- 219
- Sydney
Point #1 - not true. Even the regular R34 with 180 km/h speedometer has the shortened 1-3k RPM. Also, the NUR had a 300 km/h speedo, the 320 km/h is a different Nismo dash again - looks like they modelled this R34 from a car with a changed dash, which is ok IMO to not have the 180 speedo constantly maxxed out in a racing game.
Point #5 - the second MFD gauge appears to be oil temperature, which did appear to move up later in the video.
Point #5 - the second MFD gauge appears to be oil temperature, which did appear to move up later in the video.
If I may add more on the car, R34 GTR ( stock condition in game from what I see from a few minutes of driving in cockpit view ) :
From what I can see, it actually reminds me a lot of the SHIFT 2 R34 GTR which left much to be desired, almost 10 years on, few games later, I thought R34 GTR would have matured into more accurate rendition in Pcars3. I hope this is not a trend on other cars in game.
- The tachometer and speedometer in game are from Vspec NUR, the real car tacho dial range from 1-3K RPM are shortened and smaller number on Vspec, ordinary GTR has standard tacho reading, while the 320 km/h OEM speedo available only on NUR spec models, the R34 GTR in game should only have the 180kmh speedo.
- The peak boost pressure is WRONG in PCars 3 which only peaks at around 0.5 kg/cm2 or 7 psi ( from the video ), the real R34 GTR has stock peak boost pressure of 13.5 psi or 0.95 kg/cm2. Trivia : The R32 has 0.7 kg/cm2 or 10 psi stock boost, while the R33 has 0.84 kg/cm2 or 12 psi stock boost.
- Launching hard from 7000RPM in first on a real stock R34 GTR should have some wheelspin even in the dry road surface with engine revving/holding for few moments at up to around 5-6000RPM as it accelerate before racing to redline ( due to how the ATTESA-ETS work ), the in game R34 do not show such behavior, this reminds me of R34 GTR from SHIFT 2. I'm not sure the ATTESA-ETS system is even modeled properly in PCars3, the 1st gear launch in game seems to show how typical AWD car launch.
- Gear ratio seems shorter in game than the actual real car, the R34 in PCcars3 shift point/ratio is similar to R34 GTR in SHIFT 2. The real R34 GTR could hit 70kmh in 1st, 110+kmh on 2nd, 160+kmh in 3rd and should be about 7000RPM at 180kmh in 4th gear ( speed limit on speedo )
- The front wheel torque meter on the MFD do not work, only boost meter does, is this intentional ? is it due to the ATTESA-ETS not being modeled properly ? If the front torque meter could work in game, we can see how the system simulated in game behave in sending engine torque to the front wheels, this can be useful for tuning as well as measuring how accurate the ATTESA system being modeled.
- The car seems to understeer a lot, not sure if it's the driver or the car or both