- 2,373
- The Chocolate Factory
- ozwheels3
COTA BABY!
That 1st turn hill. Geez.
COTA BABY!
I think Daytona and Texas Motor Speedway so far?Okay sweet thanks do you happen to know what ovals
You clearly haven't asked enough people who have played AC on consoleWas starting to feel a bit lonely in the "prefer pCARS to AC" camp.
I'm not going to quote Ian's post on the deep tire model they're putting forward, I just want to comment to those that feel Project Cars is "simcade" because I feel those that say that have no real track time in.
I am an amateur racer here in North Georgia. (USA) I've ran everything from dirt oval @ Boyds motor speedway, tarmac @ Road Atlanta, 1/4 mile runs at Brainerd, and a few drift sessions in South Florida.
I'm not a professional racer, I'm a 40 year old enthusiast that grew up around the gearheads of the day that would scrape every penny together just to run a weekend. Guess I'm now one myself, just more with bikes these days.
I have a simple T150 clamped to a desktop staring at a 10 year old monitor. After running various different products including Fanatec, I'd argue that's all you'll ever need. I'll also argue the following.
I see a lot of chat about how AC is the default for force feedback, road feel, grip etc. I agree it feels good, but it's no default. Your driving simulator? Maybe. Not mine.
Then we have the "mighty" GT Sport, which I have not experienced but my understanding there is you won't be able to even adjust tire pressure. I get that it's still in beta, do you think PD will give us an enhanced tire model?
Real driving simulator? Hmm.
If you take the time and adjust the settings in Project Cars, nothing else comes close to the feedback delivered on console. Yes, that includes Understeer Corsa.
I mean seriously dive into it, tire force, scoop knee, FX, FY, etc.
Take the time to learn what each setting does, play with the sliders, adjust in small increments.
Darin Ganji @ ISR put together a nice little tutorial that covers most of it.
Most don't want to spend an hour tuning a car or their wheel, I can understand that.
What I can't understand is if you're not willing to put in the time to get the feel, then you're missing out and blindingly jumping on the "simcade" train of comments across the net.
If your still reading I say all of this because I really think a lot of racers didn't feel the full potential Project Cars delivered.
I think all those realistic FFB settings will still be there for us to tune in PC2.
I think unless PD give us a serious tire model, (among many other things) sim fans are going to lose interest in GT, it's just a matter of time.
I think I've said enough it's beer time.
Really. Really. Really. Really. Really. Really. Really. Good.I know this is based on circuit racing for the most part but what are the odds of stock cars an ovals being in the game I know most people hate oval racing but I believe it just adds much more depth to the game.
Excellent post @XXI
I have finally found someone else that "gets it". Was starting to feel a bit lonely in the "prefer pCARS to AC" camp. At best, AC falls between GT and pCARS. And for those of us on the PC side, there are many more that fall between the GT and AC level. But by far pCARS is the most realistic and accurate one of the bunch to date.
Having driven the track in real life, I have to say that it's even more immense in person... it's truly an amazing track.That 1st turn hill. Geez.
I'm not going to quote Ian's post on the deep tire model they're putting forward, I just want to comment to those that feel Project Cars is "simcade" because I feel those that say that have no real track time in.
I am an amateur racer here in North Georgia. (USA) I've ran everything from dirt oval @ Boyds motor speedway, tarmac @ Road Atlanta, 1/4 mile runs at Brainerd, and a few drift sessions in South Florida.
I'm not a professional racer, I'm a 40 year old enthusiast that grew up around the gearheads of the day that would scrape every penny together just to run a weekend. Guess I'm now one myself, just more with bikes these days.
I have a simple T150 clamped to a desktop staring at a 10 year old monitor. After running various different products including Fanatec, I'd argue that's all you'll ever need. I'll also argue the following.
I see a lot of chat about how AC is the default for force feedback, road feel, grip etc. I agree it feels good, but it's no default. Your driving simulator? Maybe. Not mine.
Then we have the "mighty" GT Sport, which I have not experienced but my understanding there is you won't be able to even adjust tire pressure. I get that it's still in beta, do you think PD will give us an enhanced tire model?
Real driving simulator? Hmm.
If you take the time and adjust the settings in Project Cars, nothing else comes close to the feedback delivered on console. Yes, that includes Understeer Corsa.
I mean seriously dive into it, tire force, scoop knee, FX, FY, etc.
Take the time to learn what each setting does, play with the sliders, adjust in small increments.
Darin Ganji @ ISR put together a nice little tutorial that covers most of it.
Most don't want to spend an hour tuning a car or their wheel, I can understand that.
What I can't understand is if you're not willing to put in the time to get the feel, then you're missing out and blindingly jumping on the "simcade" train of comments across the net.
If your still reading I say all of this because I really think a lot of racers didn't feel the full potential Project Cars delivered.
I think all those realistic FFB settings will still be there for us to tune in PC2.
I think unless PD give us a serious tire model, (among many other things) sim fans are going to lose interest in GT, it's just a matter of time.
I think I've said enough it's beer time.
I'm not going to quote Ian's post on the deep tire model they're putting forward, I just want to comment to those that feel Project Cars is "simcade" because I feel those that say that have no real track time in.
I am an amateur racer here in North Georgia. (USA) I've ran everything from dirt oval @ Boyds motor speedway, tarmac @ Road Atlanta, 1/4 mile runs at Brainerd, and a few drift sessions in South Florida.
I'm not a professional racer, I'm a 40 year old enthusiast that grew up around the gearheads of the day that would scrape every penny together just to run a weekend. Guess I'm now one myself, just more with bikes these days.
I have a simple T150 clamped to a desktop staring at a 10 year old monitor. After running various different products including Fanatec, I'd argue that's all you'll ever need. I'll also argue the following.
I see a lot of chat about how AC is the default for force feedback, road feel, grip etc. I agree it feels good, but it's no default. Your driving simulator? Maybe. Not mine.
Then we have the "mighty" GT Sport, which I have not experienced but my understanding there is you won't be able to even adjust tire pressure. I get that it's still in beta, do you think PD will give us an enhanced tire model?
Real driving simulator? Hmm.
If you take the time and adjust the settings in Project Cars, nothing else comes close to the feedback delivered on console. Yes, that includes Understeer Corsa.
I mean seriously dive into it, tire force, scoop knee, FX, FY, etc.
Take the time to learn what each setting does, play with the sliders, adjust in small increments.
Darin Ganji @ ISR put together a nice little tutorial that covers most of it.
Most don't want to spend an hour tuning a car or their wheel, I can understand that.
What I can't understand is if you're not willing to put in the time to get the feel, then you're missing out and blindingly jumping on the "simcade" train of comments across the net.
If your still reading I say all of this because I really think a lot of racers didn't feel the full potential Project Cars delivered.
I think all those realistic FFB settings will still be there for us to tune in PC2.
I think unless PD give us a serious tire model, (among many other things) sim fans are going to lose interest in GT, it's just a matter of time.
I think I've said enough it's beer time.
I mean seriously dive into it, tire force, scoop knee, FX, FY, etc.
Take the time to learn what each setting does, play with the sliders, adjust in small increments.
I will have to agree on this one. Most people will put down Pcars for its FFB. Before starting the only negative I will give it is the default presets are really bad IMO and the advanced FFB sliders dont have much information regarding them, Sorry. However while the sliders are extremely daunting, they can ultimately tune your wheel to a super linear output.
This was one of the reasons why I got off PCARS 1 too; the endless tinkering and not having a clue about what you are adjusting. Switching to AC I found simplified FFB settings that worked all round so that was a lot better. But! SMS improved and simplified this for 2 and now it's a lot more straightforward to dial it in. There will definitely be more time spend on the actual race track this time.There were no explanations at all on the controller setups or even some of the camera and FOV options.
I don't know if it's because of my wheel not being high end, but in AC I never got a good sense for self aligning torque which I do have with PCARS. Makes it way easier to feel when the car is losing grip and to be able to slide and correct it.Excellent post @XXI
I have finally found someone else that "gets it". Was starting to feel a bit lonely in the "prefer pCARS to AC" camp. At best, AC falls between GT and pCARS. And for those of us on the PC side, there are many more that fall between the GT and AC level. But by far pCARS is the most realistic and accurate one of the bunch to date.
Simcade is a horrible word. It should just be reserved for intentionally neither Sim nor Arcade like the F1 series. Ian has said that the FFB customisation system will be simplified.Good morning everyone, I have been following all the pages of the topic and would like to leave my opinion as well.
I've always been a fan of Gran Turismo and never felt it Sincade, however after playing Project Cars 1 my opinion changed. I really love Project Cars, I love career mode, but I hate some things.
All those individual Force Feedback settings per car, like Fx, Fy, Fz etc, should not be as complicated, or even should not exist, I have about 300 hours of gameplay, of which about 100 hours were FFB adjustments.
Shouldn't this go in the wishlist thread?
Or at least have some kind of explanation?Shouldn't this go in the wishlist thread?
All those individual Force Feedback settings per car, like Fx, Fy, Fz etc, should not be as complicated, or even should not exist, I have about 300 hours of gameplay, of which about 100 hours were FFB adjustments.
We need more classic 600HP race cars!!
300s is covered with classic DT
400s is covered with modern GT4
500s is covered with M1 Procar and modern GT3
600s only has two GT1 cars
700s has two classic Trans-Am cars and the Sauber C9 Merc
The GT1 cars are a blast because once you get used to the GT3 cars 500HP doesn't feel so threatening. That extra 100 really makes a difference and you have to be more conscious of it in the slow turns. I like that little extra challenge. The Mercedes CLK-LM is a great drive.