Just an opinion that if the game is to keep hold of realism, then things like that might be a little thing, but they're a thing nonetheless.
In the grand scheme of things, a countdown compared to a set of Christmas tree lights mean
absolutely **** all. And the fact that you, in your words, say:
Don't like the 3,2,1 Go that's too NFS.
Like it is a bad thing just lends to the disdain towards anything and all 'arcade' in the sim racing genre, or otherwise, anything that might be considered fun and interesting to anyone else, that there is a problem with gate keeping in this community, both on GTP, and in the wider racing space.
Ok but what if I want to get lost in my "bOrInG" sim racing game?
Lets see what you have on the market right this moment:
- rFactor 2
- PCARS 2
- Race Room Experience
- iRacing (if you're so inclined for the competitive edge)
- Assetto Corsa and Competizione
- DiRT Rally 2.0 (If you want some off-road action)
The market is saturated with sim racing games. The sub-genre, more then any other in the racing space, is the only one that is actually seeing any sort of growth, and by this point, they are all the same game in essence, the only real discernible difference is people quibbling over physics systems. Moreover, Ian said that PCARS 3 would be more like NFS Shift. And frankly, as mentioned, everything Ian says should be taken with a mountain of salt considering the type of man he publicly is, but if he wants to go that route, then by all means.
whichever suits you but we have the right to bitch just as you have the right to bitch about us not being casuals.
This is ultimately the problem. You have a multitude of different sim racers for you to play with. Yet whenever
any sim racing developer, or developers as a whole in racing games, try to make any sort of halfway decent arcade racing game, or a racing game with an
interesting idea, or tries to bring a racing game to a point where people other then those with sim racing set ups can actually enjoy the games, we have the crowd of people with Thrustmaster wheels and who absolutely want to feel like their money was well spent at the expense of literally anyone else who actually plays the games, shout people down that they're casuals, and if they don't like the fact that a game is a sim racer (As I have seen many times when I, or others, pointed out how ghastly pad controls in PCARS 1 and 2 were) then they should just spend $300 minimum on a wheel and pedals. You tell me if that's gatekeeping, bud.