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- Far North.
- Bloodytears1666
you get new slicks because "Automatic by Weather" decided it isn't really raining yet
This actually a point to doubt magic tires more.
you get new slicks because "Automatic by Weather" decided it isn't really raining yet
Just going to bring up an old argument regarding sense of speed in driving games.
Reason for this is catching a few on board cameras footage in F1 at the redbull ring & currently watching race 2 of the nurburgring endurance series.
Now I do want to say if you prefer things whizzing past you & elongated cars that's fine, it's your choice, there's nothing wrong it.
But also going the other way regarding to low fov as some people seem to take this fov calculator as gospel, again there's no wrong in this either, same as above.
Obviously this is not so much of a problem in games where you can adjust fov & seat position independently of each other, but back to the statement above about the F1 & the ES, you watch it & it doesn't look like a F1 car is doing 180+mph around the red bull ring, it does look slow compared to trackside camera shots (track length/wide open? Possibly).
But then watch the footage on the nurburgring, GT3 cars doing what 130+ on a very tight track, (Admittedly long) but still tree's are not whizzing past in a blur.
Now this may seem a bit odd but I actually tend to set my fov based around sound (engine revs to be precise), right or wrong it's how I race, how I learn a track & why I can't race with music on or when the kids are awake.
What as this got to do with fov? Well it's matching what I hear to what speed I'm seeing is my key to hitting the apex, braking points etc, it's not just visual on it's own.
Sorry for the random & completely pointless view on why I think that fov isn't a one size fits all & that personal sense of speed is just as individual as we are.
I use the default 70 fov btw.
You're using the adaptive fov so at anything below & upto 60mph your at 90% of fov 80 (so effectively fov 72)I admit i don't really understand the FOV thing that good.
This are the settings i been using for the past 3 years.
I tired
75
80
85
95
But the camera would move back to much for my taste and to close on braking.
Here is some tips:
Make a set up like for a snow, if you don't have 935 set up for snow, it is locked tight differential with a massive preload. It will really help to keep a car steady there. To free up from heavy understeer - make a rear downforce little less. Make a gearbox tweaks a little wide, or else lower turbo. There also no difference with 60-70 percent AI, they all the same on the wet, the only real advantage here you will gain, is a gap for very first few laps, but they will catch up pretty quick. The real threat here not actually a full greed, but only few other 935, they will be really fast there. Good luck @Morgoth_666 , it took me a while, and a lot of frustration.
Yep it's just the other 935s that are any issue, and the skylines also stay within shouting distance. Adjusting the gearbox might help a bit, although there's only really a problem on the puddles which it won't do a lot for. First could stand to be a little higher for sure. Just dealing with the wet corners is easy. It's hanging on to the wild bull trying to spin me around all the way down the 5 straights and crossing the lakes at the chicanes and Sachs Kurve that are the problem.
I believe the Spool differential is on by default and all the others off. As I understand it that's supposed to be a fully locked diff but I've read that a lot of people didn't like how it worked(in some cars) and preferred other methods. Adding downforce seemed to help a little vs softer suspension with default downforce. I could mess with a different differential but that means even more time spent testing. Maybe I'll try something quick.
The drive is fun if terrifying. It's way too wet and would be red flagged but that's something you can get away with in video games. I was exhausted after the first 50-minute stint. It would be a hoot with like-minded people online, but with the bots being one speed in the dry, another in partial-wet, another in full wet, and yet another in flood conditions it takes away from the fun a little bit. At least with all the puddles they don't get absurdly fast as the track dries(but they do slow way down before the puddles on the first big straight start which is a problem if you're behind them. Just sucks I made one last mistake when almost home and that's the one that finally did damage.
Saw a Bannochbrae record only 1:56 in gt, after riding in gt3 with a lap around 2:15, though this will be easy to squeeze into top 100... Managed only 2:08 in McLaren and p153 Overestimated my skills.
Fixed
Driving down hangar straight at Silverstone, in real life, feels glacially slow. The track itself is about as wide as a 3-4 lane UK motorway, so imagine driving down an empty motorway, with a hard-shoulder, and then push the central reservation barrier another lane's width away from you. You're not then that far off from what it feels like. As pointed out, when there's little in your immediate peripheral vision, things seem to feel a lot slower than they would be if you were blasting down a country lane at half the speed.It a bit difficult to judge not having driven on a wide racetrack.
Having driven it as well I can confirm this, in fact, most racetracks have sections that feel very much this way, particularly those with large run-off areas, proven grounds, which have even larger run-off areas are even worse for it.Driving down hangar straight at Silverstone, in real life, feels glacially slow. The track itself is about as wide as a 3-4 lane UK motorway, so imagine driving down an empty motorway, with a hard-shoulder, and then push the central reservation barrier another lane's width away from you. You're not then that far off from what it feels like. As pointed out, when there's little in your immediate peripheral vision, things seem to feel a lot slower than they would be if you were blasting down a country lane at half the speed.
EDIT: In short, it should 'feel' slow in game because that's what it feels like in real life.
Aye. 140mph down hangar straight is generally about as exciting as knitting on a lazy Sunday afternoon, listening to The Shipping Forecast. Do those speeds around Cadwell Park, for example, and it's a totally different experience - especially when, as happened to me, the car 'skips' a foot to the left as you cross a line of water running across the track, putting the passenger side tyres just inches from the soaking grass. At 130mph. Silverstone is probably the most extreme example in the UK though, none of the other circuits (just UK ones) I've been on are anywhere near as bad.Having driven it as well I can confirm this, in fact, most racetracks have sections that feel very much this way, particularly those with large run-off areas, proven grounds, which have even larger run-off areas are even worse for it.
Aye. 140mph down hangar straight is generally about as exciting as knitting on a lazy Sunday afternoon, listening to The Shipping Forecast. Do those speeds around Cadwell Park, for example, and it's a totally different experience - especially when, as happened to me, the car 'skips' a foot to the left as you cross a line of water running across the track, putting the passenger side tyres just inches from the soaking grass. At 130mph. Silverstone is probably the most extreme example in the UK though, none of the other circuits (just UK ones) I've been on are anywhere near as bad.
It's just a bland boring track. Yeah it's fast but so what, it's the most boring track we have in the UK. I think that's why I like the Rally games so much, it feels like you are traveling at warp speed, inches away from a massive accident at any given corner. I think the best track we have in the UK is Brands followed by Oulton Park then any of the smaller tracks. Silverstone is my least favourite.
I don't think you're alone.Wow, and here I thought I was the only one who felt that way about Silverstone
It’s an airfield track, they almost never have significant elevation changes, as they originated from the perimeter roads of WW2 airfields.I don't think you're alone.
I think that to make a track stand out it needs some elevation changes, preferably swooping. Silverstone barely has an undulation! You know all the corners are there but, because of the flatness, you can't really see them fully until you're upon them.
Yes I agree. The extra pace does add much more appeal, especially to the GP layout. The shorter variations do work quite well with "slower" cars. I've seen many a good TOCA race around the national circuit.that said Silverstone is better the faster the car,
Rockingham was, the only one I can think of would be Anglesey, which was rebuilt from the ground up using almost none of the old layout in 2006.Yes I agree. The extra pace does add much more appeal, especially to the GP layout. The shorter variations do work quite well with "slower" cars. I've seen many a good TOCA race around the national circuit.
Have we got a purpose made race track in the UK? I've been thinking but can't come up with one at the moment. Rockingham maybe? But that's closed I think.
I'd forgotten about that. Shame it doesn't appear in many games. (I'm sure I've been around there in at least one game - but not the rebuilt version)the only one I can think of would be Anglesey
It is. I suppose a circuit takes up a lot of landscape that could be used for building houses on. And once you've got the houses you can't have any noise from race cars disturbing the peace!Its odd that the UK has more purpose-built proving and testing grounds than it does purpose-built race tracks.