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Holy moly! Amazing news đź‘Ť
Well my point was that on the console, you guys are wanting huge field sizes. When you add in the rain, time change and other effects I just don't see how these next gen consoles are going to be able to do it at 30 fps let alone 60 fps. I think if you get 16 cars that it will be an amazing feat and your still not gonna maintain 60 in a lot of cases. Your gonna see the same fps drops as other games suffer from.
Everything in the world is 1080p. It's just not an option to design a state of the art game that relys heavily on visuals to be at anything at less. If they released PCars at 720P it would be a laughing stock in 2014. It would also look like crap on my 55".I also have my doubts that the ngen consoles can run more than 20 cars in 1080p 60fps.I don't understand this 1080p hype anyway. I prefer 720p and therefor more fps, better graphics or more cars on track. But people crying when a game runs not in 1080p on ps4.
Everything in the world is 1080p. It's just not an option to design a state of the art game that relys heavily on visuals to be at anything at less. If they released PCars at 720P it would be a laughing stock in 2014. It would also look like crap on my 55".
Whatever u guys are talking about, FFB, physics, graphics, AI etc., my only concern would just want SMS annouce what wheel will be supported on PS4, apart from that 🤬 T300RS without CLUTCH.....
That's not what Sony says, they say its up to wheel makers and game developers.As has been discussed several times over, it's not up to SMS. It's up to Sony/Microsoft and the Wheel manufacturers. SMS can only support the wheels that the console supports overall.
That's not what Sony says, they say its up to wheel makers and game developers.
Im just telling what the guy from Sony said about it when the PS4 launched.The wheels need drivers to work with PS4, Sony make the PS4 and wheel makers, er, make the wheels. Clearly it's those two that need to work together to get the wheels working, I don't really see what a third party developer could do unless they throw money at a wheel manufacturer and demand they make drivers.
That's Sonyspeak for, "we want the wheel support but we don't want to pay for the drivers so now we're in a battle of wills".Im just telling what the guy from Sony said about it when the PS4 launched.
For the wheel to work in game the wheel maker needs to send a driver to the developer.
I just can't imagine what's the hicups here to prevent a driver being delivered by Thrustmaster to be supported by PS4, they announced the T300RS, and is letting their T500RS left behind???? WTF??? Btw, I'm using G27 on GTs, but I already given up hope on it......Im just telling what the guy from Sony said about it when the PS4 launched.
My guess though on how wheel support is going to work going by how Thrustmasters wheels are going to work is, for the wheel to work in the menu on PS4 Sony is going to need drivers and the wheel will need the share and other button. For the wheel to work in game the wheel maker needs to send a driver to the developer.
That's what I thought too! Even some PC's cant handle 55 cars on the track!
Maybe they'll render them dynamically, like in iRacing, so you never physically see more than x cars on track.
Same here. Although I hope the Wii U version of pCARS does actually release Lack of information is worrying.That's why I jumped off the treadmill of keeping up on the latest PC hardware. Years from now I could potentially revisit PCARS on PC and blast away at high settings, for a considerably smaller investment. I only miss out on the occasional zOMG GRAFIX PC exclusive this way. I'm thinking of skipping the PS4/XBone so my multiplatform options might be limited, but considering the industry has become inundated with barely-interactive cinematic experiences and me-too shooters, I feel comfortable putting my eggs in the Nintendo and indie PC basket.
As long as it isn't taken too far or just plain inefficient, making the game a little "future-proof" is common on PC.
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SMS have defended our version of the game against all doubts, even internally at WMD. I'm not worried. They haven't shown off the XBone version yet, either.Same here. Although I hope the Wii U version of pCARS does actually release Lack of information is worrying.
That's Sonyspeak for, "we want the wheel support but we don't want to pay for the drivers so now we're in a battle of wills".
It ain't Sony's responsibility. They haven't blocked out any wheels, and as such, they've done what they could.
It's all on the wheel makers. I'm not sure about the G25/27, but I'd be surprised if the T500 isn't fully compatible.
On the latest SMS news. I love Le Mans, but it's kinda pointless if we don't have GTE cars running about.