Project CARS 2 Videos

  • Thread starter jake2013guy
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The development 2 video, has some interesting tid bits. It was said SMS have a good relationship with Honda, Wonder if they scanned any Honda touring cars from the past and today. Reason being, when they went to Porsche, they just pointed to whatever cars they wanted in the game and Porsche rolled them out to be photographed and scanned.

Another is, the guy that picks the cars and tracks, favors the 70s, 80s, 90s classics. Makes me wonder again about Super Touring cars and some older GT-spec machines.
I like your thinking about Honda and to be honest, I was thinking a similar thing. Whether it's the WTCC TC1, TCR, Super 2000, NGTC or Super Touring.
 
Just trying to be logical and not emotional, at this stage. ;)
It doesn't sound too wrong. Although if I was able to go into Porsche and choose whatever car I wanted, I'd go that one, that one, that one, that one, that one... well you get the point.
 
The development 2 video, has some interesting tid bits. It was said SMS have a good relationship with Honda, Wonder if they scanned any Honda touring cars from the past and today. Reason being, when they went to Porsche, they just pointed to whatever cars they wanted in the game and Porsche rolled them out to be photographed and scanned.

Another is, the guy that picks the cars and tracks, favors the 70s, 80s, 90s classics. Makes me wonder again about Super Touring cars and some older GT-spec machines.

Use this good Honda relationship to get Suzuka... and Motegi. I know we´re talking about different things, but a good relationship with Honda should help with Honda-owned tracks.

I would love Motegi, it´s good because it also comes with an oval track, so two birds one stone.
 
Use this good Honda relationship to get Suzuka... and Motegi. I know we´re talking about different things, but a good relationship with Honda should help with Honda-owned tracks.

I would love Motegi, it´s good because it also comes with an oval track, so two birds one stone.
In theory, that's a good idea. However, there's one small problem.
 
I don't see the point in trying to and analyze and judge the physics through whats happening in theses videos anymore. Just listen to what people are saying.

From what I gathered people think it's a big improvement over PCAR1. The phyisics aren't quite up to the standards of AC and RFactor but there good. What it may lack in physics it makes up for in what the game is offering.

My point is it's too close to tell by watching videos. In the end you'll have to get in in your hands.
 
I don't see the point in trying to and analyze and judge the physics through whats happening in theses videos anymore. Just listen to what people are saying.

From what I gathered people think it's a big improvement over PCAR1. The phyisics aren't quite up to the standards of AC and RFactor but there good. What it may lack in physics it makes up for in what the game is offering.

My point is it's too close to tell by watching videos. In the end you'll have to get in in your hands.
Is pCars 2 lacking in the physics or are all the other sims catering to users "hardcore" driving must be hard expectations?
 
I don't see the point in trying to and analyze and judge the physics through whats happening in theses videos anymore. Just listen to what people are saying.

From what I gathered people think it's a big improvement over PCAR1. The phyisics aren't quite up to the standards of AC and RFactor but there good. What it may lack in physics it makes up for in what the game is offering.

My point is it's too close to tell by watching videos. In the end you'll have to get in in your hands.

Im interested to see if his opinion changes after setup changes as they are going to be safe by default.
 
Is pCars 2 lacking in the physics or are all the other sims catering to users "hardcore" driving must be hard expectations?

Depends what lap time we start seeing. Same thing thing was said about pcars 1 but clearly they had too much grip resulting in ridiculously fast lap times. The game could feel easier but still result in realistic cornering speed.
 
Depends what lap time we start seeing. Same thing thing was said about pcars 1 but clearly they had too much grip resulting in ridiculously fast lap times. The game could feel easier but still result in realistic cornering speed.
There is much much more to why the lap times were faster on some tracks than just physics. Tire compound and top speed being 2 major factors.
 
Is pCars 2 lacking in the physics or are all the other sims catering to users "hardcore" driving must be hard expectations?

It just seems the way he "saves" the car is a bit easier than other sims. Obviously i cant say definitively since I've never played PC2 but just by watching the steering, brake and throttle input it seems just a bit of opposite lock is all you need to "save" the car most of the time. Its starts raining and he just smashes these pretty high curbs with very little adjustment except for minimal steering corrections; not really what i was expecting.

Light hearted conspiracy theory here, but it seems PC2 employs some sort to covert stability control, or maybe he was driving with SC 💡
 
For many, including the RL racing drivers testing the game, it's already above those two.

But you have PretendCar saying on par with Rfactor 2, GM saying not quite that and this Sim Paddock guy saying the same as GM. Whoever SMS has working for or with them I take their word with a grain of salt.

That said it looks and sounds super promising. As far as a full package racing experience I think it's going to be the game to beat. I'm not even counting FM7 or GTS, I think those games are so far behind at this point.
 
But you have PretendCar saying on par with Rfactor 2, GM saying not quite that and this Sim Paddock guy saying the same as GM. Whoever SMS has working for or with them I take their word with a grain of salt.

That said it looks and sounds super promising. As far as a full package racing experience I think it's going to be the game to beat. I'm not even counting FM7 or GTS, I think those games are so far behind at this point.
Why would you take the opinion of someone who only says it 'feels' like this and that over someone who can explain 'why' something is right?

It just seems the way he "saves" the car is a bit easier than other sims. Obviously i cant say definitively since I've never played PC2 but just by watching the steering, brake and throttle input it seems just a bit of opposite lock is all you need to "save" the car most of the time. Its starts raining and he just smashes these pretty high curbs with very little adjustment except for minimal steering corrections; not really what i was expecting.

Light hearted conspiracy theory here, but it seems PC2 employs some sort to covert stability control, or maybe he was driving with SC 💡
This video at the 6:30 mark sums up everything I could ever say perfectly. It's also from someone who probably knows a little bit about driving.
 
I really think some of the negative feedback is a lack of understanding of the Flavour: Immersive(Low end wheel), Informative(mid-high end), and RAW(DD, but can be used for other wheels in the Informative range)
 
"Alot of sim racers are used to cars that if you go over the limit, you spin off and hit the wall, if that was the case i would've been killed a long time ago"

Apparently (hardcore) sim racers know better :lol:
When I first heard a developer say sim racers think a game isn't realistic if it isn't hard to drive, I didn't grasp what was being said. Now the more video reviews I see and the more real driver interviews I hear the more it makes sense. It's a major hurdle that pCars 2 will more than likely struggle to get over initially.
 
Why would you take the opinion of someone who only says it 'feels' like this and that over someone who can explain 'why' something is right?

Yeah of course if both parties are independent of the work they're commenting on. We've heard professional opinions on games before claiming that a particular game is the closest you'll ever get to the real thing. And they'll explain why. Then you get it home.

The gamers giving opinions on how it feels are using other games as a point of reference just like we all will on sept 22. That being said maybe it is more realistic, maybe I will like it better than AC. But right now comparing it to others sims out there will give you the best idea of what it will feel like.
 
Yeah of course if both parties are independent of the work they're commenting on. We've heard professional opinions on games before claiming that a particular game is the closest you'll ever get to the real thing. And they'll explain why. Then you get it home.

The gamers giving opinions on how it feels are using other games as a point of reference just like we all will on sept 22. That being said maybe it is more realistic, maybe I will like it better than AC. But right now comparing it to others sims out there will give you the best idea of what it will feel like.
It will give the best idea of what it will feel like compared to other sims not what it will feel like compared to what it is simulating.
 
I can tell you from my RL road car experience. They really feel great! Not only are other drivers commenting on the Race/RX handling, too!
 
I don't get how people can compare it to other sims. AC and iRacing keep changing/adjusting their tyre models, so what's the point?
All sims should be compared to real life.

In 5 years of iRacing the cars have become significantly easier to drive, showing that the 'race cars are easy to drive' thinking is gaining ground.
 
I don't get how people can compare it to other sims. AC and iRacing keep changing/adjusting their tyre models, so what's the point?
All sims should be compared to real life.

In 5 years of iRacing the cars have become significantly easier to drive, showing that the 'race cars are easy to drive' thinking is gaining ground.

Or it could be based on financial decisions to make the skill requirement less, thereby increasing the player pool. Not saying that this is the case just floating out an idea.

For me the measuring stick has always been, how close are players lap times compared to RL? Frankly the easier the average or even above average Joe can get to lapping at RL times the less realistic the sim is.
 
Or it could be based on financial decisions to make the skill requirement less, thereby increasing the player pool. Not saying that this is the case just floating out an idea.

For me the measuring stick has always been, how close are players lap times compared to RL? Frankly the easier the average or even above average Joe can get to lapping at RL times the less realistic the sim is.
Come on now, that's approaching the flat earth conspiracy.
 
I don't get how people can compare it to other sims. AC and iRacing keep changing/adjusting their tyre models, so what's the point?
All sims should be compared to real life.

In 5 years of iRacing the cars have become significantly easier to drive, showing that the 'race cars are easy to drive' thinking is gaining ground.

This can start to move into a whole other conversation/debate. All these games are attempting to give you the sensation and ffb of driving without actually being in the car. There is so much room for interpretation with what any individual feels best replicates the experience. But we can all agree that some games interpretations are better than others. Seeing that AC is one of the more popular games that everyone seems to agree they have nice physics and FFB why not use that as a reference point.

If some RL driver told me FM6 is the most accurate Id say that's to bad because it doesn't feel like it too me.
 
This can start to move into a whole other conversation/debate. All these games are attempting to give you the sensation and ffb of driving without actually being in the car. There is so much room for interpretation with what any individual feels best replicates the experience. But we can all agree that some games interpretations are better than others. Seeing that AC is one of the more popular games that everyone seems to agree they have nice physics and FFB why not use that as a reference point.

If some RL driver told me FM6 is the most accurate Id say that's to bad because it doesn't feel like it too me.
Your mixing opinion with fact though. Something either replicates 'x' aspect of real life accurately or it doesn't. There isn't any interpretation there. What you like in a game and what feels good to you is obviously entirely up to your opinion and taste.
 
Your mixing opinion with fact though. Something either replicates 'x' aspect of real life accurately or it doesn't. There isn't any interpretation there. What you like in a game and what feels good to you is obviously entirely up to your opinion and taste.

Your sitting in some stationary seat on a carpet in your basement with a electronic device that's feeding you vibrations and resistance. There's no room for interpretation?
 
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