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- Mtl
Well. We have something.
Summer 2020 wow didn't expect so early. Not much info though. The far views of track look damn nice for sure. Looks like a trailer though, not gameplay so much.
Well. We have something.
We did not. Thinking they thought they had maxed out the current gen and couldn't do anything more with it.And what have I been saying about it being on xbox1 and PS4? You didn't believe me.
Yeah. Bell said it was going to be called that.However I thought it was called Revolution. Or will that be something else now?
I was hoping it wasn't.And what have I been saying about it being on xbox1 and PS4? You didn't believe me.
However I thought it was called Revolution. Or will that be something else now?
OddYeah. Bell said it was going to be called that.
I never knew I was further down the continuum.those that are maybe further down the continuum
Well. We have something.
But Project Cars 3, despite its position as a highly rated racing simulator, is aiming to strip down the walls between sim and arcade racer, and hopefully entice a few new players along the way too.
"We had a concern that simulators and racing sims were kind of seen as fairly po-faced and fairly technical and fairly dry, and not welcoming. A little bit elitist, maybe," says Pete Morrish, production director on Project Cars 3.
"While we’ve still got what we’re renowned for, which is that amazing sandbox and toy set of loads of different cars and loads of different tracks and loads of different weather conditions that you can combine in whatever way you see fit – we popped on top of that a whole metagame, and a whole career system to really support newcomers to the franchise, and those that are maybe further down the continuum towards more casual, more “pick up and play” people, than the usual sim-head crowd."
Im just a bit that it'll be watered down just to entice the Forza and GTS fans but be not as much of a SIM like PCars 2
Bandai is the publisher of the games (distributor), not who owns the company.can someone please clarify? i thought Bandai sold SMS to Codie
ACC is only focusing on GT3 cars, nothing else..For the guys wanting the Sim side of rcing - will the forthcoming ACC on console fill that hole? Or could that be a failure on console for one reason or the other?
ACC right now is looking more appealing, especially on PC after trying it out last weekend. For the more all-in-one side of sims, I might lean towards AMS2 since its on the same engine as PCARS.For the guys wanting the Sim side of rcing - will the forthcoming ACC on console fill that hole? Or could that be a failure on console for one reason or the other?
Tried and true in other games. 👍 A way to spar with similarly-skilled humans instead of AI, but on my own terms and schedule (no staring at a lobby screen!!). Great innovation way back when. Not surprising with Codemasters' influence, either.Just to encourage you even further to better your game, the Rivals mode features dynamic ghosts, with the game automatically grabbing new ghosts from your closest leaderboard competitors.
If they pulled this off right, that would mean you can play at high AI difficulties and mix it up in the middle of the pack, finishing wherever possible, and still be rewarded for driving well! 👍 So long as they are unintrusive, the markers can be hidden, and you can more or less satisfy objectives just by racing cleanly.[Finishing] first, however, will not be essential to progress. The achievement of which we spoke previously are objectives during competitions, which if completed often offer significant experience points and credits even to those who do not dominate the top positions. The credits can then be used to unlock events of any kind, which allow the player to avoid categories that are perhaps not suited to their style of play to concentrate on their favorite ones.