Project CARS General Discussion Thread

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It's on the wheel makers to make the drivers but if Sony and Microsoft want to sell more racing games and consoles they should be being pro-active and making sure they do it.



Pointless because one class of car is missing? Bit of a exaggeration.
I couldn't car less myself if there were no Le Mans racers, I'd still take anything from the a45 to the 98t to le Sarthe, amazing track. Happily, pcars is packed with lemans racers :)
 
It's on the wheel makers to make the drivers but if Sony and Microsoft want to sell more racing games and consoles they should be being pro-active and making sure they do it.
It's about time we have conclusion about this
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If sony doesn't go for greed and makes them compatible that's one extra PS4 sold over here.
 
It's on the wheel makers to make the drivers but if Sony and Microsoft want to sell more racing games and consoles they should be being pro-active and making sure they do it.

Pointless because one class of car is missing? Bit of a exaggeration.

I might be wrong, but based on Sony's statement regarding wheel compatibility, they've done the exact same thing with the PS3 to PS4 transition, as they did when they switched from PS2 to PS3. They don't have anyone to create drivers for the wheels, and it's just downright silly to expect them to pay money to the different wheel manufactures for them to make new drivers. It's Logitech, Fanatic and Thurstmasters own responsibility to do what they have done previously. Which is supporting their own products.

And considering GTE cars make up about half of the total Le Mans grid every year, I'd say they're pretty important?
I'm massively looking forward to Project Cars, but a Le Mans composed of only LMP-1's and 2's, is not realistic. To quote their site.

"Project CARS will be the first racing game to properly simulate all the aspects that make the Le Mans 24 Hours one of the most challenging racing events in the world, as gamers will be given the chance to run the event in real-time, facing a full grid of 55 opponents on track."

Without GTE cars, they aren't simulating "all aspects". They have a GT3 spec RUF, so why not a GTE spec too?
Also Aston Martin!
 
It ain't Sony's responsibility. They haven't blocked out any wheels, and as such, they've done what they could.
It's all on the wheel makers. I'm not sure about the G25/27, but I'd be surprised if the T500 isn't fully compatible.

On the latest SMS news. I love Le Mans, but it's kinda pointless if we don't have GTE cars running about.
It's not a question of who's "responsibility" it is. In business it's about money, period. Logitech is pretty much out of the wheel business for consoles, what's their incentive to spend time and resources developing software for the PS4. Zero. What do they gain if they do monetarily? Nothing. What does Sony gain? Plenty, they will sell more driving game units to customers with DFGT's, G25/27's.

Thrustmaster, Fanatec and everyone else is in the same boat. If they provide drivers for existing wheels what happens? They don't sell new wheels to existing customers. If they only provide new drivers for new wheels, they sell more wheels. Their incentive is to blame Sony, muddy up the waters, make some new wheels and shout, "Hey this new wheel is the greatest thing ever and made just for the PS4". Again, it's up to Sony to go after them to make the drivers to serve their customers better and sell more games.

No matter how you slice it, Sony has all the power in this situation. They can go to all the manufacturers and say, "Get this done, here's some money, if you don't get it done, don't count on any of your wheels working with our games". If they don't do that, it's by choice and you have no one to blame but Sony for that.
 
This has been discussed at length over and over again and the same points keep propping up in this forum and the Sim Hardware forum (which incidentally is the more appropriate forum for it to be discussed, anyway) and I think it's best we just stick to a Project Cars related info :)
 
And considering GTE cars make up about half of the total Le Mans grid every year, I'd say they're pretty important?
I'm massively looking forward to Project Cars, but a Le Mans composed of only LMP-1's and 2's, is not realistic. To quote their site.

"Project CARS will be the first racing game to properly simulate all the aspects that make the Le Mans 24 Hours one of the most challenging racing events in the world, as gamers will be given the chance to run the event in real-time, facing a full grid of 55 opponents on track."

Without GTE cars, they aren't simulating "all aspects". They have a GT3 spec RUF, so why not a GTE spec too?
Also Aston Martin!

There is a BMW M3 in the game that is a GT2/GTE car. And, licensing isn't done yet. You can't count out DLC either.
 
Slightly OT: I always wondered why Audi doesnt make a GTE version of the R8 LMS. What would a cooler feat than winning both the overall race and the GTE race? They could have pulled that off during those last years, if they would have tried, not so sure about the future.

Edit: And is GTE and GT3 really that far apart that you cant have fun running the Ruf against the GTE cars that might possibly come later? ;)
 
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Slightly OT: I always wondered why Audi doesnt make a GTE version of the R8 LMS. What would a cooler feat than winning both the overall race and the GTE race? They could have pulled that off during those last years, if they would have tried, not so sure about the future.
They're expensive and you can't use them in a lot of racing series'.
The LMP1 project is most likely using all the money they want to spend for the WEC.

Edit: And is GTE and GT3 really that far apart that you cant have fun running the Ruf against the GTE cars that might possibly come later? ;)
In reality there's indeed quite a difference.

GT3 cars use more aero and aren't bound to a proper homologation.
The cars are kept on a similar level on a event to event basis via the balance of performance.

GTE cars are more restricted, there are a lot of limitations for the manufacturers (that's why they're actually further away from the road cars). On the other hand, they can easier reach top speeds, but also have less wings, flaps etc.

You can bring both classes to a similar performance, but it wouldn't be authentic and you might have to nerf the cars in some aspects.
 
Came back to try this tonight after a few months of not playing it. Track optimisation varies pretty wildely, I had a steady 80fps + at Nordschleife with the same settings I've always been using, but then took it to Azure Coast and the track looks a complete mess (due to the shadows being messy/jaggy and so many shadows being cast), along with having almost unplayable framerates. To go from perfectly playable to barely playable from one track to the other is pretty disapointing, the track looks a lot different now and it's clear they have added a crapload of decorations to it, but they are gonna need to work hard to optimise that.

Also noticed some new camera/graphics stuff that I had to turn off, and a really long default FOV. After that I had it pretty sorted at Nords/Le Mans and got some playing done. Tried the Sauber C9 and it was pretty horrific in terms of physics, super sensitive with ice like grip, brakes that lock up too easily and a pretty floaty unresponsive yet twitchy mess of a handling model. So then I took out the Audi R18 and that was pretty decent, the gear changing up annoyed me though with the weird wobble on every single upshift.

Came accross a lot more bugs than I used to (autopilot is always on, even when it's off its on... and sometimes you have to turn it on to turn it off) and the interface is a pain in the ass to get into a race. Altogether pretty poor experience, the physics are pretty meh, graphical optimisation gone out the window on some tracks and bugs galore.
 
Came back to try this tonight after a few months of not playing it. Track optimisation varies pretty wildely, I had a steady 80fps + at Nordschleife with the same settings I've always been using, but then took it to Azure Coast and the track looks a complete mess (due to the shadows being messy/jaggy and so many shadows being cast), along with having almost unplayable framerates. To go from perfectly playable to barely playable from one track to the other is pretty disapointing, the track looks a lot different now and it's clear they have added a crapload of decorations to it, but they are gonna need to work hard to optimise that.

Also noticed some new camera/graphics stuff that I had to turn off, and a really long default FOV. After that I had it pretty sorted at Nords/Le Mans and got some playing done. Tried the Sauber C9 and it was pretty horrific in terms of physics, super sensitive with ice like grip, brakes that lock up too easily and a pretty floaty unresponsive yet twitchy mess of a handling model. So then I took out the Audi R18 and that was pretty decent, the gear changing up annoyed me though with the weird wobble on every single upshift.

Came accross a lot more bugs than I used to (autopilot is always on, even when it's off its on... and sometimes you have to turn it on to turn it off) and the interface is a pain in the ass to get into a race. Altogether pretty poor experience, the physics are pretty meh, graphical optimisation gone out the window on some tracks and bugs galore.

Wow so much negativity, this game must really be a mess and looks like not worth a cent or so...
 
It's not negativity, he's just sharing his recent experience with the game... what works for some might not work for others and vice-versa..
 
It's not negativity, he's just sharing his recent experience with the game... what works for some might not work for others and vice-versa..
And it's probably something he should be posting in the appropriate WMD forum so his feedback can be scrutinized and dealt with as opposed to an open forum like this where we can't do anything about what may be a simple solution.
 
According to this: http://www.cinemablend.com/m/games/...age-Project-CARS-Featuring-16-Cars-64844.html

We console players are getting a ripped off version with only 16 cars. Absolutely pathetic.... Why can't Sony just make the consoles like PCs, it's not that hard. While PC gamers get to enjoy this with 64 car grids, us console players get to race with only 16 cars, ON A NEXT GEN CONSULE. I think SMS could have just made the aI not as high quality and we could have had a 64 car grid. My interest in this game just unfortunately went down to the doesn't give a flying 🤬 category. If only I had about $2,000 I could build myself a gaming pc. I already have a Mac Pro, if only the SMS was smart enough to make a Mac version...
 
^^^ I know it is a bit of a downer only having 16 car's on track and yes I am a bit disappointed to, but honestly, I would prefer the AI to be really challenging and actually fight for every inch of tarmac, and the physics to be brilliant, if you have 64 cars on track, and the Ai is not that good, what kind of challenge would that be.

Previous racing games on console, you take the lead with ease, then you are just hot lapping, and really never see them again.

Just wish November would hurry up along,
 
I've played far worst console racing games and they featured far more then 16 cars on track.
 
Being honest I'm very, very disapointed if the grids are 16 cars max on console. Large grids would have been a cool niche over Forza & GT, even Forza 5 has hined a 24 car grid update with ingame files
 
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Something to bear in mind is that this is not only their first game working as an independent developer but it's likewise their first experience working with PS4 and One hardware which they've not had the whole time, they switched to them roughly half way through. They aren't a first party studio like T10 and PD with huge budgets and hands on experience with the hardware since day 1.

Not excusing them, just noting they are working with a tight budget on new hardware as a third party, independent developer. Hopefully this one will sell well and the combination of better finances and more hardware experience they can do more with future games.
 
^^^ I know it is a bit of a downer only having 16 car's on track and yes I am a bit disappointed to, but honestly, I would prefer the AI to be really challenging and actually fight for every inch of tarmac, and the physics to be brilliant, if you have 64 cars on track, and the Ai is not that good, what kind of challenge would that be.

Previous racing games on console, you take the lead with ease, then you are just hot lapping, and really never see them again.

Just wish November would hurry up along,
I agree with what you're saying regarding the AI to be challenging and I wish it was. It just makes the racing seem unrealistic, open wheel races like F1 and Indycar have over 20 cars, touring cars have more than 16, nascars have 43 (I thought I saw something talking about that they would be in the game), endurance races like Le Mans, Rolex 24, Spa 24, Nurburgring 24, etc have WAY over 16 cars. Do you know how boring it would be to be able to have only 15 other opponents in the endurance races? GT5 endurance races anyone? The bare minimum field of cars to me is 32 on console. What is really sad in my opinion is that they have all ready reached the next gen consoles max performance in some areas, this didn't happen with the old gen consoles until a few years later. By now, they (the consoles) should be just like today's PC's but they (the consoles) are still YEARS behind in many places. Maybe it's that joke of a console Wii U that has dropped the ball on the console version.
 
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I agree with what you're saying regarding the AI to be challenging and I wish it was. It just makes the racing seem unrealistic, open wheel races like F1 and Indycar have over 20 cars, touring cars have more than 16, nascars have 43 (I thought I saw something talking about that they would be in the game), endurance races like Le Mans, Rolex 24, Spa 24, Nurburgring 24, etc have WAY over 16 cars. Do you know how boring it would be to be able to have only 15 other opponents in the endurance races? GT5 endurance races anyone? The bare minimum field of cars to me is 32 on console. What is really sad in my opinion is that they have all ready reached the next gen consoles max performance in some areas, this didn't happen with the old gen consoles until a few years later. By now, they (the consoles) should be just like today's PC's but they (the consoles) are still YEARS behind in many places. Maybe it's that joke of a console Wii U that has dropped the ball on the console version.

I totally agree, with everything you are saying, and i really don't have an answer to why there cannot be more than 16 car's on track, hopefully there will be official confirmation of why they couldn't fit more car's on track.
 
Reason is just simple, hardware limitation.

And vs older gen, their hardware was better in relation of what the high end PCs were at the time compared to this new gen.
 
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GT5 & GT6 had 16 cars on track. However, how many premium cars could GT handle on track at once without being compromised regarding frame drops etc? Maybe SMS are going for quality over quantity, & if they are, that's a pretty good move imo.
 
Part of the problem there has been is the capability of the online systems, but things may have changed with the dedicated servers of the PS4 and XBone. Also, with the final optimisation that is going on, we may be able to get more cars on track as they find faster ways of doing things. There is only one way to be sure of knowing how many cars will be on track; wait until the game goes gold.
 
According to this: http://www.cinemablend.com/m/games/...age-Project-CARS-Featuring-16-Cars-64844.html

We console players are getting a ripped off version with only 16 cars. Absolutely pathetic.... Why can't Sony just make the consoles like PCs, it's not that hard. While PC gamers get to enjoy this with 64 car grids, us console players get to race with only 16 cars, ON A NEXT GEN CONSULE. I think SMS could have just made the aI not as high quality and we could have had a 64 car grid. My interest in this game just unfortunately went down to the doesn't give a flying 🤬 category. If only I had about $2,000 I could build myself a gaming pc. I already have a Mac Pro, if only the SMS was smart enough to make a Mac version...

Nowhere during the video is it said that races are limited to 16. 16 cars are first mentioned at 5:22 and then several times again. This is only in the context to how many cars are in the race you see.

At 9:45 it is said that the developer confirms 16 limit FOR ONLINE. That is a Server issue not a game issue.
 
Exactly. 16 is probably the limit for MP, in solo races/career vs AI you will definitely have much larger fields on consoles. How much exactly can only be seen during the final optimisation work.

16 for MP is of course not great, but there are technical limitations at work that are seemingly quite hard to overcome.
 
According to this: http://www.cinemablend.com/m/games/...age-Project-CARS-Featuring-16-Cars-64844.html

We console players are getting a ripped off version with only 16 cars. Absolutely pathetic.... Why can't Sony just make the consoles like PCs, it's not that hard. While PC gamers get to enjoy this with 64 car grids, us console players get to race with only 16 cars, ON A NEXT GEN CONSULE. I think SMS could have just made the aI not as high quality and we could have had a 64 car grid. My interest in this game just unfortunately went down to the doesn't give a flying 🤬 category. If only I had about $2,000 I could build myself a gaming pc. I already have a Mac Pro, if only the SMS was smart enough to make a Mac version...
:lol: There's so much wrong in this post.

Just install Windows on your oh so awesome Mac, problem solved.
 
Is this due to no confirmed dedicated servers?

It could be that, or it could be issues regarding ping. I do know it was a comment that was made about the last generation consoles. We can hope they have found a way to improve online play.

16 for MP is of course not great, but there are technical limitations at work that are seemingly quite hard to overcome.

When was the last time you were in a lobby of 16 people in FM5 or GT6, and had a quality race? Very often it turns into lag fests (not the devs' fault), or full of idiots who don't know their arse from their elbow (again, not the devs' fault).
 
By now, they (the consoles) should be just like today's PC's but they (the consoles) are still YEARS behind in many places. Maybe it's that joke of a console Wii U that has dropped the ball on the console version.

If you think people would have been ready to pay 1000 bucks for an high end console, keep on dreaming. Pcs will always be ahead of consoles. You build a new pc today and it is already old next month....
 
And it's probably something he should be posting in the appropriate WMD forum so his feedback can be scrutinized and dealt with as opposed to an open forum like this where we can't do anything about what may be a simple solution.

What makes you think I don't do this as well as my posts here?. I post more on GTPlanet and am just talking about my experiences here, that doesn't mean I'm not posting feedback on the official forums.
 
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