By floaty handling, what I mean is...The car is just rediculously bouncing back and forth in reaction to the non-stop counter steering you're having to do to counter the car's weight bouncing back and forth.
I would characterize Shift 2 Unleashed as having wacky suspension modelling, problems with weight transfer (possibly only because of the suspension modelling), awkward oversteer dynamics, and
awful default settings for the advanced control options and tuning setups, but I wouldn't call it "floaty handling."
For reference, I would define "floaty handling" as when the tire model doesn't provide clear feedback on traction, the suspension modelling is muted or "flat", or when steering causes the car to pivot around in a distracting, disconnected-looking way. More
hovercraft than
bobblehead. All things considered, I thought S2U was fairly solid (only after you dial all of the settings in!). It seemed like a simulator that got buried beneath a few bungles. I'm sure the modding community for the PC version would agree.
I'm pretty sure while it feels/looks like floaty steering, it probably has something to do with some kind of input lag in their engine for controllers, or perhaps it's just on their console code if it's not an issue on PC with a controller.
The steering animation was totally screwed, and I'm suprised the two YouTube hosts and others didn't pick up on it. WMD members say it involved cockpit/camera settings, possibly under-the-hood values that got messed up. I believe the E3 PS4 footage conveys next to nothing about how the game actually drives.
Well, to be fair, this game is well beyond the testing phases. It's probably got 2 months till Gold, if that. So this should be straightened out by now...
From what I understand, the E3 build wasn't even up-to-date at the time it was shown, regardless of the state the game is in now.