Project CARS 2 Patch and Update Discussion

  • Thread starter jake2013guy
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- i skip qualy again and retained the pole.
Same here. Qualified on pole at BH Indy with the Clio at 0:51.8. Skip to end -> still on pole. 👍

So far, I'm liking this patch. Detailed patch notes would be nice though, so we know exactly what was fixed and what's still there. E.g. we know some issues were addressed with regards to setups, but there's still some wonky stuff there, like setups reverting to the default when you go back into the menu (though not gamebreaking, it's pretty annoying to have to load it manually every time).
 
Ok just got the patch on ps4
:(

photomode is now broken, cant move the drone or zoom in and out on trackside cameras:nervous:
and the replay is horrible aswell now, its stuck at a jerky 30 frames, where as before you could pause and and go into photomode, go back to replay and it became nice and fluid like 60 frames, now that dosent work...:nervous::nervous:

are you able to uninstall a patch?
 
Same here. Qualified on pole at BH Indy with the Clio at 0:51.8. Skip to end -> still on pole. 👍

So far, I'm liking this patch. Detailed patch notes would be nice though, so we know exactly what was fixed and what's still there. E.g. we know some issues were addressed with regards to setups, but there's still some wonky stuff there, like setups reverting to the default when you go back into the menu (though not gamebreaking, it's pretty annoying to have to load it manually every time).
Also tyres in Ginetta junior now works. I Will test tomorrow formula rookie and gt5 even if on the official forum they are saying now they are both fixed. While here no.

I am finding the AI super fast comparse to prepatch.
 
I am your man, bathhurst was the first circuit i tested the patch: sadly, they were still smashing one another. At my third attempt it Worked. They were following their lines despite the clear lack of space. I am on ps4.

Well at least it's some progress. Before I reduced the AI field down to 15 and was running 23 AI cars, I had several instances where you would get up to Skyline and there would be at least one AI car sideways across the track. But I haven't seen that yet with the reduced field.
 
That being said, just done a quick race in at Imola.

FP1/Q had wet running, ended up being 6's faster than the AI per lap. In the (dry) race, they're 3's faster a lap than me. That doesn't seem right somehow.
 
<----Currently downloading 2.0 patch for PS4. Seems it's available for North America region now.

Halleluya.

EDIT: Watching the Download screen like a hawk (As though it will make it download any faster. LOL.)
 
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Pit stop progress indicator ...

Desktop_Screenshot_2017.10.11_-_17.48.01.95.png
 
Very sweet. It's I wonder if they can add an option to adjust on the fly. So imagine being able to hit a button to stop one thing and move on to the next, or stop and exit pits if there's no other things to be done.

So imagine, a stop for fuel, filling up fuel you hit a button early to stop refilling and exit pits because you think you have enough, or you wanna gamble and the main objective is beating someone else out of the pits/worry about it later type strategy. lol
 
Very sweet. It's I wonder if they can add an option to adjust on the fly. So imagine being able to hit a button to stop one thing and move on to the next, or stop and exit pits if there's no other things to be done.

So imagine, a stop for fuel, filling up fuel you hit a button early to stop refilling and exit pits because you think you have enough, or you wanna gamble and the main objective is beating someone else out of the pits/worry about it later type strategy. lol

Yup. That would be well cool.
 
Track pictures are changing during intitial start up, very nice.

The U.I seems faster to me, the game loaded much quicker. In game menus are wicked quick, so nice.

And for the big one....
15077665949721616132872.jpg


Thank you SMS for UDP!!
 
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