Project cars DLC

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Audi Ruapuna Expansion Pack

I have read over at another forum that after you DL this pack all of your FFB settings and tunes reset to default.

Can anyone who has DL and installed this pack, please confirm or deny this information.

Yes I want the New Audi's but not at the risk of loosing all my FFB settings and tunes. Thanks

Yes I can confirm this for PS4. But, *IF* you go into your garage and load a saved tune from a known track all the tuning information is still there. So you must now do this for *every* car you have tuned otherwise when you go to a track you only have the original default tune :-( Of course, *IF* you have your car tuned for different tracks you now must repeat the above process now for each track as well.

So basically all our tuning has been a waste of time because now you have to go through every car and every track you have made a tune for and reload it :-(

Also the new events in the career 22, 24, 26 podiums which apparently unlock the Ruapuna events do not work either :-(

I am not happy about any of this.
 
If I never see another F1 track it'll be too soon. I'd much rather SMS focus on non-F1 tracks and even vintage tracks, rather than the other way around. Of course they have to throw one in here or there just to say they did and keep up with the Jones's, but I'd rather see Ruapuna for example than Paul Ricard or some other track almost completely lacking in character.

What about Suzuka (the real one), Montreal, Austin Texas, Red Bull Ring, Yas Marina, Sepang? I personally would love to see these "character" tracks.
 
Yes I can confirm this for PS4. But, *IF* you go into your garage and load a saved tune from a known track all the tuning information is still there. So you must now do this for *every* car you have tuned otherwise when you go to a track you only have the original default tune :-( Of course, *IF* you have your car tuned for different tracks you now must repeat the above process now for each track as well.

So basically all our tuning has been a waste of time because now you have to go through every car and every track you have made a tune for and reload it :-(

Also the new events in the career 22, 24, 26 podiums which apparently unlock the Ruapuna events do not work either :-(

I am not happy about any of this.
Never had this problem , i still have all my tunes after DL DLC
 
What about Suzuka (the real one), Montreal, Austin Texas, Red Bull Ring, Yas Marina, Sepang? I personally would love to see these "character" tracks.
Suzuka I've played to death so I can take it or leave it. COTA I like, the rest I could do without. Yas Marina in particular is one of the worst tracks I've ever driven, an oval is more exciting:yuck:
 
Yes I can confirm this for PS4. But, *IF* you go into your garage and load a saved tune from a known track all the tuning information is still there. So you must now do this for *every* car you have tuned otherwise when you go to a track you only have the original default tune :-( Of course, *IF* you have your car tuned for different tracks you now must repeat the above process now for each track as well.

So basically all our tuning has been a waste of time because now you have to go through every car and every track you have made a tune for and reload it :-(

Also the new events in the career 22, 24, 26 podiums which apparently unlock the Ruapuna events do not work either :-(

I am not happy about any of this.

edit.

yes i can confirm also a friend is unable to play DLC invitationals (not unlocking) in the career... another 5€ waiting for patches. Good to know, i will wait for this dlc to be fixed.

I reported that on the official forum and is full of guys unable to play dlc events and not unlocking.
 
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What about Suzuka (the real one), Montreal, Austin Texas, Red Bull Ring, Yas Marina, Sepang? I personally would love to see these "character" tracks.
Personally, I think that Yas Marina has pretty much no character but the Red Bull Ring oozes it. Although it looks simpler on paper, the track takes some skill to get round fast, more so than Yas.
 
Yas Marina is the only circuit I know designed entirely with a set square...
Can anyone actually name a Tilke circuit with character?!
Rudskogen! My most wanted circuit. And also home of the Gatebil Festival.

It's only redesigned by Tilke though, so there's not that many % Tilke in it actually...

Edit: bigger image

layout.jpg~original
 
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People hate the look of a Tilke circuit, but he creates tracks with two things in mind: safety and overtaking. Since over 90% of F1 racing overtakes occur in heavy braking zones they have to be artificially created. They look terrible, but do the job. And in this era of racing where driver deaths are unacceptable, neutering of the tracks is necessary.
 
People hate the look of a Tilke circuit, but he creates tracks with two things in mind: safety and overtaking. Since over 90% of F1 racing overtakes occur in heavy braking zones they have to be artificially created. They look terrible, but do the job. And in this era of racing where driver deaths are unacceptable, neutering of the tracks is necessary.

Well he clearly doesn't like overtaking that lasts more than one turn. Valencia, Sochi and Austin both featured a crap turn one (apart from Austin) for overtaking and then no chance to be wheel to wheel in the next corner. I really do wish Tilke would stop designing race-tracks, or the FIA to be more lenient in track design. No memorable track has been created in the last few years.
 
I quite like the Istanbul circuit. I assume that's a Tilke design too? Seems a little different to all the others he's done in recent times if so.
 
Can anyone actually name a Tilke circuit with character?!

I kinda like Istanbul Park as well. Also Buddh International Circuit and I m one of seemingly a handful of people who like Valencia. You cant say it doesnt have character, its got a bridge and everything. :D
 
Out of the Tilke-designed tracks I like COTA, Yeongam, Buddh, Istanbul & Valencia, to me it would be nice to have those tracks in PCars. Of the current F1 tracks I'd say Interlagos & Suzuka would be nice additions to PCars, there's a number of older F1 tracks that would be nice to include like Jerez, Estoril, Adelaide, Long Beach, Kyalami, Okayama.
 
Well he clearly doesn't like overtaking that lasts more than one turn. Valencia, Sochi and Austin both featured a crap turn one (apart from Austin) for overtaking and then no chance to be wheel to wheel in the next corner. I really do wish Tilke would stop designing race-tracks, or the FIA to be more lenient in track design. No memorable track has been created in the last few years.
I would say it is quite a bit more difficult that we presume. You have to work within the confines of the lay of the land and area. >=90° turns after high-speed straights are the only sure-fire overtaking turns in this current F1 and, really, most all of modern racing. Do we want Tetris tracks?

Think about if the current F1 raced at the Nurburgring. It would be a funeral procession. A track needs severe turns to make F1 cars slow down enough to create heavy braking zones. How many severe turns should they artificially build into a track to make for "enough" overtaking? Many folks hate the Hungaroring because there isn't any overtaking there. It is not a Tilke track.

Consider the classic Spa track:
KkXu1L1.png

La Source would literally be the only overtaking area over the entire track.

It might not seem as such, but this is far and away the most competitive era in F1 history. And Tilke tracks have had a lot to do with it.
 
The new Audi Ruapuna DLC is fun..

Speaking of courses that would be fun to add to any sim racing game.. sure it is not famous but still a blast.

Chuckwalla Raceway - the maps looks a bit boring but it does not show the elevation changes and the nice banked corner. http://goracecvr.com/track/


Also Thunderhill - this now has an extended track that was finished last year so it has many configurations with a full 5+ mile long configuration. This track also has some good elevation changes and runs a 25 hour race each year.
http://www.thunderhill.com/track-map/
http://nasa25hour.com/
 
I would say it is quite a bit more difficult that we presume. You have to work within the confines of the lay of the land and area. >=90° turns after high-speed straights are the only sure-fire overtaking turns in this current F1 and, really, most all of modern racing. Do we want Tetris tracks?

Think about if the current F1 raced at the Nurburgring. It would be a funeral procession. A track needs severe turns to make F1 cars slow down enough to create heavy braking zones. How many severe turns should they artificially build into a track to make for "enough" overtaking? Many folks hate the Hungaroring because there isn't any overtaking there. It is not a Tilke track.

Consider the classic Spa track:
KkXu1L1.png

La Source would literally be the only overtaking area over the entire track.

It might not seem as such, but this is far and away the most competitive era in F1 history. And Tilke tracks have had a lot to do with it.

I think that's mainly due to the fact that modern F1 cars are too large to race on the more classic circuits. Think about Brand Hatch: there wouldn't be a hope in hell we'd see some overtaking between cars of a close pace.

If we take somewhere like Silverstone, we nearly always see great overtakes rather than the usual brake a tad later and job done. I don't have a major problem with slow corners, but the fact that the overtake is done before they reach the apex is what I find annoying. If we look back at 2013 (great to watch if you haven't seen), Vettel and Alonso were battling through a handful of turns in succession. We eventually saw what I perceive to be the best overtake of the season when Alonso went around Vettel into Copse at 190mph. It was so much more thrilling than China, for example, where cars breeze past each other on the back straight.

I'll quickly give another example of what I mean. Monza has very slow speed corners, while the racing is still very good. Why? Because after the first chicane, drivers still have a chance of overtaking (or re-overtaking) the other car around T3 and into the next chicane. It's that sequence of corners that makes it so enjoyable. I'll mention the Button and Perez battle of last year, or Ricciardo against another driver (I think voted the best overtake of the season on a forum I'm on).
 
What about Suzuka (the real one), Montreal, Austin Texas, Red Bull Ring, Yas Marina, Sepang? I personally would love to see these "character" tracks.

Potrero de Los Funes, Paul Ricard, Zandvoort, Anderstorp, Circuit of Americas, Jerez, Estoril, Algarve, Kyalami, Road Atlanta, Mosport, Mugello...

Yas Marina is the only circuit I know designed entirely with a set square...
Can anyone actually name a Tilke circuit with character?!

Istanbul Park and COTA.
 
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People hate the look of a Tilke circuit, but he creates tracks with two things in mind: safety and overtaking. Since over 90% of F1 racing overtakes occur in heavy braking zones they have to be artificially created. They look terrible, but do the job. And in this era of racing where driver deaths are unacceptable, neutering of the tracks is necessary.
The great thing about videogames is that we don't die when we crash so we can throw off the need for any safety precautions whatsoever and take our dramatically overpowered cars onto circuits they were never intended to be raced on. I understand the reasoning behind circuit design, but I'd rather this game (and others) not focus on modern or the "safest" circuits, simply because they tend to be dull and because we don't have to.

It might not seem as such, but this is far and away the most competitive era in F1 history. And Tilke tracks have had a lot to do with it.
Surely you jest.
 
I say bring on more NZ tracks. Teretonga is one of the fastest tracks in NZ. Highlands Motorsport Park is a new top class facility with plenty of layouts and some REALLY fun corners, as well as beautiful scenery surrounding it.

Yeah I'm from the south island lol..

I really want to see Highlands Motorsport Park in a game, it looks bloody fun!

Yas Marina is the only circuit I know designed entirely with a set square...
Can anyone actually name a Tilke circuit with character?!

Sepang International - A good mix of fast, flowing corners, and tight, twisty sections, and two large straights for the powerful cars.

Bahrain International - A high speed circuit, with some tricky corners that require skill to get the most out of.

Shanghai International - A huge variety of corner types in a relatively small circuit, with a massive straight, which makes it hard to tune a car for. Sacrifice downforce for the huge straight and suffer through sector two, or sacrifice straight line speed for high downforce, and you'll be quick through the corners, but be a sitting duck on the long straight.

Istanbul Park - His best work IMO. Dramatic elevation changes, with turns over blind crests that are difficult to get the line right into, some very tricky braking zones, and the famous quad apex turn eight.

Buddh International - Described by Sebastian Vettal as a "roller coaster", and compared by a lot of drivers to Spa-Francorchamps, due to it's fast, flowing nature. It's a track with tons of character. Very difficult to get right too. Jensen Button, famously consistent though he is, said it was difficult to drive consistently fast at Buddh.

Circuit of the Americas - Some interesting braking zones, that have a variety of lines you can take through them, coupled to a fast and flowing section that rewards peak downforce, very long straight that rewards low draw, and then a very tight low speed section that rewards mechanical grip, and you have a track that could favour a variety of car designs and driving styles.

I'd also add the A1 Ring to that list, because the redesigned track is very good, and has a lot of character, but I much prefer the Osterreichring it replaced, so I'll leave it out.

I think Tilke cops way too much flak. His tracks are mostly very good. Like any designer, he's built a few shockers. Yas Marina, Marina Bay, Valencia and the redesign of Hockenheim spring to mind. Don't forget though, he is only allowed to work within the FIA rules for track design, which are way too restrictive. I blame the FIA for the Hockenheim redesign, not Tilke, and I blame them for making the rules too restrictive. I think if they allowed more elevation change, longer track lengths, and more than 10 degrees of banking in corners, we would see even better tracks from Tilke. Considering how strict the rules are, his team have produced some great tracks.

Edit: I should add that my opinion on tracks is based entirely on how they are to drive, not how many overtakes they usually produce in any given series. All of my favourite tracks are old circuits like the 'ring, Bathurst, Spa (especially the old versions), Monza (especially the old combined road and oval), etc. But they would all produce little overtaking if they were used in a modern F1 race. How a track feels to drive on is important in a racing game, not how many overtakes it produced at the last F1 race...
 
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I see two, one of which was already there before he redesigned the last part of the track. The second one was kind of reversed from what it originally was.

Actually, on closer inspection, those corners are all quite different to one another. That and Hermann Tilke didn't invent the tightening radius turn. The one on this track which most closely resembles Shanghai (and only in plan form, the elevation makes it completely different), was already part of the track before he redesigned it.
 
I see two, one of which was already there before he redesigned the last part of the track. The second one was kind of reversed from what it originally was.

Actually, on closer inspection, those corners are all quite different to one another. That and Hermann Tilke didn't invent the tightening radius turn. The one on this track which most closely resembles Shanghai (and only in plan form, the elevation makes it completely different), was already part of the track before he redesigned it.
3rd one in the middle section right after the left right section.
The man ran out of fantasy and seems to re use the same corners on every circuit he touches. Long straights followed by irritatingly slow corners or loops, left-right sections ending in very tight corners, that kind of stuff.

Nothing that seems very natural and has a good, fast flow to it like the older circuits do.
 
What about Suzuka (the real one), Montreal, Austin Texas, Red Bull Ring, Yas Marina, Sepang? I personally would love to see these "character" tracks.

It's all personal opinion, but I find Yas Marina to be one of the worst I've seen in a video game. The place has no real flow to it. If I'm watching a race on TV, at least the hotel lights look pretty...
 
3rd one in the middle section right after the left right section.
The man ran out of fantasy and seems to re use the same corners on every circuit he touches. Long straights followed by irritatingly slow corners or loops, left-right sections ending in very tight corners, that kind of stuff.

Nothing that seems very natural and has a good, fast flow to it like the older circuits do.

Yeah I know the bit you're talking about, I just don't think it's the same. Like I said, he didn't invent that type of corner, and they only feature on a couple of his tracks. I also prefer old circuits, but it's not Tilke's fault that new circuits often have similar turns.

The FIA regulations on tracks actually prevent more than a certain amount of elevation or banking, and he has to design F1 tracks with F1 regulations in mind. So to create a track full of flowing corners, for example the old Osterreichring, would guarantee the circuit would be off the calendar after one year, due to that type of circuit not creating overtaking opportunities in modern F1. Fast straights, followed by heavy braking zones, are required to create opportunities. I listed a number of circuits above that have a lot of character, most of them, like Istanbul Park and Buddh International, have an excellent flow, and follow the contours of the landscape well.

His worst work IMO was the re-design of Hockenheim, but I can't blame that on him. He was forced to cut the forest sections off completely, to allow for people to be able to see large amounts of the lap from their seats. That left very little room for him to make a decent track, especially as he wasn't allowed to extend the track very far, as they weren't allowed to cut down too many trees. It also wasn't his choice to remove the old circuit from the forest. That was the local council's decision. They decided that to make up for trees that had to be removed to extend the 'stadium' section of the track, they would replant trees where the old circuit was. I absolutely hate Hockenheim now, but it wasn't Tilke's fault. The poor decisions were all made by people he was working for.
 

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