Project CARS 2 Reviews

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It's pretty much 60 at all times. And yes, the team worked themselves silly to add much more overhead in things like Livetrack 3.0, fully 3d trees everywhere, an almost completely rewritten rendering engine and still ship running at a much higher average frame rate.
Wow, a couple rounds of beer for the staff indeed. :cheers:

I was happy enough with the framerate in the first game, and just concerned about it becoming worse on a standard PS4 given the new features and the possibility of getting the short end of the stick with the PS4 Pro around. I honestly had not even considered the opposite outcome. :lol:
 
Question for those who have this game early. During the Replay video mode, are there more options for the Replay camera? Like is there a camera that go around the car during the Replay video mode? Or do we just get a regular Replay video with no option?
 
Question for those who have this game early. During the Replay video mode, are there more options for the Replay camera? Like is there a camera that go around the car during the Replay video mode? Or do we just get a regular Replay video with no option?
They showed a "drone camera" in one of the Developer live streams, but I believe that is only available on the PC version
 
Pretend race cars review:
https://pretendracecars.net/2017/09/18/alternate-reality-rfactor-the-review-of-project-cars-2/

Edit: I think this is the best review I've seen so far. I think it's fair and balanced and also covers a lot more of what racing fans actually want to know. I know some people say it could be biased, but I think it's actually fair. I think a lot of other stuff they post goes off the deep end but SMS money may have made these guys actually stop clowning around and write a serious piece. Whatever it is, I highly recommend reading it.
 
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Yes there are many options for the Replay cameras including many on-board and interior cameras as well as the track-side TV style set and VR cameras for VR users. There is also the "drone" camera for PC users.


Not sure what all that means but it sounds good. Be nice if someone can do a video with all the Replay camera options for this game and put it on YouTube.
 
Pretend race cars review:
https://pretendracecars.net/2017/09/18/alternate-reality-rfactor-the-review-of-project-cars-2/

Edit: I think this is the best review I've seen so far. I think it's fair and balanced and also covers a lot more of what racing fans actually want to know. I know some people say it could be biased, but I think it's actually fair. I think a lot of other stuff they post goes off the deep end but SMS money may have made these guys actually stop clowning around and write a serious piece. Whatever it is, I highly recommend reading it.
Just read it and it's a very to the point honest review. Definitely worth reading as you said.
 
Just read it and it's a very to the point honest review. Definitely worth reading as you said.
It's the kind of review I've always known James was capable of, when he didn't have a 🤬 up his 🤬 :sly:. I've watched his input on the WMD Forum and he's a very intelligent guy and very knowledgeable when it comes to sim racing. His input was well thought out and very exact. When he takes off his troll hat he becomes a very good sim racing journalist.
 
Those are the patch notes for the PS4:
  • Reenabled HDR.
  • Several enhancements and improvements to Career Mode.
  • Several enhancements and improvements to the in-game HUD.
  • Enhancements and improvements to Time Trial, Director and Broadcast modes.
  • Enhancements and improvements to Photo Mode.
  • Support for larger saved replays.
  • Several enhancements and improvements for online play.
  • Several enhancements and improvements to AI.
  • Smaller tweaks to Motorsport Presets, car handling, pit stops, vehicle graphics, rendering and special effects.

I was just looking at this day one patch ^^ on console. Just out of interest, as I know you couldn't really talk about the photomode options before. What new Enhancements and Improvements have been made as this is where I will spend many hours :lol:.

Has this patch added more settings or just tweaks to the settings seen already on previews. On PS4 Pro will it be upscaled etc If you freezeframe/pause in the actual race? Or is it best to watch a replay (as it looks like large replays can now be saved) and then take a photo for the best quality. 👍

p.s @IanBell @The_American Well done on all those great scores rolling in hourly. Most are very positive on the handling, cars, tracks, weather and racing elements (The most important bit!) and the negative ones look like they are pulling apart and nit picking small details from the old version. The Pressure must be off a little now!! ;):cheers:
 
Well this is going quite well indeed! :)

Metacritic at 89 on both PC and PS4. Unsure if it will stay there, most probably not unless we get a more '5 out of 5's...


It's pretty much 60 at all times. And yes, the team worked themselves silly to add much more overhead in things like Livetrack 3.0, fully 3d trees everywhere, an almost completely rewritten rendering engine and still ship running at a much higher average frame rate.
It's not the same but you won here a deluxe buy+season pass, a 100 euro buy would certainly buy a beer someone there :-D great work and great reviews. Can't wait for tomorrow's preload to start.
 
It's not the same but you won here a deluxe buy+season pass, a 100 euro buy would certainly buy a beer someone there :-D great work and great reviews. Can't wait for tomorrow's preload to start.

I hope you have a great time with it. There is an insane amount of depth which takes time to appreciate but what's there on all platforms is solid and we're absolutely focused on adding more and polishing for at least the next 12 months.
 
I hope you have a great time with it. There is an insane amount of depth which takes time to appreciate but what's there on all platforms is solid and we're absolutely focused on adding more and polishing for at least the next 12 months.

Absolutely great to hear that. What I absolutely dislike about Turn 10 is their annual/biannual "fire and forget" release tactics, apart from more DLC cars & expansion packs (and the occasional urgent fix if something is broken) they almost never (*) improve small things about their game. You can give them feedback on their forum all you want, it's not going to happen. If they even implement that feedback it's never in the current game but always in the next one.
One example of many issues - I remember in FM6 the stock Lexus SC300 has the rear wing missing, very much noticeable with the tuning option "remove stock rear wing" which of course did nothing since there was no wing in the first place. Good luck reporting this bug to Turn 10 and have it fixed when the entire dev team is already working on the next title and a skeleton crew is "keeping the game alive" and work on bonus content.
And lately they become very lazy as well, that entire Lancia Delta S4 Group B from the Blizzard Mountain expansion simply has the interior copy/pasted from the road going homologation version, I mean come on...

(*) One exception I can think about in 2 years of Forza games is the proximity arrow indicators (AKA spotter as they call it) from FM6's NASCAR update. That was made available as a free content update as well.
 
I hope you have a great time with it. There is an insane amount of depth which takes time to appreciate but what's there on all platforms is solid and we're absolutely focused on adding more and polishing for at least the next 12 months.
Btw, are you still going to take liveries submissions from the fans?

Wouldn't mind trying again with mine and see if they can get in a livery pack ;-)
 
It's the kind of review I've always known James was capable of, when he didn't have a 🤬 up his 🤬 :sly:. I've watched his input on the WMD Forum and he's a very intelligent guy and very knowledgeable when it comes to sim racing. His input was well thought out and very exact. When he takes off his troll hat he becomes a very good sim racing journalist.
I found it inordinately subjective as usual. However, in fairness, taking the metaphorical egg on his face to acknowledge the broader positives is far more revealing than the praise from any mainstream review, and getting a heads up on how the pace of the AI are affected by mechanical grip was worth the read.
 
Absolutely great to hear that. What I absolutely dislike about Turn 10 is their annual/biannual "fire and forget" release tactics, apart from more DLC cars & expansion packs (and the occasional urgent fix if something is broken) they almost never (*) improve small things about their game. You can give them feedback on their forum all you want, it's not going to happen. If they even implement that feedback it's never in the current game but always in the next one.
One example of many issues - I remember in FM6 the stock Lexus SC300 has the rear wing missing, very much noticeable with the tuning option "remove stock rear wing" which of course did nothing since there was no wing in the first place. Good luck reporting this bug to Turn 10 and have it fixed when the entire dev team is already working on the next title and a skeleton crew is "keeping the game alive" and work on bonus content.
And lately they become very lazy as well, that entire Lancia Delta S4 Group B from the Blizzard Mountain expansion simply has the interior copy/pasted from the road going homologation version, I mean come on...

(*) One exception I can think about in 2 years of Forza games is the proximity arrow indicators (AKA spotter as they call it) from FM6's NASCAR update. That was made available as a free content update as well.
It's still going to review higher than this though unfortunately.

The scores are what I expected, Forza 7 will be mid-low 90s with reviewers gushing over the dynamic weather/lighting with the magic auto-changing tyres, broken PI upgrade system and GTS mid-low 80s as it's fallen out of grace despite offering a better experience than Forza for you know actually racing.
 
It's still going to review higher than this though unfortunately.

The scores are what I expected, Forza 7 will be mid-low 90s with reviewers gushing over the dynamic weather/lighting with the magic auto-changing tyres, broken PI upgrade system and GTS mid-low 80s as it's fallen out of grace despite offering a better experience than Forza for you know actually racing.

Anything over 85 is a great score in this day and age imo.

Back in the days of magazines only the great games got over 90%,which this wouldve done.

Too many reviewers out there nowadays with hidden agendas or they dont even like the style of game they are playing.

For example,American review sites bring down the average of football games as its just not that popular there. Then they give an NBA game 9.5 lol.
 
I'd say the AI performance needs a bit of a patch but other than that it looks great to me


Sorry if vid already posted, I've just got in the office
 
I'd say the AI performance needs a bit of a patch but other than that it looks great to me

Sorry if vid already posted, I've just got in the office

He's running at 79 AI strength. There's enough room to raise their performance.
I'm not sure what the default setting is but RL laptime target should be something around 90.
 
He's running at 79 AI strength. There's enough room to raise their performance.
I'm not sure what the default setting is but RL laptime target should be something around 90.

I meant "AI behavior" sorry, and that statement come from all the vids I've watched so far not necessarily from this one in particular.
Not a massive deal to me though, just a comment on my thoughts as I'll be mostly playing and racing online.

Looks great to me, i'm really looking forward to it
 
Yes, AI will be improved too in the upcoming patches.
But apart from the occasional T1 hiccup the AI already works great out of the box (at least that was my experience with the latest WMD build).
Much more organic racing than in PCARS 1.
 
Anything over 85 is a great score in this day and age imo.

Back in the days of magazines only the great games got over 90%,which this wouldve done.

Too many reviewers out there nowadays with hidden agendas or they dont even like the style of game they are playing.

For example,American review sites bring down the average of football games as its just not that popular there. Then they give an NBA game 9.5 lol.
I think you need the balance though, there is nothing worse than reading a fan gush over everything and gloss over any flaws because they love the series. Like I don't bother with Dark Souls reviews because they completely ignore the flaws of those games as I see them so aren't useful to me.

In depth reviews from people who know what they are doing and reviews from people outside of that bubble who have are passing interest are the most helpful for everybody, even if it does harm to final score for the more niche/hardcore games like sim racing.
 
Grats to SMS you got my deluxe preorder. I don't care for reviews of mainstream magazines in such a niche game. What sold me was the honest review of the SMS Guy and the great first impression ISR gave.
Hopefully you stay that honest and invested as you are (SMS I mean) and you have a happy customer.
 
It's still going to review higher than this though unfortunately.

The scores are what I expected, Forza 7 will be mid-low 90s with reviewers gushing over the dynamic weather/lighting with the magic auto-changing tyres, broken PI upgrade system and GTS mid-low 80s as it's fallen out of grace despite offering a better experience than Forza for you know actually racing.
A game like Forza looks extremely appealing on the surface but it doesn't have that much depth, a perfect game for today's fast food YouTube generation with their instant gratification needs. A game like PCARS 2 has a lot more depth but you don't get to experience that from playing the game for a few hours. So all those reviewers that play both games for a few hours will naturally give Forza a higher rating. If they would play both games for a couple of weeks/months I believe things might have a different outcome (depending on how realistic they want it to be).

I see Forza as a great stepping stone for people coming from other games, it's an excellent introduction into the racing genre with all the handholding features like a rewind button, a friction assist and today's addictive internet features like loot crate gambling and levelling up. Some people will be pleased with that and never want anything different and that's fine. But other people - the true Motorsport fans - will find the shortcomings in Forza quite fast and they will want something more realistic. For that audience PCARS 2 is by far the superior game.

In my books FM7 and PCARS2 aren't even competition because the games are so completely different. I preordered them both since I am both a sucker for shiney stuff, levelling, collecting cars loot crates and all that, but also for realism and true Motorsport experiences. But for many people the choise seems to be PCARS 2 or FM7 which I don't really understand since the games are so different.

It's actually great that new-to-racing fans get into FM7 as their first racing game (if the alternative is non-racing games). Those are the potential new customers for PCARS 3 in 2-3 years. ;)
 
I just watched the videos posted from Mr. aTTaX Johnson. The Red Bull Ring one should be a must watch. He has a new subscriber. Great AI action, awesome weather, good driving (given the circumstances) showcased with a controller. From his other videos (also from other reviews) it is clear the AI can still be rough around the edges, but I'm still mighty impressed by what I saw so far. 3 days left...
 
A game like Forza looks extremely appealing on the surface but it doesn't have that much depth, a perfect game for today's fast food YouTube generation with their instant gratification needs. A game like PCARS 2 has a lot more depth but you don't get to experience that from playing the game for a few hours. So all those reviewers that play both games for a few hours will naturally give Forza a higher rating. If they would play both games for a couple of weeks/months I believe things might have a different outcome (depending on how realistic they want it to be).

I see Forza as a great stepping stone for people coming from other games, it's an excellent introduction into the racing genre with all the handholding features like a rewind button, a friction assist and today's addictive internet features like loot crate gambling and levelling up. Some people will be pleased with that and never want anything different and that's fine. But other people - the true Motorsport fans - will find the shortcomings in Forza quite fast and they will want something more realistic. For that audience PCARS 2 is by far the superior game.

In my books FM7 and PCARS2 aren't even competition because the games are so completely different. I preordered them both since I am both a sucker for shiney stuff, levelling, collecting cars loot crates and all that, but also for realism and true Motorsport experiences. But for many people the choise seems to be PCARS 2 or FM7 which I don't really understand since the games are so different.

It's actually great that new-to-racing fans get into FM7 as their first racing game (if the alternative is non-racing games). Those are the potential new customers for PCARS 3 in 2-3 years. ;)
I buy nearly all the racing games, I'll be missing out on GTS because I don't have consoles anymore. Still undecided on Forza 7 though because FM4 really killed my enjoyment as I didn't like the direction the series was headed and I don't think Dan really appreciates the importance of the racing side of motorsport plus no word on wheel FFB yet and no VR is a big bummer. I suspect I'll be playing it on a controller in next years summer sale.

"It wasn't. We got support from their engineers to optimise code. No 'sponsoring'. They do this for all teams.

Edit, I see you're all over this thread so I'll give you more background. We had ongoing testing since day 1 with nearly 1000 AMD cards in 1000 WMD user machines. Our engine works in a quite specific way with a lot of draw calls and AMD cards don't particularly enjoy that by comparison to the competition. We did work long and hard to get them to where they are now and I suspect a driver tweak from AMD will get us to within 10% That 10% is down to what I've just described. Our game runs more efficiently overall also."


Your words Ian . How is that misquoting ? Besides this comparison tells a lot about the current situation :


https://i.redd.it/k1jrbs6y8omz.png


The 480 is not included in the comparison but i think i can imagine where it stands against his Nvidia counterpart which is the 1060 . Besides i don't understand the sarcasm , is that how you handle criticism ? I am telling you this because maybe you can improve the game further , i am not an AMD employee to be honest .
I love the salt from AMD fanboys who clearly don't have a clue, a quick look at the 1440p results where the AMD cards close the gap clearly shows the standard AMD CPU bottleneck. It's not the developers fault it's AMD's rubbish drivers.

I guess you could moan at them for not using DX12 and doing AMD's work for them though ;).
 
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