Whoa! That's a promising sign in terms of licensing for sure.
I mean. It's no street racer like NFS, so there's that.Whoa! That's a promising sign in terms of licensing for sure.
Tell me about it. Just from the trailer alone they're already shooting it down with the typical "iT's ToO aRcAdE!" I'm optimistic about this game too, especially if it borrows the CarRPG elements from NFS Shift.Pretty optimistic about it.
I don't know why everyone is so negative? How about we wait for it to release first?
Pretty ignorant if you ask me
Yeah, 140 global tracks? That's mind boggling. I mean, there could be more tracks from this part of the planet: Highlands Motorsport Park, Hampton Downs, Phillip Island, Newcastle Street Circuit(?!), Sandown, Barbagallo Raceway, Adelaide(remember, these tracks were in the old V8 Supercars games). More Japanese circuits: Autopolis was in Shift 1(awesome game)- that could make a return, Ebisu(remember that?!) and I think there were a few more from Shift 1.
That is the problem with project cars games, you need a wheel (I have a t300 anyway). I want to think they will have finally overcome that already legacy problem if they truly want to cater to more audiences with pc3. If the game doesn't play well with a controller then it won't matter the Forza vive.I watched the trailer and the game seems to be pretty fun, and I'm definitely interested. I only briefly played PC2 on PC with a wheel, but I got too lazy to drag out the wheel, and the set-up isn't optimal. If this plays well with a pad, it could be the game I was looking for.
One thing....
ACE OVER 200 ELITE-BRAND RACE & ROAD CARS
I am worried that most cars from PCars 2 are gone. No more classcis. Only Road Cars and GTs....
I noticed that too but maybe they are trying to say they have 200 brands/manufacturers instead of 200 cars, it will be disappointing as hell if the classics are gone.
I am pretty sure they mean more than 200 cars not brands... I don't even know 200 brands xD
And also now Ian Bells words that the game will be more focused started to make sens. There won't be rallycross, historic, openwheels and prototypes. We will get loads of Road Cars (many will love this) and GT Cars. I love GT Cars but i would like to have some more variety. Still it will be bad we won't get Group C for example, or LMP1 class. You won't be able to recreate a lot of motorsports with this part.
It will probably really be like NFS: Shift
I think is possible, Dodge Challenger and the SRT Viper is 2 brands there. Then the Mercedes and AMG has been counted as 2 brands these days, add in a few niche I think 200 brands is possible.
Did they mention it anywhere that prototypes are gone? Game Riot video did mention Lotus type 38 is one of the car for inivitational events in career.
I'm conflicted seeing this, I always wanted something like SHIFT but not pCARS turning to SHIFT.
No but judging by the focus on road cars and GT's and seeing how many cars there are (similar to PCars 2) i think some of the cars are gone. I hope prototypes LMP's 1, 2 etc are still there. Maybe DPi's? GRID has them, maybe they can share license
Same here. It won't be bad. I just hope it will still have great driving physics.
So if Toyota Supra there, there must be Lexus, is my logic any good? I don't ask much, just a little RC F car...
Probably safe to bet there have been some losses. On the other hand, looking at PCARS2:No but judging by the focus on road cars and GT's and seeing how many cars there are (similar to PCars 2) i think some of the cars are gone. I hope prototypes LMP's 1, 2 etc are still there. Maybe DPi's? GRID has them, maybe they can share license
For old car bores like myself they're making all the right noises. And, more importantly, is it still possible to take a clubman racer around a drenched Cadwell Park? "That stuff's all in there," says Morrish, noting that some 13 new track locations are coming to Project Cars 3 as well as 40 new vehicles. "None of that has gone away. If the first thing you want to do when you get into the game is turn every assist off and drive in a thunderstorm in pitch dark at midnight or something, you can still do all of that."
@Mr Grumpy you're sorted then. Get your pre-order in now."If the first thing you want to do when you get into the game is turn every assist off and drive in a thunderstorm in pitch dark at midnight or something, you can still do all of that."
https://www.eurogamer.net/articles/2020-06-04-project-cars-3-takes-the-series-on-a-new-direction"The physics engine and the simulation under the hood - it's not exactly the same as it was before, but it's exactly as sim-focussed as it was before," Project Cars 3's director of production Pete Morrish reassures me
We'll see if the killer ammount of content, specially the staggering number of tracks pays off, but if they haven't finally fixed controller handling which is capital for what it looks like an arcade game, then not even the content card might work at all.