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Yep, this appears to be whats happening. Shrunk the field down to 22 with me included, and the cars drove infinitly better. Quite a strange bug; I don't think I've seen anything like this before.
And what?
Can't say I've ever noticed it but now I'm intrigued. Will do some tests soon as.Not so much a bug, more like its SMS wanted to sell this game on massive AI grids of up to 40 plus cars when truth is it works better up to about 23 odd cars on track.
Again not a game breaker but they did suggest that grids of 40 odd would be possible, turns out its really not on consoles.
Sure someone will pipe up that it is possible and they have the golden copy that works perfectly with no slow down or issues. Hey oh.
Can't say I've ever noticed it but now I'm intrigued. Will do some tests soon as.
Nothing more to be said
How will it be his loss? He's not bothered by them. I personally (please its my opinion no point trying to change my mind or call me names or say i'm a loser or whatever, i don't like Nurb, is that OK with you?) find the Nurb the most over rated track in the world, everyone bangs on about it all the time.
Its also like a prostitute as everyone has had ago and they let anyone and any vehicle on it.....and the only good thing about the Nurb is watching all those youtube clips of people crashing their road cars.
Everything is falling apart in here.
If they add custom championships and the pitcrews I'll give them slack for the rest of the issues.I wonder in the next update if it's gonna be anything in the files. I think after this pack we might see one more in april and that's it. Just my thoughts about that. At least they supported the game (DLC wise) for just about a year.
If they add custom championships and the pitcrews I'll give them slack for the rest of the issues.
@dopedog what's so bad about prostitutes
That too.Give me Daytona and Indy and they can stop supporting this game completely
This is off topic so forgive me. Since PCars2 was announced, I've heard that not all the cars will be carried over from the current Pcars. What are the chances of our being able to import cars from Pcars1 into Pcars2?
I suspect this would not be a problem for SMS with the PC game. But what about consoles. Does it even make sense?
I will repost this on the question & answer thread. Sorry for off topic.
I've never had issues with slowdowns but my PS4 sounds like a jet taking off when there's too much stuff going on.PS4. It's funny, you know these things are pretty much computers, and they do take some processing power to run, but I've never expected to have issues like this on a console built strictly for gaming.
I've never had issues with slowdowns but my PS4 sounds like a jet taking off when there's too much stuff going on.
What? Ran 45 cars at Le Mans once and only made the PS4 fan run fast with no other issues other than some sound bugs and a track littered with shrapnel. What kind of field was it?You can run say full grid 40 odd cars at sun set or sun down time and you have no slow down or frame rate issues? Really? Can you upload a video of that?
Genuinely would like to see proof of that.
What? Ran 45 cars at Le Mans once and only made the PS4 fan run fast with no other issues other than some sound bugs and a track littered with shrapnel. What kind of field was it?
Besides that one time with the Renault 3.5 I haven't had any problems running large grids (45 just the other day without a hitch) but there is obviously an issue which does bite occassionly given the several posts I've read about it here and on the PCars forum. I also don't add rain or night racing etc etc so I'm not really adding elements that might upset the PS4 too much.Someone did a test on official forum and he was pretty much a fanboy but came to the conclusion that if you run grids over 23 cars then your lap times are slower, really weird stuff. He would suggest to the complainers to run grids of 23 or under only.
SMS wanted to use the grids as back of box selling points or willy waving but in truth they should of limited consoles to max grids of 25 for example, whats daft is most race series don't have huge grids in real life anyway unless its big because of different classes , which is a bit of a cheat. So yeah 15-25 grids is good for me, just wish they didn't feel they had to lie about it though..
Besides that one time with the Renault 3.5 I haven't had any problems running large grids (45 just the other day without a hitch) but there is obviously an issue which does bite occassionly given the several posts I've read about it here and on the PCars forum. I also don't add rain or night racing etc etc so I'm not really adding elements that might upset the PS4 too much.
Being modern gaming I'd imagine cars will be held back for future DLC, Turn 10 pretty much wrote the manual for this tactic. For sure SMS won't of spent time modeling cars to just not use them again.
I'm not saying this is our case (we are not to the point where we already decided the economic aspect of the game), but for most developers that price is asked to cover the license costs, more than obtain a real profit, they are used to increase the game longevity (see us for example, with our very low entry point for our DLC's). In most cases the manufacturers sells their license per platform and per game title, so you need to re-negotiate (and pay for) them again, you can't just use the same model (and the same license) in another title. Also, the models are often reworked (if not built from scratch again), because the engine evolves during the years. Whenever some people sees all this like an attempt to collect more money, in many cases it's not a matter of being greedy, but the opposite: to not have a loss.
I've experienced a frame drop at LeMans on the Ps4. But it has nothing to do with the amount of cars on track. Rather which type of car is On track.
They fell into the trap of making it sound cool but completely different to the actual car, im fine with that because its driveclub but a simulation should get it right even if it doesnt sound as cool.Shame since the in game one is not grunty enough.
Driveclub nailed it thankfully...as they did with the RS.01.