Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

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Ladies and Gentlemen, there is now a dedicated Q&A thread for Project Cars 2. Please direct all your queries there and be sure to check the OP for the stuff that's already been covered. This thread shall now return to it's regularly scheduled programming:sly:, including discussion surrounding some of the Q&A answers.​
 
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Would be cool if oil or coolant was on track after a prang. Maybe as part of that Live 3.0. Oil flags or SC deployment.
Having the Spotter Voice give a warning after an incident. Instructions to slow down to a certain speed and on which side of the track for caution.

Can't wait to find out details.
 
Would be cool if oil or coolant was on track after a prang. Maybe as part of that Live 3.0. Oil flags or SC deployment.
Having the Spotter Voice give a warning after an incident. Instructions to slow down to a certain speed and on which side of the track for caution.

Can't wait to find out details.

That is a spectacular idea, Please SMS give us this :bowdown:
 
Would be cool if oil or coolant was on track after a prang. Maybe as part of that Live 3.0. Oil flags or SC deployment.
Having the Spotter Voice give a warning after an incident. Instructions to slow down to a certain speed and on which side of the track for caution.

Can't wait to find out details.

I think safety car would be awesome in long races.
 
Would be cool if oil or coolant was on track after a prang. Maybe as part of that Live 3.0. Oil flags or SC deployment.
Having the Spotter Voice give a warning after an incident. Instructions to slow down to a certain speed and on which side of the track for caution.

Can't wait to find out details.
That would be a great feature for LiveTrack 3.0. Even after a clean-up the clay/oil/cement dust mixture (or however they clean lube/coolant spills these days) would have different grip properties to 'clean' tarmac. SMS would be missing a trick if something like this wasn't included.
 
I've seen the interview of Andy from VVV where he says that you can park the car on the drainage system to plug the evacuation, and see the puddle take form ... Maybe overkill (hope people won't do it ^^) but seriously impressive.

1.
Is this time a XP-System planned?
You know lvl up etc. just to see each race as a progress.
Andy or Stephen (comme creative directors) already told that you won't have to grind to unlock cars or racing series, just like the 1st game.
But anyway, the offers to upgrade to a better team or racing series won't appear unless you have good results, so instead of grinding, performances are rewarded.

I suppose the game could reward perseverance and game time with cosmetic reward like skins, but it wouldn't go anywhere further them that from what they say (which is quite normal for a sport simulation ... I don't think FIFA or NBA2K would lock out the best teams at the start of the game since a lot of people are only interested in some of the content they have to offer and not the product as a whole)
 
I think safety car would be awesome in long races.
The mention of a formation lap, makes me feel like an SC is possible. I half don't want to ask the question. Maybe a surprise awaits. If not, maybe next time or a future update.

That would be a great feature for LiveTrack 3.0. Even after a clean-up the clay/oil/cement dust mixture (or however they clean lube/coolant spills these days) would have different grip properties to 'clean' tarmac. SMS would be missing a trick if something like this wasn't included.
Exactly. If we are going to see dust/mud build up off the racing line, rubbered in corners, puddles. It would be a fine obstacle to simulate.
 
Hey Ian Bell,
I liked the idea of add Long Beach i like street tracks, are you thinking about to other street circuits to add also less famous? Thx
 
Having the Spotter Voice give a warning after an incident. Instructions to slow down to a certain speed and on which side of the track for caution.
Already in game. Saved myself from a big wreck doing some oval testing few weeks back.

Depends how fast you're going and which way the cars ahead are crashing, but I'd say it can save you from at least 50% of the wrecks. That's 50% less rage-quits, s'all good.
 
Hey Ian Bell,
I liked the idea of add Long Beach i like street tracks, are you thinking about to other street circuits to add also less famous? Thx
%7B7BC1ADBB-9C04-459D-B1E7-2DDD8E924827%7D_NewsFlash%203.gif


Ladies and Gentlemen, there is now a dedicated Q&A thread for Project Cars 2. Please direct all your queries there and be sure to check the OP for the stuff that's already been covered. This thread shall now return to it's regularly scheduled programming:sly:, including discussion surrounding some of the Q&A answers.​
 
Already in game. Saved myself from a big wreck doing some oval testing few weeks back.

Depends how fast you're going and which way the cars ahead are crashing, but I'd say it can save you from at least 50% of the wrecks. That's 50% less rage-quits, s'all good.
As you're "The American", wasn't those wrecks their fault and communism? :mad:

EDIT:
Hmm...

 
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Project Cars is my favorite game.

I like running in multiplayer mode but playing in public lobbies is frustrating
Playing in official leagues (esport) is the ideal place for those looking for a clean and organized competition, I know.

My time to play and the money to spend are: short and restricted.

These two reasons have always kept me away from participating in official leagues.

I know there are thousands of players who take part in official leagues

I also know that the vast majority of players do not care about rules and have fun playing and public lobbies

There are thousands of players like me who just want to play fair and organized at any time and without additional expenses, I am hopeful that a new reputation system will make the miracle happen.

Thanks for the attention, IAN, keep up the good work.

sorry about my English
 
How is this not getting more pub?

If what I'm reading is correct, Mike Skinner is working on Project CARS 2. This is a pretty big deal; especially for fans of stock car Oval Racing. And not just as the in-game Spotter, but he's actually working on the game to improve it.

So, for those keeping score, Project CARS has the help of the original Stig AND the modern American counterpart.
To me, this is worthy of a front-page post.

In regards to the user named "The-American" here......



Might be some slight confusion there? I don't think "The_American" is who you think he/she is..... ;)
 
If not, then it is someone who is pretending to be Mike Skinner. Avatars may not mean much. I am certainly not a drawing of a crow, but in this context, I think it means a great deal.

Like you, I would think there would be much more hype over it by SMS if the avatar meant anything. I could be wrong. Just my slightly educated guess though that it's just an online persona.......
 
Already in game. Saved myself from a big wreck doing some oval testing few weeks back.

Depends how fast you're going and which way the cars ahead are crashing, but I'd say it can save you from at least 50% of the wrecks. That's 50% less rage-quits, s'all good.
Fantastic! Thank you for the reply. Can't wait.
 
Hi @IanBell,

Working hard so early in the morning ^^

So I'll jump on the opportunity to ask 3 questions:

1) LiveTrack 3.0 seems very interesting (more like astonishing), especially when coupled with the multiple weather conditions pcars2 will have. Does it also make kerbs and astroturf slippery in wet conditions?

2) Will we be able to disable fences in VR?
I asked that question when VR officially made it to pcars1 because these assets brought lots of shimmering in VR due to low resolution, but unfortunately, those assets weren't flagged as anything special which made it impossible technically.

3) Also, something that was highly request from more "casual" gamers on the previous game, will pcars2 have some kind of driving school, or licenses events, for beginners to kearn of to race (learn about racing lines from simple corners to difficult ones, etc)?

1. Yes :)

2. No but we've worked on the moire/sub pixel shimmer issue a lot.

3. Watch this space :)
 
Did you have to fake a British accent for the game?
We retained the services of Ben Collins as your Crew Chief. So he handles the strategy calls and "encouragement" lines. I'm strictly spotter, calling out the cars next to you. Works pretty well in play.

(NJ huh? I grew up pretty much between exits 8 and 10 in the 90's.)
 
Some more details on the Online Championship Feature

  • The feature will allow the championship owner to set a wide range of setting within the season, such as session format and duration, weather and track conditions and of course the track calendar itself. It is then proposed that the league owner can invite competing drivers and teams with cars assigned as required.
  • Project CARS 2 will have built in functionality to record and monitor statistics, results and performance for all competitors within the championship. After each session the game will automatically send the results and standings to each individual within the series, plus giving users the opportunity to export the file to external programs outside of the game software (PC only). This new feature will come with a range of in season adjustments that can be made by the series admin, so things like the schedule and locations can be altered once the series is underway, and penalties can be applied to individual drivers or cars as is required by the championship administrators.
  • new broadcasting software contained within the game, where PCARS 2 supports a race director on camera duty and a dedicated commentator slot all within the game software, we could well see some significant improvements to league administration and presentation across the board with this new title.
 
I love having to redeem ourselves from a mid 80's rated 2.3 million selling debut game of a franchise :)

I dunno if you are allowed or have any interest in shedding some light about this, but I've been musing for a while about the racing genre.

1) You likely have access or at least know the overalls of this genre market, along with your or your publisher tools. Do you think the racing genre has shrinked these past 5-10 years? From available information, sales in the genre have been trending downwards, but I wonder if there's any insight on the reasons, if any.
Have developers in general failed to capture new audiences, or is it the same trend observed in racing sports viewership affecting a whole generational interest?

2) A bit of a continuation from the first, I assume the market you guys achieved is sufficient for a profitable, healthy game, but would you say there's a "known" ceiling for growth as of now?

3) Another question would be, what is the attach rate on DLC for your game and if that matches the genre and overall averages? I've read from 15% to 20% in general and it'd be nice to know where racing consumers sit, since cars/track is the bread and butter of what they want.

4) Do you know what/how is the overlap in consumers in the genre? Do they split themselves between title or do they consume numerous titles.

That's about it.
I'd like to thank you for getting Interlagos, hopefully other brazilian tracks will follow suit with time!
 
I dunno if you are allowed or have any interest in shedding some light about this, but I've been musing for a while about the racing genre.

1) You likely have access or at least know the overalls of this genre market, along with your or your publisher tools. Do you think the racing genre has shrinked these past 5-10 years? From available information, sales in the genre have been trending downwards, but I wonder if there's any insight on the reasons, if any.
Have developers in general failed to capture new audiences, or is it the same trend observed in racing sports viewership affecting a whole generational interest?

2) A bit of a continuation from the first, I assume the market you guys achieved is sufficient for a profitable, healthy game, but would you say there's a "known" ceiling for growth as of now?

3) Another question would be, what is the attach rate on DLC for your game and if that matches the genre and overall averages? I've read from 15% to 20% in general and it'd be nice to know where racing consumers sit, since cars/track is the bread and butter of what they want.

4) Do you know what/how is the overlap in consumers in the genre? Do they split themselves between title or do they consume numerous titles.

That's about it.
I'd like to thank you for getting Interlagos, hopefully other brazilian tracks will follow suit with time!
Over here please:https://www.gtplanet.net/forum/threads/q-a-with-ianbell-read-op-updated-2-15.353715/
 

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