Project CARS 2 Videos

  • Thread starter jake2013guy
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And the same build as Jimmy. Anyway, had a blast driving the C7.R GTE last night.



To the press build stuff. Ian's in the thread, can ask him but it's crunch time ATM. Short on time and don't think they need to be making right a press build when a few oddball reviews come out when the general consensus is positive. Anyway, take his first impressions as the gospel - don't forget he's a "hardcore sim racer" :bowdown:, didn't expect much from him with his first play bug free build or not. He's a YT personality and has little credibility IMO.
 
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Sigh...I spent about 300 hours setting up the godam FFb it became an obsession. Read the lovely mega page ffb thread in the pcars forum, i'm in there. Now can you understand my concern? It was only really when i got into other sims i realised that i could never get it feeling as good as those. Nothing will make me happier than if i play pcars 2 & the ffb is awesome.
Well you'll be happy to know there are only four sliders this time and with those sliders you can fine tune the FFB to get the feel you want. I've just spent the past couple of hours driving various cars back to back in both AS and PC2 and using the sliders I was able to replicate the feel I get in AC pretty damn close in PC2. Each game does things slightly differently and I would say AC still has the edge in terms of FFB but PC2 is very good.
 
YouTube personalityes can go both ways. On one extreme you have PewDiePie or whatever his name is, with the constant cuts and jumps and jokes and crap edited in. Then you have people like Westie or LevelCapGaming. They don't even have their faces or anything on the screen showing subscriber nonsense. It's just straight gameplay footage with some commentary over it. They do Battlefield 1 and have been enjoyable to watch. They don't do live plays but make tips videos and things like that to inform gamers of things in new updates.
 


EDIT: Similar sentiments expressed by Jimmy Boardbent about the FFB when under braking.


they use the same wheel (OSW). So could be the reason why. Don't experience this issue with my T300

Each game does things slightly differently and I would say AC still has the edge in terms of FFB but PC2 is very good.

with the difference that AC has also canned "artificial" FFB effects in to make it feel "better" and pcars2 has "only" physics driven FFB.
 
Just out of curiosity whose opinion should we give the most weight when making decisions about this game? Game dev, WMD members, drivers involved with dev, journalist who hardly play sims, independent YT with dedicated sim channels?

I can be honest and say that I personally was waiting on Jimmy's review for many weeks, and now I'm waiting on Empty Box to drop his.

Here is the mandatory disclaimer one has to post when any content posted contains any tiny hint of being negative towards the game.

Disclaimer: I plan on getting PC2, I own PC1 and currently play it. I just need to decide if I get an XB1 or PC version.
 
Only opinion that matters is yours.

Game Dev - Biased
WMD - Biased.
YT Personality - Biased

Emptybox won't even touch it. Jimmy hated the first one and undertone in his impression is obvious. Play it for yourself - yes that involved buying it first but options to test it. Base opinions and feedback off that.
 
Just out of curiosity whose opinion should we give the most weight when making decisions about this game? Game dev, WMD members, drivers involved with dev, journalist who hardly play sims, independent YT with dedicated sim channels?

I can be honest and say that I personally was waiting on Jimmy's review for many weeks, and now I'm waiting on Empty Box to drop his.

Here is the mandatory disclaimer one has to post when any content posted contains any tiny hint of being negative towards the game.

Disclaimer: I plan on getting PC2, I own PC1 and currently play it. I just need to decide if I get an XB1 or PC version.
You put the weight on those ones who have a clue and explain why instead of what. How can you know if a problem is fixed if you don't know why the problem was happening in the first place? An example is this video. Someone who understood one of the tire model flaws from pCars 1 which I've yet to see even mentioned by any entertainment focused YouTubers. Then explains how it has been fixed. The second dev stream, might have been a different one, it was also highlighted, referred to as tire bite.
 
When it comes to determining "trustworthy" reviews, try and find people who have similar opinions to you on previous games as they are likely to find the same pros and cons that you would in a game. However, you should also at least look at a few from people who you mostly disagree with as they bring up points that you would otherwise have missed that might sway your decision on whether to buy the game or not.
 
Only opinion that matters is yours.

Game Dev - Biased
WMD - Biased.
YT Personality - Biased

Emptybox won't even touch it. Jimmy hated the first one and undertone in his impression is obvious. Play it for yourself - yes that involved buying it first but options to test it. Base opinions and feedback off that.

Correct, but YTbers would tend to be the least bias of the lot and you can pretty much tell when someone has an unreasonable bias either for or against the subject matter.

I asked maybe about a month ago about the option of providing the general public with a playable demo or inviting beta testers, and that was pretty much canned from a purely business perspective in that demos tend to have a negative impact on sales. So if a company takes a decision to safe guard its financial investment (can't fault them, hey business is business), then I too and many others not financially or emotionally invested will try to seek out at much info as possible before shelling out our money.
 
"Did you play it with wheel? Some say that the FFB is still lacking. What's your opinion?"
MotogamesTV: "Yes, with T300 RS and it wasn't that good... But I haven't had enough time to try different settings"

Project Disappointment 2.
 
"Did you play it with wheel? Some say that the FFB is still lacking. What's your opinion?"
MotogamesTV: "Yes, with T300 RS and it wasn't that good... But I haven't had enough time to try different settings"

Project Disappointment 2.

So did you intentionally ignore the "haven't had enough time to try different settings". You even quoted it..
 
"Did you play it with wheel? Some say that the FFB is still lacking. What's your opinion?"
MotogamesTV: "Yes, with T300 RS and it wasn't that good... But I haven't had enough time to try different settings"

Project Disappointment 2.

Check out this video for someone who has spent enough time with it.

The impression have been a little strange. There have been a couple other repeatable reviewer's feeling the lack of force feedback. Which just seemed odd with other repeatable sources claiming something closer to Rfactor and AC. Don't think this Vic was posted but it seems to clarify some of the confusion. Maybe?

Sidenote: People on this forum need to relax and be able to have a discussion.

 
You put the weight on those ones who have a clue and explain why instead of what. How can you know if a problem is fixed if you don't know why the problem was happening in the first place? An example is this video. Someone who understood one of the tire model flaws from pCars 1 which I've yet to see even mentioned by any entertainment focused YouTubers. Then explains how it has been fixed. The second dev stream, might have been a different one, it was also highlighted, referred to as tire bite.


OZ the first part of your statement is a massive assumption, so ill just come out and say that I did watch John's video right after E3 and his opinions as well many others factors into my decision. I personally do not know any of those folks so all their opinions all count the same.

What I like about PC2 that I know for sure:
1. The licensing system (if it works as indented of course)
2. The dynamic weather
3. The race weekend realism (wish there was a safety car, yellow flag system)
4. Cost (hey its $60 bucks plus DLCs)

My Concerns:
1. The UX. Something like simply loading a setup when at a track involved so may complicated steps in PC1, especially when doing the calendar career.
2. How large is the community going to be on XB1
3. Did they "dumb" it down so much for controller players that all the FM6 and GT knuckleheads make they way over to PC2.
4. I am currently building a GTX1080 PC, and getting a wheel, so is that overkill for something like PC2 or should I just go all in for something like iRacing, R3E or rF2 and put my focus there with my limited time.
 
Just out of curiosity whose opinion should we give the most weight when making decisions about this game? Game dev, WMD members, drivers involved with dev, journalist who hardly play sims, independent YT with dedicated sim channels?

I can be honest and say that I personally was waiting on Jimmy's review for many weeks, and now I'm waiting on Empty Box to drop his.

Here is the mandatory disclaimer one has to post when any content posted contains any tiny hint of being negative towards the game.

Disclaimer: I plan on getting PC2, I own PC1 and currently play it. I just need to decide if I get an XB1 or PC version.
Easy. PC. It has the most testing (WMD) and the most polish. Also, it supports 32 players online. Also if your PC is good, the game will look better. Plus VR support, if you have a headset. I guess the only reason for XB1 is if you have friends on Xbox and want to play with them.

Looks like you will have GTX 1080. PC all the way then. Buy yourself and Oculus while it's still on sale for 400 too.

Edit: Also you get to test game on Steam for 2 hours and can refund it if you don't like it.
 
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Easy. PC. It has the most testing (WMD) and the most polish. Also, it supports 32 players online. Also if your PC is good, the game will look better. Plus VR support, if you have a headset. I guess the only reason for XB1 is if you have friends on Xbox and want to play with them.

Looks like you will have GTX 1080. PC all the way then. Buy yourself and Oculus while it's still on sale for 400 too.

Yeah the PC build it well on the way, just need to get the case, going with Fractal Design Node 202 and the GPU (Zotac 1080 Mini) and that should be done pretty in time for September 22nd :)

The VR I'll wait till second or third gen. I never really buy any tech 1st gen especially late 1st gen, I tend to wait for either late 2nd gen or early 3rd gen depending on what's comping up 3rd gen.

The thing I like about console is just the ease and hassle free experience. I'm not sure if its and age think but good lord I spent all day at work on computers and systems, the very last thing I want to deal with is PC issues when I just wanna game.

Then you may ask why am I building a GTX 1080 pc? The answer is, I don't know. I just felt like it and figured hey might as well get PC2 or some other sim for it.
 
My brother isn't even a gamer but used to play casually here and there, still barely playing. He needed a new computer so got a gaming rig for under $1000. Of course it does more than he needs but if a cool game comes out or something from awhile ago is super cheap he'll get it to catch up and just so happens to play on the best settings possible.
 
Same here, i dont think i can still consider myself a gamer. Last game i bought at launch was The Division and before that was FM6 when i got the xb1.

I think am looking for that one game i can really sink my teeth into So I'm hoping PC2 will be it.
 
Same here, i dont think i can still consider myself a gamer. Last game i bought at launch was The Division and before that was FM6 when i got the xb1.

I think am looking for that one game i can really sink my teeth into So I'm hoping PC2 will be it.
If you are looking for a game with a guaranteed community long term then iRacing or Rfactor 2 is probably a better choice. Head over to somewhere like http://www.racedepartment.com/ and check out how many events they have on a weekly basis to see which games are likely to keep you going for years. Not much single player content however, so you would have to base your gaming on MP and practising for upcoming races.
 
Correct, but YTbers would tend to be the least bias of the lot and you can pretty much tell when someone has an unreasonable bias either for or against the subject matter.

I asked maybe about a month ago about the option of providing the general public with a playable demo or inviting beta testers, and that was pretty much canned from a purely business perspective in that demos tend to have a negative impact on sales. So if a company takes a decision to safe guard its financial investment (can't fault them, hey business is business), then I too and many others not financially or emotionally invested will try to seek out at much info as possible before shelling out our money.

That YTber comment gets me. Were talking about the bigger name YT guys here - empty and jimmy have been mentioned today. While yes on the face of it you'd think that most of those big 'hardcore' - hate the word hardcore - YT racers that run mainly rf/iR are the most trustworthy and know what the hell their talking about. Little more to it in my eyes. Those channels have been an inspiration and love the content they publish but it needs to be taken with a grain of salt. They have become apart of this 'country club' mentality, its strong over on RD. If something gets close to burning the country club down they will defend and rip the slightest details while letting said country club game off the hook for the same flaw. Happens all the time on RD. We shouldn't be comparing sim A to sim B, it should be how sim A stands against RL driving/racing. Yeah 99% of us only have the sim A to sim B comparison because we have never driven RL GT3 or F1 cars but its still wrong, I'll leave it to my own take. One of the reasons why I love Nicki Thimms channel. Hes a pro racer and rips iR's inaccuracy's but still loves playing and has a great time doing it. We are such a small community in the grand scheme of things. I want all the racers to succeed - end result is better content and simulations for us as consumers.

Bit of a rant, would love for a demo to be put out but yes SMS decision not to due to their past experience. Really don't think SMS is trying to safe guard anything. Its the complete opposite. Anybody with an interest in sim racing and a few extra bucks had the chance to join development on both of the games (and hopefully a third). People have their own opinions on the WMD processes but from my end its a once in a life time experience. Love racing games, SMS gave Joe Schmo the opportunity to be apart of developing one, and love video games. Win win in my book. Back to editing a video :cheers:
 
I'm just confused why they didn't do their homework before making what sounds like a final review.

I think you can trust whose ever opinion you've agreed with in the past. I like SRTV, Gamer M. and Empty because I usually agree or at least share a similar feeling.

But all this talk on the issue seems redundant at this point. Clearly we'll need to wait until we all have played the final build before we can start cross examining people. Can't f#@king wait!
 
That YTber comment gets me. Were talking about the bigger name YT guys here - empty and jimmy have been mentioned today. While yes on the face of it you'd think that most of those big 'hardcore' - hate the word hardcore - YT racers that run mainly rf/iR are the most trustworthy and know what the hell their talking about. Little more to it in my eyes. Those channels have been an inspiration and love the content they publish but it needs to be taken with a grain of salt. They have become apart of this 'country club' mentality, its strong over on RD. If something gets close to burning the country club down they will defend and rip the slightest details while letting said country club game off the hook for the same flaw. Happens all the time on RD. We shouldn't be comparing sim A to sim B, it should be how sim A stands against RL driving/racing. Yeah 99% of us only have the sim A to sim B comparison because we have never driven RL GT3 or F1 cars but its still wrong, I'll leave it to my own take. One of the reasons why I love Nicki Thimms channel. Hes a pro racer and rips iR's inaccuracy's but still loves playing and has a great time doing it. We are such a small community in the grand scheme of things. I want all the racers to succeed - end result is better content and simulations for us as consumers.

Bit of a rant, would love for a demo to be put out but yes SMS decision not to due to their past experience. Really don't think SMS is trying to safe guard anything. Its the complete opposite. Anybody with an interest in sim racing and a few extra bucks had the chance to join development on both of the games (and hopefully a third). People have their own opinions on the WMD processes but from my end its a once in a life time experience. Love racing games, SMS gave Joe Schmo the opportunity to be apart of developing one, and love video games. Win win in my book. Back to editing a video :cheers:
I didn't know Nicki Thiim has a YouTube channel. I just watched his AMR GT-1 first drive video. He's a pretty funny guy, his comment about F1 drivers not wanting back pain so all their tracks are flat was great. His insight into real life versus iRacing and how he had to change his driving style was interesting to hear. I wish someone like him with his wealth of experience could review all racing games.
 
Well, but I think that this was Broadbent's absolute best point - why would anyone DO that? Why would you give out a build knowing that it was crap and not representative of the final product? And why not rectify it afterwards, giving out a better build now?

I mean, it's really a pattern at the moment. GTPlanet gets out a review that is anything but positive - well, it appears there was something wrong with the setup of the build. Then, some YouTubers have complaints about physics and especially FFB - suddenly, the build is complete crap and not representative and whatnot.
Now, what @IanBell & Bandai Namco could do if they are in any way interested in good PR is sending the newest build out, which they all seem to agree is awesome. But for some reason, this doesn't happen, instead, anyone is simply told that the current press build isn't representative.
Am I the only one that sees what might be fishy there? I'm not saying there IS something strange going on, just that it SEEMS like there is.

I've never said the build is crap BTW. It had some bugs and the previewers were informed of this and asked to take them into account. The build shows 95% of what we've delivered in a great light, with a few bugs yes. Some affected FFB and the 'fast' setups aren't in there yet. That was the understanding around what BN handed out.

But to state things like 'not a sim' is regardless not justified.

We're coming to the end of a bit of a world tour with established journalists and to a person everyone has been massively positive about how good pCARS2 is (and what a massive improvement it represents from pCARS1).

Older builds get sent out for a multitude of reasons. Some of those were - cars in our latest not fully cleared for liveries and stability of the code. When you burst to gold you create a lot of code churn which can cause crashes. We want well tested and stable code out there.
 
I've never said the build is crap BTW. It had some bugs and the previewers were informed of this and asked to take them into account. The build shows 95% of what we've delivered in a great light, with a few bugs yes. Some affected FFB and the 'fast' setups aren't in there yet. That was the understanding around what BN handed out.

But to state things like 'not a sim' is regardless not justified.

We're coming to the end of a bit of a world tour with established journalists and to a person everyone has been massively positive about how good pCARS2 is (and what a massive improvement it represents from pCARS1).

Older builds get sent out for a multitude of reasons. Some of those were - cars in our latest not fully cleared for liveries and stability of the code. When you burst to gold you create a lot of code churn which can cause crashes. We want well tested and stable code out there.

We know, but some people have it out for this game and they won´t like not because of objective reasons, but just because they don´t want this game to be good.

It´s the ongoing "a hardcore sim can´t be a mainstream game" things that some sim racers love to tout.

We believe the overwhelming feedback is positive, and most of the bugs and problems were corrected, so a couple of different takes won´t change much for us.
 
Empty Box made his video.

It's hard to disagree with some of what he's saying. But I've always appreciated what SMS have been trying to do and my hope is it's finally all come together. There goal/vision for PCars is all I've ever wanted from a racing title. Especialy as a console player.

 

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