Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
  • 5,207 comments
  • 395,735 views
What would they call this game if they made it part of the Grid series and did like Dirt with a sim version and a less sim version?

Dirt
Dirt Rally

Grid
Grid Racing?
Grid Road?
Grid Track?

:dopey:
 
Depends on people's definition of a simulator, and we all know how fuzzy that definition can be.

The most important factor: Is it fun to play?

If it is, and that's an entirely subjective question to answer, then that's enough for most people.

It's okay to like a game, and it's okay to not like a game. It's the telling others whether they should or should not like something that causes needless arguments.

Personally, I'm after a "new Forza" having grown tired of Forza Motorsport 7 lately, and since Forza Motorsport is a few years out (by my best guess) this will do nicely. I just hope enough of my Forza buddies pick it up for me to keep racing with them every Monday.
 
Honestly, it looks like a Project Cars 2.5
Just a couple of new interesting cars and tracks here and there and that's about it.
It seems Codies analysed the game and said: what? You have that much content already? Stop working and let's launch this ASAP
 
Depends on people's definition of a simulator, and we all know how fuzzy that definition can be.

The most important factor: Is it fun to play?

If it is, and that's an entirely subjective question to answer, then that's enough for most people.

It's okay to like a game, and it's okay to not like a game. It's the telling others whether they should or should not like something that causes needless arguments.

Personally, I'm after a "new Forza" having grown tired of Forza Motorsport 7 lately, and since Forza Motorsport is a few years out (by my best guess) this will do nicely. I just hope enough of my Forza buddies pick it up for me to keep racing with them every Monday.

In light of the recent videos and seeing its direction unfolding this is the same for me. The next Forza Motorsport is at least 18 months of not 2 as it will be next gen exclusive so there needs to be something to fill that void and this looks like it will do that very nicely.

Almost makes me wonder if they knew FM was not gonna be a launch or cross gen title and thays why they've hit this release period. Or if its just happy coincidence that those hoping for a new Forza this year will now be scurrying over to PC3.
 
Oh god no... Nacar vs GT3 and GT4...

View attachment 945116
That reminds me of this somewhat....
photo.cms
 
Ill get it for sure but im waiting for a sale as well. Ive just been spending too much money on games and new pedals lately. Covid **** isnt helping either with income when it first happened.
 
For those saying the mixed classes are just like Forza...Forza 7s grids weren't this bad for career races.

And secondly apparently SMS sent notes to say this will be fixed. So fingers crossed.
 
Just came across this vid - first proper look at someone playing with a gamepad if anyone's interested.

The question that I have is - have they taken out track limits too???

 
Just came across this vid - first proper look at someone playing with a gamepad if anyone's interested.

The question that I have is - have they taken out track limits too???



The field is just all kinds of wrong. Any kind of sensible class groupings just got binned. Race groupings in FM7 were bad enough but this is just a 100% Grade A 🤬 show
 
The field is just all kinds of wrong. Any kind of sensible class groupings just got binned. Race groupings in FM7 were bad enough but this is just a 100% Grade A 🤬 show
Yeah. GTE vs GT3 vs GT4 vs RX Lites vs RS1600 vs Trackday B. Even Forza isn't that much of a mess...
 
In light of the recent videos and seeing its direction unfolding this is the same for me. The next Forza Motorsport is at least 18 months of not 2 as it will be next gen exclusive so there needs to be something to fill that void and this looks like it will do that very nicely.

Almost makes me wonder if they knew FM was not gonna be a launch or cross gen title and thays why they've hit this release period. Or if its just happy coincidence that those hoping for a new Forza this year will now be scurrying over to PC3.

Hmmm this thought, you might be onto something here, especially if GT7 doesn't release with the PS5, which lets be honest we are not really expecting to happen.
 
Not gonna lie, I don't care for a stockcar mixed with GTs, but it's not as bad as the F-150 "Funhaver" blemishing Road G races in PCARS2 (and often dominating). The Road classes in PCARS2 were kind of ill-distributed in general.

No one who thinks roadcars are beneath them noticed, of course. :P
 
More gameplay footage:


What happened to the car classing?


Totally a Need For Speed Shift, no less, no more. At this point it is very stupid to expect Project Cars 3 from it. This definitely will not change, and looks ok for a game it wants to be.

But Spa and Le Mans, why do I need fancy tracks from GRID in a first place, instead of 2 of 3 my all time favorites, and all time favorites by masses for entire Motorsport existence... How I suppose to take my 935 on Spa Historic then, damn it!
 
Last edited:
pCars2: You can race a specific class of car, but none will be balanced.
pCars3: You can race all the cars in the same class and they are all balanced.

:odd:
 
Just came across this vid - first proper look at someone playing with a gamepad if anyone's interested.

The question that I have is - have they taken out track limits too???


I suspect it's automagic slowdown penalties. There was an extended delay before he started accelerating properly after running wide at Copse. It wasn't extreme but looked like it... and I noticed a much more pronounced example at much slower speed in a race during that Russian video(and based on everything else I highly doubt that guy would have slowed down to be fair to the bots). I hate slowdowns but since they are going for a broader audience it does make more sense to do it that way than to try to expect people who aren't dedicated motorsports fans to deal with a system like the one that confounded people in PC2 even though it -mostly- made sense.




---- Long rambling general thoughts that should really be its own post ----

I have watched several of these videos now and it still seems like what they are going for is something like what I had originally wished that GRID was going to grow into - a fairly lighthearted racer but focused on real racing instead of outlaw street racing or some hokey storyline. The first GRID and again in Autosport focused on pro-style racing with proper classes but stubbornly refused to use really believable physics(despite having much more lively cars with lockups and under/oversteer than most arcade racers) and relied on some arcadey tricks and punty AI drivers to make it more "fun." This game surely has the underlying physics but those classes being all mixed together takes a little bit of the "pro" out of it. Hopefully there's at least some options in custom races to restrict to a specific actual class. And of course the other things we needn't mention.

I do think from the small glimpse I've seen that the customization looks pretty decent for a template-and-options based system. Lots of interesting variety possible and shown on the bot cars. PC gamers will of course miss the ability to make(ok... mostly download) truly custom livery designs though. I hope they include the ability to save a few custom configurations for your car because constantly changing the upgrades back and forth would be a nightmare.

I also like the floaty gates instead of crayon lines for the racing line help, looks a bit less goofy and should help actually teach people how to corner instead of just tracing the pattern they're told to. They do seem extremely relaxed about what constitutes a "perfect corner" though. Personally I wouldn't ever use those things anyway but that's just how I am.

Career mode does looks likely rather boring to me unfortunately having only seen a few bits of it. As they already stated no practice and qualifying with short races means just bashing your way to the front in 3-5 laps is required, and that is about as much fun as mowing the lawn. Finding your favorite mix of upgrades to get a car that drives well and has the right difficulty, or to keep using your favorite car in as many races as you want does have a certain appeal. Having some extra objectives to chase while you race is nice too(as long as "smash x rivals" isn't one of them). But I like signing a contract to drive a season for a particular series against all the correct cars. Cars that are hard to pass. In races that feel like an accomplishment.

The way the AI drives and acts looks extremely similar to PC2 to me... unreal grip when off-line, diving super late into corners, constantly stuffing it at the last instant into the tiniest gap, very little awareness of the player right next to them. I suspect their improved AI largely just means that running short sprints from the back means you'll have to be enough faster than them that you won't have to try to race really close lap after lap with a car that is just as fast as you(you know... fun?) so their shortcomings won't be as constant an annoyance. Having the mixed performance of power vs handling within classes should at least make them race each other better though.

Still haven't seen any glimpse of the car setup options which is a concern.


So it still seems like they've made something that me from 10 years ago might like... and maybe even me from today as a side option like GRID once was... if I didn't have several other options that are actually designed to be closer to what I'm looking for. But I do. And of course this game used to be one of those so it's a tougher sell. Still don't think I'm the gamer they're looking for.

Hopefully it will find it's niche as I'm sure they've got a mostly-well-done game here and a number of people do still seem interested in it. But I still worry that sim-heads will stick to their existing sims, arcade gamers will find the driving too daunting to be fun, and Forza/GT players will remain Forza/GT players.
 
Last edited:
I suspect it's automagic slowdown penalties. There was an extended delay before he started accelerating properly after running wide at Copse. It wasn't extreme but looked like it... and I noticed a much more pronounced example at much slower speed in a race during that Russian video(and based on everything else I highly doubt that guy would have slowed down to be fair to the bots). I hate slowdowns but since they are going for a broader audience it does make more sense to do it that way than to try to expect people who aren't dedicated motorsports fans to deal with a system like the one that confounded people in PC2 even though it -mostly- made sense.

You're probably right, and thinking about it I also noticed the same thing in the Russian video so yeah :)
 
It's pretty clear this game is not meant for people who like tracks longer than 5km. The casuals are gonna get bored and lost with tracks longer than that! :lol:

Made me think that Nürburgring doesn't mean exactly that, what I have in mind. ACC have it this way I don't want to talk about. Oh no!
 
Back