Project CARS 2 Videos

  • Thread starter jake2013guy
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Your sitting in some stationary seat on a carpet in your basement with a electronic device that's feeding you vibrations and resistance. There's no room for interpretation?
No there isn't because force feed back is not the same as physics or tire models.
 
Why would you take the opinion of someone who only says it 'feels' like this and that over someone who can explain 'why' something is right?


This video at the 6:30 mark sums up everything I could ever say perfectly. It's also from someone who probably knows a little bit about driving.




I really don't know the answer to this, but for sure it looks PC2 is going to have a fight on its hands against the persons who believe "difficult is realism".

Surly driving a Formula X or 1 car around Laguna at that speed can't be this easy?
 


I really don't know the answer to this, but for sure it looks PC2 is going to have a fight on its hands against the persons who believe "difficult is realism".

Surly driving a Formula X or 1 car around Laguna at that speed can't be this easy?

The video is private.
 
No there isn't because force feed back is not the same as physics or tire models.


Your out of your mind. No kidding there different. Point is you have a bunch of ones and zero's trying to simulate the sensation and physicality of a car, a car driving and what it feels like to control that. There is no definitive equation that you punch into the computer to then spit out the exact programing to give a one to one experience through a toy steering wheel.

It doesn't matter how close they get your always going to have some level of interpretation to fill in the blanks of what you can't physically feel. This is why people prefer different sims because it's different representations of the physical experience that either feels right or wrong to the individual.

I don't really see how this can be argued but....
 
Your out of your mind. No kidding there different. Point is you have a bunch of ones and zero's trying to simulate the sensation and physicality of a car, a car driving and what it feels like to control that. There is no definitive equation that you punch into the computer to then spit out the exact programing to give a one to one experience through a toy steering wheel.

It doesn't matter how close they get your always going to have some level of interpretation to fill in the blanks of what you can't physically feel. This is why people prefer different sims because it's different representations of the physical experience that either feels right or wrong to the individual.

I don't really see how this can be argued but....
I don't think you are understanding my posts. You are using interpretation in a totally different context to what I said. If two games simulate an aspect of real life physics in two very different ways then one is clearly right and one is clearly not as close to right, though not necessarily wrong. You can make a direct comparison from the two games to real life. How can someone dispute the resltus of that comparison?
 
The video is private.

Oh wow. It looks like his (Sim Racing Paddock) 3 recent vids about PC2 got taken down. Anyways to paraphrase what he said whilst driving the Formula x round Laguna; he was asked by a viewer if PC2 would not be the main sim most persons would play. His response was that it was not "hard core" enough and that it was relatively easier to drive the cars compared to iRacing, AC and rF2.

This comment is not directed at you or PC2 but just a general sentiment. Surely blasting round Laguna in a Formula 1 car is something very few mortals on earth can achieve so why should some bloke sitting in his living room be able to achieve similar times and then turn around and argue that his favorite sim is close to RL.
 
Oh wow. It looks like his (Sim Racing Paddock) 3 recent vids about PC2 got taken down. Anyways to paraphrase what he said whilst driving the Formula x round Laguna; he was asked by a viewer if PC2 would not be the main sim most persons would play. His response was that it was not "hard core" enough and that it was relatively easier to drive the cars compared to iRacing, AC and rF2.

This comment is not directed at you or PC2 but just a general sentiment. Surely blasting round Laguna in a Formula 1 car is something very few mortals on earth can achieve so why should some bloke sitting in his living room be able to achieve similar times and then turn around and argue that his favorite sim is close to RL.
Again it's that sims must be difficult to drive to be realistic expectation. :sly:

If we are talking about the same guy who was driving the Group C car at Sakitto and the M3 at Spa then I would be surprised if his times matched real life ones under the same conditions. It looked like he was on a Sunday drive while talking to viewers and answering their questions instead of really pushing the cars.

Something to keep in mind regarding matching real world times is that sim racing is a much more controlled environment. There's no feeling of g force or physicality. Basically every racing game also has some driving technique exploit or setup exploit that makes it easier as well. I've asked a lot of questions about little exploits being in pCars 2 that were in pCars 1 and all of my questions have been answered with either they are gone or you get punished for them. Hopefully this means pCars 2 will be exploit free and start a new trend in the racing genre.
 
Again it's that sims must be difficult to drive to be realistic expectation. :sly:
I hate that as well. Not everything is hard. Anyone can drive a GT3 and that's how it's designed. If you're struggling to drive a GT3, that doesn't mean the game is good. In fact, that means either the game is inaccurate or you're too much of an idiot for SRO to idiot-proof you. Realistically, I could (with decent physical condition and a bit of practice) get somewhere near to a time I'd achieve on a game because the relative easiness of the GT3 spec cars. It's nowhere near the times of Andy Soucek or Maxime Soulet but that's how it's meant to be.

Many cars in game are difficult in PC1 when you remove the now resolved issues of the car over the limit. The 98T is an absolute monster with a lot of HP and not a lot of weight and it wants to spin the wheels every single time you put the power down and a good driver will learn to manage that whether IRL or in game. I hate that statement.

What I find a more reasonable statement would be is "the only cars that are difficult to drive in a sim should only be difficult because that car is difficult to drive IRL."
 
I don't think you are understanding my posts. You are using interpretation in a totally different context to what I said. If two games simulate an aspect of real life physics in two very different ways then one is clearly right and one is clearly not as close to right, though not necessarily wrong. You can make a direct comparison from the two games to real life. How can someone dispute the resltus of that comparison?

I might be mis using the word. Im aware there is a general right and wrong to the way things should feel. All im saying is a developer has to fill in some of the blanks, with what they think gives the player the best representation of the experience.
 
I might be mis using the word. Im aware there is a general right and wrong to the way things should feel. All im saying is a developer has to fill in some of the blanks, with what they think gives the player the best representation of the experience.
I'm sure they do. It doesn't matter how they get to the end result as long as it's simulated correctly while driving. 👍
 
I hate that as well. Not everything is hard. Anyone can drive a GT3 and that's how it's designed. If you're struggling to drive a GT3, that doesn't mean the game is good. In fact, that means either the game is inaccurate or you're too much of an idiot for SRO to idiot-proof you. Realistically, I could (with decent physical condition and a bit of practice) get somewhere near to a time I'd achieve on a game because the relative easiness of the GT3 spec cars. It's nowhere near the times of Andy Soucek or Maxime Soulet but that's how it's meant to be.

Many cars in game are difficult in PC1 when you remove the now resolved issues of the car over the limit. The 98T is an absolute monster with a lot of HP and not a lot of weight and it wants to spin the wheels every single time you put the power down and a good driver will learn to manage that whether IRL or in game. I hate that statement.

What I find a more reasonable statement would be is "the only cars that are difficult to drive in a sim should only be difficult because that car is difficult to drive IRL."

But it's worth making this point as well. Gt3 cars in ac rf2 iracing automobilsta are easy to drive. Remove TC and its more difficult but then these cars run with TC on irl. When I play a game like rfactor 2 I don't think omg this is so hard it must be real. I think this car behaves in a natural way, I can feel the grip and tyre flex because the ffb is so good. It's not all about the grip levels In these games.

But it's is no coincidence that these sim games have similar amounts of grip. They are working from the same slip curves. And it's no coincidence imo that these games are much closer to real life lap times. You could argue that the cars performance is wrong and results in these times looking correct but I personally think that's a week argument. Plenty of videos suggest that is not the case.

Another point, a lot of weight is added to driver endorsement in here. But most of these titles are using driver feedback and iracing has plenty of endorsments. Kunos have their office on mugello and often are getting feedback from drivers and testing the real cars.
Now I used to argue pcars one was the most accurate sim and based alot of that on listening to the same arguments, a few race drivers say it's acurate the tyre model is the most complex. Now I obviously think I was wrong about this.
Pcars2 has made significant improvements and pretty much everyone agrees that the game feels better and even those that play other sims. If grip level is the main difference between them that's not a complete disaster but I will certainly be looking at lap times and performance in comparison to the real life counterparts.
I'll be interested to see what gamer muscle says after he has played about with the setups and maybe spent some more time on the ffb settings. At the very least I have no regrets pre ordering at this point.
 
Even using a Controller on XBONE, I felt the differences between GT3 & GT4 cars. Each car has a different characteristic. For me, I feel that's what separated PC1 from GT6 and F6.

PC2 is going to put that to the test, on a whole other level.
 
lap times
Lap times are pretty much useless if you want to properly understand whether a car is reacting correctly. The only way laptimes are useful is when those top flight drivers are way off. They depend on track conditions and quality of driver. As I said in my post, I said that I should be getting nowhere near top flight GT3 laptimes because I'm not a top flight driver. What really matters is how the car reacts. Each driver drives a car differently and the car should react realistically according to that. Me pushing over the limits will have a different effect to a faster driver like Tommy Milner because we both have completely (and varying success) different methods to our racing.

Tommy Milner's style may make the car loose at a corner where mine makes it understeer or vice versa even when you remove the setup aspect. In RX, I hit the handbrake a lot yet Stephen Viljoen doesn't and those are 2 completely different styles of racing which need to have realistic reactions.
 
That Lamborghini in the snowy conditions at Nordshleife looks so Arcade !!
Funny you say that. I only just watched an episode of Top Gear last night where they raced a lambo hurrican road car up a snow covered ski track & thought the same thing.
 
Past two videos with the GT cars I've done I've had the skill @ 115 and aggression @ 65. Same class but still nice to see the skill/aggression transfer between two massively different tracks - Bathurst and Long Beach.
I guess having AI skill over 100 is the key. I'm pretty sure I'll never get to even 100, but at least it's a great option for aliens :)
 
I keep AI at 100 in PC1. I'll definitely keep it at 115. Don't care about my win stats. I just want fast AI. Shaking off the past 4 years of AI brake checking in GT.
 
Funny you say that. I only just watched an episode of Top Gear last night where they raced a lambo hurrican road car up a snow covered ski track & thought the same thing.

I don't get it , All the work replicating things as closely as possible and then this .
I love Pcars but this is pure nonsense
 
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