Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Welcome to the all-new and improved thread for Project CARS. Let's jump right into it with some information, both of my own accord and borrow from the WMD forum.

Frequently Asked Questions

- Can my PC run pCARS?

The recommended minimum spec to run the game is as follows:

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)

*NOTE: The game as it is right now runs better with nVidia cards (what game doesn't at this point, right?) whether it be single or multiple cards. That's not to say the game doesn't run smoothly on ATi/AMD cards as that's far from the case.

- How much does pCARS cost?

The final release version of the game will run for the normal price of a boxed game for this generation. However, team members were allowed to invest and participate in the PC pre-alpha builds and help build the game along the way. The prices for that varied according to your membership level and they were as follows:

Junior 10€
Team Member 25€
Full Member 45€
Senior 100€
Manager 1000€
Senior Manager 25000€

- Funding for Project CARS is completed. New users will not be able to purchase any tool packs as they're now closed.

There are perks associated with every level of membership. To find out more about that go here.

- What if my PC
doesn't meet the minimum requirements, will I be able to play pCARS on my console?

Yes. Project CARS will not be PC-exclusive, it's also going to be released on the Xbox One, Playstation 4, and the Wii U in addition to the PC and Steam OS versions.

- When can I expect to see pCARS?

Sometime in Q4 of 2014, exact date TBA.

- I've spent my money and the game looks incomplete, what's going on?

What's going on is pCARS is currently in a pre-alpha state. Any bugs you find should be reported at the pCARS forum at wmdportal.com, even if they've already been reported and are known. Any ideas you have should be shared with the community when necessary. Remember, you've invested into the project so you do have a say in the outcome of the final build of the game.

- Is this like, uhm... Shift 3?

No, it is meant to be as realistic a race sim as possible. That means a very sophisticated tire model including heat, wear and different compounds, new benchmarks in realistic brake, turbo and gearbox modelling, dynamic track conditions, realistic aero effects, extensive setup options, full weather with according wet track physics and realistic damage modelling. There are three professional race drivers in Nic Hamilton, Ben Collins (aka The Stig) and Oli Webb, who are giving constant feedback on car handling and all other aspects of racing, to make sure its as close to real racing as possible. Try to drive pCARS like Shift (or GT/FM) and you will fail.

The reason it might remind you of Shift is that it is made by the same people, so it has a certain "SMS look" to it - just like iRacing, AC, Forza and GT have their own distinctive look in their graphics.

- Will there be differences between the PC and console versions?

There will be no differences between PC and console versions w.r.t. core tech (physics realism, FFB, gameplay). The console versions will probably use slightly less sophisticated graphics because of the less powerful hardware that simply isnt capable of providing high end AA, DS, etc options like the PC version, but the aim is to have the game running at 60fps/1080p on all platforms.
List of tracks

European Circuits

- Anhalt - Oschersleben
- Azure Circuit - Monaco
- Badenring - Hockenheim
- Belgian Forest Circuit - Spa Francorchamps
- Besos - Circuit de Catalunya
- Brands Hatch (laser scanned)
- Derby - Donington Park
- Eifelwald - Nordschleife (Team Member+ during development)
- Eifelwald GP - Nurburgring GP (Senior+ during development)
- Florence - Mugello
- Heusden - Circuit Zolder
- Imola
- Loire 24 - Le Mans Circuit de la Sarthe
- Loire National - Le Mans Bugatti Circuit
- Milan - Monza
- Moravia - Brno
- Silverstone

American Circuits

- California Raceway - Willow Springs
- Connecticut Hill GP - Watkins Glen
- Lakeville Raceway - Sonoma Raceway
- Monterey - Laguna Seca
- Wisconsin Raceway - Road America

Asian Circuits

- Dubai Autodrome
- Jin Ding - Zhuhai
- Sakitto - Suzuka

Oceania Circuits

- Bathurst - Mount Panorama

Kart Tracks

- Belgian Forest Karting Circuit (Spa-Francorchamps Kart Circuit)
- Chesterfield (fictional)
- Glencairn (fictional)
- Summerton (fictional)
- Dubai Kartdrome

Country Roads

- California Highway (Team Member+ during development)
- Azure Coast (Team Member+ during development)

Planned/Confirmed Tracks

- Oulton Park (laser scanned)
- Snetterton (laser scanned)
- Cadwell Park (laser scanned)
- Ruapuna Park
- Macau

Historic Tracks

- Bannochbrae (fictional historic GP track located in the scottish highlands)
- Historic Badenring - Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)
- Historic Milan Oval
- Silverstone 1975
- Solitude Rennstrecke
- Spa Historic

Oval Tracks

- Concord - Charlotte Motor Speedway **
- Delaware - Dover
- Harrison Pike Raceway - Indianapolis Speedway *
- Henrico - Richmond
- Memphis - Bristol
- Volusia - Daytona ***

Fictional Tracks

- Test Track

* - Not an exact replica? Infield not yet confirmed.
** - Fictional Infield.
*** - Real Infield.

List of vehicles

Beta 2

Damage setup, 1st person cockpit abient occlusion, external ambient occlusion, cockpit animations finished, suspension animations finished, body animations finished, physics finished, sound finished


  • 2011 Ariel Atom 300 Supercharged
  • 2011 Ariel Atom 500 V8 2011
  • 2011 Ariel Atom Mugen
  • 2012 BAC Mono
  • 1981 BMW M1 Procar
  • 1991 BMW M3 E30 Group A
  • 2012 BMW Z4 GT3
  • 1990 Caper Monterey Stock Car (fictional 1990 Stock Car)
  • 2012 Caterham SP 300/R
  • 2011 Caterham Superlight R500
  • 2009 Ford Focus RS
  • 2011 Formula A (fictional 2011 Formula 1)
  • 2011 Formula B (fictional GP2-type Formula Car)
  • 2011 Gumpert Apollo S
  • 1969 Lotus 49 Cosworth V8
  • 1977 Lotus 78 Cosworth
  • 1985 Lotus 98T Renault Turbo
  • 2011 Mercedes SLS AMG
  • 2012 Mitsubishi Evo X FQ-400
  • 2011 Palmer Jaguar JP LM
Beta 1

20 AI liveries finished, gearstick animations finished, windscreen reflection, cockpit display

  • 2012 Caterham Classic
  • 1981 Ford Capri Zakspeed Group 5
  • 1967 Ford MK. IV
  • 2012 Formula Gulf FG1000
  • 2011 Formula Rookie (fictional 2011 Formula Ford type car)
  • 1991 Mercedes-Benz 190E 2.5-16 Evolution II DTM
  • 2012 Pagani Huayra
  • 2012 Pagani Zonda R
  • 2011 Racer L4-RS (Radical SR-3)
  • 2011 Racer V8-RS (Radical SR-8)
Alpha 2

LODA/LODB/LODC setup complete, 1st person cockpit meshes finished, 3rd person cockpit textures finished, ambient shadow added, full LOD export




    • 2013 Formula C (fictional Formula 3/Atlantic type car)
Alpha 1

Tyres and wheels finished, chassis textures/materials finished, 1st person cockpit textures/materials finished, paint material UVs finished, physics 1st draft, sound 1st draft, LODX as LODA meshes, finished materials/textures


  • 1981 BMW M1 Procar
  • 2012 BMW M3 E92 GT2
  • 2012 BMW M3 E92 GT4
  • 2013 Ginetta G55 GT3
  • 2012 Mercedes-Benz SLS AMG GT3
  • 1971 Mercedes-Benz 300SEL 6.8 AMG Rote Sau
  • 2014 Renault Megane RS
  • 2013 Ruf RGT-8
  • 2013 RWD Motorsports P30 LMP1 (fictional community designed LMP1)
  • 2011 Shifter Kart 125cc
  • 2011 Shifter Kart 250cc Super Kart
Pre-Alpha

LODX meshes finished, collision export, placeholder physics, placeholder sound, LODX as LODA meshes, placeholder materials/textures



  • 2013 Ford Mustang Boss 302R1
  • 1988 Ford Sierra RS500 Cosworth Group A
  • 1972 Lotus 72D Cosworth
  • 1994 McLaren F1
  • 2013 McLaren 12C
  • 2013 McLaren 12C GT3
  • 2009 Pagani Zonda Cinque Roadster
  • 1989 Sauber C9 Mercedes Group C
Work in Progress

  • 2013 Alpine A450 LMP2
  • 2012 BMW 1M Coupe (Not Yet Started)
  • 1978 BMW 320 Turbo Group 5 (Not Yet Started)
  • 1940 BMW 328 Touring Coupe (Not Yet Started)
  • 2012 BMW BTCC 3-series Touring Car
  • 1999 BMW V12 LMR (Not Yet Started)
  • 1972 Ford Escort RS1600
  • 2013 Ford Falcon FG Australian V8 Supercar CotF (Not Yet Started)
  • 2012 Ford Focus ST BTCC (Not Yet Started)
  • 2012 Ford Fusion NASCAR Stock Car (Not Yet Started)
  • 1966 Ford Mustang 2+2 Fastback (Not Yet Started)
  • 1997 Ford Mustang Cobra SCCA Trans-Am (Not Yet Started)
  • 2013 Ginetta G40 Junior
  • 2013 Ginetta G50 (Not Yet Started)
  • 1962 Lotus 25 Formula 1 (Not Yet Started)
  • 1965 Lotus 38 Indy 500 (Not Yet Started)
  • 1965 Lotus 40 (Not Yet Started)
  • 1970 Lotus 49C Formula 1 (Not Yet Started)
  • 1967 Lotus 51 Formula Ford (Not Yet Started)
  • 1968 Lotus 56 Indy Car (Not Yet Started)
  • 2013 Marek PM06A (fictional community designed LMP1)
  • 1997 McLaren F1 GTR Longtail (Not Yet Started)
  • 2013 McLaren P1
  • 2012 Mercedes-AMG C-Klasse Coupé DTM
  • 1952 Mercedes-Benz 300SL W194 (Not Yet Started)
  • 1998 Mercedes-Benz CLK-LM (Not Yet Started)
  • 2013 Mercedes-Benz A45 AMG (Not Yet Started)
  • Mitsubishi Evo IX FQ 360 (Not Yet Started)
  • Mitsubishi Evo VI Tommi Mäkinen Edition (Not Yet Started)
  • 2013 Oreca 03 LMP2
  • 2013 Renault Clio IV RS Cup (Not Yet Started)
  • 2012 Renault Megane Trophy II (Not Yet Started)
  • 1999 Renault Laguna BTCC (Not Yet Started)
  • 1978 Renault Alpine A442B (Not Yet Started)
  • 1987 RUF CTR Yellowbird (Not Yet Started)
  • 2012 RUF CTR3 Clubsport
  • 2012 RUF Rt 12R (Not Yet Started)
Not Yet Confirmed


  • Aston Martin DBR9
  • Tyrell P34
  • 1982 Nissan KRD30 Super Silhouette
  • 1989 Nissan GTP ZX-T or 1990 NPT-90
  • 1990 Nissan R90CK
  • 1990 Nissan Skyline GT-R R32 Group A
  • 1994 Nissan 300ZX IMSA GTS
  • 1999 Nissan Primera BTCC
  • 2003 Nissan Skyline GT-R R43 Gt500
  • 2014 Nissan ZEOD
  • 2013 Nissan Altima V8 Supercar
  • 2013 Nissan 370Z GT4
  • 2013 Nissan GTR GT3
  • Lola T96/00 and/or Reynard 96i lookalikes
  • USAC Focus Midget lookalike
Removed/Replaced


  • Asano LM11 (2011 Audi R18 lookalike, temporarily removed)
  • Asano X4 (2011 Audi A4 DTM lookalike, temporarily removed)
  • BMW F1-08 replaced by BMW M3 GT4
  • Shelby GT500 replaced by Ford mustang Boss 302R
For more info on the game and WMD crowd funding visit: http://www.wmdportal.com

Thanks to @FLX1981 for help with the updates!
Sad no Honda love(nsx,hsv, or honda mugen legend max, or the epic historical f1 .sad.
 
Sad no Honda love(nsx,hsv, or honda mugen legend max, or the epic historical f1 .sad.

License costs, and no obvious place for the cars to fit into the career, unfortunately. However, we don't know what deals are being done behind closed doors, so foot the mean time, it's best waiting until the end of April for the completion of pre-alpha before we get a final list.
 
License costs, and no obvious place for the cars to fit into the career, unfortunately. However, we don't know what deals are being done behind closed doors, so foot the mean time, it's best waiting until the end of April for the completion of pre-alpha before we get a final list.

Well, the NSX could go against some other supercars, probably. and the BTCC Civic would fit the career very well. ;)

Also I m not sure if we will already know the full car license in alpha status already. Licensing can be a bitch sometimes.
 
Anyone know of a way to access the official forums since they are not taking new entrants? Anyone have any contacts?

The only way of gaining access to the forums is by being an investor, and add they have had to close down investment by order of the Financial Standards Agency, unfortunately there is no way of joining up. You have to imagine the pCARS forums as a virtual office, and us members are non-working board members, as such.
 
Are all of the cars that are already listed (such as those under "Work in Progress" in the OP) as close to "confirmed" as can be, given the state of things? Or do they only expect to finish "most" of the list?

Thank you to those with inside access for the info you've been giving us. :) 👍
 
So it's been a while (a long while, actually) but I'm back in the game for the most part. If there's anything I need to update you all could let me know here, or drop me a PM - either way is fine.

Now, I'm really rusty but here are my first shots in a long time:









I'm also reworking my injector settings, so, I have a ways to go. :lol:
 
So it's been a while (a long while, actually) but I'm back in the game for the most part. If there's anything I need to update you all could let me know here, or drop me a PM - either way is fine.

Now, I'm really rusty but here are my first shots in a long time:









I'm also reworking my injector settings, so, I have a ways to go. :lol:

Whats your views on the game so far?
 
Does anyone get to try the game on console as part of the development process or just pc?

Also the majority of cars appear to be racing cars, how do the cars like pagani and the mclaren road cars fit into the career aspect of this game?
 
Whats your views on the game so far?

It's come a long way since I joined (2012, Build 100-something) and while it's difficult to judge a product that hasn't been polished yet, it's easy to to see where all the feedback has gone and will go until its release and even post-release.

I just want that snow track already. :lol:


Does anyone get to try the game on console as part of the development process or just pc?

Also the majority of cars appear to be racing cars, how do the cars like pagani and the mclaren road cars fit into the career aspect of this game?

There's a career tree that suits every car being featured in the game. Meticulously so.

Think along the lines of how NFS Shift and Shift 2: Unleashed did it.
 
Thats not entirely correct, T-12. The career mode will be race car-focused, with branches for every style of racing represented in the game (GT, Touring, Formulas etc) and several tiers within those. In the career mode, road cars will probably be limited to special events.

But thats not to say that you cant race them in single player league mode, quick race or multiplayer as much as you want.
 
Eventhough pCars is not polished yet, it sure looks very polished to me (looking at the screenshots).

Nice graphics.
 
Nothing to share really, also bear in mind that the menus we have now are not going to be the same as we have on release. Once the design has been finalised, then we can post some menus up for you guys.
 
Guys is it just me, or did the game improve bucket loads on physics in the past month that I was away from my wheel?

I can be more consistent now and more easily anticipate what the car will do than in any other game. It just feels so natural. Especially the well developed cars like the Atoms and Caterhams. A real pleasure to come back to.

I need to drive some more now, as I just can't get the smirk off of my face from enjoying the game as it is now. I am sure people will be in for a treat when this comes out.
 
Hello.

A new comparison of various games and real life circuit bathurst, I hope you like it.



a greeting.

This game will be better if The car list was longer then forza I bet it would only have like 45 cars top. Honda is a major part of historical racing and they dnt even have one car sad.
 
Honda RA272
800px-2006_SAG_-_F1_Honda_RA272_1965_-01.JPG

Honda RA302, it had a magnessium chassis. It would only appeard in one race, where it did 2 laps then blew up. Big time!
Schlesser.jpg
 
Dude, I hate to break it to you, but thats not a Rebellion, thats a WMD-member designed fictional LMP... See more on page 176,

I said that? Well shi........

I even had that car as my avatar for a little while. :banghead:
 
Honda RA272

Honda RA302, it had a magnessium chassis. It would only appeard in one race, where it did 2 laps then blew up. Big time!

A car that can only do one lap? We already have one of those, it's called a Lotus. Anything else?
 
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