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- TRAPPIST-1g
- ProjectWHaT
The car feels like its floating above the ground. What did you expect?Can someone explain what the term "floaty" means? I see the term a lot and still don't know the exact definition.
The car feels like its floating above the ground. What did you expect?Can someone explain what the term "floaty" means? I see the term a lot and still don't know the exact definition.
Can someone explain what the term "floaty" means? I see the term a lot and still don't know the exact definition.
I've come to learn that the term can mean practically opposite things to different people. As such it's a catch-all term for something people don't like about the steering.Can someone explain what the term "floaty" means? I see the term a lot and still don't know the exact definition.
That sounds more or less right for those three (IMHO and all that of course) 👍There are three types of physics feeling, IMO. There's the on-rails feeling (example: need for speed (specifically Most Wanted), realistic (example: Gran Turismo), and floaty (example: Shift 2).
Guys before you comment on things based on vid, atleast take a few seconds to look at the title, or description. In the CTR3 case there is things like 'first look' , 'first export -wip'. Those indicate something. In this case the car doesn't even have it's own physics in yet.
Video showing in detail the new Ruf CTR3 '12 (First Export - WIP), that has been added in the build 668. The video also includes a lap at Sonoma Raceway.
Wow, that track list! All my favorites: Nordschleife, Bathurst, Brands Hatch, Spa, Laguna Seca, Le Mans, and then Imola in addition!
And the graphics!
Ok too many drool smilies, but seriously – if the physics will equal that of Assetto Corsa then this might be THE racing game for me.
Edit: Hmmm, just saw a video with Empty Box. He says that some non-laser scanned tracks are really inaccurate.
The tyres are part of the model, so you can't change the logos on them, you can only edit the colour of the wheels.
@Cyclonus -- The game is more about purpose-built racecars and motorsports than a game like GT or Forza. There are some roadcars as well, but the rest of the list is race-ready and AFAIK there won't be any performance upgrades to apply. However, there are at least a couple road/street type tracks planned (currently known as Azure Coast and Pacific Highway).
So the E30 M3 is the historic Group A version, the Capri is the Group 5 car, and the 300SEL is modeled after a limited run of racecars built by AMG (known as the "Red Pig").
It would be like a car with horrible steering basically. Notice how much he turns the wheel and countersteers just to get the car straight.
(@Adrianf1's vid)
Natural would be the word:I haven't actually played pCARS but just from looking at that video the steering looked pretty natural. The counter steer seemed to be from the wheel spin on corner exit.
This video demonstrates the game accuracy with real life quite nicely. Interesting to notice the "racing feel" some console sims lack.
This video demonstrates the game accuracy with real life quite nicely. Interesting to notice the "racing feel" some console sims lack.
Seen that before, awesome video:tup: Question, those other cars in the game are AI correct?