Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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Drifting isn't a concern, problem to avoid it and carry maximum speed into corner and fine steer from left to right in tight situation on speed above 200.
Exactly, so I'll try that. Few weeks ago when I was tuning it, something around 80 was too much and I couldn't steer so 100 sounds a bit too much :D We'll see.

Or maybe I don't understand speed sensitivity. More means less sensitive steering, right?
 
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OK, I tried 0 speed sensitivity with F50 GT around Spa with steering sensitivity 50 and it wasn't bad at all so 100 still feels a bit problematic. But it depends, if you move one, you change the steering for other situations too. Steering sensitivity 70 is very high and I would need big deadzone for it.

But I can confirm PC1 is much better on a pad. PC2 has some dampening or something. Maybe new tire model, I don't know.

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But left to right steering could be dampening settings. I have usually 0.
 
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Not bad at all means? What time you had?

So I changed Steering Sensitivity to 100 and nothing really have changed on my side. With dampening 10 got more control, but didn't tested it enough time. At least didn't sacrifice my times, but nothing seems improved.

With speed sensitivity 0 and steering 50 car just spin out instantly in 180 degrees.
 
It means I can drive completely unknown car on an unknown track :D My recent racing background is from Forza Horizon so I am a bit new to more serious stuff.

Are you on Xbox? Because it looks like we have completely different numbers and it's not possible.
 
PS is fine, I am playing PC1 on PS4 now. Normal Dualshock? Numbers must be the same. I tried to play with speed sensitivity 0 a bit more in PC1 and it's exactly what I thought. If you want full-lock at 200 km/h, you can. That's pretty cool. So 100 must be pretty insensitive.

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And PC2 is for good price too but I have two versions already on X1 so I am not sure if I buy it :D But probably yes, just for testing.
 
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Normal Dualshock? Numbers must be the same. I tried to play with speed sensitivity 0 a bit more in PC1 and it's exactly what I thought. If you want full-lock at 200 km/h, you can. That's pretty cool. So 100 must be pretty insensitive.

As I see it, probably with a fresh look you put exactly effort needed, where myself driving with old habits.
 
Little update on my experiments, if someone ever interested. Turned off all dead zones, Speed Sensitivity 100, Steering Sensitivity 100, Dampening 15, assuming no wheels locked or overheated - handling is perfect smooth, no spins, understeer on turning in, any car, or other controller specific anomalies. Really recommend!
 
It's a bit different approach but I am not sure it's so good. I prefer speed sensitivity low and steering too. It's connected so you need to do it together, like you did. I must try this crazy setup :D
 
You are right. It makes sense, because you created max sensitivity on steering and against it you disabled it by the speed sensitivity. Damping is OK too for it. The problem I have with this style is very variable sensitivity which I expected. You won't get max PC experience with it because it's like some common games. So it's possible but I would try something different too.

Something around 50 for steering sensitivity with low (approx. 25) speed sensitivity with 0 dumping is much better to have full PC experience.

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Hmmm, on the other hand I like high steering sensitivity (you need high speed sensitivity then). So it's about balance and every approach has it's own. That's the good game for me if you need to tune controller settings for weeks before playing :D

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Hmmm, customization of this game is so big and that's the best part. You can do what you want. It's kind of sandbox gameplay. Maybe I could replicate controls of other not so serious games, just for fun.

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LOL, it's really possible. I just approximately replicated unassisted GT or Horizon steering even it has one helper less. This game is for complete beginners too. Amazing...
 
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Dunno, I can't imagine when you need much steering above 200kph, which speed sensitivity cut quite well, I think understeer will only show up somewhere above 350 and there is no track in Project Car, nether a car that able to put it on limit. On other hand you have full loose experience on low speed, which you want. It didn't improved times, but made a lot more stable and easy, steering needs no additional effort and you can really start to feel chassis, instead of controller options messing with general movement. Can't deny, it is all starts from car set up, so might be not the settings to out of box experience.
 
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It's definitely usable. You have high steering sens. disabled by speed sens. It's very interesting feeling, more like Forza. I am not sure. For drifting I like more precise control over angle because it's important. For other situations it's different. I like the game :D It's so complex. Tuning is different part, you can change many things with tuning itself.

What do you do in the game?
 
What do you do in the game?

Most of the time I play in lobbies with randoms, usually jump in any GT race, since I don't drive other disciplines. Also for quite long participate in organized league races, Gr.5, GTO, M1 cup and some fun races with friends, recently had seasons in VGTA, Super Trofeo and incoming Gr. A DTM championship.
Can't stand bots in this game to be honest, some claim they are good, but to me they are unfair kamikazes, who feel no shame to break check and ram. Something that not that often even in online lobbies with mario cart drivers.
Also like to take a spin for time trials and gain positions in world leaderboards in Porsche cars:).
 
That's interesting. I do mostly private testing and career. Time trial could be very good but I thought I don't have enough skill yet to be competitive. It's time to test it.

And I played with settings and high speed sensitivity with high steering sensitivity looks very promising. I started with speed sensitivity at 0 and went up to be sure how it works. Currently I am about 50 and it's much better. Who knows where it will end.
 
That's interesting. I do mostly private testing and career. Time trial could be very good but I thought I don't have enough skill yet to be competitive. It's time to test it.

Time trials unfortunately locked under top car in class, but you still can seek for fastest times for your car of choice and compare. Plus TT is the best place for testing, because you don't have to exit pits and warm up tires. Change settings on a go and jump straight on a constructive lap.
 
Time trials unfortunately locked under top car in class, but you still can seek for fastest times for your car of choice and compare. Plus TT is the best place for testing, because you don't have to exit pits and warm up tires. Change settings on a go and jump straight on a constructive lap.
Sounds great! After perfect controls I will need some testing for sure. Will test it today.
 
Sigh. I really want to enjoy PCARS3, but I'm afraid there is too much that PCARS2 does better, or that PCARS3 ditched:
  • Rallycross
  • Realistic grip limits for braking and drifting
  • Time-of-day by the hour so I can actually predict what to expect in terms of lighting, with respect to the date and locale (ANNOYING in PCARS3!)
  • Time-based races instead of only laps (my go-to for custom races)
  • Graphics options (no motion blur!); or for that matter, ALL the options
  • Unspoiled motorsports classes (except for dominators like the Jaguar in VGTA) and proper multi-class racing
  • Circuits and cars missing from PCARS3
  • Yes, pitstops too -- if I care to put in the effort to ensure it goes correctly (not common)
And maybe it's just that my mental health is in the gutter, but the career mode in PCARS3 is just aggravating at this point. Too many required cars I don't prefer to drive, too many events on modern circuits I don't like, and too many arbitrary objectives to meet that don't add to the experience. I think I'd rather repeat championships in my favorite classes in PCARS2, with scripted weather, for no gain, with little personality beyond robotic emails. I don't expect I will, but I think I'd enjoy it more.

By this point I think I'm feeling the popular reaction to PCARS3. Having my G25 at my disposal has tipped the scale.
 
I tried PC2 after two weeks with PC1 only and it looks I was right. PC2 has some new layer for gamepads. So in between your gamepad and a road there is something new. That's the reason PC1 feels so good. It really looks like PC1 is the best gamepad game ever. I don't mean easiest but the connection with the road is so good. It's just perfect.
 
What do you think about it?
"In Project Cars 2 when you swap between the cars they all feel the same" I stopped watching then. I've done "the test" and I like PC2 more. Although to do the test you'd need to replicate exactly the settings used in both games - which is not easy. Perhaps his opinion was swayed by just having different FFB settings

PC1 is fine, if anything the cars are more planted in it - which is probably helping you on your pad. The graphics are crisper but slightly less nuanced. The sound is certainly beefed up. It's a great game but for me PC2 topped it with its overall approach.
 
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"In Project Cars 2 when you swap between the cars they all feel the same" I stopped watching then. I've done "the test" and I like PC2 more. Although to to the test you'd need to replicate exactly the settings used in both games - which is not easy. Perhaps his opinion was swayed by just having different FFB settings

PC1 is fine, if anything the cars are more planted in it - which is probably helping you on your pad. The graphics are crisper but slightly less nuanced. The sound is certainly beefed up. It's a great game but for me PC2 topped it with its overall approach.
It has always many aspects. For MP people MP will be important, etc. For instance, I don't care about FFB at all.

Planted maybe but it feels like you drive them completely. It's not in PC2, you are separated from the car a bit more. It could be new tire model because some ppl wrote the same about a wheel. I can't test a wheel.

It's interesting to me that PC2 should be better in every way but it's not. It doesn't mean PC1 is more realistic but driving there is much better to me. If I read forums I woudn't buy PC1 at all :D
 
Is there any place to find decent car setups for "Racing" not just time trials? After playing ACC i really struggle to drive cars in PCars 2, but i do miss the content from it. I would definitely appreciate some kind of setups for various car classes to enjoy this game more.

Unfortunately most setups i find on internet are unrealistic setups made to last one lap just to make some kind of a world record. I want to find something useful for actual racing.
 
@MroczMR There is none, simply because there no perfect way, every one have different approach to actual racing, there for individual set up for their overall strategy on certain car, track and conditions.
You got to work it out.
 
Is there any place to find decent car setups for "Racing" not just time trials? After playing ACC i really struggle to drive cars in PCars 2, but i do miss the content from it. I would definitely appreciate some kind of setups for various car classes to enjoy this game more.

Unfortunately most setups i find on internet are unrealistic setups made to last one lap just to make some kind of a world record. I want to find something useful for actual racing.
No amount of setup will make the cars in pc2 feel like acc, not with the way tyres are modelled in pc2, they have a certain feeling of “squish” about them.

In saying that, I enjoy both sims equally and I can get a certain feeling of tyre biting in with pc2 that I don’t feel in other titles.
I just need a bit of time when switching games to get the individual feel that each sim aims to convey.
 
You have to use either PopsRacer or Silver Project custom FFB files. It absolutely transforms the game. Puts it well closer to AC or AMS2. I couldn't go back to the default FFB profiles.
 
You have to use either PopsRacer or Silver Project custom FFB files. It absolutely transforms the game. Puts it well closer to AC or AMS2. I couldn't go back to the default FFB profiles.

I know what you mean. Unfortunately I am on console. In PCars 1 we had custom FFB settings for each cars even on consoles and it was possible to "load" Jack Spades custom FFB files on console by manually entering them for each car.

Too bad SMS ditched that settings in Pcars 2, and I struggle to get that feeling "right" i feel like this is incredibly difficult to save the car from a slide in pcars 2 which isn't in AC/ACC and other racing games. I just don't feel that "critical" moment on the line and it really makes it harder to keep "consistent" in lap times.

And i really love the possibility to create for example LeMans simulation in PCars 2. With all multiclass/prototypes etc.
 
Don't know if this is mentioned anywhere but I found a funny bug regarding returning to race conditions after exiting photo mode (xbox) not sure if it happens on all platforms & not all settings remain but...

If you enter photo mode from the pause menu in a live race & add blur (decrease focus) then return to the race, your image stays blurred :)

The best though is the frame option, if you add a little frame it feels like your playing on an old dome screen crt. If you put frame on full then it's like driving through a keyhole :)

Edit: incase you wasn't aware, turning off all hud drastically reduces / if not completely eliminates screen tearing, & if you can't live without a little information on screen then edit your hud to show information across the bottom half (where the dashboard is) as opposed to across the windscreen where tearing is more noticeable.

Screen tearing happens worse when using full telemetry hud.
 
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