Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

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The news about most content coming to PC3 is great! Now I am starting to feel more confident with this game!



I think it will be some of both...

For example. Old LMP1 cars aren't needed they have added 2016 all cars in DLC. I think those cars will be LMP1 and old ones will be cuttet (maybe some of the fictional WMD cars would be in PC3 but why we need older Toyota?)

Also i have feeling they will ditch some of less popular cars or change them to more actual cars. Same as not all cars came from PC1.

2014 LMPs from Audi and Toyota should not be cut but they should also add the 2014 Porsche 919 Hybrid.

I dont mind the fictional lmp1s getting cut.
 
I'll mention again the difference between the OTT launch trailer for Battlefield V and the actual game.
The game turned out pretty ok.

All this conjecture is based on a few tweets and a couple of trailers.

As long as the game is an improvement on P Cars 2 then we'll be ok. If it attracts new fans, great. If it pushes some existing fans away, it's probably inevitable. I think that probably happens with any sequel.

I'm not trying to argue just about countdown lights! I'm not trying to cause one. Just an opinion that if the game is to keep hold of realism, then things like that might be a little thing, but they're a thing nonetheless. If the top people from SMS are saying that it's gonna basically have all that's in PCars 2 as a base starting point and move forward it should be a great title.

But this thread has been utterly embarassing with how virulently some people want to label this as 'arcade, and jerk off about how much frivolous sim racing **** they own.

Arguing, about a numbered countdown? Christ people, go outside if you're really trying to argue about *that*.

Really? So I'll count you in with the rest of us seeing as you're on this forum. Excuse us for having an opinion on an upcoming title and having an opinion on a trailer which obviously doesn't reflect what the finalised game will be.
Or are you saying that if the game does turn out bad then we're just expected to hand over our hard earned cash to have it. Don't think so.
 
No wonder the sim racing community has a massive problem with gate keeping when this is the reaction to a developer trying to make a game that isn't some boring, hyper realistic racing sim.

Of course, considering this is the racing genre's equivalent of Randy Pitchford, now owned by the monopolizing force of the racing game industry, I have my doubts as to whether it will actually be as good as Ian likes to boast his games are, or if there will be the same problems that have plagued his games since Shift 2. Especially on the controller front.

But this thread has been utterly embarassing with how virulently some people want to label this as 'arcade, and jerk off about how much frivolous sim racing **** they own.

Arguing, about a numbered countdown? Christ people, go outside if you're really trying to argue about *that*.

Ok but what if I want to get lost in my "bOrInG" sim racing game? It's natural to complain about something you don't like or something that you were expecting to be different but isn't. Telling others to basically get over it doesn't help anything. I hope PC3 is everything you're hoping for or none of it, whichever suits you but we have the right to bitch just as you have the right to bitch about us not being casuals.
 
Just an opinion that if the game is to keep hold of realism, then things like that might be a little thing, but they're a thing nonetheless.

In the grand scheme of things, a countdown compared to a set of Christmas tree lights mean absolutely **** all. And the fact that you, in your words, say:

Don't like the 3,2,1 Go that's too NFS.

Like it is a bad thing just lends to the disdain towards anything and all 'arcade' in the sim racing genre, or otherwise, anything that might be considered fun and interesting to anyone else, that there is a problem with gate keeping in this community, both on GTP, and in the wider racing space.

Ok but what if I want to get lost in my "bOrInG" sim racing game?

Lets see what you have on the market right this moment:

- rFactor 2
- PCARS 2
- Race Room Experience
- iRacing (if you're so inclined for the competitive edge)
- Assetto Corsa and Competizione
- DiRT Rally 2.0 (If you want some off-road action)

The market is saturated with sim racing games. The sub-genre, more then any other in the racing space, is the only one that is actually seeing any sort of growth, and by this point, they are all the same game in essence, the only real discernible difference is people quibbling over physics systems. Moreover, Ian said that PCARS 3 would be more like NFS Shift. And frankly, as mentioned, everything Ian says should be taken with a mountain of salt considering the type of man he publicly is, but if he wants to go that route, then by all means.

whichever suits you but we have the right to bitch just as you have the right to bitch about us not being casuals.

This is ultimately the problem. You have a multitude of different sim racers for you to play with. Yet whenever any sim racing developer, or developers as a whole in racing games, try to make any sort of halfway decent arcade racing game, or a racing game with an interesting idea, or tries to bring a racing game to a point where people other then those with sim racing set ups can actually enjoy the games, we have the crowd of people with Thrustmaster wheels and who absolutely want to feel like their money was well spent at the expense of literally anyone else who actually plays the games, shout people down that they're casuals, and if they don't like the fact that a game is a sim racer (As I have seen many times when I, or others, pointed out how ghastly pad controls in PCARS 1 and 2 were) then they should just spend $300 minimum on a wheel and pedals. You tell me if that's gatekeeping, bud.
 
@Silver Arrows

Ok maybe I should have said the 3,2,1 was too NFS for Project Cars given how the title was developed. A SIM at its core. That's the reason there's such a difference found when coming from Forza or GTS. Maybe for some that's too in depth to warrant learning to game which is fine, their choice. Like you say there's plenty of other racing games to whet their appetite. I don't care whether they go and play Mario Cart if they enjoy it. I, like many others are not chained to PCars. I play Assetto Corsa, Grid, F1, Dirt 2.0, Forza 7, Forza Horizon 4 and Wreckfest. They all have their merits and faults but for a proper SIM experience I come back to PCars 2. And to hope that the 3rd incarnation of this is an evolution is surely not to be derided for 'gatekeeping'

The market is saturated. Well that's a good thing, it means you have a choice and not stuck to something you don't enjoy.

I've just gone from controller to a wheel but apart from posting that im enjoying it I'm not sat here telling everyone if they use a gamepad they're inferior. No I'm not. A lot of the top time trial times are pad users. I just wanted a wheel and found myself able to get one that's all.

If PCars 3 turns out how we're hoping then it should be great but striking a balance between casuals and hardcore is going to be difficult.

Plus not everyone can get Tractor or iRacing as it's on PC

Which games do you play out of interest?
 
@Silver Arrows

Ok maybe I should have said the 3,2,1 was too NFS for Project Cars given how the title was developed. A SIM at its core. That's the reason there's such a difference found when coming from Forza or GTS. Maybe for some that's too in depth to warrant learning to game which is fine, their choice. Like you say there's plenty of other racing games to whet their appetite. I don't care whether they go and play Mario Cart if they enjoy it. I, like many others are not chained to PCars. I play Assetto Corsa, Grid, F1, Dirt 2.0, Forza 7, Forza Horizon 4 and Wreckfest. They all have their merits and faults but for a proper SIM experience I come back to PCars 2. And to hope that the 3rd incarnation of this is an evolution is surely not to be derided for 'gatekeeping'

The market is saturated. Well that's a good thing, it means you have a choice and not stuck to something you don't enjoy.

I've just gone from controller to a wheel but apart from posting that im enjoying it I'm not sat here telling everyone if they use a gamepad they're inferior. No I'm not. A lot of the top time trial times are pad users. I just wanted a wheel and found myself able to get one that's all.

If PCars 3 turns out how we're hoping then it should be great but striking a balance between casuals and hardcore is going to be difficult.

Plus not everyone can get Tractor or iRacing as it's on PC

Which games do you play out of interest?

your last point is my biggest concern. .... i play on console also and PC2 was kind of the only "sim" available without dropping $1000 on a PC...

i play a lot of GT Sport, which i think is a really great game, i actually consider that to be just as much of a sim as anything else ive played. it's got strategy and pit stops. it pushes you to understand the car and know when to push. plus, there is a penalty system that encourages clean racing. the handling is designed to push you in that "sim" direction yet still be accessible via a pad (read: it's what ppl seem to want out of PC3).

but unfortunately, it's only available on PS4...and it's limited in circuits available.

i also play FM7... that's one where i don't enjoy the handling very much at all. it feels like they want you to drift all the time... and there isn't really any pit strategy. and there is no system to encourage clean racing. it's kinda lame tbh but there are a ton of circuits and cars to play with so, i like it overall.

PC2 had that sim feel but just kinda needed some polish, and needed a better multiplayer system. it might be feeling be getting that, but we don't quite know yet. so far, it looks a lot more like FM7 than GTS, and that's concerning.

its really not about being a "sim" for me.... it's about the spirit of the game. i want it to be about racing, not tricking out my car and spinning ppl out.

i have no issues with those ideas, but if I'm going to do that, ill go play NFS and get chased by cops and have fun with it
 
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In the grand scheme of things, a countdown compared to a set of Christmas tree lights mean absolutely **** all. And the fact that you, in your words, say:



Like it is a bad thing just lends to the disdain towards anything and all 'arcade' in the sim racing genre, or otherwise, anything that might be considered fun and interesting to anyone else, that there is a problem with gate keeping in this community, both on GTP, and in the wider racing space.



Lets see what you have on the market right this moment:

- rFactor 2
- PCARS 2
- Race Room Experience
- iRacing (if you're so inclined for the competitive edge)
- Assetto Corsa and Competizione
- DiRT Rally 2.0 (If you want some off-road action)

The market is saturated with sim racing games. The sub-genre, more then any other in the racing space, is the only one that is actually seeing any sort of growth, and by this point, they are all the same game in essence, the only real discernible difference is people quibbling over physics systems. Moreover, Ian said that PCARS 3 would be more like NFS Shift. And frankly, as mentioned, everything Ian says should be taken with a mountain of salt considering the type of man he publicly is, but if he wants to go that route, then by all means.



This is ultimately the problem. You have a multitude of different sim racers for you to play with. Yet whenever any sim racing developer, or developers as a whole in racing games, try to make any sort of halfway decent arcade racing game, or a racing game with an interesting idea, or tries to bring a racing game to a point where people other then those with sim racing set ups can actually enjoy the games, we have the crowd of people with Thrustmaster wheels and who absolutely want to feel like their money was well spent at the expense of literally anyone else who actually plays the games, shout people down that they're casuals, and if they don't like the fact that a game is a sim racer (As I have seen many times when I, or others, pointed out how ghastly pad controls in PCARS 1 and 2 were) then they should just spend $300 minimum on a wheel and pedals. You tell me if that's gatekeeping, bud.


I myself actually play on a PS4 with a controller so I am not using a wheel and pedals and can't be bothered to because the controller works good enough for me. I don't agree with the people who just say "get a wheel" because a controller has always been an option for all the racing sims I've even played whether on console or on PC. You are totally wrong when you say the market is saturated with simulators, here is a list of fairly recent arcade racers you can purchase: GT Sport, Forza Horizon, NFS Heat, DriveClub, Wreckfest, The Crew 1/2, Trackmania. If anything, there is about the same amount with arcade racers having 1 or 2 more. Where I think the problem lies is that there are so many different opinions of racing sims as to which one is the "best" that every single time another one is supposed to release everyone wants to flock to it to "prove" to others or themselves that said game is definitely the best sim. I myself am guilty of this which is why I am disappointed by how PC3 looks. I just want it to be the best sim it can be.
 
I myself actually play on a PS4 with a controller so I am not using a wheel and pedals and can't be bothered to because the controller works good enough for me. I don't agree with the people who just say "get a wheel" because a controller has always been an option for all the racing sims I've even played whether on console or on PC. You are totally wrong when you say the market is saturated with simulators, here is a list of fairly recent arcade racers you can purchase: GT Sport, Forza Horizon, NFS Heat, DriveClub, Wreckfest, The Crew 1/2, Trackmania. If anything, there is about the same amount with arcade racers having 1 or 2 more. Where I think the problem lies is that there are so many different opinions of racing sims as to which one is the "best" that every single time another one is supposed to release everyone wants to flock to it to "prove" to others or themselves that said game is definitely the best sim. I myself am guilty of this which is why I am disappointed by how PC3 looks. I just want it to be the best sim it can be.

i might be biased bc i play it a lot, but i really have a hard time calling GT Sport an arcade style game. I really think that's the best multiplayer, racing focused game on console.
 
i might be biased bc i play it a lot, but i really have a hard time calling GT Sport an arcade style game. I really think that's the best multiplayer, racing focused game on console.

In my opinion, any game where you can add more HP to a car through upgrades is not a sim because I don't see how one can properly simulate how a car would feel with an extra 15HP or 55HP and so on and so forth or even upgrading suspension on the car to make it handle better. I don't see how someone can simulate those factors.
 
your last point is my biggest concern. .... i play on console also and PC2 was kind of the only "sim" available without dropping $1000 on a PC...

i play a lot of GT Sport, which i think is a really great game, i actually consider that to be just as much of a sim as anything else ive played. it's got strategy and pit stops. it pushes you to understand the car and know when to push. plus, there is a penalty system that encourages clean racing. the handling is designed to push you in that "sim" direction yet still be accessible via a pad (read: it's what ppl seem to want out of PC3).

but unfortunately, it's only available on PS4...and it's limited in circuits available.

i also play FM7... that's one where i don't enjoy the handling very much at all. it feels like they want you to drift all the time... and there isn't really any pit strategy. and there is no system to encourage clean racing. it's kinda lame tbh but there are a ton of circuits and cars to play with so, i like it overall.

PC2 had that sim feel but just kinda needed some polish, and needed a better multiplayer system. it might be feeling be getting that, but we don't quite know yet. so far, it looks a lot more like FM7 than GTS, and that's concerning.
I don't have a PC so have no experience of iRacing or RFactor just from the videos and streams on YouTube. iRacing is a subscription based system which is either a ripoff or not depending who you ask I think. Loads of league racing and the official racing that's been on since the Covid crisis and it's been around a long time. I think you just pay for what content you want. Any others will correct me if I'm wrong.
Same goes for GTS cos I'm on Xbox. Forza does drift quite well but that's because I think there's a simplified tyre model which heats up too quick and there also a lot of understated whatever you seem to drive. I like the graphics in Forza, I think 6 is brighter than 7. Forza Horizon is deffo arcade but with the same graphics and cars as Motorsport but not a SIM and I like it for what it is, its not marketed as a SIM. Same as Dirt 5 is marketed for the same reason, to be more casual than Dirt 2.0. Both are going to have their merits.
We'll have to see when proper gameplay videos come out later of PCars 3.
 
In my opinion, any game where you can add more HP to a car through upgrades is not a sim because I don't see how one can properly simulate how a car would feel with an extra 15HP or 55HP and so on and so forth or even upgrading suspension on the car to make it handle better. I don't see how someone can simulate those factors.

hmmm... to each their own i suppose...

you can adjust the weight of the car and the alloted power output in GTS, but it's mainly there to simulate BOP changes that you would see in proper motorsports ... and in most online races it is restricted.

I don't have a PC so have no experience of iRacing or RFactor just from the videos and streams on YouTube. iRacing is a subscription based system which is either a ripoff or not depending who you ask I think. Loads of league racing and the official racing that's been on since the Covid crisis and it's been around a long time. I think you just pay for what content you want. Any others will correct me if I'm wrong.
Same goes for GTS cos I'm on Xbox. Forza does drift quite well but that's because I think there's a simplified tyre model which heats up too quick and there also a lot of understated whatever you seem to drive. I like the graphics in Forza, I think 6 is brighter than 7. Forza Horizon is deffo arcade but with the same graphics and cars as Motorsport but not a SIM and I like it for what it is, its not marketed as a SIM. Same as Dirt 5 is marketed for the same reason, to be more casual than Dirt 2.0. Both are going to have their merits.
We'll have to see when proper gameplay videos come out later of PCars 3.

we shall see. i play both GTS and FM7 (ive also played a bit of FH4 and i can see where ppl enjoy it, but it's just not for me).

FM7 is okay, i might just not understand the handling/tire model as you suggest. it's also frustrating that the AI is poor and piles up in the first corner of many circuits...is there any way to prevent that? i really don't mind the game, i just wish it was a bit more polished. also, i wish the online racing was more structured and included better matchmaking and a penalty system.

as for iRacing, i subbed for one month and played around with it on my laptop with a controller. it's okay. i hardly felt the full experience, but it didnt blow me away. the mazda stock series felt better in GTS... tsukuba felt better on GTS also. ... i think that iRacing is very similar to PC2 in the physics dept...although iRacing is much better at ovals.

iRacing isn't worth the money imo. if you really want ovals, play Nascar Heat or PC2 open wheels
 
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Rethinking all of it, and looking back, when started Shift 2 back in the day to nowadays obsession with Project Cars 2, now have to admit that this arcade entry is much better, than if SMS gone full dark hardcore simulator only. Based on my experience, I have always delayed hard times adjusting their games, and spend most of the time in easy to start games like Gran Turismo, which made different statistics in the end. In short, personally spend more time in every GT much more, that in Project Cars, despite the fact that liked last more.
From this, think that this better for SMS to take aim for an easy access, to occupy players while they would figure out simulation aspects of higher tiers of game play. I know, may be from my experience it will not take years now to set up a car, but there may be also some more slowpokes like me, who need an easy mode taking little steps for understanding of what this unmerciful oversteering car wants.
 
On console, its the light sim and arcade racers actually that is saturated.
For a real serious authentic sim, there's really only ac for track car sims, and dr2 maybe for rally, a little of bike sim maybe from milestone with motogp19 and mxgppro. That's about it.

At least we wil get acc soon, but in what state compared to the pc version..
 
In my opinion, any game where you can add more HP to a car through upgrades is not a sim because I don't see how one can properly simulate how a car would feel with an extra 15HP or 55HP and so on and so forth or even upgrading suspension on the car to make it handle better. I don't see how someone can simulate those factors.

Y’all are gatekeeping the weirdest stuff
 
Why’d you have to give such a condescending response just because I have an opinion you might not agree with

You are basically doing the same thing with everyone who prefers sim over arcade. Saying someone is "gatekeeping" because of a belief or preference. It's really not that complicated, I am disappointed because I thought it would be full sim which it looks like it isn't and clearly you prefer something more fun which is fine and I haven't put down anyone who prefers the arcade style. I myself started liking racing games because of NFS Porsche Unleashed which is my favorite NFS game ever so I am not opposed to arcade games but was just expecting something different.
 
You are totally wrong when you say the market is saturated with simulators, here is a list of fairly recent arcade racers you can purchase: GT Sport, Forza Horizon, NFS Heat, DriveClub, Wreckfest, The Crew 1/2, Trackmania. If anything, there is about the same amount with arcade racers having 1 or 2 more.
I don't think you understood the point. It's not that there are no alternatives to simulators. It's that there are almost no hardcore simulators today that aren't dry, serious, circuit-based motorsports simulators.

Like you, I want PCARS3 to be the best sim it can be. But I enjoy driving/doing different things than what you probably like to drive or do! It's about that simple.

That is part of the purpose of roadcars, fictional/city locations, and upgrades. They're not only for casual/novice racing game fans. Roadcars and upgrades are part of automotive enthusiast culture. So is illegal street racing, and fictional/city locations are a common way to offer something reminiscent of street racing while avoiding upsetting any lawyers, to be enjoyed in the victimless context of a videogame.

(Really, fictionalized/virtual illegal street racing is a distinct subculture from illegal street racing itself; a celebration of cars.)

Sadly, getting that kind of content in an accomplished realistic simulator is rare. About all you can typically find are scraps in circuit-based sims like this one. So maybe you can imagine my frustration whenever there's so much friction against the idea of offering any scraps at all.

"That's not what a sim is," you might be saying. "Sim" is a description of the design approach of a game, not whether it restricts its scope to ordinary authentic motorsports and the associated expectations. A sim is simply a game that simulates something, whether it's GT3 cars, roadcars, logging trucks, banger-racing cars, planes, trains, or city planning.

There is literally no other way to realistically simulate drifting a modified roadcar down a mountain pass...but in a sim.

In my opinion, any game where you can add more HP to a car through upgrades is not a sim because I don't see how one can properly simulate how a car would feel with an extra 15HP or 55HP and so on and so forth or even upgrading suspension on the car to make it handle better. I don't see how someone can simulate those factors.
You simulate it the same way you simulate the car in the first place: by feeding the revised torque curve into the engine model and the new stiffness/damping/etc. into the suspension model. That is something racing teams do with their competition-grade simulators, to experiment with suspension changes and so on.
 
FM7 is okay, i might just not understand the handling/tire model as you suggest. it's also frustrating that the AI is poor and piles up in the first corner of many circuits...is there any way to prevent that?

If you're doing standing starts you can go into advanced race settings and set a .5 second roll off delay per car or per row and that strings out the field a little and takes care of the bunching up in turn 1.
 
if I wanted a grid style game..... I would buy grid. Consoles do not have many sim racing games. PC2 and AC, that's it. Consoles are full of arcade racers that have 'good corner' flashing on the screen or 'bonus awarded' just because you have passed someone.

I think codemasters have misjudged this and created a game we already have in GT sport/Grid/NFS.

The lockdown has made sim racing games more appealing and highlighted how good they can be.

I have pre-order ACC and cannot wait but PC3...…. meh.... for now.
 
Available for pre-order in NZ ...

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I didn't know road car racing (assetto corsa 1 and a good portion of pc2 material, just to mention two) was considered casual non-sim stuff. Pretty funny though, as it is way more difficult than track racing but at the same times much more rewarding too of course.

And yes to be honest, and judging by the stuff seen in gameplays, It looks like they went the arcade route pretty much.

I was actually expecting a new gen release and a true evolution to pc2 physics, specially on road cars and their truly great street tyre model. I would have preferred they kept the Driveclub vive on street_countryside layouts , not in racing tracks.
 
if I wanted a grid style game..... I would buy grid. Consoles do not have many sim racing games. PC2 and AC, that's it. Consoles are full of arcade racers that have 'good corner' flashing on the screen or 'bonus awarded' just because you have passed someone.

I think codemasters have misjudged this and created a game we already have in GT sport/Grid/NFS.

The lockdown has made sim racing games more appealing and highlighted how good they can be.

I have pre-order ACC and cannot wait but PC3...…. meh.... for now.

I really don't think this has anything to do with Codemasters since it has been in production for years now. Also back in December 31st 2018 we first heard that they are doing pCARS 3 to be more of a spiritual successor to SHIFT, the article is still here: https://www.gtplanet.net/project-cars-3-will-be-a-spiritual-successor-to-shift/

Days after that article Ian mention it to be "less sandbox and more fun": https://www.gtplanet.net/ian-bell-expands-on-project-cars-3-approach-less-sandbox-more-fun/

Everything shown so far seems to be in line with what they claim they are doing more than a year ago, Codemasters owning SMS in the short 6 months is unlikely to make these drastic changes.

I'm guessing all these changes could be due to pCARS 2 didn't sell as well as expected and the best way to sell more copies to keep the company alive is to make the game to be more casual friendly (SMS is still independent when development started).

So far they claimed that all the sim stuff is still in it but layered with better assists for casual, best to just wait and see at this point.
 
very true.... never thought about this.

if it edges more towards to GT sport than Grid then I will be happy to buy.

I just hate these silly messages of 'good corner' bonus points BS that appear in some games.

I hope its good and it proves the doubters wrong.

please prove me wrong SMS....please
 
In my opinion, any game where you can add more HP to a car through upgrades is not a sim because I don't see how one can properly simulate how a car would feel with an extra 15HP or 55HP and so on and so forth or even upgrading suspension on the car to make it handle better. I don't see how someone can simulate those factors.
It's called physics. How do you suppose the stock car is simulated?
 
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I was only worried about content (first trailer really suggested that it is mainly Road and GT) but when i heard more stuff from PC2 is there i am satisfied. If the driving model is still great some assists and a little bit of fun is only better. I am really looking forward to this game.

I hope PS5 will get PS VR support.
 
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