
2011 BMW 1M Stancework Edition

2016 Mercedes AMG C63 Coupe*
2016 Mercedes AMG A45 4Matic
2015 Ford Mustang GT
2012 Mitsubishi Lancer Evo X FQ-400
2011 BMW 1-Series M Coupe
2006 Mitsubishi Lancer Evo IX FQ-360
1984 Ferrari 288 GTO*

2016 Honda Civic Type-R Euro Spec Japanese Car Pack
2014 Renault Megane R.S. 275 Trophy-R
2013 Audi A1 Quattro
1999 Mitsubishi Lancer Evo VI T.M.E

2015 Ford F150 RTR Funhaver*
2013 Toyota 86
2012 Toyota GT-86
1973 BMW 2002 Turbo
1971 Ford Escort RS1600
1966 Ford Mustang 2+2 Fastback

2016 Kart 100c*

2018 Formula X

2011 Formula A

2015 Formula Renault 3.5

2016 Formula C

2012 Formula Rookie

2016 Chevrolet IR-12 Road
2016 Chevrolet IR-12 Oval
2016 Honda IR-12 Road
2016 Honda IR-12 Oval

2016 Marek RP 339H
2016 RWD Motorsports P30
2014 Audi R18 e-tron Quattro
2014 Toyota TS040 Hybrid

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Last edited:
You'd have to pick the right classes. Up to 4 classes can be chosen.

When you say right classes, do you mean like Trackday cars, Road Legal cars etc? In other words, you couldn't have a Diablo GTR and a Megane RS 275 R on the track at the same time? But could you have an Enzo and an F Type SVR?
 

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