Project CARS 2 Videos

  • Thread starter jake2013guy
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Luckily, for me, he is just an empty box! (Echoing to himself)

I am so looking forward to this game.
PCARS1 was everything I had been wanting in a racing game, so much so that I still believe it is the best racing game ever, only to be surpassed by PCARS2.

I'm loving what I'm seeing in the gameplay videos so far and I ignore the commentary.
I just want to get my hands on it to try the cars and tracks.
 
Empty Box made his video.

It's hard to disagree with some of what he's saying. But I've always appreciated what SMS have been trying to do and my hope is it's finally all come together. There goal/vision for PCars is all I've ever wanted from a racing title. Especialy as a console player.



Kinda lame he's not even playing it but "knows" it won't be good; biased opinions from "hardcore" sim racers. He could be right, he could be wrong. Either way, none of these guys have played the final build of the game and we already know a lot of people are saying good things. But we wont know until we play it ourselves
 
It will be quite interesting if his opinion shifts even slightly after release. Now I'm really interested.
It's very unlikely for his opinion to change. If you go back and watch his pCars 1 videos he had the same attitude. Completely negative with a biased opinion and no facts to back up his claims. He happens to be the only YouTuber I've ever come across who I cannot stand. I get a very heavy elitist vibe from all of his videos.
 
Empty Box made his video.

It's hard to disagree with some of what he's saying. But I've always appreciated what SMS have been trying to do and my hope is it's finally all come together. There goal/vision for PCars is all I've ever wanted from a racing title. Especialy as a console player.


This is some elite level trolling.
Don't fall for the bait.
 
Empty Box made his video.

It's hard to disagree with some of what he's saying. But I've always appreciated what SMS have been trying to do and my hope is it's finally all come together. There goal/vision for PCars is all I've ever wanted from a racing title. Especialy as a console player.


Not sure you can trust the opinion of someone who is not prepared to play the game.
 
Re: Empty Box

To be fair, he did not provide a review/preview of PC2. It was simply an opinion video. Based on logical reasoning - past behavior is an indicator of future behavior. Those shortcomings in recent SMS games have also been echoed by others.

He did acknowledge the parts of PC2 that are impressive - car list, track list, features. What he doesn't know and is concerned about is how the game will play. Right now, I can only hope that SMS have improved the shortcomings of PC1. I've seen some videos that give me excitement that some areas have been improved. I would love to see a video showing the menu/settings for gamepad and wheel.
 
Re: Empty Box

To be fair, he did not provide a review/preview of PC2. It was simply an opinion video. Based on logical reasoning - past behavior is an indicator of future behavior. Those shortcomings in recent SMS games have also been echoed by others.

He did acknowledge the parts of PC2 that are impressive - car list, track list, features. What he doesn't know and is concerned about is how the game will play.

What he does is just speculating and spreading an obviously biased view on a game he didn't even try out.
From a youtuber with <50.000 subscriptions I'd expect something more... substantial.


I would love to see a video showing the menu/settings for gamepad and wheel.

 
Re Empty Box @ozwheels and others

I looked at his PC1 review and I can relate to some of the things that he says. I was actually surprised as he was one of the few people to actually praise the FFB in PC1. I myself had a horrible time getting controller settings that work, so much that I shelved the game for months.

Regard the strength of the AI, again I can agree with him somewhat, I don't play often and using a controller I already win some of my races @ 100% or sometimes slightly lower depending oh how much I hate the track / car combo (looking at you Kart 125CC :grumpy:).

The career mode is a strange beast (which I play mostly). I like that its unlocked but it feels like there's no consequence to it and come off more like a grind that has no reward at the end. I'm hoping PC2 can maybe have a mix and that while cars are unlocked you should need to work up to stronger teams. Maybe that's how the Manufacturer Driver thing works, who knows??

Interestingly there is a little nugget of information in the review that caught my attention and its something that I have mentioned before. From "watching" some of the PC2 videos it seems like some cars have a kind of "hidden stability control" in PC2. I have no proof to that claim so don't take me to the wood shed but he did seem to feel the same thing was present in PC1.

So far I would say from my own experience that his review of PC1 was accurate enough for me, but I don't think it was bad enough to justify his final verdict.
 
@Bealdor

Can you do a video showing how loading various setups work once you arrive at a track. (Can all your setups for that care be loaded from the pit box)

One thing I found very frustrating is PC1 was loading a setup when doing the career when taking part in invitational events. You would first have to select the car in Free Practice, then go to My Garage to load the setup. It worse if you don't have a setup for that particular track, you would then have to recall from memory which track setup would form a good base for the current track you are about to race in. Very very very frustrating, I'm really hoping that the UX /UI is much more intuitive in PC2.
 
What he does is just speculating and spreading an obviously biased view on a game he didn't even try out.
From a youtuber with <50.000 subscriptions I'd expect something more... substantial.






Empty Box has never been about reviewing games, its simply about presenting his view of the racing game world, and his travails on iRacing... I like him because he just gives his own opinion whether I agree with it or not, and I respect him more for that.
 
What he does is just speculating and spreading an obviously biased view on a game he didn't even try out.
From a youtuber with <50.000 subscriptions I'd expect something more... substantial.





Thanks for the video, Bealdor. :cheers: I would love to understand the key differences between the 3 FFB presets/flavours. I read the description, and it is still not clear to me. All sounds the same. Immersive = as felt in the real world. Raw = as felt by the driver. Huh? :odd: Will the release version show settings change as Flavour is changed? I need a Flavours For Dummies handbook. :boggled:

Re: Empty Box. He probably posted a video in response to YT subscriber(s) asking for his thoughts on PC2. I heard him say that he has no interest in the game... based on his past experience with SMS games. I didn't hear him say outright that PC2 is/will be terrible. He actually wishes PC2 to be successful.
 
Empty Box tried to sound objective, but was subjective like hell.
Its all his own opinion, and as you can hear, he does not like SMS Products.
There are millions of people who enjoyed NFS Shift, but he didn't like it.
Also if he says PC1 is crap, he tells us that he didnt play very much.
Truth, FFB default settings and also car setups were far away from what most people enjoy,
But people who like pCARS found their way to get the best out of it, made great setups and also great FFB settings you can find in the official forums.
And if you want to feel more curbs and bumps just install jack Spades FFB tweakers.

The worst thing is, when sombody says, from this or that video he can see that cars seem to be on rails.
That guy never played any project car game with good online players.
From time to time a profi joins our little league. We/me are fighting to get the hell of times, really hard work sliding around, and this guy flys by as on rails and is 5 to 10 s better as all of us. There are no rails, it's just a matter of know how to drive.
If you want to be on rails, learn to drive or play Forza or some old NFS games. Project Cars has definitely no rails implemented!
 
Re Empty Box @ozwheels and

Interestingly there is a little nugget of information in the review that caught my attention and its something that I have mentioned before. From "watching" some of the PC2 videos it seems like some cars have a kind of "hidden stability control" in PC2. I have no proof to that claim so don't take me to the wood shed but he did seem to feel the same thing was present in PC1.

So far I would say from my own experience that his review of PC1 was accurate enough for me, but I don't think it was bad enough to justify his final verdict.

Not some hidden stability control. If car have TC or ABS there is settings in tuning that catch people out. Drivers not diving into the tuning menu before going out to drive.
 
I looked at his PC1 review and I can relate to some of the things that he says. I was actually surprised as he was one of the few people to actually praise the FFB in PC1. I myself had a horrible time getting controller settings that work, so much that I shelved the game for months.

I had a particularly difficult time dialing down controller settings. I actually had a setup that was close to perfect for the sort of design i was aiming for, but cars still seemingly behave outside of my control.
 
Everything looks miles better in terms of AI behavior as in not smashing you off the track at every corner. but I'm still wondering about when they come to almost a standstill at times. Not really watching these press release videos for now as they are out of date already.
 
This is from another thread. The journalist reference isn't about the past few videos to the best of my knowledge.
We had a regression bug in the AI in the build that journalist is using. The AI isn't bad. It's the best AI I've ever raced against. But it's not perfect and it never will be. But to compare it to GT where the AI were on unmovable rails (I assume this is the 'darkest hour' reference) is completely off the mark. Our AI are dynamic, adaptive, human like and yes (ignoring bugs) occasionally over zealous and make the odd mistake and spin out. They are the complete opposite of the 'dark hour of GT' AI where they worked as wonderful cornering aids.

EDIT, I really should explain what the regression bug was right?

Basically it was a tiny change that seemed positive from the coder's perspective that totally cocked up the side by side behaviour of the AI. They became extremely hesitant to overtake each other, and the player. This had knock on effects in many areas of the AI experience.
 

Watching it now but glad he put out another video. He really doesn't have the best setup for VR because you can see the graphic quality drop a little bit. I don't like he comments on every single thing he does as he does it. Just drive and if something out of the ordinary happens then talk about it.
 
@Bealdor

Can you do a video showing how loading various setups work once you arrive at a track. (Can all your setups for that care be loaded from the pit box)

One thing I found very frustrating is PC1 was loading a setup when doing the career when taking part in invitational events. You would first have to select the car in Free Practice, then go to My Garage to load the setup. It worse if you don't have a setup for that particular track, you would then have to recall from memory which track setup would form a good base for the current track you are about to race in. Very very very frustrating, I'm really hoping that the UX /UI is much more intuitive in PC2.

Check out this vid from Mrsteeljockey:



As you can see near the end of that vid, there's a load setup button at the bottom left.
So yes, you can save and load your setups in the pits.

Thanks for the video, Bealdor. :cheers: I would love to understand the key differences between the 3 FFB presets/flavours. I read the description, and it is still not clear to me. All sounds the same. Immersive = as felt in the real world. Raw = as felt by the driver. Huh? :odd: Will the release version show settings change as Flavour is changed? I need a Flavours For Dummies handbook. :boggled:

Well, I'm not a FFB specialist so please take this with a grain of salt.

RAW
Is essentially unfiltered FFB with no compression or effects added. You can feel lots of fine details but it misses most of the "fake" SOP effects. IMO this setting is only recommended for high end wheels (Fanatec CSW or DD wheels).
To use an audio analogy, it feels like a song in pre-mastering stage. All the details are there but they're very subtle and you need good equipment to get the best out of it. Something for purists.

Informative
This "song" is already mastered and you can get much more information out of it on not-so-high end equipment (I'm using it on my G27).
It has the biggest base steering resistance which makes it of course a bit less detailed but IMO more fun.
Music analogy: That's your well produced Pop/Rock/Metal song that's missing a bit dynamic but gives you a nice, punchy bass on your speakers.

Immersive
It's similar to "Informative" but IMO it's more... playful. The general steering resistance feels a bit lower sometimes but you're getting more rattling from driving over curbs or from the road texture.
Music analogy: Feels (a little bit!) more like some experimental stuff. Think of Djent, Progressive Metal, Frank Zappa (OK maybe not THAT experimental, lol).

Edit: I want to stress again that this is only my personal impression on my (already pretty old) G27. Your mileage may vary (a lot).
 
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Check out this vid from Mrsteeljockey:



As you can see near the end of that vid, there's a load setup button at the bottom left.
So yes, you can save and load your setups in the pits.



Well, I'm not a FFB specialist so please take this with a grain of salt.

RAW
Is essentially unfiltered FFB with no compression or effects added. You can feel lots of fine details but it misses most of the "fake" SOP effects. IMO this setting is only recommended for high end wheels (Fanatec CSW or DD wheels).
To use an audio analogy, it feels like a song in pre-mastering stage. All the details are there but they're very subtle and you need good equipment to get the best out of it. Something for purists.

Informative
This "song" is already mastered and you can get much more information out of it on not-so-high end equipment (I'm using it on my G27).
It has the biggest base steering resistance which makes it of course a bit less detailed but IMO more fun.
Music analogy: That's your well produced Pop/Rock/Metal song that's missing a bit dynamic but gives you a nice, punchy bass on your speakers.

Immersive
It's similar to "Informative" but IMO it's more... playful. The general steering resistance feels a bit lower sometimes but you're getting more rattling from driving over curbs or from the road texture.
Music analogy: Feels (a little bit!) more like some experimental stuff. Think of Djent, Progressive Metal, Frank Zappa (OK maybe not THAT experimental, lol).

Edit: I want to stress again that this is only my personal impression on my (already pretty old) G27. Your mileage may vary (a lot).

If you move the four sliders does the Flavour automatically switch to custom or is custom something else?
 
If you move the four sliders does the Flavour automatically switch to custom or is custom something else?

It's something else. There's a custom FFB file (PC only) where you can make extensive adjustments similar to PCARS 1.
The base for it is the RAW flavour but otherwise it has nothing to do with the other FFB sets.
 
It's something else. There's a custom FFB file (PC only) where you can make extensive adjustments similar to PCARS 1.
The base for it is the RAW flavour but otherwise it has nothing to do with the other FFB sets.
One more question. :) Do the 3 preset flavors have their own setting for the 4 sliders or do they change things behind the scenes? If the later do the 4 sliders affect each flavour in the same way? For example if you decrease gain from 100 to 50 will the decrease feel the same on RAW as it does on Immersive?
 
One more question. :) Do the 3 preset flavors have their own setting for the 4 sliders or do they change things behind the scenes? If the later do the 4 sliders affect each flavour in the same way? For example if you decrease gain from 100 to 50 will the decrease feel the same on RAW as it does on Immersive?

No, there's only one slider set that is used by all flavours.
They work the same for every flavour but since the base is always different per flavour, the effect they have may be more or less pronounced.
 
No, there's only one slider set that is used by all flavours.
They work the same for every flavour but since the base is always different per flavour, the effect they have may be more or less pronounced.
Thanks
 
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