So I recently started playing both the first Project CARS game AND this one on a wheel. Unsurprisingly, they are far different and more pleasant experiences (Because its difficult to find enjoyment when only a select few cars are drivable on pad, even with setup). That said, one observation I've made in trying this out is PC2 with a wheel feels abit more strange then the first one. There are four combos I tried between the two that really bring this out for me:
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Ford Fusion Stock Car at Road America: No prizes for guessing why this is a combo I fancied. This was one of the few things I enjoyed on a pad in the first Project cars game and the Wheel only made it more enjoyable. However, I found it even less enjoyable on PC2. Car just has an exaggerated and erratic feel to it, the first game it feels like a heavy car but not something impossible to predict and adapt to while on PC2 its nowhere near that. Turning in is somehow worse and even being more gentle with the power seems impossible to reasonably predict.
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Ford Falcon FG V8 at Bathurst: Once again, no grand prize for this being another favorite of mine. While I didn't exactly dig it as much on a pad, on the wheel its an entirely different story in the first game. Again its reasonably heavy but its not impossible to figure out and be reasonably quick in. PC2 however, it too suddenly feels more erratic, braking is suddenly no longer something I can reasonably depend on and again turn in is massively more difficult.
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Renault Megane Trophy V6 at Spa: This was a massive favorite of mine on the pad in the first game and again the wheel has only cemented it (Made slightly better by the fact that I now can rep my brand of wheel with one of the liveries too because hooray for unpaid advertising
) . However in PC2, is is far less enjoyable. Remember how in GTS the Mid-engined GR.3 cars seemed unrealistically difficult to drive? That is this car (Along with the RS01, which I already found hard to enjoy). Assists appear to do nothing to cure this either regardless of how smooth my inputs are, I might as well plug the pad back in because I'm having to crawl not to spin it out.
Formula Renault 3.5 at Circuit Barcelona De Catalunya: This is a combo I tended to really go for in the first game. Previously Formula B was the go to for this place but this car just felt so much better and using it with the wheel has only strengthened that enjoyment. The same is abit hard to manage in PC2. Brakes don't feel like they work nearly as well and the car feels far easier to spin with seemingly alot less effort to do so. Its thankfully not a crawl like the Megane but it just seems unnecessarily on edge to drive and its made the car far less enjoyable.
And for a big catch all,
Any car at Watkins Glen: This track for me is enjoyable in just about anything I choose to drive. It could be the Mustang Boss 302, the Cadillac ATS.VR, The Oreca 03, the Mustang Trams Am (or even the previously mentioned Ford Fusion Stock Car). Anything was enjoyable here in the first game so the Wheel only added to that enjoyment (Even Formula A was somehow enjoyable here, which is something considering how it was barely drivable Anywhere). However in PC2, seems like everything just unnecessarily slides in places that it seemingly shouldn't. The esses is one such example, every car I drive there for some reason slides going into the short left (The less downforce, the worse it gets) when that shouldn't even happen. The Bus Stop is another example as even when I don't do the patented NASCAR charge through there (Shout out to Robby Gordon for making that look badass), cars will still feel like they want to break loose regardless of the downforce or speed.
Overall, both games are less of a nightmare on a wheel but somehow PC2 feels less stable then the first was. Obviously setups fix things and stuff, but it just seems odd that the difference between the two in physics (at least on a wheel for me) is so jarring. Just feels like the weight transfer is abit exaggerated on certain cars and some of the tracks I mention really bring this out.