Project CARS General Discussion Thread

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Sony doesn't has dedicated servers thougth. Correct me, but isn't Microsoft allowing every developer to use azur on xbox one?

As Ace said, plenty of PS3 and PS4 games have dedicated servers. Also, you don't need dedicated servers to support more than 16 people online....

This whole rumor thing is weird. It makes no sense what so ever that online would be limited to 16 players, when offline should demand more of the console due to the AI.
 
Nonesense, tons of PS3 and PS4 games run on dedicated servers.
Correct me, if i'm wrong but BF for examples runs on EA dedicated servers and Titanfall on Microsoft dedicated servers. Sony doesn't has something like azur. This means Sony can't rent or give SMS dedicated servers, if' i'm correct. SMS doesn't have much money, so my question is, if they will use azur because it is cheap or possibly free for developers on Xbox One.
As Ace said, plenty of PS3 and PS4 games have dedicated servers.
I've never said that PS4 can't have dedicated servers. I said that i believe Sony doesn't has own dedicated server they can give away to third party developer.
 
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What Microsoft does is simply giving developers the opportunity to use their Azure farm, for free (smaller devs) or for a certain fee (bigger devs and publishers). Sony has own dedicated servers, actually since PS2 days if I'm not mistaken.
Killzone 2, 3 & SF all run on dedicated servers for example.

I don't know if other publishers can rent them, but I'm pretty sure it's possible.
 
Sony has own dedicated servers, actually since PS2 days if I'm not mistaken. Killzone 2, 3 & SF all run on dedicated servers for example.
But it could be possible that Sony rents the servers themselves form an company or buys them for their games. We just don't know.
 
There is no 16 player limit, and certainly doesn't come from the capabilities of the consoles. When was the last time you played a 16 racing game without race-ending lag? I think the real number will come when the game is being beta tested (possibly/probably not), or they find some optimisation after release. Please be patient, we will have some numbers for you soon.
 
Dedicated Servers are better for it.
Not tech savvy here, but I'd like to know if this is true and what any disadvantages might be.

Sure. But that doesn't automatically mean that p2p is bad or unable to perform adequately.
It certainly doesn't explain any 16 player limit.
I only have GT5/6 as far as 16 online in a lobby goes and I can tell you if it's like that in Project Cars, 20+ cars online will be a massive 🤬 unless something is there to exclude players without adequate internet connectivity. With 12-16 in a lobby you're almost certain to have at least one lagger and they an easily take out the entire field if they start mid-pack. I avoid packed lobbies for this reason unless I can start in front and try to avoid the carnage. Hopefully PCars is optimized in some way to help avoid this.
 
Not tech savvy here, but I'd like to know if this is true and what any disadvantages might be.


I only have GT5/6 as far as 16 online in a lobby goes and I can tell you if it's like that in Project Cars, 20+ cars online will be a massive 🤬 unless something is there to exclude players without adequate internet connectivity. With 12-16 in a lobby you're almost certain to have at least one lagger and they an easily take out the entire field if they start mid-pack. I avoid packed lobbies for this reason unless I can start in front and try to avoid the carnage. Hopefully PCars is optimized in some way to help avoid this.

Exactly my thoughts. In gt online with even 10 cars on track there are huge problems. Cars jumping and lagging around.

On pc most people use an lan cable, on consoles, most people play with wireless. That's a huge problem. Bf4 with more than 30 players is a total mess on ps4 and so it will be in pcars too unless you can have 'lan cable' and specific continent/country only servers.

16 seems fine online. 20 is the limit.
 
Exactly my thoughts. In gt online with even 10 cars on track there are huge problems. Cars jumping and lagging around.

On pc most people use an lan cable, on consoles, most people play with wireless. That's a huge problem. Bf4 with more than 30 players is a total mess on ps4 and so it will be in pcars too unless you can have 'lan cable' and specific continent/country only servers.

16 seems fine online. 20 is the limit.

You have no way of knowing how many people have their PC's or consoles hooked up via cable. Also, here's a fun fact for you. Wireless does not equal poor performance. Personally, I have both my consoles and PC hooked up via a cable because it's not really a problem doing so in my small one-room apartment. But I have tried wireless in the past, and I experienced no more lag than I do now. That is to say, I experience none in games with proper netcoding.

BF4 was a mess on every single platform. That's what happens when a dev rushes out an unfinished product.

p2p is perfectly fine if done well and all players have a good connection. Dedicated servers are still better though. I've done a lot of online in GT5, and less so in GT6. And as long as people had at least a decent connection, I experienced no jumping around the track.

It's also important to keep in mind that nothing in the Gran Turismo franchise should be used as reference material... Seriously, set the bad higher than that people :lol:
 
here's a fun fact for you. Wireless does not equal poor performance. Personally, I have both my consoles and PC hooked up via a cable because it's not really a problem doing so in my small one-room apartment. But I have tried wireless in the past, and I experienced no more lag than I do now.

Here's a fun fact for you, because you live in a small one room apartment your wifi works better than someone in a large 2 story brick home ;) or do all gamers live in small one room apartments ?
 
Here's a fun fact for you, because you live in a small one room apartment your wifi works better than someone in a large 2 story brick home ;) or do all gamers live in small one room apartments ?

Completely besides the point. Some people are suggesting that wifi can't provide an adequate connection, yet that clearly isn't the case. It's common sense that it's not a good idea to be far away from the source, with all kinds of devices (smartphones for example) hogging the connection.

Also, must you rub it in that I live in a crappy apartment? :lol:
 
In the early days of GT5 I had many, many disconnects. Some nights I couldn't play at all due to being disconnected over and over and frustration setting in. Someone suggested using a CAT6 cable and honestly about 75% of the responses on the thread were of the flavour, "You don't need a CAT6, wireless is fine, I used it all the time..etc."

However, I made the switch to CAT6 and voila, no more disconnect problems. As in none for months on end. It truly was like night and day. While this may not hold true for everyone, if you are having this issue, then it's a worthwhile and relatively cheap investment. You have nothing to lose.
 
Hello PCARS fans,
I want to say right up front that I am not attempting to upset anyone as I am looking forward to this game as much as the next person here.

Just knowing that this game/sim is coming down the road makes it difficult for me to get motivated to play other games like GT6.

But that brings me to the reason that I am posting today.
I was watching this video and expecting to see some Great things like Great Graphics, Good AI Drivers and Realistic Physics. What I saw was a total disappointment.

Watching this and seeing the cars flying through the air and speeding unnaturally past other cars and into turns don’t make me think realistic physics

The cars swerving back and forth across the track does not make me think Good AI.

The graphics look good of course but even to a person like me who LOVES Great Graphics, that would not be acceptable to have only great graphics and terrible game play.

As I started off saying I am not looking to get anyone going, I am just making an observation based on what I am seeing in the video, I watched it because based on the published date I was thinking this should be on one of the later builds. I have watch so many different types of racing and have never seen drivers actually trying to intentionally make contact with other cars as that could be fatal (Not Very Realistic IMHO).

Please don’t jump all over me because I know that some here defend this project like it was their personal offspring, I am just looking forward to a Great Game/Sim and felt obligated to comment on what I am seeing so far.
 
@IMZ14U2NV, read the description.
*** Game is still in development! This is not the final product! ***

;)

Edit : I'm sure WMD members (of this forum) could provide more specific details about the progress made regarding AI and physics thus far if needed.
 
Hello PCARS fans,
I want to say right up front that I am not attempting to upset anyone as I am looking forward to this game as much as the next person here.

Just knowing that this game/sim is coming down the road makes it difficult for me to get motivated to play other games like GT6.

But that brings me to the reason that I am posting today.
I was watching this video and expecting to see some Great things like Great Graphics, Good AI Drivers and Realistic Physics. What I saw was a total disappointment.

Watching this and seeing the cars flying through the air and speeding unnaturally past other cars and into turns don’t make me think realistic physics

The cars swerving back and forth across the track does not make me think Good AI.

The graphics look good of course but even to a person like me who LOVES Great Graphics, that would not be acceptable to have only great graphics and terrible game play.

As I started off saying I am not looking to get anyone going, I am just making an observation based on what I am seeing in the video, I watched it because based on the published date I was thinking this should be on one of the later builds. I have watch so many different types of racing and have never seen drivers actually trying to intentionally make contact with other cars as that could be fatal (Not Very Realistic IMHO).

Please don’t jump all over me because I know that some here defend this project like it was their personal offspring, I am just looking forward to a Great Game/Sim and felt obligated to comment on what I am seeing so far.
Haha...I had the same reaction (:eek::eek:) but like @Hyland said, it's a work in progress. A lot of what we see posted on Youtube is unfinished in many ways, from cars, to textures to AI and just about anything else, so I always take it with a grain of salt.

This video below shows you that the AI in PCars has the potential to be indistinguishable from the real thing.
 
IMZ14U2NV, the AI are in heavy development right now. As it stands only certain cars are even playable against so I really don't know what that videos author was even going for (with that many AI and all in random cars). The AI can also have quite weird collisions but this is a known issue that will definitely get the attention it needs from the devs once the AI's actual driving is sorted.
 
Don't expect more than 16 online, internet cannot handle that much.

Expect more than 16 offline, next gen consoles memory can handle that much.

This is only for consoles, I don't know what the situation will be for PC's.
 
There is about to be a game launched on PS4 with 2000+ players in game, just saying
That there is, but I think it's reasonable to say that open world shooters like that and racing games are historically not accurate as a gauge in terms of what one or the other is capable of.

As an example, I can play in a 70+ man room in Arma II with no problems whatsoever. However, if I try to race anything more than 20 cars in Assetto Corsa with the same PC, I have massive frame drops and screen tears.

Anyways, what I said wasn't really my opinion nor a part of this debate. It was just me repeating something. :rolleyes:
 
Don't expect more than 16 online, internet cannot handle that much.

Expect more than 16 offline, next gen consoles memory can handle that much.

This is only for consoles, I don't know what the situation will be for PC's.

PS3 had 256 people on the same server in MAG, and it ran extremely well from what I'm told.
BF4 has 64 people on the server on the console versions, and had the game actually been finished, it probably would've run well too. If you haven't the slightest clue what you're talking about, then please don't say it to begin with.
 
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I'm guessing, 32 on ps4 and xbox. 16 on wii. Or it may be track specific were some tracks have a 16 limit while others 32.
With the game running likely on Azure for Xbox One im not sure why you would have 32 on PS4 and only 16 on XO...Most likely the other way round.
 
PS3 had 256 people on the same server in MAG, and it ran extremely well from what I'm told.
BF4 has 64 people on the server on the console versions, and had the game actually been finished, it probably would've run well too. If you haven't the slightest clue what you're talking about, then please don't say it to begin with.
I'm not tech savvy so please tell me why GT5/6 struggles with more than 12 online but in MAG you could get 256 online. Is it crappy servers? Is it because it's P2P and not a dedicated server? Is it the amount of information being relayed? What's the difference between the 2 that the number of people online could be so dramatically different?
 
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