Project CARS General Discussion Thread

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^ Re. track licensing, to my understanding tracks will be included even if the licenses can't be had in time for release. Unlicensed tracks may have to keep their alternative names, such as "Belgian Forest" instead of "Spa Francorchamps", and they may have to use some other details than the real thing, such as trackside ad boards.

The current list of tracks for release can be found here. There may be adjustments to that list, but I doubt any tracks will be taken off it.

Edit: something happened when I posted - fixed and cleaned up now...
 
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@warp9engage -- What DrJustice said is the way I interpreted the track situation, too. As for cars, think of this as only the beginning. Once the game establishes itself as a contender, "Project CARS 2" could expand upon the list of manufacturers and models with additional funding and (I suppose?) a more compelling case to be made in securing rights.

I'm anxious to know what their postponed plan for rally racing will entail, and whether it will include Subarus to face off against the existing Mitsubishis, as well as a few of the other names you mentioned, like Group B Audis, the Celica GT-Four, Peugeots, etc. :) Whether it's DLC or a standalone companion title, if it's as good as things currently look to be and the Wii U is still part of the picture, rally racing is what I'm looking forward to most of all.
 
TOO ANYONE WHO HAS FUNDED saw some videos online, sort of thought the movement of the steering wheel while turning made it appear to be floating. Its almost as if it is moving to quickly, and that causes it to seem weightless.
 
TOO ANYONE WHO HAS FUNDED saw some videos online, sort of thought the movement of the steering wheel while turning made it appear to be floating. Its almost as if it is moving to quickly, and that causes it to seem weightless.

The steering wheel movement is directly tied to your pc's steering wheel. So if the movement seems too fast or weightless that means that either the one who recorded the video is playing the game with no or low FFB strength... or he has a wheel that's not powerful enough to resist the strength in his arms to turn the wheel (In other words. One way or another he can easily move the wheel himself due to low mechanical resistance).
 
That's not correct Logi - there's also this only visual "shake" you can see on straights for example. Not sure if this is what is meant here but anyway. And I don't know what are the plans regarding this shake for the final release - is it going to be still in or not we'll see.
 
That's not correct Logi - there's also this only visual "shake" you can see on straights for example. Not sure if this is what is meant here but anyway. And I don't know what are the plans regarding this shake for the final release - is it going to be still in or not we'll see.

That doesn't do anything to the turning speed though.
Why is that back in though? I thought we decided to remove that years ago?

In my amateur opinion:
Steering shake should come from the road surface noise, not from a canned effect.
Same with the side mirror shake. It should come from impacts and the wind's airflow and turbulance hammering on the object.
And those rearviewmirrors. I have only seen them shaking upon heavy road surface noises (cobblestones, curbes... etc), heavy weather impacting the front windshield and impacts (e.g. clipping high curbs and the car landing back on all fours). These things are either bolted to the roof or glued to the front windshield.

I am sure SMS will finalize and tweak these canned effects so that they wil respond perfectly to what the car is doing. No doubt about it. Though I am more a 'cause & effect' type of guy, as in something has to happen for something to respond. So I am anti-canned effects personally.
Never the less, pCARS will be an awesome game... no doubt in my mind about that. :)
 
Just looking through the car list in the OP and was a bit bummed to see no Chevies? I did love seeing the RUFs however!

The track list is looking great and seeing Watkins Glen there makes me want this game to come out right now! :D
 
Just looking through the car list in the OP and was a bit bummed to see no Chevies? I did love seeing the RUFs however!

The track list is looking great and seeing Watkins Glen there makes me want this game to come out right now! :D

Raven, the car list is still not finalised yet...
 
Nope, just a custom skin someone has done for the Formula A. While SMS have no say over someone using it in an unofficial picture, any official picture or trailer cannot feature any non-licensed copyrighted material or logos
 
How will Project Cars get away with using a largely accurate version of Spa and calling it Belgium forest? (This applies to 20 other tracks). Surely this is breach of copyright or similar, didn't an Italian town force GT5 to remove a kart track because GT hadn't obtained any permission. The only track in GT or Forza that has done anything comparable to PC is Cote D'Azur but then again it's a city the same as London, Madrid or New York so not sure what the rules are there. I'm hoping like hell the tracks make it, and if this is a legitimate means of putting tracks in hopefully GT and Forza follow suit if it means more tracks at less cost.
 
^ No, it's not a breach of anything (ref posting #5522 above). Fixed installations, like a racetrack or a building (a city...), have no copyright as such. You can model them and publish them, but you can't use their real names, and you can't use certain details which may have copyright or trademarks, such as ad boards.
 
How will Project Cars get away with using a largely accurate version of Spa and calling it Belgium forest? (This applies to 20 other tracks). Surely this is breach of copyright or similar, didn't an Italian town force GT5 to remove a kart track because GT hadn't obtained any permission. The only track in GT or Forza that has done anything comparable to PC is Cote D'Azur but then again it's a city the same as London, Madrid or New York so not sure what the rules are there. I'm hoping like hell the tracks make it, and if this is a legitimate means of putting tracks in hopefully GT and Forza follow suit if it means more tracks at less cost.

Excellent suggestion.

However, T10 has been simply lazy it seems when it comes to tracks, thanks to huge chunks of profits. This is the thing that puts me off about devs... they make it big.. and then they start to sit on their laurels.

T10 can easily include a tonne of fantasy tracks based on actual locations. But no... laser scanning it takes they say... a year it takes they say...

I say BOLLOCKS!!!
 
Nope, just a custom skin someone has done for the Formula A. While SMS have no say over someone using it in an unofficial picture, any official picture or trailer cannot feature any non-licensed copyrighted material or logos
You see this is what good a livery editor can do, to counter the argument of some GT fans that it would just lead to my little pony and penis cars...
 
You see this is what good a livery editor can do, to counter the argument of some GT fans that it would just lead to my little pony and penis cars...
Silly people. Those expectations tells you more about the community itself than anything else. Surely, it is distasteful (to say the least), but even if it did, why care? Draw a huge dick on your car for all I care, while I'm rockin' one of the many great liveries available.
 
You see this is what good a livery editor can do, to counter the argument of some GT fans that it would just lead to my little pony and penis cars...

I do agree with you, but for the record, this was not done in a livery editor, but on a PC with the custom paint files. That's not to say that someone talented could not do it on a console. I just don't understand why MS and T10 are so against allowing the end user to put files onto the hard drive and use those as liveries? Provided they fit within a set of dimensions (px size, file size and format, etc.), why shouldn't it be possible? Maybe we'll see that for pCARS, there are still a lot of ideas floating about.

As for MLP and penis cars, there are a hell of a lot more racing-style cars than immature cars about (had to think about the right word to use there...) in FM4.
 
I do agree with you, but for the record, this was not done in a livery editor, but on a PC with the custom paint files. That's not to say that someone talented could not do it on a console. I just don't understand why MS and T10 are so against allowing the end user to put files onto the hard drive and use those as liveries? Provided they fit within a set of dimensions (px size, file size and format, etc.), why shouldn't it be possible? Maybe we'll see that for pCARS, there are still a lot of ideas floating about.

As for MLP and penis cars, there are a hell of a lot more racing-style cars than immature cars about (had to think about the right word to use there...) in FM4.
Indeed, didn't really know how it worked in PCARS, will these mods be possible on consoles also then? Could you explain how that would work for downloading them, will it be a simple in game mode or you need to download files like PES patches work?
 
Hi, I am late to the party and with one stupid question: If I understand correctly, I can not fund (or "pre-order") this game anymore, thus I won´t be able to play it until its release? So Asseto is the only option right now? Thanks
 
Indeed, didn't really know how it worked in PCARS, will these mods be possible on consoles also then? Could you explain how that would work for downloading them, will it be a simple in game mode or you need to download files like PES patches work?

Currently, in FM4/5, you create the livery using vector shapes, up to 4000 objects, which then saves the layout to an image (something similar to a PSD, or PNG file, but a lossless one), albeit a los-res version because of the lack of RAM in the console, bearing in mind it has to do this for up to 16 cars. When you join a lobby, your console says 'I have a custom paint job, and you need to download it', everyone accepts the handshake, and starts downloading the bitmap file, rather than the vector file. What I'm suggesting is bypassing the vector creation of the livery, and allowing people to create the livery on a PC, by downloading the blank PSD files. I'm not suggesting that the in-game livery editor should be removed, or stripped down in any way, but perhaps this could be looked into as an alternative to solely in-game creation. Some truly amazing, photo-realistic liveries could be made this way.

Hi, I am late to the party and with one stupid question: If I understand correctly, I can not fund (or "pre-order") this game anymore, thus I won´t be able to play it until its release? So Asseto is the only option right now? Thanks

Generally, you're only supposed to ask questions you don't know the answer to. :lol: But yes, you are correct in what you say. Don't forget, you also have rFactor 2 to choose from as well.
 
Hi, I am late to the party and with one stupid question: If I understand correctly, I can not fund (or "pre-order") this game anymore, thus I won´t be able to play it until its release? So Asseto is the only option right now? Thanks
Yes those buggers that were in from the get-go are lucky. I don't think you can download it anymore.

Currently, in FM4/5, you create the livery using vector shapes, up to 4000 objects, which then saves the layout to an image (something similar to a PSD, or PNG file, but a lossless one), albeit a los-res version because of the lack of RAM in the console, bearing in mind it has to do this for up to 16 cars. When you join a lobby, your console says 'I have a custom paint job, and you need to download it', everyone accepts the handshake, and starts downloading the bitmap file, rather than the vector file. What I'm suggesting is bypassing the vector creation of the livery, and allowing people to create the livery on a PC, by downloading the blank PSD files. I'm not suggesting that the in-game livery editor should be removed, or stripped down in any way, but perhaps this could be looked into as an alternative to solely in-game creation. Some truly amazing, photo-realistic liveries could be made this way.
I own FM4 so i have some experience with it, but you didn't really answer how it ill work for the final game no? ;)
 
Video showing in detail the new Ruf CTR3 '12 (First Export - WIP), that has been added in the build 668. The video also includes a lap at Sonoma Raceway.


I hope that the final physics will be better because this car has too much understeer.
 
Can someone explain what the term "floaty" means? I see the term a lot and still don't know the exact definition.
 
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