Project CARS 3: General Discussion Thread - Out August 28th, 2020 on XB1/PS4/PC

  • Thread starter jake2013guy
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Nope. Grid and pCars will live side by side. Codemasters won't have expected this. I believe their intention to be to have Grid and pVars running 2 flavours of racing like Dirt and Dirt Rally. Toca is coming 2022 and has nothing to do with Codemasters or SMS.
I told you it was a crazy prediction. Plot twist: Codies buys Reiza and announces Automobilista 2 for next gen consoles, to the condemnation of the webs (but of course.) :D
 
I think it depends on your background. I'm on PC and other than a Wii have never owned a console. There have been racing sims on PC for 30 years and its pretty much established what features they have. A game where your tyres never wear out, you fuel lasts for ever, your tyres are always at the optimum temperature and act as both slicks and wets , there is no qualifying session, no practice session, no pit-stops, not even a pit-lane, and no damage does not qualify as a racing sim. These are features of arcade racers such as Mario Kart.

We sort of take driving physics for granted. I appreciate on console that if you don't have a good range of racing sims with realistic driving physics then a title which offers good driving physics even if it misses out on all the racing simulation aspects may be considered a sim.
You have me wrong. :) My background with PC sims actually goes back further than console sims. I prefer consoles because of my decades-long familiarity with PC gaming -- I still play games on this laptop. The reason I appreciate PCARS3 as a sim isn't for a lack of alternatives. A realistic approach to driving physics is the cornerstone of my definition of a driving/racing simulator. Open and shut. It's about the only requirement.

In a nutshell, you regard PCARS3 as an arcade racing game with "simulation-style physics"*, while I regard PCARS3 as a sim with perhaps arcade-style gameplay. I believe your definition of "sim" is more about the subject matter and specific expectations, while mine is all about the physics that underpin the game.

This crossfire of incompatible definitions is why people argue about sim vs arcade so much.

* -- I couldn't believe it when I read the official forum FAQ use that goofy term. :lol:
 
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I must confess that I am not that hyped for the game. I still preorder it but changed to standard edition instead. I can't see myself playing the game for more than a few months. Which is fine. It just look way similar to PC2 content wise and the carrier looks short imo. But my biggest concern so far is the economy. It looks like you can get money only by leveling. The amount of xp needed for higher levels makes early races obsolete. Ok, you still need to grind for accolades. Still.. was the idea to put credits as a prize for completing single races that bad?
 
Having played pc1 and pc2 for a long time i still love playing them, so there is no reason for me to buy pc3 with the same but watered down content .my problem is whether to buy dirt5 or wrc9 .just out of curiosity will pc3 have support for button box or support for telemetry like 1 and 2,
 
In a nutshell, you regard PCARS3 as an arcade racing game with "simulation-style physics"*, while I regard PCARS3 as a sim with perhaps arcade-style gameplay. I believe your definition of "sim" is more about the subject matter and specific expectations, while mine is all about the physics that underpin the game.

This crossfire of incompatible definitions is why people argue about sim vs arcade so much.

:lol:

Unless my PC/Console needs to be repaired when I crash a car in the game, it's not a true sim for me..

Jokes aside, even as a fan of the much maligned Forza Motorsport series, I'm not thrilled with everything regarding PC3 compared to the previous game. I'm honestly just hoping the frame rate has improved on base consoles so I can enjoy some of the content in custom races.
 
I noticed funny thing. Which again exposes how nonsense car classes are.

If someone will buy Ford Fusion Stockcar from GTB class he will be screwed in career GTB races during... night. The car has no headlights. So it makes this car useless in it's class.
 
If someone will buy Ford Fusion Stockcar from GTB class he will be screwed in career GTB races during... night. The car has no headlights. So it makes this car useless in it's class.
That's assuming the Career races for that Class are set to night-time.

Forza Motorsport 7 has multiple Divisions of cars without headlights, and all of their Career events for those Divisions are in daytime (except for floodlight tracks like Daytona).

In Multiplayer however, it's possible to have that issue :)
 
That's assuming the Career races for that Class are set to night-time.

Forza Motorsport 7 has multiple Divisions of cars without headlights, and all of their Career events for those Divisions are in daytime (except for floodlight tracks like Daytona).

In Multiplayer however, it's possible to have that issue :)
Yes but in grid 2019 you have stock cars with no rain wipers racing in the rain :lol: Try doing a lap in interior view in grid 2019 in the rain in a stock car.

So you never know.
 
I noticed funny thing. Which again exposes how nonsense car classes are.

If someone will buy Ford Fusion Stockcar from GTB class he will be screwed in career GTB races during... night. The car has no headlights. So it makes this car useless in it's class.

It wouldn't be the first game to have that issue to be fair, it could happen in previous GT and Forza games.
 
I remember when pCARS needed to delete savegame files for every new update in order to correctly be applied to the game. Bye bye career mode progress (and coins) if it still is a thing.
 
I believed the dev blog too. Every one who has had hands on has said the physics have definitely been pulled back a bit. Just another one for the pile.

I trust devs that exactly know what they have build more then some influencer that are just "guessing"...

And tbh the physics in PC1 and 2 werent that great... I had very often very weird ??? moments and cars felt not that great when starting to slide or on cold tires... And for me PC3 looks way more believable in that "vehicle dynamics" regard and the locked tire core temp+ the new 3rd layer seems to have reduced the weird things if not killed at all.

And look at Reiza and how much work they had to put in the Seta tire modell to make it feel good and not acting weird like in pc2...
 
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I trust devs that exactly know what they have build more then some influencer that are just "guessing"...

And tbh the physics in PC1 and 2 werent that great... I had very often very weird ??? moments and cars felt not that great when starting to slide or on cold tires... And for me PC3 looks way more believable in that "vehicle dynamics" regard and the locked tire core temp+ the new 3rd layer seems to have reduced the weird things if not killed at all.

And look at Reiza and how much work they had to put in the Seta tire modell to make it feel good and not acting weird like in pc2...

Guessing? I don't think they're guessing when they have the gamenin their hands and most of them are comparing them to its predecessor.
 
That's not what every youtuber that has stream the game in the last 2 days have said.

I believed the dev blog too. Every one who has had hands on has said the physics have definitely been pulled back a bit. Just another one for the pile.

Certainly not everyone. Jimmy Broadbent mainly. He didn't like it and everyone is using it as confirmation bias that the game is bad. And you can tell at the start of the stream he had his mind made up. He wasn't going to like it and he didn't. But plenty of youtubers did enjoy it quite a bit.

I'm not saying don't listen to him. But watch different videos than only ones that seem to confirm what you already believe
 
Guessing? I don't think they're guessing when they have the gamenin their hands and most of them are comparing them to its predecessor.

He just don´t know what he is talking about because its too long since he played PC2... And also his graphics comaprison was just laughable...
 
He just don´t know what he is talking about because its too long since he played PC2... And also his graphics comaprison was just laughable...

You might want to get your eyesight checked if you cannot see the downgrade, he literally showed it side by side and it looks much worse. If you don't want to see that, that's your own issue but I haven't seen any part of the game so far that looks better then PC2 or even AMS2 which is run on much more of a budget since it's a smaller studio.

If people want to be excited and really want to like the game that's fine, but you would have to be completely blind to not see the downgrade in the graphics department
 
You might want to get your eyesight checked if you cannot see the downgrade, he literally showed it side by side and it looks much worse. If you don't want to see that, that's your own issue but I haven't seen any part of the game so far that looks better then PC2.

If people want to be excited and really want to like the game that's fine, but you would have to be completely blind to not see the downgrade in the graphics department

I will bookmark your post and come back to you when i have done my screenshot and video graphics comparison. And then we know who really needs a doctors appointment to gets his eyes checked. :D

And trust me i really like accuracy... Perfect accurate/identical screenshots for a perfect comparison... Thats like p**n for me... Must be a german thing :P


On my to do list are things like:

Some nice closeup shots from road textures, curbs, grass, other track details and of course closeup shots from some cars... And a rain comparison because or should i say of course some people said this looks also worse... ^^

Btw: He only showed the Madness Engine flaw that exists since day 1 where the cockpit gets completey light up when a car is behind you at night vs. no car behind him in his PC2 Daytona video... Of course he stopped at a point in the video so that the comparison is useless because not accurate...


Btw: "Engine Upgrades" not "Engine Downgrades" >

https://wccftech.com/project-cars-3-tech-q-no-ray-tracing-or-crossplay-planned/

"The first big thing on the engine side is CFR (Clustered Forward Rendered) lightning.

This is a different lightning technology compared to what he had in the previous Project CARS titles, and it allows us to have a greater number of active light sources in a specific given area thereby significantly increasing the quantity of lights that our systems can handle without any negative impact on performance.

We’ve also introduced screen space reflections to the engine which improve both the quality and performance of surface reflections on things like wet roads.

The integration of our LiveTrack 3.0 technology—our atmospheric, weather, and road surface simulation—also performs better than ever before, particularly in wet and dark conditions.

Our anti-aliasing has improved as well, and that’s particularly noticeable in photo mode, which means we’re really keen to see what our community of virtual motorsport photographers will capture in Project CARS 3!"

Jesus Christ talk about reaching ^ :crazy: Your post is the only thing that's laughable...

Jimmy B: "Graphics like a mobile game"

Thats just laughable...

As i said i can´t take this person serious...
 
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Here is one comparison. In PC3 you can't set the exact date and time as in PC2, so that might be why the lighting etc is slightly different.



Both look fine to me.

The lighting on the car in PC3 looks softer and more realistic but some details have been added to the environment like the hot air balloons and ferris wheel but that matches the atmosphere of the game so it's cool.

That's true, only Forza Motorsport titles had them before on console, and that's obviously not on PlayStation.
Even then they had a mismatch of different years cars and some of those had the wrong names too. It's also the first time we've seen Gen-2 on any console.
 
@Scaff Has pre load started for you since deluxe edition buyers just have to more 2 till they can play it and your the reviewer of the physics i'm personally waiting on the most to hear from. :D

While i haven't play the game yet and wont till the 28 i have driven the gtr enough in 2 to tell the physics of that gtr video posted a few pages back look off compare to 2 but will see 5 days from now.
 
Looks like they've rendered the trees differently from pCARS2, which will hopefully eliminate the horrid flickering and jaggies we had. The first game looked better in this regard.
 
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