Jawehawk
Premium
- 4,652
- Denmark
- Yohansen_92
I'm not tech savvy so please tell me why GT5/6 struggles with more than 12 online but in MAG you could get 256 online. Is it crappy servers? Is it because it's P2P and not a dedicated server? Is it the amount of information being relayed? What's the difference between the 2 that the number of people online could be so dramatically different?
I ain't exactly tech savvy either. But I do know some things from experience. I've done GT5 online with a close to full lobby without any lag or vehciles jumping about. All it requires is that everyone has a good and stable connection.
MAG, as far as I remember, used dedicated servers, which will have helped as one person couldn't ruin it for everyone.
I only played the beta myself, which was restricted to 64 players. No lag to speak of at all. I know the net-coding is important, which might explain why Gran Turismos online experience is less than stellar (it is, afterall, a PD game we're talking about). As stated earlier, you don't need dedicated serves to run 64 people (for an example) without lag, but it is superior. Primarily because you aren't relying on the connection of the host, and I suppose the actual distance between the server and the players is less important than the distance between the host and players in p2p (I might be wrong on that).
I can't give you specific reasons why one game can succesfully host that many people in a lobby without lag, while another game has problems with far fewer people. 'Cause I don't have the technical knowledge. But I can tell you that there's several games on consoles that literally disproves any of the 16 player online limit garbage that a couple of users on here are talking about. I'd be very interested in hearing SMS's reason for any 16 player limit, if this is even the case. Which I really doubt it is.
Last edited: