Project CARS 2 Patch and Update Discussion

  • Thread starter jake2013guy
  • 1,396 comments
  • 151,873 views
I've been impressed so far. Well done SMS. Probably the most productive patch to a game I've seen! Although having said that, how many of these patched features been in the game in the first place if it was released 2 weeks later?

Loads of nice new tweaks where they matter to the UI. I noticed the pitstop progress indicator today. Also You get countdowns in lobbies for races. You can preview a race format without having to join first (L1 IIRC). You can invite people in sessions now too. Menus are very fast. Car selection in menus is still slow though.

Saving setups no longer clashes, although I have noticed the descriptions are sometimes wrong and you can't save a setup with the same name to a car when at a different track - so you kind of still have to name it by car, track, wet/dry/race/quali, setup version. There's not much text space do come up with a good naming convention yourself. You shouldn't have to do this surely? I would expect a setup to be saved with track information as well as car, so for e.g. I should be able to call a setup for a car "v1" at Silverstone and use the name "v1" at Brands.

Loads more useful changes that I can't remember right now.

As for FFB (G29), only been trying GT3 cars so far. The NSX and R8's appear to work! But the Ferrari doesn't, well not completely. I can feel the braking now on all cars to a degree, but the Ferrari an Aston are very light on the steering and not much feel if anything for the rears. So I had a good race in the NSX but a disaster in the Ferrari tonight. My performance was totally FFB dependent.

However some issues are still apparent. The frame rate still really skips horribly with online races with people joining/leaving. And some new issues seem to have appeared. I got booted out of 2 or 3 sessions in a row to the point I thought it wasn't working at all. That lowered my rating from E to U. :(

Does the NSX have downshift protection? Because I was really struggling to get it to register downshifts a lot of the time. It was a new problem.

Also is it me or have the cars become less stable with assists off and more stable with them on? Particularly when trying to trail brake.

All in all, definitely a big step forward, but more steps still need to be taken.
 
Close to pulling the trigger but this one would just drive me crazy.

http://forum.projectcarsgame.com/showthread.php?55057-Patch-2-Setup-still-not-sticking

I personally had a hard time saving and loading setups on PC1 so this really has me scared ****less. You would think something so fundamental to a sim would just work out of the box.

Any of you guys experiencing this?
I wonder if any lingering setup issues could be caused by trying to carry on with corrupted setup files from pre-2.00. I wouldn't expect that to be advisable to do.
 
Downloaded patch 2.0 and while it may be placebo, the dynamics of driving with a DS4 controller feel drastically improved. I know that they adjusted the default setting but I’m not using those anyways.

If anyone else notices an improvement with the controller please let me know so I know I’ve not just gone mad.
 
I wonder if any lingering setup issues could be caused by trying to carry on with corrupted setup files from pre-2.00. I wouldn't expect that to be advisable to do.

I'm most likely completely wrong but PC2 has an issue with properly terminating programming "calls/sessions". Its really strange that the devs didn't try to get this fixed in the 1st patch. When Ian spoke about the 5 major bugs I thought that this was one of them. Think about it, setups from previous cars applied to current cars, previous or default tires applied rather than current ones, visual damage still present even after repair; these all have the same underlying problem.
 
Downloaded patch 2.0 and while it may be placebo, the dynamics of driving with a DS4 controller feel drastically improved. I know that they adjusted the default setting but I’m not using those anyways.

If anyone else notices an improvement with the controller please let me know so I know I’ve not just gone mad.
I literally just read your post before getting my chance to hop on, and immediately noticed the steering is different now. I know they also changed it from the on-disc version to 1.03, because I was playing around while 1.03 downloaded. Oh well, time to reconfigure the settings!
 
Downloaded patch 2.0 and while it may be placebo, the dynamics of driving with a DS4 controller feel drastically improved. I know that they adjusted the default setting but I’m not using those anyways.

If anyone else notices an improvement with the controller please let me know so I know I’ve not just gone mad.

Could be placebo but I found the same. Was very unsure of PC2 with a controller on PS4 when I first picked up the game a few weeks ago and really hated the twitchy/floaty feel.

Spent a few hours yesterday playing around with the settings (after trying shedloads of suggested settings from others) and found the perfect controls for the game, for me that is.

No more twitchy/floaty feel and can actually throw the cars around at the limit without losing control at the slightest adjustment (even with authentic assists enabled). Having a real blast with the game now, feels really great.
 
I'm on Xbox so it might be this time next year before I get the patch :lol: One place in particular that the AI was smashing into me was at the end of Conrod Straight at Bathurst. I anyone else has had this problem and now has the patch I would be interested to see if it has been fixed.
Well at least it's some progress. Before I reduced the AI field down to 15 and was running 23 AI cars, I had several instances where you would get up to Skyline and there would be at least one AI car sideways across the track. But I haven't seen that yet with the reduced field.

I dont know the names of the corners but the first corner after the start finish line was havoc. I have to admit it could habe something to do with my maximum car number of 32 but if the game offers that many, they should work.
 
Probably not so much of a bug as more of a feature request.

Would there be any chance SMS could add a little more controller vibration when driving on the tracks?

You get vibrations when driving on the apex and off track but personally finding the vibration feel quite “muted” when actually on the circuits.
Probably part of the reason why the cars felt floaty and disconnected from the track when using a controller.

On PS4 btw

Anyone ageee?
 
:):)
Could be placebo but I found the same. Was very unsure of PC2 with a controller on PS4 when I first picked up the game a few weeks ago and really hated the twitchy/floaty feel.

Spent a few hours yesterday playing around with the settings (after trying shedloads of suggested settings from others) and found the perfect controls for the game, for me that is.

No more twitchy/floaty feel and can actually throw the cars around at the limit without losing control at the slightest adjustment (even with authentic assists enabled). Having a real blast with the game now, feels really great.
Please share your settings :)
 
From my experience i can confirm that AI speed increased dramatically.

Ginetta Junior, UK series 1, Donington dry conditions.

AI set at 80%.

My best lap was 1.27.5
AI best lap 1.26.4

I won with a bit of brake checking.

I looked over the leaderboard and for this combo the best lap was 1.26.3 so the AI at 80% here is as fast as the strongest player.

Then moved to snetterton. I had to lower the difficulty to 70%. I scored pole by 0.600.

Won the race easily.

Strange. However tyres are working for the Ginetta junior so you Can actually fight for pole heating up tyres with 2-3 laps.

However i have to admit i lost Speed with the new downshift protection system. I have to get used to It.


Has anyone tried career with formula rookie or Ginetta gt5? They were the most bugged.
 
Last edited:
What setting do you guys have 'World Movement' on? Im trying to get the camera to be more stable while in helmet cam but 0 or 100 values dont seem to be very different? (G Force set to 0)
 
:):)
Please share your settings :)

Really having a blast with these settings on a controller (on PS4 that is), no more floaty twitchy feeling ..

Steering Deadzone: 0
Steering Sensitivity: 10
Throttle Deadzone: 0
Throttle Sensitivity: 30
Brake Deadzone: 0
Brake Sensitivity: 75
Clutch Deadzone: 0
Clutch Sensitivity: 25
Speed Sensitivity: 95
Damper Saturation: 100
Controller Damping: 100
Controller Vibration: 75
Minimum Shift Time: 0

Whether you choose to use authentic assists or not is up to you but personally found the cars really manageable with settings set to authentic, only spun out if I pushed way too hard.

Hope this helps
 
The main key was finding a balance between the Steering Sensitivity and the Speed Sensitivity, Damper Saturation and Controller Damping.
Seems to be where most of that floaty/twitchy feeling comes from.
 
Only driven the Formula C in career mode so far. At first it seemed nothing had changed. Oversteer on fast corners, lack of grip etc. 4s a lap slower. Dry track at Brno in fog.

Changed to wet tyres and suddenly on pole by a full second. Clearly hasn't been fixed yet.

Having said that, car feels much more planted now (using stable set up, haven't tried loose yet). Can really lean on the tyres in the corners which is great.

Downshift protection is a real pain though. Still getting used to it but feels like you have to break way too long before it'll allow you change gear.

Set-up saves are working now too thankfully :).
 
Thanks for the response! Is it this 'slow' in real life cars? I have never had the oppertunity to drive a real racecar so I have no idea :P

Also thanks! The loadtimes on ps4 where my biggest issue and that's solved! :D
Watch any on board of a GT racecar. They down shift much, much slower than any video game would lead you to believe.
 
Only driven the Formula C in career mode so far. At first it seemed nothing had changed. Oversteer on fast corners, lack of grip etc. 4s a lap slower. Dry track at Brno in fog.

Changed to wet tyres and suddenly on pole by a full second. Clearly hasn't been fixed yet.

Having said that, car feels much more planted now (using stable set up, haven't tried loose yet). Can really lean on the tyres in the corners which is great.

Downshift protection is a real pain though. Still getting used to it but feels like you have to break way too long before it'll allow you change gear.

Set-up saves are working now too thankfully :).

So formula C hasn't been fixed but Ginetta gt5 has. Formula rookie anyone?
 
Just having a very brief post-patch play and first impressions are good. The loading times and UI lag seems gone. Such good news! Unfortunately encountered a problem with my 962 save as even though all other settings were correct the game had decided to put ice tyres on it. So it had manipulated my save file in some way. Odd.

EDIT: It's nice to have Crewchief back though
 
Last edited:
Just having a very brief post-patch play and first impressions are good. The loading times and UI lag seems gone. Such good news! Unfortunately encountered a problem with my 962 save as even though all other settings were correct the game had decided to put ice tyres on it. So it had manipulated my save file in some way. Odd.

Had it on the C9 as well. Also the game seems to think that May is in Winter and October in summer right now. But the temperatures were correct, just the season names were wrong.
 

Latest Posts

Back